[QUOTE=Venezuelan;43155905]
(also holly frankly looks better)[/QUOTE]
Doesn't make sense though. It might look better, but its still not mistletoe, making the whole idea of the hat moot.
[QUOTE=FiveEyes;43155932]Doesn't make sense though.[/QUOTE]
neither does sniper's accent
a lot of tf2's humor is about ironically doign things wrong and basing things more on stereotypes and misconceptions over accuracy
[QUOTE=TheJukebox;43155382][B]The Sports Flannel[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=203123983"][IMG]http://cloud-4.steampowered.com/ugc/884127380814634278/0D23233E8D23A8AD3F55311BFB42F52F799E48F8/268x268.resizedimage[/IMG][/URL][/QUOTE]
Why are his shoulders puffy? Or am I just seeing things wrong?
I drew chef mercenary set for medic and spy
[IMG]http://i.imgur.com/6yv8SSD.png[/IMG] [IMG]http://i.imgur.com/kFEUNxc.png[/IMG]
Up for grabs.
Edit: Medic set is claimed by sky :)
[QUOTE=JayAsH;43156018] [IMG]http://i.imgur.com/kFEUNxc.png[/IMG][/QUOTE]
If this isn't made, I'll scream.
[QUOTE=JayAsH;43156018]I drew chef mercenary set for medic and spy
[IMG]http://i.imgur.com/6yv8SSD.png[/IMG] [IMG]http://i.imgur.com/kFEUNxc.png[/IMG]
Up for grabs.[/QUOTE]
Whats the part under medic's belt meant to be? Would like to do the medic one if not claimed yet. :)
[QUOTE=sky_216;43156027]Whats the part under medic's belt meant to be? Would like to do the medic one if not claimed yet. :)[/QUOTE]
I tried to draw a apron.
[t]http://image.made-in-china.com/2f0j00bKUaeBSsCGqR/New-Style-and-Hot-Design-Chef-Uniform-Cu-10.jpg[/t]
[QUOTE=JayAsH;43156041]I tried to draw a apron.
[t]http://image.made-in-china.com/2f0j00bKUaeBSsCGqR/New-Style-and-Hot-Design-Chef-Uniform-Cu-10.jpg[/t][/QUOTE]
Ah right. Add me on steam if you're ok with me making the med one then? :)
[QUOTE=sky_216;43156062]Ah right. Add me on steam if you're ok with me making the med one then? :)[/QUOTE]
Added you mate.
[QUOTE=FiveEyes;43155932]Doesn't make sense though. It might look better, but its still not mistletoe, making the whole idea of the hat moot.[/QUOTE]
"You know, mistletoe can be deadly if you eat it."
"But a kiss can be deadlier, if you mean it."
[video=youtube;wRTa89tQS34]http://www.youtube.com/watch?v=wRTa89tQS34[/video]
... Sorry, all this talk of mistletoe made me a bit nostalgic for an old classic. ;3
[img]http://i.cubeupload.com/Ezsiua.png[/img]
Here's hoping this concept is not already made or just a bad idea.
Giftwrapping each stock hat (for classes that have them) would make for a neat multi-class hat for Scout/Soldier/Pyro/Demo/Engineer/Sniper imo.
That's definitely possible, I think all the textures could fit on a single 512x512 texture even.
[IMG]http://puu.sh/5KaZN.png[/IMG]
oh man
[QUOTE=Flubbman;43156680]That's definitely possible, I think all the textures could fit on a single 512x512 texture even.
[IMG]http://puu.sh/5KaZN.png[/IMG]
oh man[/QUOTE]
Enjoy your selfmade :)
[QUOTE=TheJukebox;43150238]It's a custom model from the importer. So, how would I go about opening it in TFMV?[/QUOTE]
[B]1- f its a workshop zip you can just drag and drop it in the hlmv loadout box it will copy the files to /tf/custom/TFMV/ and load them, if you want to load the model alone click "use as main".[/B]
[B]2- If its a model you compiled and created materials for manually:[/B]
Make sure you copy the model and its materials in "tf/models/" and "tf/materials".
