• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Inspecter;44602051]I wonder if you could try and do a shirt similar to the one you drew there for the Soldier.[/QUOTE] probably not, don't think it would look that good.
Does the import tool works Genteel Effect particles? The Soldier's Sparkplug does have one and it was from the workshop. I just find weird the items that has a cigar and doesn't have a genteel smoke effect.
[QUOTE=TheJukebox;44601912][IMG]http://puu.sh/8h5eV.png[/IMG] [I]"Doctor! What's opera?"[/I][/QUOTE] Please make the gold locks part of the item. Anyway, has anyone made a no maraca El Muchacho? Wanna use the Bonedolier with them. And apparently you can wear both, but since the maraca's don't hide, or is a style, well.. clipping.
[QUOTE=Pagliacci;44602083]probably not, don't think it would look that good.[/QUOTE] Well maybe you could do a similar shirt that would look good. After all his tyrants helm lacks a 2nd misc. I would draw it myself but I have no idea on what to base it on, that and I might move on to other things.
[QUOTE=gabrielwoj;44602128]Does the import tool works Genteel Effect particles? The Soldier's Sparkplug does have one and it was from the workshop. I just find weird the items that has a cigar and doesn't have a genteel smoke effect.[/QUOTE] I think the Soldier's Stogie got updated with the effect recently. The only others that are lacking them is the Marx glasses misc and two items for heavy. The one with blond hair and a small cigarette and the other being that cuban beard.
I thought you could attach genteel smoke particles using the gold star importer's QC. I don't know what that code would be, but i did think it was possible.
[QUOTE=Corvalho;44599688]Up for voting: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=251412738"][IMG]http://files.gamebanana.com/img/ss/srends/535424201a537.jpg[/IMG][/URL][/QUOTE] I sure hope this gets a release. Hnnnng.
[QUOTE=Sparkwire;44594110]some pictures would help us help you :)[/QUOTE] Yeah i was hoping for a steam chat or something of the like but in retrospect i guess that's a little dumb. I just don't like to post stuff until most of it's there, so if someone spots something that's wrong with it it's actually something wrong with it, and not just placeholder guff [T]http://puu.sh/8h8pY.jpg[/T] so with this i'm for a duster coat for sniper, since kibble wanted the brim full to have some friends. To get around the ammo pouch, figured why not throw on a holster with the coat folded over it. I'm pretty new to soft surfaces, and this shape is driving me mad. I just can't wrap my head around how the fabric would flow at all, every shape i try just turns into edge spaghetti. [URL="http://p3d.in/dOnJT/spin"]Here's how it sits now[/URL]. Chest bandolier is gonna be a separate item alongside a rifle sheathe that's not even halfway there yet. So yeah, there you go
[QUOTE=Trilby Harlow;44602267]Yeah i was hoping for a steam chat or something of the like but in retrospect i guess that's a little dumb. I just don't like to post stuff until most of it's there, so if someone spots something that's wrong with it it's actually something wrong with it, and not just placeholder guff [T]http://puu.sh/8h8pY.jpg[/T] so with this i'm for a duster coat for sniper, since kibble wanted the brim full to have some friends. To get around the ammo pouch, figured why not throw on a holster with the coat folded over it. I'm pretty new to soft surfaces, and this shape is driving me mad. I just can't wrap my head around how the fabric would flow at all, every shape i try just turns into edge spaghetti. [URL="http://p3d.in/dOnJT/spin"]Here's how it sits now[/URL]. Chest bandolier is gonna be a separate item alongside a rifle sheathe that's not even halfway there yet. So yeah, there you go[/QUOTE] Try putting some natural folds over it, as if he dramatically swooped back his coat-side to reveal his holster. [B]*BAD PS JOB TIME*[/B] [t]http://i281.photobucket.com/albums/kk217/Mr_Holloway/Untitled-1_zpsa4b20d02.png[/t] Too bad he has that vest on underneath or I'd suggest just letting the whole right side follow a path to the back of the holster.
[QUOTE=InfectedPotato;44601549]No need to ask, just do it if you want.[/QUOTE] I can't model, I was wondering if anyone else wanted to do it
its a weird way to cut a coat like that, and its even more weird the size of that holster considering the size of your average tf2 handgun. Helmo's got quite a nice solution to that though. [t]http://www.toyhabit.com/images/figures_western_cowboy_coat.jpg[/t] i mean, the thing is almost as long as the sniper's thigh.
I've always wanted to model something, so hopefully a good start would be this bad boy: [t]http://puu.sh/8hczd.png[/t] Obviously won't be put on the workshop and will replace the Eyelander. Still brainstorming how the Festive and Australium versions would be
Well i'm still treading my feet in the water, but i'm happy i learned some basics of normal mapping today. All my stuff is looking much better with it.
