• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Gangstahwezel;44666569]Hey everyone, I decided to post my progress on this here for a change before I don't want to make any more changes. Any critique? [IMG]http://i.imgur.com/QAeSq5I.png[/IMG] (It's Scout jacket day?)[/QUOTE] Maybe it's just me but the shoulders look a bit unnatrual - like they are not in the place where they should be.
for future references, please show jacket items and the likes on poses that are not the base ref. it may look nice on that render, but it certainly needs to look nice as well in the rest of the character's basic animations.
[QUOTE=Colteh;44663076][IMG]http://puu.sh/8p1xo.png[/IMG] Still a wip, not the best pic but it's all I've got atm Need some more constructive crits before I try calling this finished[/QUOTE] it looks like he's poking his head outside a read, puffy asshole with puss trying to seep out at least the collar does, i like the jacket design tho
[QUOTE=Weeaboo;44667330]it looks like he's poking his head outside a read, puffy asshole with puss trying to seep out at least the collar does, i like the jacket design tho[/QUOTE] thanks
[IMG]http://puu.sh/8r1tP.jpg[/IMG] Working on a flight controller headset for Engineer for the space race. [IMG]http://puu.sh/8r1sI.jpg[/IMG] Started with the hair, figured I might as well include it as well to give the item a more distinct appearance. It looks pretty 1970s so I think it fits.
[QUOTE=Constructor;44667362]thanks[/QUOTE] anytime
[QUOTE=Weeaboo;44667330]it looks like he's poking his head outside a read, puffy asshole with puss trying to seep out at least the collar does, i like the jacket design tho[/QUOTE] Well I guess I can stop eating now
[QUOTE=Weeaboo;44667330]it looks like he's poking his head outside a read, puffy asshole with puss trying to seep out at least the collar does, i like the jacket design tho[/QUOTE] Seriously dude. No.
[QUOTE=Metaru;44667167]for future references, please show jacket items and the likes on poses that are not the base ref. it may look nice on that render, but it certainly needs to look nice as well in the rest of the character's basic animations.[/QUOTE] it's probably not even rigged yet. you have to create jackets on the ref pose.
[QUOTE=Weeaboo;44667330]it looks like he's poking his head outside a read, puffy asshole with puss trying to seep out at least the collar does, i like the jacket design tho[/QUOTE] That was an enjoyable read Should I make the collar smaller, make the fluff stick out from outside the edges, or any better suggestions?
The mini mission control, WIP (not even all base colors are down quite yet) [img]http://i.imgur.com/wqF9io3.png[/img] Every class is going to have their own unique model, replacing their largest ammo pouch. Lots of overlapping UVs, but definitely possible with one texture + lots of unique models.
That placement looks really odd.
[QUOTE=Gadget | TF2M;44666961]Maybe it's just me but the shoulders look a bit unnatrual - like they are not in the place where they should be.[/QUOTE] I think I get what you mean but I have to cover up the scouts normal sleeves and it will look better hopefully when it's not in the bind pose. Or am I just trying to convince myself that it doesn't look weird?
So has anyone ever modeled the UHHHH to look like this? [t]http://i.imgur.com/BqGsEK7.jpg[/t] It's just two of the axes melded into each other but it looks fantastic. I've yet to see a model replacement like this anywhere so I'm wondering.
[QUOTE=ElderLolz;44666016]Sup [t]http://puu.sh/8qQsX.png[/t] Please don't tell me I'm late. Okay..[/QUOTE] Mod?
[QUOTE=Colteh;44668059]That was an enjoyable read Should I make the collar smaller, make the fluff stick out from outside the edges, or any better suggestions?[/QUOTE] make it look more like fluff i guess tho that's hard all things considered...
[QUOTE=Serious_Greg;44668577][t]https://dl.dropboxusercontent.com/u/97829431/43455.png[/t] :suicide:[/QUOTE] the soldier one needs making
[QUOTE=UntouchedShadow;44668482]So has anyone ever modeled the UHHHH to look like this? [t]http://i.imgur.com/BqGsEK7.jpg[/t] It's just two of the axes melded into each other but it looks fantastic. I've yet to see a model replacement like this anywhere so I'm wondering.[/QUOTE] it has been done before, but it just clips horrible with demo's head, it would need to be made longer.
[QUOTE=dongalator;44665105]i added a little ribbon logo to the vodka bottle [IMG]http://i.imgur.com/Tb73ebv.png[/IMG][IMG]http://i.imgur.com/SCYyTCe.png[/IMG] any critique on the texture or design at all?[/QUOTE] You should turn it into a little cooler by adding ice cubes. You could do some neat little vmt tricks to make it pretty. Maybe even use Spycicle particles. The banner could stand to be something more creative and in line with other TF2 product brands. EDIT: I keep quoting the wrong people :(
[QUOTE=Serious_Greg;44668577][t]https://dl.dropboxusercontent.com/u/97829431/43455.png[/t] :suicide:[/QUOTE] Why is Engie a jew?
