[QUOTE=NeoDement;43116886]PANDA
PANDA PANDA PANDA
<3[/QUOTE]
No, no panda for you. What kind of sick mind bring a poor panda to a battlefield?
[QUOTE=zipziggy;43116872]Id feel kinda bad if I had this adorable bear cub on my shoulder and then your wearing a bear skin hat and fists made from bare hands[/QUOTE]
It's a weapon of mass emotion, you wouldn't headshot a heavy carrying this cub, would you?
[QUOTE=PKSpark;43116922]It's a weapon of mass emotion, you wouldn't headshot a heavy carrying this cub, would you?[/QUOTE]
I wouldn't.
I would headshot the fucking cub and kill his owner by DROWING HIM IN HIS OWN TEARS
[QUOTE=Riley75;43113996]I have another problem. When i see ubercharged players in red team they actually shows with shine and cubemaps but on blu team doesnt, what might be causing this problem?[/QUOTE]
[QUOTE=E.C.S;43116919]No, no panda for you. What kind of sick mind bring a poor panda to a battlefield?[/QUOTE]
Good question, ever wondered how you shooting a shoulder pet (red robin, owl, parrot) doesn't harm them?
It's because what you use and what you shoot at, comes from Mann co. If pets were tangible to bullets, there would be a constant warranty refund/replacement for all the pets killed,
a loophole that could get Mann co bankrupt!
[T]http://i42.tinypic.com/2epredc.jpg[/T]
A work in progress undercoat, currently isn't actually textured (just has two colors at the moment to make modelling it a bit easier). Extends further forward than the default labcoat
and doesn't have the split in the coattail.
Should I make the undercoat darker? lighter? Still trying to decide on a color for it while I try to polish the model more. (has a collar section, but it's disabled for this pic)
[QUOTE=PKSpark;43116922]It's a weapon of mass emotion, you wouldn't headshot a heavy carrying this cub, would you?[/QUOTE]
"Feelins'? Look mate, you know who has a lot of feelings?......"
~Sniper
Need i go on?
[QUOTE=Petachepas;43116426][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202231596"][t]http://cloud-2.steampowered.com/ugc/684842373373134621/2A4C9BB30B9F2593EA8CD4F671EF3C62959BA986/[/t]
[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202231596"][IMG]http://cloud-3.steampowered.com/ugc/684842373373269265/7F437C5F2106CD4230F6FF0EFD2BFA2AD9B5DF70/637x358.resizedimage[/IMG]
[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202231596"][IMG]http://cloud-3.steampowered.com/ugc/684842373373306041/AE4937321969CBEE80215884D0A5C47FBB8EB531/637x358.resizedimage[/IMG]
[/URL]
Woot! My first model completely by me in a long time[/QUOTE]
Should I add paintability to this? And wich method would be the best for it in that case?
EDIT: I've just been told this item needs Facial Flexes, which I have no idea how to do. Anyone want to help?
After much procrastination, I finally started working on a Smissmas item.
"The New Year's Resolution"
[t]http://i.imgur.com/e7Cm6Y1.png
[/t]
[t]http://i.imgur.com/wNoT2Rg.png[/t]
[QUOTE=Petachepas;43117157]Should I add paintability to this? And wich method would be the best for it in that case?[/QUOTE]
You should leave it as is. No real reason to have paintable Pine Cones, that's just too silly.
[QUOTE=ZombiPlastiClok;43117170]EDIT: I've just been told this item needs Facial Flexes, which I have no idea how to do. Anyone want to help?[/QUOTE]
Whatever happened to Napy's Blender flexes tutorial? Did he ragedelete it or something? I can't seem to find it anymore.
[QUOTE=SergerantJoe;43117216]Whatever happened to Napy's Blender flexes tutorial? Did he ragedelete it or something?[/QUOTE]
Seems like he didn't:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=170877216[/url]
Although this looks like a HUGE pain in the ass.
EDIT: Oh my god, is there anyone better than me at this? I'm going to fuck up these flexes so badly.
Ah, okay. Didn't know there was a non-image one.
And yes, it is. But hey, it's easier than flexing an entire face.
Is there a way to create my own bodygroups on a custom player model?
For example, if it already uses glasses without any miscs, can I make it so said glasses disappear when its using the Summer Shades?
I have a model that has that problem, but the glasses arent bodygroup-ed, but part of the body model.
[QUOTE=Pagliacci;43116567][IMG]http://i.imgur.com/dQSufjG.png[/IMG]
yep[/QUOTE]
Looks good.
