[QUOTE=Dim;43135526]This whole sandvich stuff is getting out of hand very quickly
[IMG]http://cloud-3.steampowered.com/ugc/685968850109469100/5675947B51C7FE8BF98A80A7EA44126C117E9B2F/637x358.resizedimage[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202672722&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=202672722&searchtext=[/URL]
( We appreciate every kind of support :3 )
By :
ToxicWeasel - Model and Texture
Ertz - Promo
Dim - Concept[/QUOTE]
cannot wait to see your summer sandwich
[QUOTE=JPRAS;43125388][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202481310"][IMG]http://cloud-4.steampowered.com/ugc/456284939983227027/B8F1D1288B96AA15C4F4AB15211A43266289257D/[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202481310"][IMG]http://cloud-3.steampowered.com/ugc/456284939983174913/495CEF0A63268C389682F9D75D82484BDA75842E/637x358.resizedimage[/IMG][/URL]
Click for workshop page![/QUOTE]
Why so many disagrees? I think it looks nice.
EDIT: Only just seeing the very very flat fluff. Maybe thats why.
anybody want to texture it ?
[img]http://puu.sh/5IniI.jpg[/img]
Model by Rotzlöffel
[QUOTE=Cryme Tyme;43133248]Hello, just wanted to let you know that VaultScout and I made a similar Concept a Emporium ago, and if a remember right Spark and Neo dippt it.
[img]http://oi41.tinypic.com/2re5x90.jpg[/img]
I think we can say that they are each diffrent, just wanted to clear that up, befor some say its stolen etc.
edit:
why dumb, just wanted to let him know that we also working on somting familiar, befor someone say stolen etc[/QUOTE]
Ah, I was surprised someone hadn't had the idea of a flannel shirt yet. But thanks for letting me know!
[I]Having trouble blending in with your surroundings? Not fitting in with the trees? New from Spytech, the latest in au naturale disguise! So life-like, we guarantee your enemies au naturale demise.[/I]
[img]http://puu.sh/5Iofw.jpg[/img][img]http://puu.sh/5Ipap.jpg[/img]
[img]http://puu.sh/5Iois.jpg[/img]
[img]http://puu.sh/5Ipcr.jpg[/img]
Or something. Still have a lot of work to do. Also going to add bark strapped to his fore-arms and shins.
naruto joke
[t]http://i.imgur.com/ZMGb9Ps.jpg[/t]
Everything is ready for submission, i just need the promos, who wants to make them?
May I ask again what the status of a mod release (or at least an update) for two particularily related-for-obvious-reasons items?
[img]http://cloud-2.steampowered.com/ugc/451779366427154042/1A01AFF7F6F8F46D7FE39DB8B4C737A690F9DDB2/[/img]
[img]http://puu.sh/5iUuh.jpg[/img]
[QUOTE=TidMiste;43132481]I've modeled a coonskin cap for all classes. I've gotten the model finished, and a friend of mine finished the rigging, but I am SO incredibly unhappy with the stupid texture.
[img_thumb]http://i.imgur.com/C5a9T0p.png[/img_thumb]
I've worked on this quite a bit and can't seem to get the fur look right at all (other than the tail, which I love). Got the color palette from the Lt. Bites item, so it's definitely TF2-raccoon-colored, but the actual texture is killing me.
Would anybody be up for texturing this, possibly?[/QUOTE]
In case it was missed, is there any interest in this at all?
[QUOTE=maxint33;43135815]Why so many disagrees? I think it looks nice.
EDIT: Only just seeing the very very flat fluff. Maybe thats why.[/QUOTE]
The sky-goggles/fluff are pretty flat, also it's straps go trough the fluff, wich I don't understand.
[QUOTE=Drewsko;43136432]
[img]http://cloud-2.steampowered.com/ugc/451779366427154042/1A01AFF7F6F8F46D7FE39DB8B4C737A690F9DDB2/[/img][/QUOTE]
The hair looks so weird, i don't know, it looks like he is wearing a plastic wig or something
Which one is better?
[IMG]http://i44.tinypic.com/2emzfi1.jpg[/IMG]
Adding frost adds more appeal to the model, but shows some noises (can't put a mask on a lightwarp)
Removing the frost improves readability but it's like something's missing...
Both of those are amazing. I like the frosty one better, though I'd suggest removing the frost from the brim, leave that plain.
[QUOTE=KayoDuck;43136874]The hair looks so weird, i don't know, it looks like he is wearing a plastic wig or something[/QUOTE]
[IMG]http://images1.wikia.nocookie.net/__cb20121031222115/community-sitcom/images/8/81/Ivory_wig.jpg[/IMG]
Capture the festive violence, with THIS! (Clicky)
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202605482][img]http://cloud-2.steampowered.com/ugc/492313864315828588/830E21E92696D5B0837395267534E271C4E345BB/268x268.resizedimage[/img][/url]
(A non-scratched/dented version on its way, as well as a camera free one.)
[QUOTE=PKSpark;43137004]Which one is better?
