• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
Yay super late items: [URL="http://steamcommunity.com/workshop/filedetails/?id=204433675"][IMG]http://puu.sh/5OAbo.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204430938"][IMG]http://puu.sh/5OAb4.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204430357"][IMG]http://puu.sh/5OAaI.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204431201"][IMG]http://puu.sh/5OAa5.jpg[/IMG][/URL] I tried :v:
So gamezombie what exactly am i supposed to do with your SCA stuff? i put the kyoshi and gl files as vpks in my custom folders but the animations arnt working
[QUOTE=BANG!;43199701]Created a lil tutorial about making backpack icons for workshop items with TFMV & Photoshop, and how to properly make an alpha mask. It includes a template PSD with rulers and layers that define the boundaries in which the icon should be etc [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=204359113[/URL][/QUOTE] You've helped me so much I could kiss you '3'
[QUOTE=Cosa8888;43175279] [B]The mecto amore[/B] [t]http://i.imgur.com/pPcXkPu.png[/t][t]http://i.imgur.com/EYTN7iu.png[/t] The difference is the size[/QUOTE] So, i've been thinking, what if i make a "realistic" mechanical hearth, like the mega baboon but with valves and shit. Disagree? Agree?
[B]The Go Gadgets[/B] Last Smissmass thing from me. late as it is. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204419211&searchtext="][IMG]http://cloud-4.steampowered.com/ugc/450656264689813889/ECC96B578DCC85EB2F76379F34AEF24A3F6B4595/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204419211&searchtext="][IMG]http://cloud-2.steampowered.com/ugc/450656264689870137/20799EC637BC1F9106E696B29228D90192D54C08/[/IMG][/URL]
I love that set.
[QUOTE=zipziggy;43201431]So gamezombie what exactly am i supposed to do with your SCA stuff? i put the kyoshi and gl files as vpks in my custom folders but the animations arnt working[/QUOTE] You just have to install SCA as well and make sure it keeps a lower priority than the animations (It goes 1-9 A-Z and VPKs overwrite folders).
what was the deal with the counter thing being removed for copyright on that item anyway?
[QUOTE=psyke;43203816]what was the deal with the counter thing being removed for copyright on that item anyway?[/QUOTE] Used an image in the background of the crappy promo pic for it that was technically owned by the US government. Assume that was it at least, never got confirmation. Thanks for calling out the guy who copied the thumbnail and claimed it was a new submission back then btw. :)
[QUOTE=TrevorTheJedi;43200478]This.[/QUOTE] Man, all you have to do is rate "agree" if you want so say "this." That's way the rating system exists, to take the place of small posts.
[QUOTE=sky_216;43203267][B]The Go Gadgets[/B] Last Smissmass thing from me. late as it is. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204419211&searchtext="][IMG]http://cloud-4.steampowered.com/ugc/450656264689813889/ECC96B578DCC85EB2F76379F34AEF24A3F6B4595/[/IMG][/URL] [/QUOTE] I really loved that old geiger counter thing. I hope this breaths new life into it, as I really wanted it to get in-game.
[QUOTE=Cosa8888;43203248]So, i've been thinking, what if i make a "realistic" mechanical hearth, like the mega baboon but with valves and shit. Disagree? Agree?[/QUOTE] Well, i think drawings would help [IMG]http://i.imgur.com/zg8yYq5.png[/IMG] Excuse my terrible drawing skills
[QUOTE=Dr. Doughnut;43203995]Man, all you have to do is rate "agree" if you want so say "this." That's way the rating system exists, to take the place of small posts.[/QUOTE] I was referring to a certain part, not the entire post.
Ok, I think I got why the team-colored disguise case isn't working. The case w_model is linked to the v_model texture, but the v_model texture is also linked to something that makes the v_model work (so the skin can be seen on 1st person). I'm thinking this must be in the animations. Can someone corroborate?
[QUOTE=NoaJM;43187772]Dante Vi Almark (aka Weiss) was kind enough to make a fixed head texture for the Maskless Spy. [t]http://i.imgur.com/6siNDWt.png[/t] Such a bro/lass.[/QUOTE] Wait a second.... Is the Maskless Spy face texture Rebb made a refitted Heavy face? [img]http://speedcap.net/sharing/files/9e/35/9e35f269d4a6ff44c59518187b830fd3.png[/img] No wonder the beard shadow looked so dark to me...
