• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=R.M.T.B.;44589498]Reposting my question[/QUOTE] Compare the normal version and mod version, look for different then copy+paste the part that missing from normal version to mod version, I think. Look at .vmt, not .vtf
[QUOTE=Hogie bear;44590472]what's the animation for? (looks cool as fuck btw)[/QUOTE] That looks amazing. I imagine it'd be a nightmare ensuring the arms moved with his regular arms through all of the Engineer's animations, but it'd be an amazing cosmetic for a Battle-Engie lugging toolboxes around and so forth. My point being, if the Engie was carrying a toolbox like he usually does, what do the robo-hands do? But I still love it.
Not really sure how to make the hair any better and didn't have time to make a better render but this is done for now. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251190735"][IMG]http://cloud-3.steampowered.com/ugc/595908497365398247/83D61A27583AC9322ABB7792F478CFA7CCA8186E/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251080123"][IMG]http://cloud-3.steampowered.com/ugc/595908497365343945/C49D9F261F4B5BD7DEE29599D7E998CC34E94730/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251080762"][IMG]http://cloud-4.steampowered.com/ugc/595908497365382327/A3EA7EA9B5E23F4202DB550CE3D1F61FC8D5969D/268x268.resizedimage[/IMG][/URL] Yes it's not the HWM Medic because his glasses are bigger than the player model's which caused clipping.
Hoooooo boy, Soldier would have a word or two with Medic looking like a hippy, like that. Considering he still thinks everyone else on the team is American too, not knowing the Medic is German. MUST. THINK. ABOUT. SENSIBLE. HAIRCUTS. All jokes aside, great work though.
[QUOTE=Void Skull;44593688]let me rephrase that [url=http://www.teamfortress.com/artwork.php]the tf2 do-it-your-damn-self kit[/url][/QUOTE] I actually thought you were being a knob before. I was wrong and apologize for thinking that.
Hello again, everyone! [url]http://imgur.com/b1k9HmN[/url] I decided to upload this hair for Scout (called The Bad Hair Day) onto Facepunch, before uploading it to workshop for some feedback / improvements. Feel free to call me a noob. Also, who wants some Bonk, I've got a whole keg full of it [url]http://steamcommunity.com/sharedfiles/filedetails/?id=249793143[/url]
[QUOTE=kibbleknight;44587811]Friend is going to be doing this: [img]http://puu.sh/8euq4[/img][/QUOTE] I tried something like that as a Pants Version a long time ago, but i think the Shirt Version will work better. [t]http://i.imgur.com/fHIWLCQ.png[/t]
[t]https://i.imgur.com/WqhJF09.png[/t] [t]https://i.imgur.com/EcgSaFU.png[/t] [t]https://i.imgur.com/yKL3aj5.png[/t]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=250994950][img]http://cloud-2.steampowered.com/ugc/3316082671876596847/422831A67D026409E58D115814F65FE5BE950E0E/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250994950][img]http://puu.sh/8g9L0.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=250994950][img]http://puu.sh/8g9IT.jpg[/img][/url] Just a simple silly item I made for fun. Votes are appriciated.
Look at all these brilliant items!
[QUOTE=R.M.T.B.;44581273]What is required in the vmt for a weapon to have crit glow? I want to fix this mod [IMG]https://dl.dropboxusercontent.com/u/7534716/Dumpster/Highresfix.png[/IMG] So then it has crit glow and also sheen support[/QUOTE] [CODE] "360?$color2" "[ 0.9 0.8 0.8 ]" "$glowcolor" "1" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps\cubemap_sheen001" "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0"[/CODE] and (proxie) [CODE] "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" }[/CODE] should do the trick. Btw, is there a reason why you don't use the default vmt? Because the default vmt supports crit glow and Killstreak effects: [CODE]"VertexLitGeneric" { "$basetexture" "models\weapons\c_items\c_dumpster_device" "$phong" "1" "$phongexponent" "15" "$phongboost" "3" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[.3 .5 3]" "$halflambert" "1" "$glowcolor" "1" "$tempvar" "0" "$basephongexponent" "12" "$basephongboost" "3" "$commadd_phongexponent" "30" "$commadd_phongboost" "22.5" "$commweapon" "0" "$basemapalphaphongmask" "1" "$rimlight" "1" "$rimlightexponent" "20" "$rimlightboost" ".25" "360?$color2" "[ 0.7 0.7 0.7 ]" // Cloaking "$cloakPassEnabled" "1" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps\cubemap_sheen001" "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "$yellow" "0" "Proxies" { "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } "invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } } }[/CODE]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251290269"][IMG]https://i.imgur.com/v68yXSS.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251273940"][IMG]http://cloud-4.steampowered.com/ugc/595908497381399192/6F682A7391A76F2EE7D44CBE3DC5DB53AD688C76/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251283130"][IMG]http://cloud-2.steampowered.com/ugc/3280053875547631219/B45AE29EAADCCC753565BD2ACB2D08A822855ED4/[/IMG][/URL] A collab with me, Gadget, JPRAS and Inspecter. Click the thumbnails for the workshop pages. Votes are very appreciated!
that strap on the chest looks good only on the main render. seems like it looks as ood as the trash totter's trap due to the model's limitations.
[QUOTE=Gadget | TF2M;44594648][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251080123"][IMG]http://cloud-3.steampowered.com/ugc/595908497365343945/C49D9F261F4B5BD7DEE29599D7E998CC34E94730/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251080762"][IMG]http://cloud- [/QUOTE] Why did you leave the glasses clipping so non-subtle? Couldn't you have made a tuft of hair cover the concealment transition or bowed out the arms a tad (while still concealing the default glasses arms) to prevent that?
