how do mod makers feel about spending time and effort on weapon models in their set?
they seem like a guaranteed waste of time nowadays. Will people eventually stop making them?
Just look at the black knight set with that stickylauncher. [I]nearly[/I] all items got in except the gun.
actually the regal rags, and mace also didn't get in.
[QUOTE=Hell-met;44685693]how do mod makers feel about spending time and effort on weapon models in their set?
they seem like a guaranteed waste of time nowadays. Will people eventually stop making them?
Just look at the black knight set with that stickylauncher. [I]nearly[/I] all items got in except the gun.[/QUOTE]
They make for cool mods
[QUOTE=NeoDement;44676209]got bored, made olde Soldier red:
[img]https://dl.dropboxusercontent.com/u/900111/redoldsoldier.jpg[/img]
will do the rest soon enough
Did try brown cap, to match default Soldier's hat. But it was too much brown when combined with his gloves so I'm leaving it red.[/QUOTE]
Blue skins for everyone! I'm not 100% on Scout's colours, and maybe some of the cream spirit stuff will get tweaked. But pretty happy with these apart from that.
[img]https://dl.dropboxusercontent.com/u/900111/oldbluescout.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/900111/oldblueheavy.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/900111/oldblueengineer.jpg[/img]
I think you missed the belt loops on blu heavy
woot woo, , just a few details to figure out and im done
[img]https://dl.dropboxusercontent.com/u/7666502/shotgun.gif[/img]
Is that a modified Frontier Justice? It really suits him.
[QUOTE=NeoDement;44686009]Blue skins for everyone! I'm not 100% on Scout's colours, and maybe some of the cream spirit stuff will get tweaked. But pretty happy with these apart from that.[/QUOTE]
Hopefully a DL soon? I could use that blue heavy skin so I can get teamcoloring working on the model. And yes I think you missed the belt loops on blu hvys pants.
[t]http://i1186.photobucket.com/albums/z372/JTstuffa/Tf2%20Workshop%20Things/img012_zpsc152e786.jpg[/t]
Anybody up for working on this with me? I'm no good at modelling.
[QUOTE=Hawt Koffee;44686341]I think you missed the belt loops on blu heavy[/QUOTE]
alright, fixed that thanks
now I've done a new version of the blue Scout that I think is considerably more unified looking
[img]https://dl.dropboxusercontent.com/u/900111/oldbluescout2.jpg[/img]
[QUOTE=GreenLynx;44686691][t]http://i1186.photobucket.com/albums/z372/JTstuffa/Tf2%20Workshop%20Things/img012_zpsc152e786.jpg[/t]
Anybody up for working on this with me? I'm no good at modelling.[/QUOTE]
Dude, those are some freaky looking wangs.
Can someone help me?
i use source sdk's hl faceposer, when i loaded one of the tf2 classes' models, the 3d view is messed up
while resizing it can see the class' head. but when i stopped resizing it messed up again
right now i can only see the engie's right side of his hardhat :\
[QUOTE=GreenLynx;44686691][t]http://i1186.photobucket.com/albums/z372/JTstuffa/Tf2%20Workshop%20Things/img012_zpsc152e786.jpg[/t]
Anybody up for working on this with me? I'm no good at modelling.[/QUOTE]
Its pretty uninteresting.
The concept itself is pretty [I]bear[/I] too. :suicide:
[t]http://puu.sh/8tMIN.png[/t]
having this issue with normals, any idea why?
you have to move one of the UV islands away, you baked data to the same place if you know what I mean
getting baked, [I]if you know what I mean[/I].
How many more mods until this thread has to close down?
I hope there isn't a DE in delay.
[QUOTE=Frying Dutchman;44687656]getting baked, [I]if you know what I mean[/I].[/QUOTE]
sometimes wording things is hard so I have to add words to the end of the sentence like that
[QUOTE=NeoDement;44686858]alright, fixed that thanks
now I've done a new version of the blue Scout that I think is considerably more unified looking
[img]https://dl.dropboxusercontent.com/u/900111/oldbluescout2.jpg[/img][/QUOTE]
You know what sucks, we never gotten to know about this "turn of the century" team fortress 2 in the comics, when I first saw them on Blutarch's photo frame, I felt their could have been a really badass tf2 prequel series
[QUOTE=TheRealFierce;44686491]Is that a modified Frontier Justice? It really suits him.[/QUOTE]
Yep, idk which Emporium was posted but i believe, on max, 4-5 Emporiums back
[QUOTE=Estavos;44684242][IMG]https://pp.vk.me/c605420/v605420908/d91c/qAAXEM0RdGk.jpg[/IMG]
Guys, what do you say? I start model Mosin Nagant 1981 for sniper. Now I finished symmetrical parts.[/QUOTE]
I think a strap like the botkiller sniper rifle (no head of course) would do well on this. Good luck, it looks nice so far.
[B]The 30lb Fists[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=254734226"][img]http://cloud-4.steampowered.com/ugc/3299195272067415542/897D907F08B484036DE2E6EF87E51242AAC3E58F/637x358.resizedimage[/img][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=254734226"][img]http://cloud-4.steampowered.com/ugc/3299195272067415920/A182DBE47C28548000BA84B545D954AE54630856/637x358.resizedimage[/img][/URL]
Float like a butterfly, sting like a bus.
[video=youtube;-OyPdssUNxtI]http://www.youtube.com/watch?v=OyPdssUNxtI[/video]
Made a melee to go with The 3lb Trigger, the pistol is coming soon :)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=254734226"]Go check it out in the workshop![/URL]
Did spy have 2 cigarettes in his mouth beforehand?
Yes.
[QUOTE=TheRealFierce;44686491]Is that a modified Frontier Justice? It really suits him.[/QUOTE]
Full Frontal, Shotgun replacement, uses elements from the stock shotgun and the justice
i dont feel like refitting all kinza hats, and i think i have done enough zombies for one lifetime, so im thinkin my work here is done
[img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_top.png[/img]
[img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_mid_A.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/1850s_Soldier.zip][img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_mid_B.png[/img][/url][img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_mid_C.png[/img]
[img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_bot.png[/img]
for anyone that wants to flex it contact me through steam and ill send over my sources
Good thing about the 1850s engi? super cool model
Bad thing? body shape.
[t]http://puu.sh/8u6Cj.png[/t]
(engi primary)
hell, closest i found was sniper and it still doesn't match up anyways.
[t]http://puu.sh/8u6V1.png[/t]
If i were to fix this i think i'd have to go into every separate animation file and fix the positioning. Yikes
might just finish up rigging for SFM use and go from there
Also i've got no experience on compiling or getting working eyeballs. any tutorial on that?
[code]Rule for unknown flex silence1[/code]
Trying to recompile that awesome Radigan Conagher player model from TF2Mods after setting up a jigglebone on his head (like that jigglebone'd head scout).
How do fix?
[QUOTE=Punchy;44689913]Good thing about the 1850s engi? super cool model
Bad thing? body shape.
[t]http://puu.sh/8u6Cj.png[/t]
(engi primary)
hell, closest i found was sniper and it still doesn't match up anyways.
[t]http://puu.sh/8u6V1.png[/t]
If i were to fix this i think i'd have to go into every separate animation file and fix the positioning. Yikes
might just finish up rigging for SFM use and go from there
Also i've got no experience on compiling or getting working eyeballs. any tutorial on that?[/QUOTE]
would it not be simpler to resize him to engineer proportions? making a whole new animation set seems ludicrious
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