[QUOTE=Metaru;44602596]its a weird way to cut a coat like that, and its even more weird the size of that holster considering the size of your average tf2 handgun. Helmo's got quite a nice solution to that though. i mean, the thing is almost as long as the sniper's thigh.[/QUOTE] [T]http://puu.sh/8hd1m.jpg[/T] Made it around the stock revolver, and that looks pretty small now when put next to the amby and such. And i think if the coat was any longer it'd start blurring sniper's shape at mid distance, but maybe that's just me being dumb
I'm sure it isn't, but is it possible to add a fire effect on melee weapons? I've wanted to make Sithrak into a melee weapon [IMG]http://img4.wikia.nocookie.net/__cb20131118061713/oglaf/images/8/83/Doomsayers.png[/IMG]
[QUOTE=Trilby Harlow;44602671][T]http://puu.sh/8hd1m.jpg[/T] Made it around the stock revolver, and that looks pretty small now when put next to the amby and such. And i think if the coat was any longer it'd start blurring sniper's shape at mid distance, but maybe that's just me being dumb[/QUOTE] A good rule of thumb is keep cosmetics at about 2/3 scale with weapons. I think that's about the scale for bonk helm, the cooler, chest grenades, etc
[QUOTE=ZombiPlastiClok;44602858]I'm sure it isn't, but is it possible to add a fire effect on melee weapons? I've wanted to make Sithrak into a melee weapon[/QUOTE] I think you can actually. [URL="https://developer.valvesoftware.com/wiki/Particles_On_Models"]valvesoftware.com/wiki/Particles_On_Models[/URL] Although it's just a bit buggy from what I've heard.
[QUOTE=ZombiPlastiClok;44602858]I'm sure it isn't, but is it possible to add a fire effect on melee weapons? I've wanted to make Sithrak into a melee weapon [IMG]http://img4.wikia.nocookie.net/__cb20131118061713/oglaf/images/8/83/Doomsayers.png[/IMG][/QUOTE]It's possible for Valve to do it ("Valve"-quality weapons had an unusual "on fire" effect for a while), but I'm not sure if modders can handle it.
[QUOTE=The Kins;44603229]It's possible for Valve to do it ("Valve"-quality weapons had an unusual "on fire" effect for a while), but I'm not sure if modders can handle it.[/QUOTE] Are these effects even visible in the firstperson view?
[QUOTE=Rotzloeffel;44603483]Are these effects even visible in the firstperson view?[/QUOTE] I don't think so, since self-made and community weapons don't have the sparkle in firstperson iirc.
[QUOTE=SergerantJoe;44603012]I think you can actually. [URL="https://developer.valvesoftware.com/wiki/Particles_On_Models"]valvesoftware.com/wiki/Particles_On_Models[/URL] Although it's just a bit buggy from what I've heard.[/QUOTE] Never do this. The particles don't stop emitting and multiply every time you respawn. When it comes to looping particles on models, it has to be coded in the game. It'll be a mess otherwise.
[QUOTE=dongalator;44603552]I don't think so, since self-made and community weapons don't have the sparkle in firstperson iirc.[/QUOTE] That's because of a flag in the particles saying they shouldn't appear in first person view though :P
Yeah, community sparkles did used to appear in 1st person, I remember people complaining when they changed it.
[QUOTE=The Kins;44603229]It's possible for Valve to do it ("Valve"-quality weapons had an unusual "on fire" effect for a while), but I'm not sure if modders can handle it.[/QUOTE] Actually, we can add a fire effect that would be visible in thirdperson, via sourcemodding and potentially modelling (the events in a .qc file, I think). In first person, it's more complicated. Maybe Valve restricted this feature, like they did for equipping hats, and showing custom weapons in thirdperson view.
[QUOTE=theharribokid;44604794]Yeah, community sparkles did used to appear in 1st person, I remember people complaining when they changed it.[/QUOTE] I once emailed it to Eric, he said he'd look into it and asked for how long it was broke. He never replied after I told him it was over 2 years ago.
I really need engineer's vta. Somebody have t?
[QUOTE=Trilby Harlow;44602671][T]http://puu.sh/8hd1m.jpg[/T] Made it around the stock revolver, and that looks pretty small now when put next to the amby and such. And i think if the coat was any longer it'd start blurring sniper's shape at mid distance, but maybe that's just me being dumb[/QUOTE] yours is not a revolver holster though. the reason behind holsters being open for revolvers back then was to be able to draw the gun as quickly as posible. seeing the holster will be so big, might as well add more detail to it. [t]http://www.taurusarmed.net/forums/attachments/taurus-revolvers/41290-all-you-8-revolver-owners-kodiak_silo_1.jpg[/t] Handgun holsters are closed so they can protect the weapon from mud/water and werent used until early WWII. as for the coat and the bandolier, you could actually try something like this [t]http://shamrockholsters.com/zencart/images/Unscoped%20bandito%203-piece.jpg[/t]
[QUOTE=SlickBlade;44602223]I think the Soldier's Stogie got updated with the effect recently. The only others that are lacking them is the Marx glasses misc and two items for heavy. The one with blond hair and a small cigarette and the other being that cuban beard.[/QUOTE] The Minessota Slick and The Cuban Bristle Crisis, I guess those ones doesn't have it. [QUOTE=gigazelle;44602243]I thought you could attach genteel smoke particles using the gold star importer's QC. I don't know what that code would be, but i did think it was possible.[/QUOTE] I have no idea how to modeling or editing items, I was just curious if the importer accepts genteel effects.
[QUOTE=Metaru;44605886]yours is not a revolver holster though. the reason behind holsters being open for revolvers back then was to be able to draw the gun as quickly as posible. seeing the holster will be so big, might as well add more detail to it. [/QUOTE] I'm sure he's already got a tri count close to 1400 with the jacket. Plus he has to hide the pocket the holster is covering up.
hence why switching the holster to the bandolier, wich at the same time would save him the trouble of having that weird ass cut onthe coat side.
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