Then you can load the model attached to a TF2 character:
[IMG]http://puu.sh/5Kbsq/dbfa50e698.png[/IMG]
By adding it to the attachements list, then select a player class.
Or you can load the model instead of a player class by setting the path as the main model:
[IMG]http://puu.sh/5Kbom/08eadce08f.png[/IMG]
Then click "Loadout to HLMV + Load paints"
TFMV will analyze the model file(s) and search its materials.
Now this part I am not sure how I coded it.
TFMV first looks for the materials in the game files (the VPKs) then its also looking for the materials in "tf/materials/" [B]OR[/B] its looking for them in "tf/custom/TFMV/materials/".
So if it is not finding the materials when you try to load the paints in TFMV, copy them in "tf/custom/TFMV/materials/" and try to load the model with paints in TFMV again.
Yey. Mod release :3
[URL="http://tf2.gamebanana.com/skins/130653"][IMG]http://i.imgur.com/O0ZnBmD.png[/IMG][/URL][URL="http://steamcommunity.com/workshop/filedetails/?id=200906330"][IMG]http://i.imgur.com/tmgOWqS.png[/IMG][/URL]
[QUOTE=PSI Guy;43156575]Giftwrapping each stock hat (for classes that have them) would make for a neat multi-class hat for Scout/Soldier/Pyro/Demo/Engineer/Sniper imo.[/QUOTE]
[img]http://i.cubeupload.com/HiENwB.png[/img]
I'll draw the other classes later.
Sorry for reposting, but spy's items need to be at $cloakPassEnabled 1 to turn invisible when cloaked, right?
Cause they are at that right now, and it still doesn't turn invisible.
[QUOTE=Zero_;43156975]Sorry for reposting, but spy's items need to be at $cloakPassEnabled 1 to turn invisible when cloaked, right?
Cause they are at that right now, and it still doesn't turn invisible.[/QUOTE]
You also need the correct proxies.
[QUOTE=Hideous;43157010]You also need the correct proxies.[/QUOTE]
That would be vm_invis, right?
Because it's there too.
I think it's spy_invis. Or just invis.
[QUOTE=SergerantJoe;43157205]I think it's spy_invis. Or just invis.[/QUOTE]
Yup, that did it. Thanks!
Dunno why vm_invis was there, it seems it didn't do anything.
[QUOTE=Dante Vi Almark;43153531]Kinda reminds me of
[IMG]http://img.gawkerassets.com/img/18s0g3grlnxr5jpg/original.jpg[/IMG][/QUOTE]
[THUMB]http://puu.sh/5KeFH.png[/THUMB]
Hmm, now I kinda want to make this properly, with flexes and the like.
[QUOTE=Flubbman;43156680]That's definitely possible, I think all the textures could fit on a single 512x512 texture even.
[IMG]http://puu.sh/5KaZN.png[/IMG]
oh man[/QUOTE]
So jealous. Never gotten dev comments. Crossing my fingers for ya. :)
[QUOTE=Swiss;43157376][THUMB]http://puu.sh/5KeFH.png[/THUMB]
Hmm, now I kinda want to make this properly, with flexes and the like.[/QUOTE]
Unfortunately the pyro has no flex animations, unless you want to make if for SFM or something
[QUOTE=Ryo Ohki;43157553]Unfortunately the pyro has no flex animations, unless you want to make if for SFM or something[/QUOTE]
Just as well, I have no idea how to make flexes :v:
[QUOTE=Swiss;43157561]Just as well, I have no idea how to make flexes :v:[/QUOTE]
It's actually pretty easy, what program are you using?
[img]http://i.cubeupload.com/ibkoAw.png[/img]
I hope doing this was worth it, took me a good while.
[sp]Also i didn't give up on the gift-wrapped hats, i just really wanted to draw this[/sp]
still unclaimed christmas concepts for those last minute people:
[img]http://puu.sh/5loCt[/img]
[img]http://puu.sh/1qBIc[/img]
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