• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[IMG]http://puu.sh/8ykZX.png[/IMG] atleast i got the fingers right :suicide:
Every cloud has a silver lining.
[QUOTE=InfectedPotato;44718158]Every cloud has a silver lining.[/QUOTE] shame that's more like a flaming meteor of death rather than a cloud
[QUOTE=Colteh;44718099][IMG]http://puu.sh/8ykZX.png[/IMG] atleast i got the fingers right :suicide:[/QUOTE] oh god it almost looks exactly like the Demothing from long ago the switched feet, the fucked up shoulders, etc
[QUOTE=Colteh;44718099][IMG]http://puu.sh/8ykZX.png[/IMG] atleast i got the fingers right :suicide:[/QUOTE] OH DEAR POOTIS
After another 2 hours of progress. [t]http://i.imgur.com/DdFV1Ew.png[/t] Still not there yet. Looking pretty damn good for my second go at clothing and my over all first try at something like this where it covers the torso of the class.
Workin on a hat to go with the sailor coat. Also concepted by Cobalt. [IMG]http://i.imgur.com/cfcMKnD.png[/IMG] [IMG]http://i.imgur.com/40xwz8W.png[/IMG] 3D view: [url]http://p3d.in/WxpdP[/url] Will all be one item to differentiate it from other sailor hats. Any suggestions at all?
[URL="http://bonkboy.com/downloads/tf2/models/engineer/Fixers_Fixture.zip"][IMG]http://bonkboy.com/downloads/tf2/models/engineer/Fixers_Fixture_ModPromo.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=255922341"] [IMG]http://bonkboy.com/downloads/tf2/models/Workshop_Promo_Extention.png[/IMG][/URL]
Workshop link's the same as the download link [url]http://steamcommunity.com/sharedfiles/filedetails/?id=255922341[/url]
[QUOTE=Colteh;44718099][IMG]http://puu.sh/8ykZX.png[/IMG] atleast i got the fingers right :suicide:[/QUOTE] Nikola Tesla: Former Professional Wrestla'
Hoodlum hoodie for the sniper inspired me to make a companion red lum for a balloonicorn replacement [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/rayman/red_lum_screenie.png[/IMG] using only particle effects
[QUOTE=Lexar;44719393]Hoodlum hoodie for the sniper inspired me to make a companion red lum for a balloonicorn replacement [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/rayman/red_lum_screenie.png[/IMG] using only particle effects[/QUOTE] Wouldn't yellow or purple be more team color-friendly? Or maybe even a Super Lum with the face and everything
[QUOTE=Grandzeit;44719452]Wouldn't yellow or purple be more team color-friendly? Or maybe even a Super Lum with the face and everything[/QUOTE] True. The only reason i didn't use those other colors was because my mind was set on hoodlum havoc which have every other lum color absent. I was also trying to work on a black lum but unfortunately i don't know how to offset particles but always have them facing you but make them always appear ontop of other particle effects.
[QUOTE=FiveEyes;44718428]After another 2 hours of progress. [t]http://i.imgur.com/DdFV1Ew.png[/t] Still not there yet. Looking pretty damn good for my second go at clothing and my over all first try at something like this where it covers the torso of the class.[/QUOTE] you could probably take out those arm bits except for the brown part in the concept, if you do then you wont have to blend it later
was being told my water drop head needed a red version. this is what i got after particle effects experimenting. [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/hydro/fire_head.png[/IMG] might need smaller size fire.
[QUOTE=Lexar;44720177]was being told my water drop head needed a red version. this is what i got after particle effects experimenting. [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/hydro/fire_head.png[/IMG] might need smaller size fire.[/QUOTE] Imagine unboxing this with Scorching Flames effect...
[QUOTE=Dom Pyroshark;44720188]Imagine unboxing this with Scorching Flames effect...[/QUOTE] Pretty sure Unusual Collectors would go insane for it.
[IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/hydro/fire_head2.png[/IMG] i think im going on a better rout with this. 2 layers or model with additive. will animate the tip of the head with rapid bobbing to give the idea of a blowtorch.
[QUOTE=Lexar;44720354][IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/hydro/fire_head2.png[/IMG] i think im going on a better rout with this. 2 layers or model with additive. will animate the tip of the head with rapid bobbing to give the idea of a blowtorch.[/QUOTE] I'm not sure, something about it just seems, off..
You should make it more slimmer and maybe taller. With possibly a fade kind of like how it looks on the Pyro's Flamethrower. [IMG]http://i.imgur.com/agrv4T7.png[/IMG]
[URL="http://www.mediafire.com/download/67lw3iaq09t1ymg/HoustonHeadTechnician.zip"][IMG]http://i.imgur.com/eUdn4iW.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=255565227"][IMG]https://dl.dropboxusercontent.com/u/8567688/ModPromo_WorkshopExtention.png[/IMG][/URL]
If the original creators are cool with it, I'd like to make an extension to this mod: [T]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_fistsounds.png[/T] I plan to increase it to around 125 sounds. If I'm productive enough, maybe 150.
[QUOTE=Colteh;44719868]you could probably take out those arm bits except for the brown part in the concept, if you do then you wont have to blend it later[/QUOTE] Its a bit hard to see in the concept, but near the brown parts his sleeves are slightly ruffled, needed that extra mesh to mess with those later.
[QUOTE=ImACrocketMan;44720789]If the original creators are cool with it, I'd like to make an extension to this mod: [T]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_fistsounds.png[/T] I plan to increase it to around 125 sounds. If I'm productive enough, maybe 150.[/QUOTE] Sure, just keep me and kandy credited if you plan on making an additional release.
Wanted to draw a concept but i'm messing with some other projects so here [t]http://puu.sh/8zczS.png[/t] edit: claimed by colteh
well, is it any less flimsy now? [t]http://srv1.jpg.co.il/10/5366a865a7ad0.png[/t] (lantern is the way it is because the pyro is leaning in-game)
You should make the end of the hanger thing look more like this. [t]http://ak1.ostkcdn.com/images/products/4433481/Shepards-Hook-Solar-Hanging-Lantern-Set-of-6-P12389191a.jpg[/t] As it is it looks like the lantern could easily fall off.
[QUOTE=TheRealFierce;44722810]You should make the end of the hanger thing look more like this. [t]http://ak1.ostkcdn.com/images/products/4433481/Shepards-Hook-Solar-Hanging-Lantern-Set-of-6-P12389191a.jpg[/t] As it is it looks like the lantern could easily fall off.[/QUOTE] alright thanks. any more critiques besides that before I start texturing?
You could probably make the features of the lantern itself a lot more exaggerated and thicker so it's more noticeable from a short distance, but the candle itself looks fine.
[URL="http://www.mediafire.com/download/52jzf622jne6dmv/1+AAA+Fisting+II.vpk"][IMG]http://imgur.com/pdU3GV7.png[/IMG][/URL] here ya go, 20 more sounds added. enjoy the stupid
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