• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
Did some more work on the robot eyes (I think it needs a bit more work on the eye detailing, but otherwise it's doing alright). Hopefully these look a bit better than a plain flat colour: [img]http://i.imgur.com/icZm0UA.png[/img] It also paints quite nicely (australium gold is a personal favourite of mine with this). I'm also not sure whether to leave in it painting one light too. [img]http://i.imgur.com/vqiEmwA.png[/img]
[QUOTE=Bapaul;43193898][IMG]http://puu.sh/5NOsn.jpg[/IMG] Basecolours yo[/QUOTE] I am wondering if that curved horn that we settled on is the right choice or not. Because currently it just looks like a halved Viking Helm. Should we maybe do another version with a straighter pointed out horn instead of a curved one? I'm not sure what do you guys think? [t]http://puu.sh/5NUzu.jpg[/t] [editline]15th December 2013[/editline] [QUOTE=LightFlock;43195116]Did some more work on the robot eyes (I think it needs a bit more work on the eye detailing, but otherwise it's doing alright). Hopefully these look a bit better than a plain flat colour: [img]http://i.imgur.com/icZm0UA.png[/img] It also paints quite nicely (australium gold is a personal favourite of mine with this). I'm also not sure whether to leave in it painting one light too. [img]http://i.imgur.com/vqiEmwA.png[/img][/QUOTE] I think it looks awesome. The surrounding of the light in the middle of his eyes looks crummy though. I suggest making surrounding of the painted pupils black perhaps. [IMG]http://cloud-2.steampowered.com/ugc/615007407591910111/16E4AF97DA05A3FA41F3D2D7BC15C688963F7996/268x268.resizedimage[/IMG] [B]NEO COME ON SPECIAL EYES FOR PYRO! [/B] Who needs flexes?
[QUOTE=Flubbman;43194967]i haven't had any problems with mediafire[/QUOTE] Only thing that's rather obnoxious about it is the 200mb upload size, but I doubt that's going to be an issue. Even then you can just use 7zip or something to split it into several 200mb chunks.
[QUOTE=dolphin;43195128]I think it looks awesome. The surrounding of the light in the middle of his eyes looks crummy though. I suggest making surrounding of the painted pupils black perhaps.[/QUOTE] [img]http://i.imgur.com/JjPqOLP.png[/img] I presume this is better? (ignore the dumb white line)
just throw a gradient on it
[QUOTE=Mellowbloom;43195399]just throw a gradient on it[/QUOTE] Okay, that looks good. Anything else look like it wants sorting? (other than the white line still, which I have no idea what is causing) [img]http://i.imgur.com/eKNViTT.png[/img] Edit: Fixed the white line by removing really minor clipping
[QUOTE=otterwolfy;43192650]Yay playing with moss. [img]http://puu.sh/5NFzz.jpg[/img][/QUOTE] IMO, it needs to be more green like the TF2 pine tree textures, then it will be awesome. [t]http://i.imgur.com/RCxqdvY.jpg[/t]
[QUOTE=dolphin;43195128]I am wondering if that curved horn that we settled on is the right choice or not. Because currently it just looks like a halved Viking Helm. Should we maybe do another version with a straighter pointed out horn instead of a curved one? I'm not sure what do you guys think? [t]http://puu.sh/5NUzu.jpg[/t] [/QUOTE] What if you had 2 or 3 smaller horns on it? So it wouldn't take away form the large one on the helmet?
[QUOTE=HelmoChipChop;43195845]What if you had 2 or 3 smaller horns on it? So it wouldn't take away form the large one on the helmet?[/QUOTE] Seriously, Valve needs to get styles working.
[QUOTE=dolphin;43195889]Seriously, Valve needs to get styles working.[/QUOTE] I wonder why they didn't add it first. Also where is the pic of those items with the viking braider?
[QUOTE=dolphin;43195889]Seriously, Valve needs to get styles working.[/QUOTE] Can't someone email Eric, or Eren, or whoever the guy who has been getting the emails to the correct Valve people about the issue?
[QUOTE=dolphin;43195889]Seriously, Valve needs to get styles working.[/QUOTE] I don't know whether I'd rather a weapon importer first, or an updated hat/misc importer.
[QUOTE=LightFlock;43196038]I don't know whether I'd rather a weapon importer first, or an updated hat/misc importer.[/QUOTE] They almost never add weapons so there isn't really a point in making a weapon importer. Unless they suddenly wanted to add a ton of reskins or something.
[QUOTE=Kapellmeister;43196052]They almost never add weapons so there isn't really a point in making a weapon importer. Unless they suddenly wanted to add a ton of reskins or something.[/QUOTE] They probably don't add new weapons because they have to do everything manually and test stats and stuff. It still would be neat.
