[QUOTE=WnR;43166468]What's up with the red parts of the sleeves?[/QUOTE]
I'm assuming additional team color to keep it from being difficult to distinguish.
Or just perfectly placed clipping.
[QUOTE=WnR;43166468]What's up with the red parts of the sleeves?[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/900111/thingx.PNG[/img]
For the class emblem. Fatter than I'd like it to be, to fix some clipping.
[QUOTE=Timberman;43162770]-snip-
(Unrelated question: What are the boundaries involved using items that are in the store with promos to show compatibility? Is it common etiquette to first acquire permission from the original author or is it considered free advertising?)[/QUOTE]
This question got lost in the sea of a debate and I'm hoping that someone may have time to give me a pointer on it so I don't cross a wire or two.
[QUOTE=TheJukebox;43166498][IMG]http://i.imgur.com/sZhuElU.png[/IMG]
This whole screen capture video thing is way harder than it should be.[/QUOTE]
Related!
[media]http://www.youtube.com/watch?v=fTQYjam5G8c[/media]
[QUOTE=NeoDement;43166843]Related!
[media]http://www.youtube.com/watch?v=fTQYjam5G8c[/media][/QUOTE]
serves me right for having the volume up
We made a few changes to the mask.
[img]http://puu.sh/5L2s2/177132cee2.png[/img]
Less shine, less strong normal map, brighter.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=203348197[/url]
-snip-
sadly this doesn't touch on what I consider to be the problems with the mask, it's all in the weird shape. How does it look with rounded eyes like default Pyro? (I know, kinda wrecks the whole uniqueness...)
I wouldn't know. The non-rounded eyes that still work with eye items were a big part of why I wanted to make the mask.
[img]http://puu.sh/5L305/589aeec154.png[/img]
[QUOTE=Svdl;43166936]I wouldn't know. The non-rounded eyes that still work with eye items were a big part of why I wanted to make the mask.
[img]http://puu.sh/5L305/589aeec154.png[/img][/QUOTE]
hnnng
i love it
[sp]Definitely not amateur[/sp] video tutorial is recorded. Now to edit out the sounds of me coughing up my lungs.
Edit: Dammit. I give up.
[t]http://i.imgur.com/smVfnHv.png[/t]
It even only recorded like 8 minutes of the whole ~15 minute recording.
Maybe I'll try it again in January kiddos. Sorry.
Time for a vote, because I can't decide.
Agree for mossy
Disagree for not-so mossy
[img]http://puu.sh/5L3Of.jpg[/img]
Or should I go the other direction and make it thinner?
[QUOTE=otterwolfy;43167102]Time for a vote, because I can't decide.
Agree for mossy
Disagree for not-so mossy
[img]http://puu.sh/5L3Of.jpg[/img]
Or should I go the other direction and make it thinner?[/QUOTE]
Unless you can do the moss really really well then I'd say less moss. Only in small patches. Otherwise it could just look like green foam stuff.
[QUOTE=TheJukebox;43166975][sp]Definitely not amateur[/sp] video tutorial is recorded. Now to edit out the sounds of me coughing up my lungs.
Edit: Dammit. I give up.
[t]http://i.imgur.com/smVfnHv.png[/t]
It even only recorded like 8 minutes of the whole ~15 minute recording.
Maybe I'll try it again in January kiddos. Sorry.[/QUOTE]Try Camtasia, the trial lasts 30 days and has no limits
Am I right in assuming the particle replacements that go with the Snowstorm will carry over to other flamethrowers?
[QUOTE=StormriderShift;43167554]Am I right in assuming the particle replacements that go with the Snowstorm will carry over to other flamethrowers?[/QUOTE]Yes.
Can someone explain why the comment section of the Prohibition Opposition is covered in "the suspenders make the man"? I've googled it and I can't find anything, what the fuck is it about
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=203392396][img]https://dl.dropboxusercontent.com/u/25314517/splash01.png[/img][/url]
Howdy chaps, here's a winter Demoman set I've been working on. Hopefully it's not too late!
[QUOTE=thecuntsman;43167282][IMG]https://31.media.tumblr.com/e495535b4ea1abb6ff0cc960f9fed122/tumblr_mxqcoiMOx61qixci7o1_500.png[/IMG][/QUOTE]
Oh? Going all-class, are we? :3
Spaps: [URL="http://wiki.teamfortress.com/w/images/d/d2/Spy_JarateHit03.wav?t=20100625223656"]http://wiki.teamfortress.com/w/images/d/d2/Spy_JarateHit03.wav?t=20100625223656[/URL]
[QUOTE=TrevorTheJedi;43064510]
[IMG]http://i.imgur.com/SL2bzCr.png[/IMG]
I talked to Gibbly about me wanting to do the skis.
Concept made by Gibbly and maxint33[/QUOTE]
So like...is this dead?
[QUOTE=Bl4ckie;43167853][url=http://steamcommunity.com/sharedfiles/filedetails/?id=203392396][img]https://dl.dropboxusercontent.com/u/25314517/splash01.png[/img][/url]
Howdy chaps, here's a winter Demoman set I've been working on. Hopefully it's not too late![/QUOTE]
ah yes, how could we leave demoman out of the gold trim club
gold trim is the new
whatever
[QUOTE=Game Zombie;43165441][url]http://docs.gimp.org/en/gimp-concepts-layer-modes.html[/url]
[img]https://dl.dropboxusercontent.com/u/31115055/ShareX/2013-12/2013-12-12_18-05-38.png[/img]
Set it to difference and then copy visible and right click on the one with the black background and add layer mask then paste it onto that shit.[/QUOTE]
It produces a silhouette of the spy, or maybe I'm doing something wrong.
[QUOTE=maxint33;43167938]So like...is this dead?[/QUOTE]
No, I've been busy with other stuff, I plan on remaking it.
[IMG]http://puu.sh/5LbCa.jpg[/IMG]
Agree to keep the pattern.
Disagree to remove the pattern.
Funny change that pattern's tone/colour.
Zing to change the pattern's... pattern.
[QUOTE=Zero_;43168318]It produces a silhouette of the spy, or maybe I'm doing something wrong.[/QUOTE]If the background is black and the Spy is white that's what you want. Like I said before use copy visible, hide the top layer, add a layer mask to the lower one, and paste the silhouette on it.
[QUOTE=Bl4ckie;43167853][url=http://steamcommunity.com/sharedfiles/filedetails/?id=203392396][img]https://dl.dropboxusercontent.com/u/25314517/splash01.png[/img][/url]
Howdy chaps, here's a winter Demoman set I've been working on. Hopefully it's not too late![/QUOTE]
why the cross?
[QUOTE=zipziggy;43168494]why the cross?[/QUOTE]
why not