• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Hinaomi;43190911]Well, at least someone. Please do the Lugermorph reload fix. It inserted air for 3 years without any fix.[/QUOTE] You mean the kind of air like every rocketlauncher (except the stock) does reload? Im the only one who disturb this?
[QUOTE=Rotzloeffel;43191302]You mean the kind of air like every rocketlauncher (except the stock) does reload? Im the only one who disturb this?[/QUOTE] Yes, very annoying when I use it (That's why I use stock pistol atm)
[QUOTE=Hinaomi;43191327]Yes, very annoying when I use it (That's why I use stock pistol atm)[/QUOTE] use nailgun for pistol replacement
WIP [IMG]http://puu.sh/5NxqK.jpg[/IMG]
please don't make it green pants colored
[QUOTE=legalize it;43191688]please don't make it green pants colored[/QUOTE] How about this? [IMG]http://puu.sh/5NyxA.jpg[/IMG] EDIT : or some other colour?
[QUOTE=JPRAS;43189911]Probably alot of tris were used to make the straw(?) around the hat.[/QUOTE] That's meant to be tinsel.
[QUOTE=zipziggy;43191516]use nailgun for pistol replacement[/QUOTE] I hate nailgun
like sample his pants maybe that's not too bad but it doesn't match anything else he wears
[QUOTE=kidsingrul;43191776]How about this? [IMG]http://puu.sh/5NyxA.jpg[/IMG] EDIT : or some other colour?[/QUOTE] Try using the color of his pants.
[QUOTE=ClauAmericano;43191937]Try using the color of his pants.[/QUOTE] [IMG]http://puu.sh/5NCho.jpg[/IMG] ?
[QUOTE=kidsingrul;43192088][IMG]http://puu.sh/5NCho.jpg[/IMG] ?[/QUOTE] does it have facial flexes for the jaw, or is it spaced enough to not touch
[QUOTE=Punchy;43192180]does it have facial flexes for the jaw, or is it spaced enough to not touch[/QUOTE] It does clip. It isn't so visible to see it clip through. Or in other terms, it's really minor cliping.
[QUOTE=kidsingrul;43192259]It does clip. It isn't so visible to see it clip through. Or in other terms, it's really minor cliping.[/QUOTE] if you find the time, you may aswell put in a few minor flexes if you can. otherwise, it's still a nice hat
[QUOTE=JPRAS;43190649]I guess, but as I said, I knew about it but didn't find any good solution :x[/QUOTE] If I'm not too late, try forming a "Y" in the back similar to how some types of suspenders join. Then you can slide the single belt behind the knot and clip onto the pants. It could be an item unto itself! THE REAR SUSPENSION! *Drum assist*
I'm trying to make a pic of my hat in SFM, but when I bring the hat up as a new animation set, it's invisible but still there-- I can still move the invisible model around like a regular one. [IMG]http://i.imgur.com/R86oDbC.jpg[/IMG]
[QUOTE=abeardymeican;43192340]I'm trying to make a pic of my hat in SFM, but when I bring the hat up as a new animation set, it's invisible but still there-- I can still move the invisible model around like a regular one. [IMG]http://i.imgur.com/R86oDbC.jpg[/IMG][/QUOTE] your model might be in an incorrect folder directory. try putting it in the model folder that the qc compiles it to, if it isnt already. thats what usually fixes the problem when i encounter it.
I have the folder with everything in the sourceFilmMaker\game\usermod\models directory. What is a qc and how do I figure out where it compiles to?
[QUOTE=abeardymeican;43192553]I have the folder with everything in the sourceFilmMaker\game\usermod\models directory. What is a qc and how do I figure out where it compiles to?[/QUOTE] If the item needs to replace another, like lets say a skin then it needs to go into tf.
[QUOTE=abeardymeican;43192553]I have the folder with everything in the sourceFilmMaker\game\usermod\models directory. What is a qc and how do I figure out where it compiles to?[/QUOTE] how did you get the model file? did you use the ingame importer?
[IMG]http://puu.sh/5NFL9.png[/IMG] need sfm shots for this, add me if interested i dont need anymore shots omg you guys are fast
[QUOTE=dongalator;43192594]how did you get the model file? did you use the ingame importer?[/QUOTE] Yeah, then I copied the folders from my TF2 workshop folder into the SFM directory.
-snip-
Yay playing with moss. [img]http://puu.sh/5NFzz.jpg[/img]
[QUOTE=Colteh;43192619][IMG]http://puu.sh/5NFL9.png[/IMG] need sfm shots for this, add me if interested[/QUOTE] I wanna do it :3
[QUOTE=Zero_;43190005]Does the Spy's weapons work differently than the other classes'? Like, it seems many of his weapons, like the watches and the disguise case, aren't actually models, but animations.[/QUOTE] Sorry for reposting.
[QUOTE=abeardymeican;43192628]Yeah, then I copied the folders from my TF2 workshop folder into the SFM directory.[/QUOTE] Remove any instance of $detailblendmode in your VMTs. Then open the console in SFM and type mat_reloadallmaterials (or simply restart sfm)
[QUOTE=Hinaomi;43191812]I hate nailgun[/QUOTE] I liked but for some stupid reason, i believe it's the nails mod, tranformed it into a mini Syringe gun
[QUOTE=KayoDuck;43192917]I liked but for some stupid reason, i believe the replacement of the pistol bullets for nails mod, tranformed it to a mini Syringe gun, making the pistol sucks a lot[/QUOTE] was that english?
You guys accept concepts, right? [sp]Even if they are badly drawn?[/sp] [thumb]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/886788_10202340602771992_1904361486_o.jpg[/thumb] A billiard weapon set for the Demoman. Primary: A makeshift Grenade launcher that shoots billiard balls as projectiles. Using the pool triangle to hold the balls on the back. And added below that other stick that people use to aim better because why the hell not :v: Secondary: A shield built with the pool triangle and the cube of chalk in the middle instead of a spike. Melee: Pool Cue Stick.
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