• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
GG neo :p
[QUOTE=Insaneicide;44690075]theres a fix thats alot easier but a bit irritating, you have to edit the model to fit the skeleton better[/QUOTE] [QUOTE=NeoDement;44690069]would it not be simpler to resize him to engineer proportions? making a whole new animation set seems ludicrious[/QUOTE] i suppose. was just hoping to keep the proportions closer to the concept, since he was taller and thinner the engineer is VERY short, as in, engis head is as high as 1850's chest
[QUOTE=Journe;44690034][code]Rule for unknown flex silence1[/code] Trying to recompile that awesome Radigan Conagher player model from TF2Mods after setting up a jigglebone on his head (like that jigglebone'd head scout). How do fix?[/QUOTE] Oh also, the 1850's Heavy's arms look like the arms of an 80 year old; super wrinkly. Something about the phong lighting causes the arms to look hella weird. EDIT: Even with phong off, they still look weird as hell. What is wrong with them? EDIT 2: The Soldier's emblem is upside down on his....err..."his" left arm.
[QUOTE=Insaneicide;44689508]i dont feel like refitting all kinza hats, and i think i have done enough zombies for one lifetime, so im thinkin my work here is done [img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_top.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_mid_A.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/1850s_Soldier.zip][img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_mid_B.png[/img][/url][img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_mid_C.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/1850s_soldier_bot.png[/img] for anyone that wants to flex it contact me through steam and ill send over my sources[/QUOTE] Looks great! any chance for a proper sfm release? cause I'm having issues getting it working properly in sfm.
[QUOTE=NeoDement;44686009]Blue skins for everyone! I'm not 100% on Scout's colours, and maybe some of the cream spirit stuff will get tweaked. But pretty happy with these apart from that. [img]https://dl.dropboxusercontent.com/u/900111/oldbluescout.jpg[/img] [img]https://dl.dropboxusercontent.com/u/900111/oldblueheavy.jpg[/img] [img]https://dl.dropboxusercontent.com/u/900111/oldblueengineer.jpg[/img][/QUOTE] will heavy work with hats?
[QUOTE=ikes;44690181]will heavy work with hats?[/QUOTE] Some hats, yes. Bill's Hat fits quite well. Other things such as that Bagdolier thing are mostly hidden by the Heavy's body. I didn't even have to modify any of the hat models to fit the 1850 Heavy's head. His head is damn near the same size as current Heavy's. EDIT: Here's what I mean by "the heavy's arms look weird as hell": [IMG]http://i.imgur.com/vgAwNva.png[/IMG] Ingame, without phong, they still look weird. They're all wrinkly. So yeah: 1. Wrinkly heavy arms. Not sure why. 2. 1850 Soldier's left arm emblem is upside down (look at both emblems in the model viewer. The tip of the rocket should be pointed up)
[IMG]http://puu.sh/8u9Nm.png[/IMG] was curious so i decided to resize him if thats k the model should mesh pretty well compared to engi, even adjusted the fingers
[QUOTE=Journe;44690213]Some hats, yes. Bill's Hat fits quite well. Other things such as that Bagdolier thing are mostly hidden by the Heavy's body. I didn't even have to modify any of the hat models to fit the 1850 Heavy's head. His head is damn near the same size as current Heavy's. EDIT: Here's what I mean by "the heavy's arms look weird as hell": [IMG]http://i.imgur.com/vgAwNva.png[/IMG] Ingame, without phong, they still look weird. They're all wrinkly. So yeah: 1. Wrinkly heavy arms. Not sure why. 2. 1850 Soldier's left arm emblem is upside down (look at both emblems in the model viewer. The tip of the rocket should be pointed up)[/QUOTE] I think, upon release, I'm going to use him alone. he's got a theme that could still fit with the rest of the stock classes, and I really like it.
