• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Colteh;44581974]i would have loved if you guys gave me this criticism back while i was posting progress pics :v:[/QUOTE] except i and several other people mentioned the same things at least twice when you were still working on it. :v:
[QUOTE=StormBlink;44581651][t]http://i.imgur.com/RYC1oyg.png[/t] So I am making that silly leg concept and met with the worst nemisis for adding Spy Butt which is the coat tails. Will be working on the crotch region next and don't know if I will move this to Blender and attempt to learn how to rig it right. I might make the boots go up to the Knee and just Give Spy some Tall Go-go Boots,But this is my first attempt and modeling for TF2 again and I just wanted to get the basic part done. I am doing this in Lightwave which is the one I feel most comfortable with at the moment[/QUOTE] Reminds me of my Spy Undies WIP. waiting on sparkwires part while i work on other projects. Also you could try just giving him an absurdly large ass, I mean, we are talking about a FEMALE street fighter character here, are we not? :^)) [del]Also going to put up a concept real soon so sit tight, this thing will blow your socks off, if you're not at home and/or wearing no socks, shoes, and pants.[/del] nevermind i decided im too much of a weenie and i dont have any way to actually draw it other than a mouse so call me a weenie :^( but i can EXPLAIN the idea you can put your socks back on it's not actually that amazing it's just a retro-futuristic bubble helmet with a crown placed at a jaunty angle on top and 3 jiggleboned asteroids around it. be the king of space [IMG]http://i1.kym-cdn.com/photos/images/newsfeed/000/056/344/GREETINGS4CHONS.gif[/IMG] I take the dumb rankings as a compliment. it's supposed to be absurd! just absolutely stupid. hella dumb. that's why i do it.
Paint paint paint paint paint paint. [img]http://i.imgur.com/tTrDjYR.gif[/img] Think I have the tartan texture down, at least it looks good to me. It looks pretty good plain like that.
Im having some trouble with the model viewer. When Im loading a class and adding my item to the viewer, then sometimes the item wont be shown. If im pressing F5 then I can see the model for some seconds (as long as I hold the button, the model is showing up in the viewer) help!
[QUOTE=Rain*;44580712]Red version done. [IMG]http://puu.sh/8dSE5.jpg[/IMG] I was gonna do something fancy with the rust path´s since it´s kinda gravity twisting device, but that didn't turned out to great anyways.[/QUOTE] Something about it using a realistic map in TF2 bothers me.
[QUOTE=Voltey;44580945][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=250571919"][B]The Jarate Gi[/B][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=250571919"][IMG]http://cloud-4.steampowered.com/ugc/468681822992522232/8ED5D4D921056458E560614556199EFDA1EA1C65/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=250571919"][IMG]http://cloud-4.steampowered.com/ugc/468681822992675166/BA926EFD44637C05DD20E6F161E4DAA38D1251CF/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=250575757"][B]Tai Chi Trousers[/B][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=250575757"][IMG]http://cloud-3.steampowered.com/ugc/468681822992776224/806FEDF8DEB445065F22178577818D7E1BB017C5/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=250575757"][IMG]http://cloud-4.steampowered.com/ugc/468681822992794327/CDF6FD5F8947D1110B505E8F60F6C77A04E668C7/637x358.resizedimage[/IMG][/URL][/QUOTE] I know Sniper lost his "sneaky" style some time ago but this is just too obvious for me
How do I upload a picture that has a link with it?
[QUOTE=Ascar;44583017]How do I upload a picture that has a link with it?[/QUOTE] [ url=YOUR-URL-HERE.com ] [ img ] image link here.jpg [ /img ] [ /url ] Without the spaces.
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[QUOTE=otterwolfy;44582716]Paint paint paint paint paint paint. [img]http://i.imgur.com/tTrDjYR.gif[/img] Think I have the tartan texture down, at least it looks good to me. It looks pretty good plain like that.[/QUOTE] the handle seems really low poly.
[QUOTE=TrevorTheJedi;44583061]the handle seems really low poly.[/QUOTE] That's because it is, and that it hardly matters from the distance you would normally be seeing an Engineer. [img]http://puu.sh/8efmP.jpg[/img] [img]http://puu.sh/8efwe.jpg[/img] [img]http://puu.sh/8efBj.jpg[/img] It only gets noticeable when you mash your face into his pocket. [img]http://i.imgur.com/xZVn1jd.gif[/img] Also, cup size lol. [img]http://puu.sh/8efQI.jpg[/img]
So, I reduced the lines and made the collar of the inner short go around Medic's neck instead of his chin. Unfortunately, I erased the poofy part of his pants, and even though it's not in the concept, it'll be kept. Also, I went with Team Spirit for the coat, as people suggested: [IMG]http://i.imgur.com/xLOC271.png?1[/IMG] Will be making the third item later.
[QUOTE=Omninerd;44583160]So, I reduced the lines and made the collar of the inner short go around Medic's neck instead of his chin. Unfortunately, I erased the poofy part of his pants, and even though it's not in the concept, it'll be kept. Also, I went with Team Spirit for the coat, as people suggested: Will be making the third item later.[/QUOTE] The yellow stripes where the jacket starts to open look super messy and not good at all. Not sure what you're trying to go for, but I'd stick to the pattern that's at the bottom.
[QUOTE=otterwolfy;44583129] [img]http://i.imgur.com/xZVn1jd.gif[/img] [/img][/QUOTE] Lovin that dramatic zoom.