The Saxxy animation would probably workout better for that item, unless you really wanted that large of a candlestick.
[t]http://wiki.teamfortress.com/w/images/4/4e/Saxxy_Pyro_1st_person_red.png?t=20111211165906[/t]
Also you should cut out the areas of the concept that are being held. It looks sorta silly having the concept float in front of the hands.
[QUOTE=VernoGuy;43117483]
Also you should cut out the areas of the concept that are being held. It looks sorta silly having the concept float in front of the hands.[/QUOTE]
The modeller can also rotate the picture so that they can see the whole candlestick while modelling. So I think it's alright.
[QUOTE=ZombiPlastiClok;43117514]The modeller can also rotate the picture so that they can see the whole candlestick while modelling. So I think it's alright.[/QUOTE]
True, but he could make two versions: one with the cut out for presenting and one without the cutout for the modeler.
[QUOTE=Zero_;43117359]Is there a way to create my own bodygroups on a custom player model?
For example, if it already uses glasses without any miscs, can I make it so said glasses disappear when its using the Summer Shades?
I have a model that has that problem, but the glasses arent bodygroup-ed, but part of the body model.[/QUOTE]
Of course there is, it's just that you can only toggle them on offline servers, and only on certain animations.
[QUOTE=ZombiPlastiClok;43117220]Seems like he didn't:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=170877216[/url]
Although this looks like a HUGE pain in the ass.
EDIT: Oh my god, is there anyone better than me at this? I'm going to fuck up these flexes so badly.[/QUOTE]
funny, i just checked the thread to ask for facial flexing tutorial and someone else needs it too.
[t]http://puu.sh/5GDeF.png[/t]
yes, it's a beardo.
[QUOTE=Punchy;43117694]funny, i just checked the thread to ask for facial flexing tutorial and someone else needs it too.
[t]http://puu.sh/5GDeF.png[/t]
yes, it's a beardo.[/QUOTE]
That looks surprisingly like the stereotypical Arab. I can't unsee that now either.
[QUOTE=E.C.S;43116919]No, no panda for you. What kind of sick mind bring a poor panda to a battlefield?[/QUOTE]
The kind of man that eats shoots and leaves.
Seriously though, apart from someone pointing out that it'd look kinda dodgy with the bearskin on at the same time, it really somehow does kinda work for him.
[QUOTE=SergerantJoe;43117608]Of course there is, it's just that you can only toggle them on offline servers, and only on certain animations.[/QUOTE]
The script that says what item deletes bodygroups or not are in the schema?
I thought it would be in the QC...
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202272164][b]The Ruffled Ruprecht[/b][/url]
Sparkwire / Void / NeoDement / Bapaul
[i]It's rough work keeping track of who's naughty and who's okay enough to get a present from the big guy, you should at least look the part.[/i]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202272164][img]http://cloud-4.steampowered.com/ugc/723122970232651146/EA637009A58B5D829576CEDF64CBC4EA0A9BD623/[/img][/url]
[t]http://cloud-3.steampowered.com/ugc/723122970232354762/5EBFFB4796416DD175F01964E2F50675E60CAD2D/[/t]
[t]http://cloud-3.steampowered.com/ugc/723122970232354657/AE4069D95D326D6D067C57337CEAE2F0B2C98F82/[/t]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202271334][b]The Knecht Connection[/b][/url]
Bapaul / Void / Sparkwire / NeoDement
[i]When the big guy's right-hand man comes 'round, you better be well-behaved - or else.[/i]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202271334][img]http://cloud-4.steampowered.com/ugc/723122970232031101/2DF8F1E0DB1FBC6AA4CF35BD2A7CAE7825A0D45D/[/img][/url]
[t]http://cloud-3.steampowered.com/ugc/723122970232334320/79A9F568A7E34DA8F49AE4C81C09A1892E7A6EE0/[/t]
[t]http://cloud-2.steampowered.com/ugc/723122970232334220/7DF4DF9F15FC99FE305BBCBEEB4005EBBB9C25A5/[/t]
[t]http://cloud-2.steampowered.com/ugc/723122970232340184/E776512C2BAF1A966F2AF150E8A23256EA7535C7/[/t]
[QUOTE=Zero_;43117766]The script that says what item deletes bodygroups or not are in the schema?
I thought it would be in the QC...[/QUOTE]
There are two ways: the schema, which you pretty much can't modify, or during animations, like the Demo's smiley.
