• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
I finally got paid this week, so I hope all the other contributors got paid too.
[QUOTE=Evil_Knevil;44643647]I finally got paid this week, so I hope all the other contributors got paid too.[/QUOTE] Hey, Evil, buddy, do you like hats ? [T]http://images8.alphacoders.com/485/485295.jpg[/T]
[QUOTE=NassimO PotatO;44643711]Hey, Evil, buddy, do you like hats ?[/QUOTE] Heck Yeah!
[QUOTE=Evil_Knevil;44643721]Heck Yeah![/QUOTE] OKAY THEN. [editline]25th April 2014[/editline] [video=youtube;EqHzr7E_ERU]http://www.youtube.com/watch?v=tLZQ_xQEHGY[/video] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=252994241"][IMG]http://cloud-2.steampowered.com/ugc/3316083131147355943/1787DD9448DF74ACC92E7AF7A540B6C8C868EE85/268x268.resizedimage[/IMG][/URL] [IMG]http://cloud-2.steampowered.com/ugc/3316083131147504817/D90A11D4F5405793CE87777B0A52E4755C863EAC/637x358.resizedimage[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/3316083131147532168/01F5ED25AB9B85F65074B03B173D6764432DF933/637x358.resizedimage[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/3316083131147534848/66420C68385FB904C1A166AF74F2586AAFEF5540/637x358.resizedimage[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/3316083131147537168/B0008079A9612F58CFEAAA2D7E02259164AEC803/637x358.resizedimage[/IMG]
[QUOTE=NassimO PotatO;44643729]OKAY THEN. [editline]25th April 2014[/editline] [video=youtube;EqHzr7E_ERU]http://www.youtube.com/watch?v=tLZQ_xQEHGY[/video] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=252994241"][IMG]http://cloud-2.steampowered.com/ugc/3316083131147355943/1787DD9448DF74ACC92E7AF7A540B6C8C868EE85/268x268.resizedimage[/IMG][/URL] [IMG]http://cloud-2.steampowered.com/ugc/3316083131147504817/D90A11D4F5405793CE87777B0A52E4755C863EAC/637x358.resizedimage[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/3316083131147532168/01F5ED25AB9B85F65074B03B173D6764432DF933/637x358.resizedimage[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/3316083131147534848/66420C68385FB904C1A166AF74F2586AAFEF5540/637x358.resizedimage[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/3316083131147537168/B0008079A9612F58CFEAAA2D7E02259164AEC803/637x358.resizedimage[/IMG][/QUOTE] Damn, our cunning plan failed.
Damn Valve, it's been almost an entire year. Allow styles be uploaded to the importer already!
[IMG]http://puu.sh/8negW.jpg[/IMG] Stick to a camo pattern? (the whole thing needs work, model and texture wise)
[QUOTE=Evil_Knevil;44643750]Damn, our cunning plan failed.[/QUOTE] Missed the front page by one post... [IMG]http://media.riemurasia.net/albumit/mmedia/lp/8kv/hggt/3175/1263780935.gif[/IMG]
[QUOTE=NassimO PotatO;44643785]Missed the front page by one post... [IMG]http://media.riemurasia.net/albumit/mmedia/lp/8kv/hggt/3175/1263780935.gif[/IMG][/QUOTE] shaddap you got quoted
Can someone explain how to mirror one half of a model while keeping the UV intact, to save UV space? I managed to do it with this: [IMG]http://puu.sh/8njhq.png[/IMG] I did it manually, however. That'd be really difficult for more complicated meshes.
Hey guys, remember how I said I was going to move one from concepts to something else? well since I'm on Windows 7 now I'm going to start modeling but the question is should I go with blender or Maya? I got a good tutorial on Maya from snookypookums, but I hear Blender is simpler. So anyone got any suggestions?
Blender is more popular with beginners due to it's simplicity, but slightly less "powerful" per se. If you already know how to use Max/Maya I recommend you go with those.
I know that a lot of people use maya and 3dmax, I personally use Blender since it was the one that HellJumper used for his tutorial. This is gonna be biased since I've [I]only[/I] used Blender, and people will disagree, but I think Blenders a good start for a beginner.
I don't think it's really that one or the other is better for beginners. Blender has better beginner tutorials because it's free and therefore attracts a more casual and expansive userbase but if you can rough it out on Maya or 3ds Max I don't think the learning curve is that much harder and once you get settled on a program it's actually a little bit difficult to switch, I'm in the process of switching from 3ds to Maya right now and I'm surprised at how different they actually are.
[QUOTE=dongalator;44639350]check to see if your alpha isnt black in the areas that arent the lights. if that doesnt work, make the lights a separate material.[/QUOTE] I think I'm going to use two materials. Also, the current texture is something of a placeholder. the red one is going to have a blue light, but the blue light will be paintable, something i haven't set up yet. the blue one is going to have a red light that is paintable as well. which means the entire thing will have 3-4 materials. ouch.
[QUOTE=Serious_Greg;44644392]thing: [t]https://dl.dropboxusercontent.com/u/97829431/medic123123.png[/t] should i add something?[/QUOTE] Perhaps you could do something to his hands/gloves, like adding wristguards?