Coming soon. Only pic i got so sorry about the size. [IMG]https://dl.dropboxusercontent.com/u/36160122/heavyelf2.png[/IMG]
[QUOTE=GibbleMiester;43207258]Coming soon. Only pic i got so sorry about the size. [IMG]https://dl.dropboxusercontent.com/u/36160122/heavyelf2.png[/IMG][/QUOTE] is that 1 item or 2 together?
[QUOTE=GibbleMiester;43207258]Coming soon. Only pic i got so sorry about the size. [IMG]https://dl.dropboxusercontent.com/u/36160122/heavyelf2.png[/IMG][/QUOTE] Looks good, also hows that redux of that Demo suit and Medic stache I sent you?
Finally decided to update that [url=https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE]fix list[/url]. If anything's missing please PM me, I'm going to update the full pack and don't want anything left out.
I have a Sniper secondary /general SFM prop suggestion. A coffee mug for the Sniper made from a Robot Sniper's decapitated, hollowed head. The mandible is missing, and there's some clear damage around the general lower-cheek area from the connected headshot. A spike from a Sentry Buster is welded on the side with a couple other thin, misc parts attaching it to the head, giving the appearance of a handle. The top end appears with the same soft, now team-colored glow already present on the Buster's spikes, but the bottom end appears clearly damaged from the explosion, perhaps even retaining a small chunk of the Buster. Finally, the mug itself is filled with dark coffee that sways like Jarate to compliment the sleek silver color of the head. Maybe a soft smoke effect to top it off, make it recognizable at a glance from Jarate. "The Marksman's Mug". Kind of a double play on words. Heh. 'Mug'. Anyone want it?
[QUOTE=ZombieMannequin;43207349]Finally decided to update that [url=https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE]fix list[/url]. If anything's missing please PM me, I'm going to update the full pack too.[/QUOTE] so do we just download fix pack V6 again?
[QUOTE=zipziggy;43207470]so do we just download fix pack V6 again?[/QUOTE] I haven't updated the pack yet, just the list. I want to make sure nothing's left out.
[QUOTE=ZombieMannequin;43207349]Finally decided to update that [url=https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE]fix list[/url]. If anything's missing please PM me, I'm going to update the full pack and don't want anything left out.[/QUOTE] You forget [url=http://facepunch.com/showthread.php?t=1328630&p=43198916&viewfull=1#post43198916]this[/url].
[B][U]The Big Papa[/U][/B] [B][I]"You best get off your lazy Ass and get back to making toys when Big Papa's around!"[/I][/B] [IMG]http://i.imgur.com/gd6TPVjl.jpg[/IMG] [IMG]http://i.imgur.com/p6CrDp5l.jpg[/IMG] [IMG]http://i.imgur.com/EZ1jvbBl.jpg[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204693252&searchtext="]http://steamcommunity.com/sharedfiles/filedetails/?id=204693252&searchtext=[/URL] uprate if you like! :zoid:
[QUOTE=Hinaomi;43198916]I think I'll repack the Shell Ejection Fix to include Pyro's Reserve Shooter and Fixed AWP bolt from Omolong. Edit: Done! [url=http://www.mediafire.com/download/0txn3iivkvpdr52/Shell+Ejection+Fix+V2.vpk][IMG]http://i.imgur.com/Dd9EGCK.png[/IMG][/url][/QUOTE] Does the Pyro's RS have the shell removed?
[QUOTE=HelmoChipChop;43208030]Does the Pyro's RS have the shell removed?[/QUOTE] Valve changed the model to fully uses c_reserve_shooter_p instead of use that only in world view. But in old version only contain the c_reserve_shooter (Soldier one)
[QUOTE=Hinaomi;43208116]Valve changed the model to fully uses c_reserve_shooter_p instead of use that only in world view. But in old version only contain the c_reserve_shooter (Soldier one)[/QUOTE] I know, they did that for the floating shell in 3rd person. I'm asking if this contains both the slider fix and the shell removal on top of the shell ejection.
[QUOTE=HelmoChipChop;43208169]I know, they did that for the floating shell in 3rd person. I'm asking if this contains both the slider fix and the shell removal on top of the shell ejection.[/QUOTE] It's the same model as soldier's Reserver Shooter in that, I just only copy and rename it to the pyro's one.
[QUOTE=Hinaomi;43208228]It's the same model as soldier's Reserver Shooter in that, I just only copy and rename it to the pyro's one.[/QUOTE] Ah, damn. Okay.
[QUOTE=GibbleMiester;43208000][B][U]The Big Papa[/U][/B] [B][I]"You best get off your lazy Ass and get back to making toys when Big Papa's around!"[/I][/B] :zoid:[/QUOTE] I love how gibbly overuses the zoid emoticon
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