• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE='[Square];43178437'][B]Deer Departed[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=203722374&searchtext="][IMG]http://cloud-2.steampowered.com/ugc/666828702257168873/F16AE46AAE35BDF40D01DBB3FD37E8FFC36F4CDA/[/IMG][/URL][/QUOTE] oh deer [editline]14th December 2013[/editline] also maybe it's just my phone and insomnia but i can barely see variation in the paint at all
I've read your discussion about the Spy hat. It'll take just a couple of minutes for me to edit the belt, hat top and UV, so it's being dealt with.
[QUOTE=Void Skull;43178494]oh deer [editline]14th December 2013[/editline] also maybe it's just my phone and insomnia but i can barely see variation in the paint at all[/QUOTE] Yeah it's similar to the paint on the Beastly Bonnet, there's very little difference other than on Pink and Lime.
[QUOTE='[Square];43178642']Yeah it's similar to the paint on the Beastly Bonnet, there's very little difference other than on Pink and Lime.[/QUOTE] whats the point then
Okay I lied, it wasn't quite that polished, but: [url=http://filesmelt.com/dl/2014MasklessSpyVERSION2.rar][img]http://i.imgur.com/an2lOfT.png[/img][/url] Update of the update of the original mod. Has attachments for Killsheens, but haven't tested since I don't own any Spy killstreak weapons at the moment. Fixed the head (normal and zombie) ubercharge textures so they use the TIP VMTs. I used a bad version of his ragdoll by mistake, now it shouldn't be as bad. He should also squint like the default Spy. His head VMTs has been fixed to include the Jarate overlay (I accidentally packed an outdated version last time). I also separated the Red and Blu versions of the head texture which wasn't originally in the original release. The streaking under his eyes hasn't been fixed because I am bad at textures.
[QUOTE=Sparkwire;43178658]whats the point then[/QUOTE] Right, Rain might be changing it tomorrow so that the paint is much more noticeable.
Instead of making the background of class selection icon transparent, could I just make it black? In the VTF it appears as black, not transparent, so maybe that could work.
[QUOTE=Zero_;43178942]Instead of making the background of class selection icon transparent, could I just make it black? In the VTF it appears as black, not transparent, so maybe that could work.[/QUOTE] In the VTF it appears black. But if you go to view menu and tick mask, it is transparent.
[QUOTE=kidsingrul;43179102]In the VTF it appears black. But if you go to view menu and tick mask, it is transparent.[/QUOTE] Ugh. This is way harder than it should be. The background is already lime green! Why every time I delete it there are always some pixels left?!
Thought i'd update those goggles i made for engie a while back [IMG]https://dl.dropbox.com/u/49271578/ShareX/2013-12/2013-12-14_14-46-17.png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/49271578/ShareX/2013-12/2013-12-14_14-36-36.png[/IMG] Thoughts on this? Edit: [URL="http://cloud-3.steampowered.com/ugc/920145210258678261/2DE0E2F25013AA73E89F8791056CE3146C3A9BC3/"]also a pic of how it looked like before, i plan on taking a rather different approach with the texture too this time.[/URL]
What happened to the fix/improvement pack?
[IMG]http://puu.sh/5Mg7L.jpg[/IMG] I made the belt bigger, how's this? Ignore the buckle. I'll change it when the belt size has been decided.
[QUOTE=NoaJM;43178703]Okay I lied, it wasn't quite that polished, but: [url=http://filesmelt.com/dl/2014MasklessSpyVERSION2.rar][img]http://i.imgur.com/an2lOfT.png[/img][/url] Update of the update of the original mod. Has attachments for Killsheens, but haven't tested since I don't own any Spy killstreak weapons at the moment. Fixed the head (normal and zombie) ubercharge textures so they use the TIP VMTs. I used a bad version of his ragdoll by mistake, now it shouldn't be as bad. He should also squint like the default Spy. His head VMTs has been fixed to include the Jarate overlay (I accidentally packed an outdated version last time). I also separated the Red and Blu versions of the head texture which wasn't originally in the original release. The streaking under his eyes hasn't been fixed because I am bad at textures.[/QUOTE] does thso work with Neoderments fancy disguise mod?
[QUOTE=Flubbman;43179559][IMG]http://puu.sh/5Mg7L.jpg[/IMG] I made the belt bigger, how's this? Ignore the buckle. I'll change it when the belt size has been decided.[/QUOTE] Much better :3
i'd say make the belt part of the hat instead of being glued to it(like the hat it is being modeled after), but it seems everyone is set to have it that way.
The belt is separate from the hat. They're just merged because it would be unnecessary to model the back of the belt as well.
[img]http://scp-wiki.wdfiles.com/local--files/scp-268/Hat.jpg[/img] this is what i meant.
