[QUOTE=SediSocks;44619075]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=252138057"][IMG]http://cloud-4.steampowered.com/ugc/792941439851319890/FB8839A7C3041AD9E534B1C2CB2BAD966A743F83/268x268.resizedimage[/IMG][/URL]
[/QUOTE]
Those pockets look like paper.
[QUOTE=SediSocks;44619075][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=252136558"][IMG]http://cloud-4.steampowered.com/ugc/792941439851190809/337FC0CA438F8D5789225905F74C46DFB8ED4872/268x268.resizedimage[/IMG][/URL][/QUOTE]
His crotch... Uh... Erm...
[sp]I need an adult.[/sp]
in all honestly, it took me a while to figure out what was new about the third misc.
the jacket is probably the highlight, because the hat and the pants are rather meh and too dependant on the whole set.
[QUOTE=SediSocks;44619075][URL="http://steamcommunity.com/workshop/filedetails/?id=252139325"][IMG]http://cloud-4.steampowered.com/ugc/792941439851244256/2596C50458CB6D07ADA724D422352ECAFA68F244/637x358.resizedimage[/IMG][/URL]
[/QUOTE]
Anything paintable on it?
Personally I don't think the items look that bad really.
The idea itself to me doesn't really make sense. It looks like a military jacket with the arm insignia
and the shoulder things, trackpants and then a mechanic/engineer hat. Doesn't make much sense
to me why those things go together. But all together I think those three could be taken on to almost
3 different themes. Rather than be put together in one.
[QUOTE=TheJukebox;44618714]
[B]The Sharp Schärpe[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=252129730"][IMG]http://cloud-3.steampowered.com/ugc/3281180233971692180/724D65918C41C907C0E283CC1BB4184D5E955612/268x268.resizedimage[/IMG][/URL]
[/QUOTE]
Is The Dr. Whoa compatible with The Sharp Schärpe? I'm asking that because the Hornblower steam workshop page actually have a screenshot with the Kringle Collection ([URL="http://cloud-2.steampowered.com/ugc/882972850911544115/44581E6090BA4D8ED1E920C3083ABC1085960B43/"]Source[/URL]), even though they cannot be equipped since both items utilizes the same equip region.
[QUOTE=gabrielwoj;44619494]Is The Dr. Whoa compatible with The Sharp Schärpe? I'm asking that because the Hornblower steam workshop page actually have a screenshot with the Kringle Collection ([URL="http://cloud-2.steampowered.com/ugc/882972850911544115/44581E6090BA4D8ED1E920C3083ABC1085960B43/"]Source[/URL]), even though they cannot be equipped since both items utilizes the same equip region.[/QUOTE]
I believe that decision may be completely up to Valve themselves.
They have been doing so much with what can and cannot be worn
together, they need to just simply go through each cosmetic and see
if each clips with which and if it does happen to clip how reasonable is it.
We shouldn't have to email them about each single damn item that doesn't
clip with eachother.
[QUOTE=dolphin;44619506]I believe that decision may be completely up to Valve themselves.
They have been doing so much with what can and cannot be worn
together, they need to just simply go through each cosmetic and see
if each clips with which and if it does happen to clip how reasonable is it.
We shouldn't have to email them about each single damn item that doesn't
clip with eachother.[/QUOTE]
Most of sniper shirts doesn't clip with the Tuxxy, but the equip regions for each item conflicts. This is really sad.
[QUOTE=gabrielwoj;44619494]Is The Dr. Whoa compatible with The Sharp Schärpe? I'm asking that because the Hornblower steam workshop page actually have a screenshot with the Kringle Collection ([URL="http://cloud-2.steampowered.com/ugc/882972850911544115/44581E6090BA4D8ED1E920C3083ABC1085960B43/"]Source[/URL]), even though they cannot be equipped since both items utilizes the same equip region.[/QUOTE]
It uses the shirt equip region. So no it can't.
[t]http://puu.sh/8jJgW.jpg[/t]
model finished (besides LODs) and baked. those rods on the front are going to be beams of light, and the lump on the bottom is supposed to be a flame.
oh, and that thing in the middle is a camera.
[t]http://puu.sh/8jJwQ.jpg[/t]
and here it is right next to scouts head for a sense of scale
What is it?
[QUOTE=TheJukebox;44619600]It uses the shirt equip region. So no it can't.[/QUOTE]
Okay. Also, I don't want to be annoying, but the link to the other items aren't working on your workshop pages. [code]https://steamcommunity.com/linkfilter/http://%22http://steamcommunity.com/sharedfiles/filedetails/?id=252129730%22
Example[/code]
[QUOTE=gabrielwoj;44619726]Okay. Also, I don't want to be annoying, but the link to the other items aren't working on your workshop pages. [code]https://steamcommunity.com/linkfilter/http://%22http://steamcommunity.com/sharedfiles/filedetails/?id=252129730%22
Example[/code][/QUOTE]
Thanks, appreciate it. Always forget to change the code so it works there.