[IMG]http://i44.tinypic.com/2emzfi1.jpg[/IMG]
Adding frost adds more appeal to the model, but shows some noises (can't put a mask on a lightwarp)
Removing the frost improves readability but it's like something's missing...[/QUOTE]
Less but bigger icicles.
[QUOTE=PKSpark;43137004]Which one is better?
[IMG]http://i44.tinypic.com/2emzfi1.jpg[/IMG]
Adding frost adds more appeal to the model, but shows some noises (can't put a mask on a lightwarp)
Removing the frost improves readability but it's like something's missing...[/QUOTE]
Very nice ice hat, both unique and good looking, both of them.
Very neat idea, but I don´t think the icicles make too much sense, in all honesty.
I think the more simple one is much more appealing.
[QUOTE=Rain*;43136828]The sky-goggles/fluff are pretty flat, also it's straps go trough the fluff, wich I don't understand.[/QUOTE]
The straps are acctualy part of the hat and not the goggles :P
But yeah, its a weird hat and I did know it before I released it, but since it was pretty much near done, I just released it so it wouldn't go to waste.
[QUOTE=Timberman;43137092]Capture the festive violence, with THIS! (Clicky)
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=202605482][img]http://cloud-2.steampowered.com/ugc/492313864315828588/830E21E92696D5B0837395267534E271C4E345BB/268x268.resizedimage[/img][/url]
(A non-scratched/dented version on its way, as well as a camera free one.)[/QUOTE]
+100% chance for servers to allow replays
-snip-
[QUOTE=Chaofanatic;43137590]Ok, all burningplayer effect mods are broken forever.
Valve apparently figured out the way that I was able to have custom burningplayer and teleporter trails and stuff. I'm guessing that some idiots somewhere were either using it to cheat, or valve just didn't like that there was a method of getting around their system. Either way, they're broken now and out of respect for their authority I will not be attempting to find another workaround.
Fucking cheating bastards have to ruin everything for everyone.[/QUOTE]
The TIP burningplayer particles work fine for me
Blaco, Dunno if you are reading posts or not, but You said you planned to [QUOTE=Blaco;43118024]
stop being a bitch and actually release stuff I do [/QUOTE]
I was wondering if that included the maskless spy fix you've had for quite some time now
Oh uh... Disregard that last statement about the protected particles. I swear to god I saw my whole life flash before my eyes. It was just a mistake with sv_pure related stuff.
This does not change the fact that I will not be trying to find any more workarounds. That was pretty scary, to be honest. You're free to continue using them, but do not expect anything new to be made using the workaround until I know whether or not I know if it is legal to do so.
[QUOTE=Chaofanatic;43137978]Oh uh... Disregard that last statement about the protected particles. I swear to god I saw my whole life flash before my eyes. It was just a mistake with sv_pure related stuff.
This does not change the fact that I will not be trying to find any more workarounds. That was pretty scary, to be honest. You're free to continue using them, but do not expect anything new to be made using the workaround until I know whether or not I know if it is legal to do so.[/QUOTE]
Good thing I kept the 1.1 version of the TIP fire effects VPK
You need to re-add the burning player effect I guess
I've reverted the gamebanana download to contain the burningplayer file again.
There will still be nothing new created using the workaround until I know its safe to do so. I don't want to get in trouble because of people who are so petty and stupid that they'd learn entirely new tools just to cheat at video games.
I mean holy fuck, models don't have this problem.
[QUOTE=Chaofanatic;43138193]I've reverted the gamebanana download to contain the burningplayer file again.
There will still be nothing new created using the workaround until I know its safe to do so. I don't want to get in trouble because of people who are so petty and stupid that they'd learn entirely new tools just to cheat at video games.
I mean holy fuck, models don't have this problem.[/QUOTE]
So...
Any progress reports on the TIP cowmangler or TIP payload explosion effects?
[QUOTE=Chaofanatic;43137978]Oh uh... Disregard that last statement about the protected particles. I swear to god I saw my whole life flash before my eyes. It was just a mistake with sv_pure related stuff.
This does not change the fact that I will not be trying to find any more workarounds. That was pretty scary, to be honest. You're free to continue using them, but do not expect anything new to be made using the workaround until I know whether or not I know if it is legal to do so.[/QUOTE]
You seriously almost scared me.
[QUOTE=R.M.T.B.;43138293]So...
Any progress reports on the TIP cowmangler or TIP payload explosion effects?[/QUOTE]
Mostly in tiny bits waiting to be finished[URL="http://puu.sh/5IBi7/0c9c45addf.jpg"][B].[/B][/URL]
[I]That tree has a knife, why does that tree have a knife?[/I]
[t]http://puu.sh/5IBei.jpg[/t]
[QUOTE=JPRAS;43137315]
I did know it before I released it, but since it was pretty much near done, I just released it so it wouldn't go to waste.[/QUOTE]
You shouldn't rush perfection.
Sorry, you need to Log In to post a reply to this thread.