[QUOTE=Gadget | TF2M;44594648]Not really sure how to make the hair any better and didn't have time to make a better render but this is done for now. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251190735"][IMG]http://cloud-3.steampowered.com/ugc/595908497365398247/83D61A27583AC9322ABB7792F478CFA7CCA8186E/637x358.resizedimage[/IMG][/URL] Yes it's not the HWM Medic because his glasses are bigger than the player model's which caused clipping.[/QUOTE] You need to call this set the Love Doct- Shit, you already did :v: It's the perfect name, though
-snip, didn't read haha-
[QUOTE=kenshin6;44593669]How closely does your mesh resemble the scout's mesh?[/QUOTE] it's a direct copy, with some shrinking, fattening, and modifying of the edge loops. i made sure not to get rid of edge loops that would mess with rigging, but it seems the universe hates me.
[IMG]http://puu.sh/8grJj/39cbce4e46.jpg[/IMG]\[IMG]http://puu.sh/8gsSU/0d1e607a3e.jpg[/IMG] [IMG]http://puu.sh/8gsC7/b5365520d7.jpg[/IMG] progress on the space pyro, backpack will be forthcoming needs something to make it more interesting... any ideas?
can anyone confirm that these are german grammatically correct? "Die Jägerweste" for the coat "Der Bavarian Jäger" for the collection of the hat and coat. I just wanna make sure its ok, since I can't speak german. also some people say its "Jaeger" and not "Jäger" and vice versa. Which is it?
[QUOTE=Sparkwire;44598167] progress on the space pyro, backpack will be forthcoming needs something to make it more interesting... any ideas?[/QUOTE] The glass dome looks good in the HLMV shots, but it's barely noticable in game. But maybe some ports/tubes on the chest? [IMG]http://wiki.teamfortress.com/w/images/thumb/a/aa/Surgeon%27s_Space_Suit.png/250px-Surgeon%27s_Space_Suit.png?t=20131106213800[/IMG] [t]http://upload.wikimedia.org/wikipedia/commons/f/f5/Apollo_15_Space_Suit_James_Irwin.jpg[/t]
[QUOTE=TheJukebox;44598251]The glass dome looks good in the HLMV shots, but it's barely noticable in game. But maybe some ports/tubes on the chest? [IMG]http://wiki.teamfortress.com/w/images/thumb/a/aa/Surgeon%27s_Space_Suit.png/250px-Surgeon%27s_Space_Suit.png?t=20131106213800[/IMG] [t]http://upload.wikimedia.org/wikipedia/commons/f/f5/Apollo_15_Space_Suit_James_Irwin.jpg[/t][/QUOTE] yea that stuff will be part of the backpack, since there arent any extra triangles to work with on the suit. thanks for the glass bit :) i'll turn it up
[QUOTE=dongalator;44598244]can anyone confirm that these are german grammatically correct? "Die Jägerweste" for the coat "Der Bavarian Jäger" for the collection of the hat and coat. I just wanna make sure its ok, since I can't speak german. also some people say its "Jaeger" and not "Jäger" and vice versa. Which is it?[/QUOTE] Both of those are correct, and Jaeger/Jäger is the same thing, though Jäger is the "correct" way to spell it. Ä is essentially just ae combined.
[QUOTE=Grandzeit;44598283]Both of those are correct, and Jaeger/Jäger is the same thing.[/QUOTE] yeah, i just had some people in the comments say to use Jäger instead of Jaeger or to use die or der instead of das, so i got kinda confused. thanks for the confirmation.
[QUOTE=dongalator;44598244] also some people say its "Jaeger" and not "Jäger" and vice versa. Which is it?[/QUOTE] The letter 'ä' is pronounced like the vowel in 'air'. If I've understood things correctly, 'jäger' is the original spelling and 'jaeger' is a translation of sorts for languages that lack that letter. So I'd say either is fine but jäger is cooler. Digression: the letter 'ö' is pronounced like the vowel in 'sir' and 'å' like the vowel in 'dawn'. Umlauted metal band names sound incredibly dorky to Swedes.
[QUOTE=Gadget | TF2M;44594648]Not really sure how to make the hair any better and didn't have time to make a better render but this is done for now. *Love Doctor* Yes it's not the HWM Medic because his glasses are bigger than the player model's which caused clipping.[/QUOTE] GOO GOO G'JOOB!
[QUOTE=Sparkwire;44598167] progress on the space pyro, backpack will be forthcoming needs something to make it more interesting... any ideas?[/QUOTE] maybe a small device to replace the waist pouch? like a pocket communicator?
[QUOTE=Sparkwire;44598167][IMG]http://puu.sh/8grJj/39cbce4e46.jpg[/IMG]\[IMG]http://puu.sh/8gsSU/0d1e607a3e.jpg[/IMG] [IMG]http://puu.sh/8gsC7/b5365520d7.jpg[/IMG] progress on the space pyro, backpack will be forthcoming needs something to make it more interesting... any ideas?[/QUOTE] burn marks on the chest
[QUOTE=ImACrocketMan;44598339]maybe a small device to replace the waist pouch? like a pocket communicator?[/QUOTE] i was thinking more texturewise, theres really no tris to spare on the suit.
actually, you could put some marks on the abdomen. its the weakest part on the thing now. maybe some small text like the one on the pyro's mask. something subtle that could be read from close but that could still be noticeable. (you could draw a small reference to [URL="http://img2.wikia.nocookie.net/__cb20130212150755/metalgear/images/b/b7/FuryI2.png"]The fury from MGS3[/URL])
Well i first have to ask if his head clips with the glass. does the glass move? what's going on up there?
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