[QUOTE=Journe;44690213]Some hats, yes. Bill's Hat fits quite well. Other things such as that Bagdolier thing are mostly hidden by the Heavy's body. I didn't even have to modify any of the hat models to fit the 1850 Heavy's head. His head is damn near the same size as current Heavy's. EDIT: Here's what I mean by "the heavy's arms look weird as hell": [IMG]http://i.imgur.com/vgAwNva.png[/IMG] Ingame, without phong, they still look weird. They're all wrinkly. So yeah: 1. Wrinkly heavy arms. Not sure why. 2. 1850 Soldier's left arm emblem is upside down (look at both emblems in the model viewer. The tip of the rocket should be pointed up)[/QUOTE] Looks like you're using a normal map that isn't made for the Heavy, turn off normals and see if it still looks like that.
ill take a look at the scout if anyone hasnt done anything on it yet, but im not makin any garuntees, mainly because it appears the belts for the holsters are going to be the worst piece to rig
[QUOTE=Colteh;44690254][IMG]http://puu.sh/8u9Nm.png[/IMG] was curious so i decided to resize him if thats k the model should mesh pretty well compared to engi, even adjusted the fingers[/QUOTE] Very nice. Is it rigged aswell? Not to be dull but i'm happy if someone else does it better than me, haha.
[QUOTE=Journe;44690213] 2. 1850 Soldier's left arm emblem is upside down (look at both emblems in the model viewer. The tip of the rocket should be pointed up)[/QUOTE]shit guess there'll be a v2 of the mod at some point [editline]1st May 2014[/editline] actually nvm, I just checked. The emblem isn't upside down on either arm. What you talking about? Got a screenshot?
[QUOTE=AyesDyef;44690313]Looks like you're using a normal map that isn't made for the Heavy, turn off normals and see if it still looks like that.[/QUOTE] I believe I'm using the normal map that came with the model.....I'll double check. Also, I think I fucked up the flexes for the Radigan Conagher model when I tried to fix a small number of repetitive compile errors like this one: [code]Rule for unknown flex silence1[/code] It seems that when compared to the current Engineer, the Radigan model is missing the "silence", "silence1", "defaultFace" and "defaultFaceUpper" flexes. There may be more, but I don't know. Regardless, I can't compile the model in Crowbar now which means no jiggleboned head Radigan. [b]EDIT: Fuck it, just gonna edit out any flex-related lines from the .QC file.[/b] [b]EDIT 3: Fuck sakes. Removed everything, now the model lacks the eyes up/down left/right flexes. His eyes still follow you around in HLMV though, so that's good I suppose. Someone really needs to update the Radigan model.[/b] [QUOTE=NeoDement;44690415]actually nvm, I just checked. The emblem isn't upside down on either arm. What you talking about? Got a screenshot?[/QUOTE] Oddly enough, in HLMV everything looks proper. Ingame everything looks proper. On the loadout screen.... [THUMB]http://i.imgur.com/aNU9tn6.png[/THUMB] [b]EDIT 2: I AM SUCH A FUCKING DOLT. It just looks upside down! God dammit, how dumb am I? :v:[/b]
Will the 1850's classes have verbose language?
[QUOTE=CDJO;44690163]Looks great! any chance for a proper sfm release? cause I'm having issues getting it working properly in sfm.[/QUOTE] [URL="https://www.dropbox.com/s/xd82jtz6wr4o6wm/1850.rar"] i recompiled it with a new name as a temporary fix[/URL] model name is vintage_soldier.mdl so it wont replace the original soldier model
And yeah, was using the stock Heavy's normals on the 1850's Heavy. I forgot to change the VMT file's normal map so it uses heavy_normal instead of hvyweapon_normal. -snip, turns out I should probably try MOVING THE DECOMPILED FUCKING MODEL INTO THE MODELSRC FOLDER BEFORE I COMPILE IT. God dammit, I hate my brain sometimes- -snip the above snip, getting that fucking rule for unknown flex error again-
[t]http://i57.tinypic.com/2posl0p.png[/t] [t]http://i60.tinypic.com/55jamd.png[/t] No texture, just a quick multiply job in Photoshop for a shitty mockup Should I keep stripe? Should stripe be paintable? Should the teamcolor be paintable if the stripe won't be? And no, it's not a Darth Vader helmet.
