• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
So I think I finally got to the source of my problems. The case v_model is bound to its animation, but the animation not only needs the case VTF, but the arms' textures. What textures does the disguise case animation needs? Like, what is the name of the file? Is there a way to find it on the mdl file? EDIT: Nevermind, found it.
[QUOTE=kidsingrul;43208318]I love how gibbly overuses the zoid emoticon[/QUOTE] I love how your saying what was already said awhile back.
[QUOTE=GibbleMiester;43214563]I love how your saying what was already said awhile back.[/QUOTE] wot do you mean?
[QUOTE=LightFlock;43213588]I like the idea of expanding the Pyro's lenses into some goggles. I wouldn't mind doing that as a simple misc, and tossing you like 10% credit if you want? (it's probably the best you'll do with a concept like that). And just to clarify, I don't intend on doing any more than that.[/QUOTE] [QUOTE=kidsingrul;43213655]Why not? Add me on steam if you like.[/QUOTE] So I set out to work on that, and I think it's going quite smoothly so far. [img]http://i.imgur.com/xfxhGmL.jpg[/img] [img]http://i.imgur.com/P5UBnTy.jpg[/img] Something feels a little out about the dark brown, but I'll play with that in a bit. Any suggestions?
[QUOTE=LightFlock;43215016] [img]http://i.imgur.com/P5UBnTy.jpg[/img] [/QUOTE] Get some sharp edges on that bad boy [editline]17th December 2013[/editline] Looking great so far, btw
[QUOTE=gigazelle;43215039]Get some sharp edges on that bad boy [editline]17th December 2013[/editline] Looking great so far, btw[/QUOTE] Just to clarify, where do you think needs flat smoothing? I've tried flatting some edges, but it either shades dumb or just makes no difference.
[QUOTE=LightFlock;43215284]Just to clarify, where do you think needs flat smoothing? I've tried flatting some edges, but it either shades dumb or just makes no difference.[/QUOTE] everywhere just look at the engineers goggles, right now what you have looks like pyro put donuts on his eyes [editline]17th December 2013[/editline] here's a shit example of how I think it should look. Hard edges, default pyro lens left alone, thicker metal things. You also might wanna reconsider the brown color scheme for something grayer and more in tune with pyro's palette [IMG]http://puu.sh/5PXiA.jpg[/IMG]
[QUOTE=LightFlock;43215284]Just to clarify, where do you think needs flat smoothing? I've tried flatting some edges, but it either shades dumb or just makes no difference.[/QUOTE] If you're using blender, use the edge selector and select all the corners on your model. With those edges highlighted, press Ctrl + E and select "Mark Sharp". That should turn those edge lines into a cyan color. Export that file and run it through the gold star importer, and voila! Sharp edges. The fact that you don't have any marked sharp edges on your model is why it's 'shading dumb'.
[QUOTE=dolphin;43212491]As cool as it looks...it seems a bit odd to have a oxygenmask and goggles over your big full face gasmask.[/QUOTE] that shouldn't be a problem. pyro isn't supposed to make sense. [QUOTE=LightFlock;43215284]Just to clarify, where do you think needs flat smoothing? I've tried flatting some edges, but it either shades dumb or just makes no difference.[/QUOTE] in blender add an edge loop modifier to your model. uncheck edge angle, then select any sharp edges and ctrl+e mark sharp. go back out into object mode and click "smooth" rough suggestion: [IMG]http://i.imgur.com/PbNDz3J.jpg[/IMG]
[QUOTE=gigazelle;43215617]If you're using blender, use the edge selector and select all the corners on your model. With those edges highlighted, press Ctrl + E and select "Mark Sharp". That should turn those edge lines into a cyan color. Export that file and run it through the gold star importer, and voila! Sharp edges. The fact that you don't have any marked sharp edges on your model is why it's 'shading dumb'.[/QUOTE] [QUOTE=heinous;43215861]in blender add an edge loop modifier to your model. uncheck edge angle, then select any sharp edges and ctrl+e mark sharp. go back out into object mode and click "smooth" rough suggestion: [/QUOTE] [QUOTE=Venezuelan;43215362]everywhere just look at the engineers goggles, right now what you have looks like pyro put donuts on his eyes [editline]17th December 2013[/editline] here's a shit example of how I think it should look. Hard edges, default pyro lens left alone, thicker metal things. You also might wanna reconsider the brown color scheme for something grayer and more in tune with pyro's palette [/QUOTE] Okay, I'm assuming this is looking a lot better? [img]http://i.imgur.com/bwBeEqm.png[/img] I'll also go through the colours again later once I've made sure everything else is done nicely.
are those eye pieces not perfect circles? also, seems there are a few non christmas items in progress already. when do you all expect the first post-christmas update to arrive?