[QUOTE=Omninerd;44643765]Damn Valve, it's been almost an entire year. Allow styles be uploaded to the importer already![/QUOTE] Honestly the importer should be a little more open with that we can do. Like a straight up VMT editor and a bit more freedom to edit the qc. That's just my thinking though, and is possibly really stupid.
[QUOTE=Serious_Greg;44644392]thing: [t]https://dl.dropboxusercontent.com/u/97829431/medic123123.png[/t] should i add something?[/QUOTE] I'm not so sure about that collar, everything else looks great though, the arm bands are a nice touch
[QUOTE=Serious_Greg;44644392]thing: [t]https://dl.dropboxusercontent.com/u/97829431/medic123123.png[/t] should i add something?[/QUOTE] The collar looks structurally and practically silly. Imagine trying to keep a big cloth cone out of your face all day. Is there anything you're basing it on? [QUOTE=Bapaul;44643772][IMG]http://puu.sh/8negW.jpg[/IMG] Stick to a camo pattern? (the whole thing needs work, model and texture wise)[/QUOTE] I think it would be best to ditch the camo pattern. Maybe you could make the sticks hang on the belt, or replace them with dynamite bundles that swing back and forth while he walks. It might tread on weapon readability, but I think it'd be visually more of a treat and give the item more substance. You could also make the waist strap an extension of the bottom of the strap on his back and his left chest strap. If not, you could put some grey metal buckles on where the ends meet his vest.
[QUOTE=Pfysicyst;44644643]The collar looks structurally and practically silly. Imagine trying to keep a big cloth cone out of your face all day. Is there anything you're basing it on? [/QUOTE] [img]http://www.firstdefense.com/html/imagePPU.JPG[/img]
[QUOTE=Sparkwire;44644658][img]http://www.firstdefense.com/html/imagePPU.JPG[/img][/QUOTE] I see, now. Medic's coat is usually so animated and floppy-looking that a cone of the same color seemed like it would be the same material. Making sure this doesn't clip with medic's few belt-attached items and beaks would be great for this item's popularity, I think. I suggest making the border on the emblem squares the same brown as the chest.
[QUOTE=Flubbman;44644244]Can someone explain how to mirror one half of a model while keeping the UV intact, to save UV space? I managed to do it with this: [IMG]http://puu.sh/8njhq.png[/IMG] I did it manually, however. That'd be really difficult for more complicated meshes.[/QUOTE] In most cases you can do two things: The first is to project your UVs from view while unwrapping. By choosing the orthogonal front, side, or top perspectives, this allows for making UVs that lay perfectly on top of one another in most situations. The other thing that you can use both independently and with what I described is selecting a set of UVs in the editor and using the "mirror across x/y axis"
[QUOTE=Flubbman;44644244]Can someone explain how to mirror one half of a model while keeping the UV intact, to save UV space? I managed to do it with this: [IMG]http://puu.sh/8njhq.png[/IMG] I did it manually, however. That'd be really difficult for more complicated meshes.[/QUOTE] There is a modifier thing for mirroring that I never noticed before updating to 2.7. [img]http://puu.sh/8nsYS.jpg[/img] It may or may not have existed before, but its there now and it helps. Most of the reason why I updated my gassemaske.
So a quick thing, I updated the mod I released yesterday with a bug I managed to miss, plus I forgot to remove the source folder, whoops. I did make another mod, though! [url=https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/ConsistentSkeletons.rar][img]https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/ConsistentSkeletonsPromo.png[/img][/url] Shouldn't have much to say about this. Some of the textures are unused ingame, but maybe mods use them? I dunno. Either way, this makes them all look better. Send me a message if there's any bugs, as usual.
[QUOTE=Serious_Greg;44645964]which is better? [t]https://dl.dropboxusercontent.com/u/97829431/43534532.PNG[/t] [t]https://dl.dropboxusercontent.com/u/97829431/134435.PNG[/t][/QUOTE] probably the second, but how would that work?
[QUOTE=Vincentor;44643165]Why do my AO bakes end up like this? [T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/mercheadAO.png[/T] I have no overlapping UV's, so I don't know whats causing this. I've tried using the exact same parameters from various tutorials and presets, all the exact same result.[/QUOTE] I'm pretty late but seems to me like there are 2 exactly the same models in to 1 place, accidently cloned your model? (Or is your whole problem already long gone)
[QUOTE=Serious_Greg;44645964]which is better? [t]https://dl.dropboxusercontent.com/u/97829431/43534532.PNG[/t] [t]https://dl.dropboxusercontent.com/u/97829431/134435.PNG[/t][/QUOTE] Beware the horrible deformations that will occur between his forearm and his hand. Most of medic's poses twist his hand a bunch, causing anything more rigged to it to look bad.
[img]http://i.imgur.com/iyrEtcp.png[/img] we go together doctor
[QUOTE=Serious_Greg;44644392]thing: [t]https://dl.dropboxusercontent.com/u/97829431/medic123123.png[/t] should i add something?[/QUOTE] Maybe bulkier shoulder/arm armor & replace the rest of the pouches?
[QUOTE=DrPyspy;44646258][img]http://i.imgur.com/iyrEtcp.png[/img] we go together doctor[/QUOTE] second opinion 2: the opinioning
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