• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[I]TF2 Emporium 58: Its not procrastination...its PERFECTION[/I]
[QUOTE=Zero_;43179217]Ugh. This is way harder than it should be. The background is already lime green! Why every time I delete it there are always some pixels left?![/QUOTE] If you are using gimp, take two screenshots, one with a solid black background and other with solid white, paste them bot on gimp, in different layers, resize the canvas to 512x512 and move your item where you want it to be. Now set the white layer to "difference", then right click-edit-copy visible, delete the white layer, add a layer mask (layer-mask-add layer mask) and paste what you copied IN the mask, now go to colors-invert, and everything should be ok. Don't forget to enable the alpha layer!
[QUOTE=GibbleMiester;43183279]So yeah here's something from awhile ago (before meh tablet, early october-ish), Psyke and Ronin showed interest but they never got back to me, so it lays in the the bowels of my imgur, waiting.... lol [IMG]http://i.imgur.com/taUthi6l.jpg[/IMG][/QUOTE] ballin' hat b-b-b-ballin'
Toot toot. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=203928973"][img]http://puu.sh/5MIdZ.png[/img][/URL] [URL="https://dl.dropboxusercontent.com/u/24102295/Releases/Valkyrie.zip"][img]https://dl.dropboxusercontent.com/u/24102295/Releases/emp_mod_valkyrie_release.png[/img][/URL]
[QUOTE=A_Guardian;43183835]Toot toot. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=203928973"][img]http://puu.sh/5MIdZ.png[/img][/URL] [URL="https://dl.dropboxusercontent.com/u/24102295/Releases/Valkyrie.zip"][img]https://dl.dropboxusercontent.com/u/24102295/Releases/emp_mod_valkyrie_release.png[/img][/URL][/QUOTE] it looks very odd for some reason lack of paintstrokes, I think the helmet needs to have more phong
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=203889825&searchtext="][IMG]http://cloud-2.steampowered.com/ugc/468670458944412749/A49D36F55D6DD09A9C6EC207F83BFC00822A93DF/[/IMG][/URL] Knowing me, it isn't gonna get any ratings but might as well put it up I guess.
[QUOTE=Void Skull;43183611]yo you make a lot of posts that are just :zoid: can you cut back on that a bit[/QUOTE] nah [editline]14th December 2013[/editline] [QUOTE=EArkham;43183630]Huh, someone from HK Central requested just a day or two ago for me to make a penguin for the workshop. Different class, and no backpack, and obviously a different idea, but same penguin head crest. I guess northern rockhopper penguins are the ... [i]coolest[/i] of all penguins.[/QUOTE] rockhoppers are the shit bro
[QUOTE=Colteh;43183949][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=203889825&searchtext="][IMG]http://cloud-2.steampowered.com/ugc/468670458944412749/A49D36F55D6DD09A9C6EC207F83BFC00822A93DF/[/IMG][/URL] Knowing me, it isn't gonna get any ratings but might as well put it up I guess.[/QUOTE] You should hire someone to make some shots of that thing-
[QUOTE=DrPyspy;43183893]it looks very odd for some reason lack of paintstrokes, I think the helmet needs to have more phong[/QUOTE] There are strokes there. I just elected to leave them subtle. I might change the helmet phong and shit though.
Anyone have a link to the best class pictures with multiple views for making concepts? There seem to have been several different sets, along with discussion about whether or not certain ones were in orthographic views. However, I just want clean basic class pictures to put my ideas on to pictures with.
[QUOTE=zipziggy;43182204]Guys yall can rate me clocks for being 16 hours late but.... [url]http://tf2.gamebanana.com/skins/130685[/url] [T]http://files.gamebanana.com/img/ss/skins/52abc22d37d4a.jpg[/T] adds rockets to all non stock rockets so the soldier dosnt convert air to rockets any more[/QUOTE] YAY! One more fix done! Though, could the rockets be a part of the Soldier's arms so that the rocket reloads with custom models? Could it be done for the TIP arms too? [B]Edit:[/B] Maybe you can get Elbagast to let you use those unique rocket models for this as well.
[QUOTE=Cosa8888;43183777]If you are using gimp, take two screenshots, one with a solid black background and other with solid white, paste them bot on gimp, in different layers, resize the canvas to 512x512 and move your item where you want it to be. Now set the white layer to "difference", then right click-edit-copy visible, delete the white layer, add a layer mask (layer-mask-add layer mask) and paste what you copied IN the mask, now go to colors-invert, and everything should be ok. Don't forget to enable the alpha layer![/QUOTE] I followed your steps, and now I have a white silhouette in a black background. And where/when I'm supposed to enable the alpha layer?
[QUOTE=A_Guardian;43184098]There are strokes there. I just elected to leave them subtle. I might change the helmet phong and shit though.[/QUOTE] I'd make it have less subtle strokes overall, as well as some scratches and wear and stuff. It is a metal helmet for a guy who shoots rockets at his feet.
