[QUOTE=Jikon;44636479]Don't you know how many weapons there are?[/QUOTE]
It'd just be editing each set of animations.
Did some sounds for Ayesdyef's sentry:
[video=youtube;Gp4mJn7hXF4]http://www.youtube.com/watch?v=Gp4mJn7hXF4[/video]
All the sounds are a mix of portal 2, ep2, tf2 and hl2 audio.
Some sounds may be annoying, but I don't really plan on releasing them in the first place.
I hope somebody makes proper ones later.
[QUOTE=Game Zombie;44636593]It'd just be editing each set of animations.[/QUOTE]
Wouldn't you just need to edit the $origin of each c_model hands qc, with only updating the anims of some stock weps?
[img]http://i.imgur.com/JAXxmpP.png[/img]
robo heavy armor replace wolfenarmor
[editline]24th April 2014[/editline]
I think I typed that way too quickly
[QUOTE=Colteh;44636681]Wouldn't you just need to edit the $origin of each c_model hands qc, with only updating the anims of some stock weps?[/QUOTE]
They'd all be slightly off center then.
[QUOTE=DrPyspy;44636731][img]http://i.imgur.com/JAXxmpP.png[/img]
robo heavy armor replace wolfenarmor
[editline]24th April 2014[/editline]
I think I typed that way too quickly[/QUOTE]
Speaking of robots, I take it the bodygrouped beta bots are in purgatory?
[img]http://puu.sh/8lkic/6974c504c1.jpg[/img]
concept up for grabs :) its a cool winter item.
[QUOTE=DrPyspy;44636731][img]http://i.imgur.com/JAXxmpP.png[/img]
robo heavy armor replace wolfenarmor
[editline]24th April 2014[/editline]
I think I typed that way too quickly[/QUOTE]
made some [sp]shitty[/sp] mock ups for if the two were combined, instead of replacing the other.
[img]http://puu.sh/8mfaF.png[/img]
[img]http://puu.sh/8mfak.png[/img]
I would be happier if Valve went the original way.
[IMG]http://img3.wikia.nocookie.net/__cb20120723012155/wolfenstein/images/8/86/Animated_Hans_Grosse.gif[/IMG]
[QUOTE=Vincentor;44636660]Did some sounds for Ayesdyef's sentry:
[video=youtube;Gp4mJn7hXF4]http://www.youtube.com/watch?v=Gp4mJn7hXF4[/video]
All the sounds are a mix of portal 2, ep2, tf2 and hl2 audio.
Some sounds may be annoying, but I don't really plan on releasing them in the first place.
I hope somebody makes proper ones later.[/QUOTE]
I'll be making proper ones later, but thanks for making your own sounds :)
I messed with AyesDyef's sentry for a bit, and these are the only things worth noting
[t]https://dl.dropboxusercontent.com/u/82063674/seneyyryty.jpg[/t]
The blueprint creates a large cube shadow, and wrangler lasers originate from their original placements. The level 1 and 2 lasers are fine, but the level 3 laser comes from the side of the minigun
None of these are critical errors, I'm just one to nitpick.
Anyway nice job, it's very detailed and I love it!
[QUOTE=SlickBlade;44637338]I messed with AyesDyef's sentry for a bit, and these are the only things worth noting
[t]https://dl.dropboxusercontent.com/u/82063674/seneyyryty.jpg[/t]
The blueprint creates a large cube shadow, and wrangler lasers originate from their original placements. The level 1 and 2 lasers are fine, but the level 3 laser comes from the side of the minigun
None of these are critical errors, I'm just one to nitpick.
Anyway nice job, it's very detailed and I love it![/QUOTE]
The uh blueprint shadow, I'm not sure what's causing that, but I'll look into it.
I'm gonna add an additional eye on the lvl3 where the laser comes out.
Another issue that I found that no one's mentioned is, the mini sentry sits an inch into the ground, will investigate.
Thing:
[img]http://puu.sh/8mlht.png[/img]
[QUOTE=Gentleman Cat;44636998]I would be happier if Valve went the original way.
[IMG]http://img3.wikia.nocookie.net/__cb20120723012155/wolfenstein/images/8/86/Animated_Hans_Grosse.gif[/IMG][/QUOTE]
I could do a concept out of this if someone is interested in doing it.
[QUOTE=kibbleknight;44636966]made some [sp]shitty[/sp] mock ups for if the two were combined, instead of replacing the other.
[IMG]http://puu.sh/8mfaF.png[/IMG]
[IMG]http://puu.sh/8mfak.png[/IMG][/QUOTE]
If someone was willing to do the textures for this, I should be able to hack the models together with relative easy.
[QUOTE=Gentleman Cat;44636298]Someone should make all weapon origins centered like in Quake or Doom.[/QUOTE]
dont know how long I've been saying this.
[QUOTE=AyesDyef;44637445]The uh blueprint shadow, I'm not sure what's causing that, but I'll look into it.
I'm gonna add an additional eye on the lvl3 where the laser comes out.
Another issue that I found that no one's mentioned is, the [B]mini sentry sits an inch into the ground[/B], will investigate.[/QUOTE]
I vaguely recall the default mini sentry doing that a lot in the past, believe it was long fixed by now. Maybe.
In addition to my last post, I've got a new mod release!