[QUOTE=Gentleman Cat;44690561]Will the 1850's classes have verbose language?[/QUOTE] I might work up an 1850's style american accent for soldier, unless someone more professional could :\
Have a couple more mods cus why not [URL="https://dl.dropboxusercontent.com/s/wsytpuc85ymfg4q/Fire_Extinguisher.zip?dl=1&token_hash=AAE2Xx-W3wy92ap189uR8kaimW4ImtIEUnvXfgm88UkDFQ"][IMG]http://i.imgur.com/bc4OhmW.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=231480277"][IMG]https://dl.dropboxusercontent.com/u/11945129/mods/Workshop%20Promo%20Extention.png[/IMG][/URL] [URL="https://dl.dropboxusercontent.com/s/g5o8034jki0z3rj/The_Gel_Raiser.zip?dl=1&token_hash=AAFubyVs-enZjdOWTkc9XaQWhGvDWO-j3ER8w9d01U6scg"][IMG]http://i.imgur.com/WOlSUPg.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=243225137"][IMG]https://dl.dropboxusercontent.com/u/11945129/mods/Workshop%20Promo%20Extention.png[/IMG][/URL]
So, uh, can I make my post in the first page an expansion? Would you guys be ok with it?
I added a light so wrangler doesn't look so strange. Yes it glows in the dark as well. [img]https://dl.dropboxusercontent.com/u/1737448/sentry/53.png[/img] Also, I'll have a mod v2 out later today, it'll have lods done on all levels. Also I turn 25 today, much old. [img]https://dl.dropboxusercontent.com/u/1737448/Puu.sh/ss%20%282014-05-01%20at%2012.37.00%29.png[/img]
[IMG]http://puu.sh/8uh1j.png[/IMG] still gotta refine the rigging, and rig the fingers, but its getting there
The Home Away From Home [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=255018104"][IMG]http://i.imgur.com/jIOVKZZ.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=255018104"][IMG]http://cloud-3.steampowered.com/ugc/3278929073754238903/09C21F6B4CE48F5953D963E687304D9D6C4A9AAD/[/IMG][/URL] Click the pics to vote!
Finally finished that Hammer I said I was going to make. :v: [img]http://i62.tinypic.com/2z9gljp.jpg[/img]
Okay I had a silly idea of a potato silencer on a spy gun. Considering it's been done in movies. and seems to work in movies when you need to be stealthy. The spy gun is really shitty but I really like the idea. Probably going to redraw it tomorrow. Thoughts? [IMG]http://i.imgur.com/WjCxgWN.png[/IMG]
It just seems kinda....weird. I know its a joky weapon but even being silly it just doesn't look right.
If anyone here knows how to fix this god damned "Rule for unknown flex" error, please [url=http://facepunch.com/showthread.php?t=1390133]help me out[/url]. I'm at my wits end here, trying to compile player models with Crowbar.
[QUOTE=dolphin;44691257]Okay I had a silly idea of a potato silencer on a spy gun. Considering it's been done in movies. and seems to work in movies when you need to be stealthy. The spy gun is really shitty but I really like the idea. Probably going to redraw it tomorrow. Thoughts? [IMG]http://i.imgur.com/WjCxgWN.png[/IMG][/QUOTE] Idk... I can't really imagine Valve adding something like this into the game. Even if they did, a lot of people would be mad at it...
[QUOTE=Gentleman Cat;44690561]Will the 1850's classes have verbose language?[/QUOTE] [video=youtube;s520Vq9cMFw]http://www.youtube.com/watch?v=s520Vq9cMFw[/video]
Pyro without his muffled voice just doesn't fit.
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