[IMG]http://puu.sh/5MNkA/aa6739b433.png[/IMG] Fight like big man.
[QUOTE=TheJukebox;43184511]I'd make it have less subtle strokes overall, as well as some scratches and wear and stuff. It is a metal helmet for a guy who shoots rockets at his feet.[/QUOTE] I experimented with doing scratches and big ol missing patches, but stuck with the one little one. That is as I work on getting the wear how I want. Bluegh. [img]http://puu.sh/5MNBJ.jpg[/img] Double bluegh. [img]http://puu.sh/5MNCt.jpg[/img] I may go in and screw with it more to get it better, but I don't really like the idea. And these are different areas, not the final plan or anything. Couldn't find anything I liked out of all those. Other than the eye hole thing.
[QUOTE=A_Guardian;43184613]I experimented with doing scratches and big ol missing patches, but stuck with the one little one. That is as I work on getting the wear how I want. Bluegh. [img]http://puu.sh/5MNBJ.jpg[/img] Double bluegh. [img]http://puu.sh/5MNCt.jpg[/img] I may go in and screw with it more to get it better, but I don't really like the idea. And these are different areas, not the final plan or anything. Couldn't find anything I liked out of all those. Other than the eye hole thing.[/QUOTE] That's quite a bit too bright to be wear, you probably want a colour /fairly/ close to the original.
[QUOTE=LightFlock;43184688]That's quite a bit too bright to be wear, you probably want a colour /fairly/ close to the original.[/QUOTE] Well it was a test to get a shape I wanted, but didn't like any of them. I may tweak some stuff though as it would make sense.
[QUOTE=Zero_;43184473]I followed your steps, and now I have a white silhouette in a black background. And where/when I'm supposed to enable the alpha layer?[/QUOTE] At the start, layers-transparency-add alpha layer post a screenshot of your thing.
Looks better already. [img]http://puu.sh/5MOWu.jpg[/img]
[QUOTE=A_Guardian;43184788]Looks better already. [IMG]http://puu.sh/5MOWu.jpg[/IMG][/QUOTE] The neck-leather-hood thing could also do with a better base color, that one seems too saturated or too... It's hard to explain. EDIT: Here, I think a color sampled from Soldier's bandolier will work better: [t]https://dl.dropboxusercontent.com/u/37053675/SoldierBandolierColor.png[/t]
[QUOTE=Cosa8888;43184716]At the start, layers-transparency-add alpha layer post a screenshot of your thing.[/QUOTE] Adding the alpha layer solved it. Thanks you so much!
[QUOTE=Kaymon;43184836]The neck-leather-hood thing could also do with a better base color, that one seems too saturated or too... It's hard to explain.[/QUOTE] Yeah, thinking I may just make 2 vmts and go with a leather color in the swatches.
[IMG]http://i.imgur.com/Ueiqdq7.png[/IMG] extinguir
[QUOTE=Pagliacci;43184882][IMG]http://i.imgur.com/Ueiqdq7.png[/IMG] extinguir[/QUOTE] Revolutionary my friend. mayhaps take a look at past submissions before sharing your ideas with us?
[QUOTE=GibbleMiester;43184922]Revolutionary my friend. mayhaps take a look at past submissions before sharing your ideas with us?[/QUOTE] I show no love, to homo thugs. Empty out, reload, and thro' mo' slugs.
[QUOTE=GibbleMiester;43184922]Revolutionary my friend. mayhaps take a look at past submissions before sharing your ideas with us?[/QUOTE] Because fuck coincidential ideas, once made once, that's it, nobody has the right to make it again.
[QUOTE=Pagliacci;43184959]I show no love, to homo thugs. Empty out, reload, and thro' mo' slugs.[/QUOTE] whoa whoa DMX, calm down :rolleye:
[QUOTE=GibbleMiester;43184922]Revolutionary my friend. mayhaps take a look at past submissions before sharing your ideas with us?[/QUOTE] Of the 411 certified-compatible miscellaneous items for the Pyro, there's only one fire extinguisher, and not only does it look like [url=http://steamcommunity.com/sharedfiles/filedetails/?id=203666358&searchtext=]this,[/url] it also only has 47 votes and 4 stars. You better check yourself before you wreck yourself. [editline]14th December 2013[/editline] :zoid:
[QUOTE=Sexy Robot;43184570][IMG]http://puu.sh/5MNkA/aa6739b433.png[/IMG] Fight like big man.[/QUOTE] Holy fuck. It's like whole new model.
[QUOTE=Void Skull;43185003]Of the 411 certified-compatible miscellaneous items for the Pyro, there's only one fire extinguisher, and not only does it look like [url=http://steamcommunity.com/sharedfiles/filedetails/?id=203666358&searchtext=]this,[/url] it also only has 47 votes and 4 stars. You better check yourself before you wreck yourself. [editline]14th December 2013[/editline] :zoid:[/QUOTE] now your standing up for people? rather nice change of heart <3 either that [I]or[/I] you wanna be a meenie cuz of that debate the other day. :zoid:
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