Model's nearing completion. [IMG]http://puu.sh/8rlIQ.jpg[/IMG] [IMG]http://puu.sh/8rlJS.jpg[/IMG] Anyone up for texturing when it's done?
[QUOTE=Lium;44669595]Why is Engie a jew?[/QUOTE] I think it's a reference to a Gmod video where the Medic is a Nazi.
[QUOTE=Pfysicyst;44669533]You should turn it into a little cooler by adding ice cubes. You could do some neat little vmt tricks to make it pretty. Maybe even use Spycicle particles. The banner could stand to be something more creative and in line with other TF2 product brands. EDIT: I keep quoting the wrong people :([/QUOTE] I think I'm gonna add a little ribbon to the neck so it seems like a present from his family. As for the banner, I didn't design it. I just took a royalty free banner off some website, since the original team colored circle seemed too plain. Not sure if I can come up with something more creative.
[QUOTE=Colteh;44668059]That was an enjoyable read Should I make the collar smaller, make the fluff stick out from outside the edges, or any better suggestions?[/QUOTE] I think you should make the collar smaller, closer to his neck. The fluff getting out would be a nice touch, but I'm not sure if it would work as well as I'm imagining.
[QUOTE=Flubbman;44669647] Anyone up for texturing when it's done?[/QUOTE] pmed you
[QUOTE=Lium;44669595]Why is Engie a jew?[/QUOTE] Maybe hes Jewish. Gosh.
[QUOTE=Serious_Greg;44668577][t]https://dl.dropboxusercontent.com/u/97829431/43455.png[/t] :suicide:[/QUOTE] Great, now you made me think that the Medic is Hitler which escaped from Getmany after the defeat of Nazi Germany and he shaved off his mustache and part of his hair.
[QUOTE=Rain*;44652357][URL="http://puu.sh/8oFUK.zip"][IMG]http://puu.sh/8oFSY.png[/IMG][/URL] [URL="http://puu.sh/8oFZy.zip"][IMG]http://puu.sh/8oGlb.png[/IMG][/URL][/QUOTE] I was using Rosemary and I found that it doesn't have the kill streak effect in the vmt. I tried adding it but it won't work. Is it possible to add the kill streak effect to them, or are they using some weird trickery that makes it impossible?
[QUOTE=-=NARH=-;44671114]I was using Rosemary and I found that it doesn't have the kill streak effect in the vmt. I tried adding it but it won't work. Is it possible to add the kill streak effect to them, or are they using some weird trickery that makes it impossible?[/QUOTE] thats really weird, i'll look into it.
So I assume we all know about those awesome 1850's TF2 player models made by Swizzle of the Polycount forums, correct? For a refresher, screenshots (Left to right: Scout, Soldier, Heavy, Engineer): [thumb]http://uppix.3dvf.com/images/swizzlsws.jpg[/thumb] [thumb]http://i.imgur.com/0N2XTjH.png[/thumb] [thumb]http://i.imgur.com/xK1fDpN.png[/thumb] [thumb]http://i.imgur.com/NY0G1J6.png[/thumb] Well, Swizzle released 'em a while ago. You can download them [url=http://www.mediafire.com/download/ayh59qk8bmteaqz/tf2_1850.rar]here[/url]. Here's the thing. He released them in 3 separate formats; .obj, .mtl and .max. And the textures are in TGA format (and each class only has one team skin as far as I can see). I'm not a modeller whatsoever. I'm hoping someone here would graciously convert these models to .MDL format and rig them up to have flexes for talking (if at all possible) and give them their respective animations from the vanilla TF2 class animations. EDIT: There's also an 1850's TF2 Demoman created by DKK of the Polycount forums, but it's [url=http://www.4shared.com/rar/n8IpDS9q/Demo_Release.html]hosted on 4shared[/url] and I can't seem to download it. Screenshot below: [thumb]http://imageshack.us/a/img405/477/demomanbeauty.png[/thumb] I don't really like the look of it when compared to Swizzle's models, but if it's not already rigged up in .MDL format, it would be great to have this rigged up as well. Thanks in advance to anyone brave enough to do this! [B]EDIT 2: Actually, if someone has a good tutorial on converting .max to .mdl (as I forgot I have 3DS Max 2012 on my computer for some unknown reason) I can convert the .max file to .smd using 3DS Max, but that's as far as I can get. I'm stumped from there on out. Then again, I don't know if the models have "bones" set up on them or not, so this may be beyond my (very low) skill level.[/B]
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