Here's how it would look though.
[IMG]http://puu.sh/8jLfZ.png[/IMG]
[QUOTE=NeoDement;44619668]What is it?[/QUOTE]
It's a police drone, as a reference to the City of Heroes Police drones.
and the soldier just loves it.
[t]http://puu.sh/8jKXV.jpg[/t]
[editline]22nd April 2014[/editline]
[QUOTE=TheJukebox;44619600]It uses the shirt equip region. So no it can't.[/QUOTE]
speaking of these things, a vest equip region should be added for heavy so the warmth preserver and the apparatchiks apparel can be worn together.
This is kinda out of nowhere, but in relation to Elbagast's Rocket Reload models, someone should do one for the Beggar's. Empty Bonk! cans taped together with a flashlight for the tail and a big red button on the tip wired to a battery pack.
[QUOTE=TheJukebox;44619764]Thanks, appreciate it. Always forget to change the code so it works there.
Here's how it would look though.
[IMG]http://puu.sh/8jLfZ.png[/IMG][/QUOTE]
Sounds pretty charming in my opnion, Value of Teamwork paint would look pretty well. Thanks for the screenshot.
However, I got a question. Are you using TFMV to equip 2 cosmetics? I tried to use it, but he can't finds the sound_manifest file. I've tried on a freshly installed steam (Redownloaded steam and tf2 entirely) (on my other PC), but it still doesn't work.
[IMG]http://puu.sh/8jQ99.jpg[/IMG]
watching classes laugh on LOD2 is fun.
I'm having an issue with hlmv if anyone can help.
I'm trying to look at an Australium Black Box for reference. The model loads fine and it says that the texture c_blackbox_gold is loaded, but I try to change the skin to it (presumably skin4), and it doesn't change.
I'm also using tf2mv for this. Anyone know what I'm doing wrong?
[QUOTE=ikes;44619617][t]http://puu.sh/8jJgW.jpg[/t]
model finished (besides LODs) and baked. those rods on the front are going to be beams of light, and the lump on the bottom is supposed to be a flame.
oh, and that thing in the middle is a camera.
[t]http://puu.sh/8jJwQ.jpg[/t]
and here it is right next to scouts head for a sense of scale[/QUOTE]
You gotta texture the insides of those speakers.
does anyone know why whenever i use the run or action button in the importer, my translucent bottle looks all weird?
[IMG]http://i.imgur.com/i9L3VU6.png[/IMG]
if i refresh, it looks normal again.
[IMG]http://i.imgur.com/wuiceet.png[/IMG]
is this an importer bug or will this happen in-game?
[QUOTE=ZombiPlastiClok;44620560]I'm having an issue with hlmv if anyone can help.
I'm trying to look at an Australium Black Box for reference. The model loads fine and it says that the texture c_blackbox_gold is loaded, but I try to change the skin to it (presumably skin4), and it doesn't change.
I'm also using tf2mv for this. Anyone know what I'm doing wrong?[/QUOTE]
did you accientally load the blackbox as a weapon on top of the blackbox?
I know its just a concept currently, but I really like the look of that Pyro set.
[QUOTE=Serious_Greg;44621213][t]https://dl.dropboxusercontent.com/u/97829431/pyroset1.png[/t]
claimed[/QUOTE]
That is one villainous gas mask. <3 I LOVE the skull pattern, ruby lenses, and dual O2 satchels. Makes me want Helghast themed items for the Pyro.
Always loved the look of the Helghast, even though I know absolutely nothing about Killzone and I've never touched such 'console' games. Ugh. If it was on PC I'd give it a chance though.
The Helghast basically make me think of a red / orange tinged "evil" version of the NSA from Ground Control. Their aesthetic and looks are quite similar, only that the Helghast appear to be the bad guys and the NSA are the good guys, in their respective games. Blue / Teal NSA. Red / Orange Helghast.
[QUOTE=Sparkwire;44621834][img]http://puu.sh/8hPMO/503cf9ba1f.jpg[/img]
fatso pyro coming soon(ish)[/QUOTE]
When did you take a picture of me?
its a self portrait
I was gonna do something scuba related but it ended up looking more space-ish
[IMG]http://i.imgur.com/cWxZPf4.png[/IMG]
[QUOTE=InfectedPotato;44620794]You gotta texture the insides of those speakers.[/QUOTE]
they're not speakers, they're police lights. and anything inside of them would tip the tri limit too far.
[QUOTE=GibbleMiester;44623849]I was gonna do something scuba related but it ended up looking more space-ish
[IMG]http://i.imgur.com/cWxZPf4.png[/IMG][/QUOTE]
Might as well scrap the mask and keep the rest, because the mask looks a little unfitting
[QUOTE=ikes;44623898]they're not speakers, they're police lights. and anything inside of them would tip the tri limit too far.[/QUOTE]
what tri limit? I thought this was a fun mod
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