[url=https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/Improved-FixedCosmeticAppearancesMark2.rar][img]https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/Improved-FixedCosmeticAppearancesMark2Promo.PNG[/img][/url]
And of course, the [url=https://dl.dropboxusercontent.com/u/24970273/TF2/IFCAMK2-Screenshots.html]comparisons[/url].
I've had a few of these lying around since the first version of this mod, but the release of the Wolfenstein items prompted me to sort those out and get this released. Note, this version is separate to the first version, installing both is recommended.
And as always, message me with any issues or problems.
I'm planning on doing some fixes for this model from last year, anyone wanna do the flexes? Just regular game flexes, and [I]maybe[/I] HWM for SFM.
I'm probably going to re-do the entire rig, the viewmodels were a little too low poly aswell.
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/1850soldier8.jpg[/T]
I still find it sad that not all 1850 character models were released over at polycount.
[QUOTE=Vincentor;44636660]Did some sounds for Ayesdyef's sentry:
[video=youtube;Gp4mJn7hXF4]http://www.youtube.com/watch?v=Gp4mJn7hXF4[/video]
All the sounds are a mix of portal 2, ep2, tf2 and hl2 audio.
Some sounds may be annoying, but I don't really plan on releasing them in the first place.
I hope somebody makes proper ones later.[/QUOTE]
I think if anything the detection sound needs to be louder. From experience, there's nothing worse than being killed by an enemy your sentry detected but you didn't.
[editline]24th April 2014[/editline]
Didn't see Ayes saying about the actual sounds wip, but my point still stands.
[QUOTE=Omolong;44638184]
[url=https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/Improved-FixedCosmeticAppearancesMark2.rar][img]https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/Improved-FixedCosmeticAppearancesMark2Promo.PNG[/img][/url]
[/QUOTE]
Does this fix the logo on the Regime-Panzerung not appearing on red?
[quote][URL="https://dl.dropboxusercontent.com/u/65113316/modeldownloads/medic_jigglycoat.zip"][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_jigglecoatmedic.png[/IMG][/URL][/quote]
I'm having a problem with the Intelligence:
[URL="http://cloud-4.steampowered.com/ugc/3278928434214998810/7EE370E79B9515759FE04B6E1013D98A058D7989/"]Screenshot[/URL]
(It was a !tp enabled server)
I know some custom models happens this as well, I don't know if it's possible to fix it, I'm just noting this problem in case there is a fix.
[QUOTE=Jhonnykiller;44638342]Does this fix the logo on the Regime-Panzerung not appearing on red?[/QUOTE]
Nope, I wasn't sure of a good source to get for that, so I didn't do it. It just alters the VMTs to make the lighting a lot less flat.
[QUOTE=Omolong;44638386]Nope, I wasn't sure of a good source to get for that, so I didn't do it. It just alters the VMTs to make the lighting a lot less flat.[/QUOTE]
If you open the vtf for the red team, there is no heavy emblem, however, the blu one has. It's odd that the promo artwork had the heavies in red team wearing that armory and showing the red emblem. It's just odd how they came in game.
[QUOTE=gabrielwoj;44638484]If you open the vtf for the red team, there is no heavy emblem, however, the blu one has. It's odd that the promo artwork had the heavies in red team wearing that armory and showing the red emblem. It's just odd how they came in game.[/QUOTE]
I know that, that's what I was talking about. I had no idea what texture to get the RED emblem from, so that's why I didn't fix it.
I wouldn't be surprised if Valve fixes it soon anyway.
[QUOTE=Omolong;44638507]I know that, that's what I was talking about. I had no idea what texture to get the RED emblem from, so that's why I didn't fix it.
I wouldn't be surprised if Valve fixes it soon anyway.[/QUOTE]
Well, you get it from the Wiki, or you edit the colors via an image editor to match the emblem. The emblem on the BLU team is the same on the class emblems on the Wiki.
Oddly enough, the emblem is a bit blurry on this cosmetic.
hey :) made the boots and gloves part of the set.
[IMG]http://puu.sh/8mu5P/9639843a47.jpg[/IMG]
rigging is still a work in progress, and the gloves arent really textured yet.
tried to make the suit design more interesting though:
[img]http://puu.sh/8muFs/ab155e8995.jpg[/img]
what do you think? any crits? :)
That new suit design looks a lot better. The banana peel logo should be easier to recognize though. I think the silhouette of this would work.
[t]http://img3.wikia.nocookie.net/__cb20120601144946/mario/images/0/01/Banana_%28Mario_Kart_Wii%29.png[/t]
[QUOTE=Sparkwire;44638601][IMG]http://puu.sh/8mu5P/9639843a47.jpg[/IMG]
what do you think? any crits? :)[/QUOTE]
banana class symbol completely obliterates class recognition!
[QUOTE=Sparkwire;44638601]hey :) made the boots and gloves part of the set.
[IMG]http://puu.sh/8mu5P/9639843a47.jpg[/IMG]
rigging is still a work in progress, and the gloves arent really textured yet.
tried to make the suit design more interesting though:
[img]http://puu.sh/8muEA/060a5322c8.jpg[/img]
what do you think? any crits? :)[/QUOTE]
i would keep the sections ending evenly like in the original, even if you decide to add more sections.
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