The is latter is controlled in the QC and totally possible, but not really since you can't decompile player animations without them borking horribly.
[QUOTE=DrPyspy;43116749]I fixed the fingers
[img]http://puu.sh/5GxsU.jpg[/img][/QUOTE]
On the subject of female models, been completely redoing female scout's everything
[t]http://i.imgur.com/BBqyUDB.png[/t]
Significant rigging improvements to her spine and skirt (almost no clipping at all compared to the original, shoulders and spine as smooth as possible throughout all animations, no more back breaking on some taunts), better mouthbox and flexes, the enhanced textures custom fit to the original with new materials, new exponent and normals, recalculated eyes that wont bug out behind her head in game, and of course new bones and attaches and stuff. I removed her handbag completely and sealed her shirt up since I've never really been satisfied with the way it was rigged, I suppose I should rerig it instead of just deleting it but meh
You can take a look at a bunch of before/afters in this gallery if anyone's interested in this: [URL="http://imgur.com/a/Hz6e3#0"]http://imgur.com/a/Hz6e3#0[/URL]
Max/Reb deserve a lot of credit for this, even though this is the original Femscout model, they're responsible for the textures and the FACS flexes are directly pulled from the enhanced in-game model. The skirt and collar rigging are also referenced straight from the enhanced one.
ive decided to stop being a bitch and actually release stuff I do so thats what im doing, will probably be done [del]within a day or so[/del] I lied as usual, I promise I will finish this sometime soon though
[QUOTE=Void Skull;43117947][url=http://steamcommunity.com/sharedfiles/filedetails/?id=202272164][b]The Ruffled Ruprecht[/b][/url]
Sparkwire / Void / NeoDement / Bapaul
[i]It's rough work keeping track of who's naughty and who's okay enough to get a present from the big guy, you should at least look the part.[/i]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202272164][img]http://cloud-4.steampowered.com/ugc/723122970232651146/EA637009A58B5D829576CEDF64CBC4EA0A9BD623/[/img][/url]
[t]http://cloud-3.steampowered.com/ugc/723122970232354762/5EBFFB4796416DD175F01964E2F50675E60CAD2D/[/t]
[t]http://cloud-3.steampowered.com/ugc/723122970232354657/AE4069D95D326D6D067C57337CEAE2F0B2C98F82/[/t]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202271334][b]The Knecht Connection[/b][/url]
Bapaul / Void / Sparkwire / NeoDement
[i]When the big guy's right-hand man comes 'round, you better be well-behaved - or else.[/i]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202271334][img]http://cloud-4.steampowered.com/ugc/723122970232031101/2DF8F1E0DB1FBC6AA4CF35BD2A7CAE7825A0D45D/[/img][/url]
[t]http://cloud-3.steampowered.com/ugc/723122970232334320/79A9F568A7E34DA8F49AE4C81C09A1892E7A6EE0/[/t]
[t]http://cloud-2.steampowered.com/ugc/723122970232334220/7DF4DF9F15FC99FE305BBCBEEB4005EBBB9C25A5/[/t]
[t]http://cloud-2.steampowered.com/ugc/723122970232340184/E776512C2BAF1A966F2AF150E8A23256EA7535C7/[/t][/QUOTE]
I thought you were working on a Krampus set.
[QUOTE=Void Skull;43117947][t]http://cloud-2.steampowered.com/ugc/723122970232340184/E776512C2BAF1A966F2AF150E8A23256EA7535C7/[/t][/QUOTE]
I never saw a German Knecht Ruprecht like that
[QUOTE=SergerantJoe;43118017]There are two ways: the schema, which you pretty much can't modify, or during animations, like the Demo's smiley.
The is latter is controlled in the QC and totally possible, but not really since you can't decompile player animations without them borking horribly.[/QUOTE]
Can't I just tell a pyro misc QC to make bodygroup X disappear when equipped?
And the custom player model I have has a hair bodygroup, even though the pyro doesn't have hair.
[t]http://puu.sh/5GFTH.jpg[/t]
any suggestions? will be 2 separate items, hat and beard
i also need a flex rigger
[QUOTE=Zero_;43118160]Can't I just tell a pyro misc QC to make bodygroup X disappear when equipped?[/QUOTE]
Only thing you can do is tell it to disappear when a certain animation is played, that's it.
You could theoretically edit items_game.txt, but I wouldn't mess with that since it never works anyway.
Sorry, you need to Log In to post a reply to this thread.