[QUOTE=dongalator;44639233][IMG]http://i.imgur.com/7K6fQdU.png[/IMG][IMG]http://i.imgur.com/AfotlbU.png[/IMG]
[IMG]http://i.imgur.com/BtRADOX.png[/IMG]
Makin a simple vodka bottle based off of mellowblooms concept. Still gotta texture the bag and bottle cap.
The vodka will move around like madmilk.
Any model crits before I start texturing it?[/QUOTE]
Is it the White Russian going with [URL="http://steamcommunity.com/workshop/filedetails/?id=224289033"]Dude[/URL] Set ? <3
[URL="http://tf2.gamebanana.com/skins/133759"][IMG]http://i800.photobucket.com/albums/yy285/tehkiyoshi/sniper_promod_zps3a4b3a9f.png[/IMG][/URL]
It's quite buggy, but hey at least it works.
And it's less stylish (I made a wrong choice :\), so I'm not really proud with the result. Anw, have fun!
[video=youtube;_Rp5ntvZjhI]http://www.youtube.com/watch?v=_Rp5ntvZjhI[/video]
See where the arrow points, now see where the arrow goes.
[t]http://i.imgur.com/i6OEpJ3.gif[/t]
[IMG]http://puu.sh/8olT2.png[/IMG]
didnt feel like posting again so update
[QUOTE=Colteh;44649683][IMG]http://puu.sh/8ogmd.png[/IMG]
gonna redo the normal and add folds to the fur, but its getting there i suppose[/QUOTE]
[IMG]http://puu.sh/8olEu.png[/IMG]
I'm sorry if I am a unproductive clog, but is there any way to have weapons like the Family Business or the Winger have unique sounds?
[QUOTE=Gentleman Cat;44651435]I'm sorry if I am a unproductive clog, but is there any way to have weapons like the Family Business or the Winger have unique sounds?[/QUOTE]
If they dont already have unique sounds it is impossible to change their sounds without changing the sounds of other weapons that use the same sounds.
[QUOTE=kenshin6;44651594]If they dont already have unique sounds it is impossible to change their sounds without changing the sounds of other weapons that use the same sounds.[/QUOTE]
....I'm pretty sure that weapons with special sounds have a line of code to specify that, and you can just add that code to different items to add new ones to them.
I might be wrong, mind you
Untested, lemme know if I goofed.
[URL="https://www.dropbox.com/s/snhy9skihrvowys/Baron.zip"][img]http://puu.sh/8ozZi.png[/img][/URL]
[URL="https://www.dropbox.com/s/3qon6a9mozw131k/Sharp.zip"][img]http://puu.sh/8oA1c.png[/img][/URL]
[URL="https://www.dropbox.com/s/tcunurp16e40wxg/Gauntlets2.zip"][img]http://puu.sh/8oA0c.png[/img][/URL]
[QUOTE=TheJukebox;44651753]Untested, lemme know if I goofed.
[URL="https://www.dropbox.com/s/snhy9skihrvowys/Baron.zip"][t]http://puu.sh/8ozZi.png[/t][/URL]
[URL="https://www.dropbox.com/s/3qon6a9mozw131k/Sharp.zip"][t]http://puu.sh/8oA1c.png[/t][/URL]
[URL="https://www.dropbox.com/s/tcunurp16e40wxg/Gauntlets2.zip"][t]http://puu.sh/8oA0c.png[/t][/URL][/QUOTE]
change the tag parsers to "[img][/img]".
the yeah
[IMG]http://i.imgur.com/biwQ81X.png[/IMG]
-snip-
I just had an idea for a MVM cash skin
Animate the orange bits so it looks more like fire
[QUOTE=HelmoChipChop;44651936]Can someone fix the animations for Elbagast's Rocket Reloads? It causes the Cowmangler to twitch after reloading and fly into Soldier's hand. I think it needs snaps somewhere. I'm trying to do it myself but I don't have the bones for the qc.
[B]EDIT:[/B]
Nevermind I remembered how to do it. Should I release it as an add-on for it?[/QUOTE]
Just checked mine, and so did zombie, ours both seem to work. It might be the version of SCA you have installed is slightly faulty, which is no biggie. You can of course release it if you want, it is the emporium after all. I just don't know whether the adjusted QC will break it for anyone else with different versions of SCA, is all.