[QUOTE=HelmoChipChop;43195845]What if you had 2 or 3 smaller horns on it? So it wouldn't take away form the large one on the helmet?[/QUOTE] Inb4 soldier ends up looking like a Chaos space marine. [t]http://1d4chan.org/images/4/40/1227181112539.jpg[/t]
[QUOTE=dolphin;43195128]Viking shoulder thingie[/QUOTE] i just thought that was a concept for a viking shoulder because it just looked like you sliced the tyrant's in half and made it bigger.
[QUOTE=Cosa8888;43194639]There is a V model and a W model.[/QUOTE] Are you sure? I seem to only find one VTF in this disguise case skin. It could be in the animations...
[QUOTE=Zero_;43196188]Are you sure? I seem to only find one VTF in this disguise case skin. It could be in the animations...[/QUOTE] I just checked one of my skins and there's only the w model, bit it works ingmame, are you sure it doesn't conflicts with other mods?
[QUOTE=Bapaul;43193898][IMG]http://puu.sh/5NOsn.jpg[/IMG] Basecolours yo[/QUOTE] How are you going to rig this? I can't think of a way that won't result in terrible clipping with just about every pose.
[QUOTE=Zero_;43196188]Are you sure? I seem to only find one VTF in this disguise case skin. It could be in the animations...[/QUOTE] Has to do with View model's VMT/View model's changed texture reference, if you're using the TIP then it might be the case since they made it team colored. By default both the V and W model share the view texture.
Does TF2 have a texture compressor or something? All my textures look fine until they're ran through into TF2 (I'm running on high settings too).
[QUOTE=LightFlock;43196558]Does TF2 have a texture compressor or something? All my textures look fine until they're ran through into TF2 (I'm running on high settings too).[/QUOTE] They put VTF_LEGACY_RSRC_LOW_RES_IMAGE or something of that sort in the code of textures, feel free to download my [URL="http://facepunch.com/showthread.php?t=1276235&p=42877616#post42877616"]mod[/URL] if it bothers you.
[QUOTE=Filipianosol;43196584]They put VTF_LEGACY_RSRC_LOW_RES_IMAGE or something of that sort in the code of textures, feel free to download my [URL="http://facepunch.com/showthread.php?t=1276235&p=42877616#post42877616"]mod[/URL] if it bothers you.[/QUOTE] Thanks, but I was actually more bothered about not submitting items with lowres textures.
[QUOTE=LightFlock;43196631]Thanks, but I was actually more bothered about not submitting items with lowres textures.[/QUOTE] [URL="http://facepunch.com/member.php?u=597034"]Pagliacci[/URL] Not sure if it's been claimed or not. Edit: Late Edit edit: [IMG]http://i.imgur.com/7d7ESEQ.png[/IMG] Welp.
[QUOTE=Filipianosol;43196488]Has to do with View model's VMT/View model's changed texture reference, if you're using the TIP then it might be the case since they made it team colored. By default both the V and W model share the view texture.[/QUOTE] I'm using a skin that makes it team-colored, but it's not the TIP one. It's part of a custom spy model, with animations and all, and when I use the diguise case skin with it, it works fine. But when I use only the VTFs and the case mdl files, it only works in the world model. What could be wrong?
Anybody else having trouble uploading or editing images on submissions? They constantly seem to break on me for no reason Edit: Wait, nevermind, everything fixed itself :v:
Decided to make at least something for upcoming update. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204393224][img]http://cloud-2.steampowered.com/ugc/469796545342985941/BEF798A8B35D41ACC0DB6FD3EE063CC115BFD6F9/[/img][/url]
[IMG]http://i.imgur.com/9pqnOrj.png[/IMG] A lot of people on the steam workshop keep telling me they want me to make this a misc and paintable. Do people have a personal rule for clipping? I guess it looks alright, but it basically clips with every thing. Also I'm using the alpha channel for some unique lighting on certain parts, is there any way to keep that and have it still be paintable?
[QUOTE=cadavercreek;43197678][IMG]http://i.imgur.com/9pqnOrj.png[/IMG] A lot of people on the steam workshop keep telling me they want me to make this a misc and paintable. Do people have a personal rule for clipping? I guess it looks alright, but it basically clips with every thing. Also I'm using the alpha channel for some unique lighting on certain parts, is there any way to keep that and have it still be paintable?[/QUOTE] iirc you can have a flat normal map and use the alpha channel of the normal map for the phong mask and use the alpha channel of the regular texture for the paint mask
[QUOTE=Snowshoe;43197689]iirc you can have a flat normal map and use the alpha channel of the normal map for the phong mask and use the alpha channel of the regular texture for the paint mask[/QUOTE] Thanks man, I'll have to look into that. Might be a dumb thing to ask, how do you get the normal map into the tf2 importer?
Sorry, you need to Log In to post a reply to this thread.