First time modelling -- I've been following Helljumper's blender tutorials. For some reason, part of the model is transparent when the texture is applied, but not in solid mode. Here's the textured model: [IMG]http://i.imgur.com/765Jr1X.jpg[/IMG] and here it is without texture: [IMG]http://i.imgur.com/0vXOBDx.jpg[/IMG] Does anyone know what's wrong?
You've got some inverted normals, go into Edit mode with the faces of the model selected and click "Recalculate Normals" under the Normals section in Mesh tools [img]http://puu.sh/5Mjus.png[/img]
[QUOTE=abeardymeican;43179984]First time modelling -- I've been following Helljumper's blender tutorials. For some reason, part of the model is transparent when the texture is applied, but not in solid mode. Does anyone know what's wrong?[/QUOTE] Check your normals. If the faces on that part of the model have their normals inside it'll appear as if the model is invisible. [URL="http://renderedsmoothie.wordpress.com/2013/04/17/normals-in-blender/"]http://renderedsmoothie.wordpress.com/2013/04/17/normals-in-blender/[/URL] That should give you a bit of insight on how to fix it.
It's fixed! Thanks so much!
[QUOTE=NoaJM;43178703]Okay I lied, it wasn't quite that polished, but: [url=http://filesmelt.com/dl/2014MasklessSpyVERSION2.rar][img]http://i.imgur.com/an2lOfT.png[/img][/url] Update of the update of the original mod. Has attachments for Killsheens, but haven't tested since I don't own any Spy killstreak weapons at the moment. Fixed the head (normal and zombie) ubercharge textures so they use the TIP VMTs. I used a bad version of his ragdoll by mistake, now it shouldn't be as bad. He should also squint like the default Spy. His head VMTs has been fixed to include the Jarate overlay (I accidentally packed an outdated version last time). I also separated the Red and Blu versions of the head texture which wasn't originally in the original release. The streaking under his eyes hasn't been fixed because I am bad at textures.[/QUOTE] I've got a Killstreak knife and a enforcer, If you need someone to help test things I'm willing to help
[QUOTE=Metaru;43179941][img]http://scp-wiki.wdfiles.com/local--files/scp-268/Hat.jpg[/img] this is what i meant.[/QUOTE] Originally, it did have this design, way back when I made the first Serpent's hat. Unfortunately, having an identical texture on the belt just makes the whole thing look flat and boring. I purposely made the belt leather to add a strong contrasting line and give the hat more detail from a distance. Otherwise it'd just look like a big, single-colour blob until you got up close.
[QUOTE=Ona;43178366][IMG]http://puu.sh/5M7Vs.jpg[/IMG] I think I'll leave it how it is, thanks for the feedback, though.[/QUOTE] Erm, if you watch gameplay videos he always has the mask down when laying low and slips it up when he's about to go somewhere he isn't supposed to or commit a crime :v:
[QUOTE=Venezuelan;43180184]Erm, if you watch gameplay videos he always has the mask down when laying low and slips it up when he's about to go somewhere he isn't supposed to or commit a crime :v:[/QUOTE] Think of it like this: The Spy has Disguises and a Cloak. When these are active, he's "lying low". But when they fail, you gotta cover yourself any way you can. Hence the swanky handkerchief and sunglasses at night.
[QUOTE=Zero_;43178942]Instead of making the background of class selection icon transparent, could I just make it black? In the VTF it appears as black, not transparent, so maybe that could work.[/QUOTE] That's cause vtf's use alpha channels for transparency
[QUOTE=Dante Vi Almark;43180113]I've got a Killstreak knife and a enforcer, If you need someone to help test things I'm willing to help[/QUOTE] I'm on my phone at the mo', but that'd be great if you could see if it works properly nonetheless. I'd appreciate it quite a bit.
[QUOTE=Ona;43178188]Seems the crowd has spoken: [IMG]http://puu.sh/5M56o.jpg[/IMG] [IMG]http://puu.sh/5M7sY.jpg[/IMG][/QUOTE] Are you gonna add a normal to the bandana? Seems pretty flat and boring atm. Also the glasses don't sit right with me, it's either the too thin frames, the light gray that doesn't look very cohesive with the whole, or its blockiness. Also paisley looks really silly on the jacket.
[IMG]http://puu.sh/5MlUc.jpg[/IMG] 3rd time's the charm I guess Craving quencher v3
[QUOTE=Venezuelan;43180415]Are you gonna add a normal to the bandana? Seems pretty flat and boring atm. Also the glasses don't sit right with me, it's either the too thin frames, the light gray that doesn't look very cohesive with the whole, or its blockiness. Also paisley looks really silly on the jacket.[/QUOTE] Might add some normal map details to the mask, although I'll be buggered if I know exactly what. Perhaps some crumples near the edges? I dunno, I'll play around with it. That said, the glasses are getting a slight poly upgrade by Flubbman. The current model in that image will be used instead for the first LOD. Other than that, though, I have no intentions on changing them much, if any. And the paisley pattern's already been decided. It seems you're in a minority in thinking it looks silly.
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