[QUOTE=R.M.T.B.;44652045]I just had an idea for a MVM cash skin
Animate the orange bits so it looks more like fire[/QUOTE]
Actually, I think someone already-
Wait
[URL="http://facepunch.com/showthread.php?t=1328630&p=44254926&viewfull=1#post44254926"]Holy shit deja vu[/URL]
[sp]unless that mod's not what you were looking for and I just came off as a giant dick :c[/sp]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=253487270"][img]http://cloud-2.steampowered.com/ugc/3300320532497689352/155484B2545789C89AE0B2C3D89D0FC3D02A65E2/637x358.resizedimage[/img][/URL]
[B]Rosemary[/B]
Named after a girl that was about as tall as a shotgun, and just as noisy.
Finished another gun with Rain :) [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=253487270"]Go check it out![/URL]
[QUOTE=Old Hermit;44652049]Just checked mine, and so did zombie, ours both seem to work. It might be the version of SCA you have installed is slightly faulty, which is no biggie. You can of course release it if you want, it is the emporium after all. I just don't know whether the adjusted QC will break it for anyone else with different versions of SCA, is all.
Actually, I think someone already-
Wait
[URL="http://facepunch.com/showthread.php?t=1328630&p=44254926&viewfull=1#post44254926"]Holy shit deja vu[/URL]
[sp]unless that mod's not what you were looking for and I just came off as a giant dick :c[/sp][/QUOTE
]
That mod removes the orange bits
[QUOTE=dongalator;44651789]change the tag parsers to "[img][/img]".[/QUOTE]
[QUOTE=ElderLolz;44652027]
I fixed the links, you broke something.[/QUOTE]
I am good at post.
[QUOTE=Sparkwire;44652065][img]http://cloud-2.steampowered.com/ugc/3300320532497689352/155484B2545789C89AE0B2C3D89D0FC3D02A65E2/637x358.resizedimage[/img]
[/QUOTE]
Cool gun but that promo pic really doesn't do it justice. Take a ton of that green out. Green skies never look good.
[IMG]http://i.imgur.com/alkyR8B.jpg[/IMG]
[QUOTE=WnR;44652356]Cool gun but that promo pic really doesn't do it justice. Take a ton of that green out. Green skies never look good.
[IMG]http://i.imgur.com/alkyR8B.jpg[/IMG][/QUOTE]
Looks better! i'll update it soon
[QUOTE=ElderLolz;44652427]I tried to work on it, but I couldn't manage to make a good burning effect, I apologize ;_;[/QUOTE]
Its fine
[QUOTE=Rain*;44652357]-mod releases-[/QUOTE]
Stick the workshop links after them like this:
[URL="http://puu.sh/8oFUK.zip"][IMG]http://puu.sh/8oFSY.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=253487270"][IMG]http://i.imgur.com/d72oMlw.png[/IMG][/URL]
[URL="http://puu.sh/8oFZy.zip"][IMG]http://puu.sh/8oGlb.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=252438550"][IMG]http://i.imgur.com/d72oMlw.png[/IMG][/URL]
not entirely sure where i was going with this other than a regal suit:
[img]http://puu.sh/8oITu.png[/img]
[QUOTE=Rain*;44652357][URL="http://puu.sh/8oFUK.zip"][IMG]http://puu.sh/8oFSY.png[/IMG][/URL]
[URL="http://puu.sh/8oFZy.zip"][IMG]http://puu.sh/8oGlb.png[/IMG][/URL][/QUOTE]
Damn you. Damn you for making me have to choose. Why couldn't the Scattergun use c_models already?
[t]http://puu.sh/8oMJ5.png[/t][t]http://puu.sh/8oMHX.png[/t]
is anybody else tired of seeing all these separate workshop entries
I'm tired of the continued broken smoothing despite that guy being told multiple times.
plus they're just not good concepts.
My main problem with the helmets is pretty much all of the accessories are way too small compared to the team's sausage fingers
like look at the pencils on the Engineer's helmet
it'd help too if they all weren't the same base helmet with different things on them and (Medic notwithstanding) the same color
[QUOTE=Rain*;44652357][URL="http://puu.sh/8oFUK.zip"][IMG]http://puu.sh/8oFSY.png[/IMG][/URL]
[URL="http://puu.sh/8oFZy.zip"][IMG]http://puu.sh/8oGlb.png[/IMG][/URL][/QUOTE]
I'm having a hard time comprehending how detailed these are yet they still fit the art style, amazing work on these!
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