[QUOTE=Omninerd;44582890]Something about it using a realistic map in TF2 bothers me.[/QUOTE] I urge you to not look out of the windows of the intelligence room in 2Fort then. [t]http://cloud-2.steampowered.com/ugc/576747352871628441/4F9F1AD14E400B576D0204C13246D319433CCC8E/[/t]
[t]http://i.imgur.com/ZP9X3ha.png[/t] Going to work more on this tommorrow. Was doing this for an assignment so I am going to get it done for class first before bringing it over and making it more TF2. Cannot do the bubblebutt I wanted since the tail coat is dumb and annoying and I would have to go Stylish Spy route for it to work. [sp] Also, The bulge is not permanent. [/sp]
[QUOTE=StormBlink;44583608][sp] Also, The bulge is not permanent. [/sp][/QUOTE] that's depressing
[IMG]http://puu.sh/8elVr.jpg[/IMG] i really liked dark one's idea of a car wrench so I re-visited the concept with him. thoughts?
Started a promo for my Pyro Tongue before CDJO did some renders where I photoshopped the pyro out of [URL="http://puu.sh/8emey.jpg"]this[/URL] if anyone wants to use it for something. [t]http://puu.sh/8emhe.png[/t] [QUOTE=OneFourth;44583825][IMG]http://puu.sh/8elVr.jpg[/IMG] i really liked dark one's idea of a car wrench so I re-visited the concept with him. thoughts?[/QUOTE] Handle could use some lines or some small details along it.
[QUOTE=Omninerd;44583160][t]http://i.imgur.com/xLOC271.png?1[/t][/QUOTE] I like this for some reason.. can't put my finger on it... [IMG]http://oishiianime.com/wp-content/uploads/2010/06/Mobile-Suit-Gundam-Char-Aznable-1.jpg[/IMG] [editline]18th April 2014[/editline] [QUOTE=OneFourth;44583825][IMG]http://puu.sh/8elVr.jpg[/IMG] i really liked dark one's idea of a car wrench so I re-visited the concept with him. thoughts?[/QUOTE] Honestly looks like too much going on.
[QUOTE=donhonk;44581374][t]http://i.imgur.com/oxeuyGS.jpg[/t] [/QUOTE] [URL="https://www.youtube.com/watch?v=pEApcPp1_Mg"]Yes.[/URL]
can someone post the untaken concepts again? i need to focus on something, especially after i just found out some random idea i started working on was taken like two years ago anyway
[t]http://i.imgur.com/ixpyAa0.png[/t] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250727880][img]http://i.imgur.com/QD3YM38.jpg[/img][/url] [url=http://www.mediafire.com/download/e6u46muo0ucc52g/Coffee_keeper_mod.zip][img]http://i.imgur.com/q77KDuQ.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=250727880][img]http://i.imgur.com/d72oMlw.png[/img][/url]
[IMG]http://puu.sh/8eujn.jpg[/IMG] I've been playing too much THUG2. A shitty concept [del]I plan on creating myself/maybe with some help, but thought you guys might like the idea.[/del] actually I'm going to put this up for claim, if it doesnt end up claimed in the next couple of days I'll consider working on it myself. The kneepads were a little bit rushed.
[QUOTE=ikes;44584834][t]http://puu.sh/8eujn.jpg[/t] I've been playing too much THUG2. A shitty concept [del]I plan on creating myself/maybe with some help, but thought you guys might like the idea.[/del] actually I'm going to put this up for claim, if it doesnt end up claimed in the next couple of days I'll consider working on it myself. The kneepads were a little bit rushed.[/QUOTE] Scout! Now with thunder thighs!
Hey, ayes, quick question. Whenever you do end up finishing the sentry, would there be any chance of making the rocket projectile mainly particle based and re-use the weird diamond placeholder model the cowmangler does? That way we'd have 100% legit pewpew laser sentries Bonus points if chao did the particles for it
I hope this is the right thread to ask this in. I'm trying to make some looping sounds. In my audio editor I get the sound to loop perfectly, but when I put it in game, the sound doesn't loop correctly. If I extend the audio past the end loop marker, the game plays a bit past the marker then back to the beginning. If I cut off the audio right after the marker, the audio cuts out. [video=youtube;uX_DqNi7hYM]http://www.youtube.com/watch?v=uX_DqNi7hYM[/video] (it's metal slug 7's barracks theme) What I don't get is in another sound pack I did (the No More Heroes one), my looped sounds played with no problems. I'm getting really peeved at this. I was able to do a looping minigun sound just fine today. edit: I got the looping thing fixed. I guess in fl studio I have to line up where the loop ends with the project's beats or something.
[QUOTE=Old Hermit;44585276]Hey, ayes, quick question. Whenever you do end up finishing the sentry, would there be any chance of making the rocket projectile mainly particle based and re-use the weird diamond placeholder model the cowmangler does? That way we'd have 100% legit pewpew laser sentries Bonus points if chao did the particles for it[/QUOTE] oh that's a good idea, just attach a particle system to an invisible rocket mesh wouldn't be able to have teamcolours like the drg lasers but eh, neither do the default rockets so shouldn't be much of an issue
Can anybody help me with this? [t]http://puu.sh/8eA1u.jpg[/t] When i try to export, i get this error on this particular item and i'm not sure what it means. Google didn't help either. If i remove the bones/modifier, i can export it fine. but then obviously it won't move with the bones. If i delete the 2 armpits, i can export it. so i'm assuming theres 1 vert on each armpit that's messing it up somehow. EDIT: i found the vert causing the problem, but i'm not sure what it wants me to do. [t]http://puu.sh/8eAmQ.png[/t]
[QUOTE=OneFourth;44583825][IMG]http://puu.sh/8elVr.jpg[/IMG] i really liked dark one's idea of a car wrench so I re-visited the concept with him. thoughts?[/QUOTE] here's an edit of what I would change. [IMG]http://i.imgur.com/5CVd4oy.png[/IMG]
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