I got a little inspired to draw that myself after i saw all the googels: [img]http://oi44.tinypic.com/280ry3l.jpg[/img] [IMG]http://i42.tinypic.com/ma80h5.png[/IMG] It´s a Little Engy set for Pyro. I must say i was to lazy to draw the Hardhead. I wanted to do that way earlyer, but im Lazy. It´s up for grab, VaultScout will redraw my Set later.
[QUOTE=heinous;43216117]are those eye pieces not perfect circles? also, seems there are a few non christmas items in progress already. when do you all expect the first post-christmas update to arrive?[/QUOTE] They aren't perfect circles, no. I manually made them around the lenses so they fit better (Assuming the original lenses aren't pefectly~ circular). Also, I assume noone's working on christmas items anymore (except really small ones) because the update could honestly be out before it gets finished.
better. Another thing is, as pointed out on one of your older models, it looks really "hand-made" when it shouldn't, your edge flow is all off. You should be starting with cylinder primitives so they're perfect circles and then modifying those with tools that don't require guesswork like manually moving vertices does (assuming that's what you're doing). So for example what I would be (in 3ds max, but I'm sure these all exist in Blender) is make a cylinder, then an inset, then extrude that inset negatively. After that, chamfer the edges if desired. Then you'll have perfect circles because it's all mathematical. Ah I'm late but anyway I assure you pyro's eyes are, if not perfect circles, are at least perfectly round, so you'd just need to scale them on one axis to fit. Plus since there's no flexes you could probably easily overlap perfect circles over his eyes anyway and no one would notice.
[IMG]http://i.imgur.com/cFuwiaS.png[/IMG] Thanks again Snowshoe and WnR, would of took me forever to figure the normal stuff out.
[QUOTE=Cryme Tyme;43216159]I got a little inspired to draw that myself after i saw all the googels: [img]http://oi44.tinypic.com/280ry3l.jpg[/img] It´s a Little Engy set for Pyro. I must say i was to lazy to draw the Hardhead. I wanted to do that way earlyer, but im Lazy. It´s up for grab, VaultScout will redraw my Set later.[/QUOTE] hope you don't really expect for this to have ANY posible chance to get in. it's a funny concept, but valve is pretty straightforward about how the game works. each class needs to be distinguishable, giving one class another's iconic item would grind their gears
[QUOTE=Punchy;43216223]hope you don't really expect for this to have ANY posible chance to get in. it's a funny concept, but valve is pretty straightforward about how the game works. each class needs to be distinguishable, giving one class another's iconic item would grind their gears[/QUOTE] [t]http://wiki.teamfortress.com/w/images/3/32/Gentleman%27s_Ushanka.png?t=20120630175203[/t] [t]http://wiki.teamfortress.com/w/images/4/4c/Soviet_Gentleman.png?t=20120907001212[/t]
neither of those are in any way "iconic" The Sexual Tyrannosaurus (or whatever the new name is) doesn't even look that much like sniper's hat tbh
-snip-
[QUOTE=Cryme Tyme;43216252][t]http://wiki.teamfortress.com/w/images/3/32/Gentleman%27s_Ushanka.png?t=20120630175203[/t] [t]http://wiki.teamfortress.com/w/images/4/4c/Soviet_Gentleman.png?t=20120907001212[/t][/QUOTE] the first one is not part of the original class's outfit and hardly iconic and the second one is only a heavy hat so I have no idea what you mean
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920363][b]The Scotch Saver[/b][/url] NeoDement / Void [i]Ever think to yourself maybe you shouldn't make it? Why don't you just wait here for a little while, grow a beard, see what happens?[/i] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920363][img]http://cloud-2.steampowered.com/ugc/504699620611711432/6B728491578D1F0B48DAFF912E4A33B03D342DF2/[/img][/url] [t]http://cloud-4.steampowered.com/ugc/504699620611473063/DDB748749E86D047AD4FE9A1DE84B5F1AC517875/[/t] [t]http://cloud-2.steampowered.com/ugc/504699620611476114/2A9DD5438F0A1CC122D763ECDC7273823F58D506/[/t] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920701][b]The Antarctic Researcher[/b][/url] NeoDement / Void [i]You're a thousand miles from nowhere, man, and it's gonna get a hell of a lot worse before it gets any better. Better dress accordingly.[/i] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920701][img]http://cloud-3.steampowered.com/ugc/504699620611724955/249F1EBF286F80FA83D76D29BE5BF836193637B9/[/img][/url] [t]http://cloud-4.steampowered.com/ugc/504699620611453086/951BAF5D904DAD122183B9D6B55DEAC3335AF606/[/t] [t]http://cloud-3.steampowered.com/ugc/504699620611447797/3B562A3D2184A2BD1F6AC4CE876F7FA7F488AFEE/[/t] And that's it for my winter submissions. Here's hoping there's even a glimmer of hope that this isn't too late.
[QUOTE=Venezuelan;43216258]neither of those are in any way "iconic" The Sexual Tyrannosaurus (or whatever the new name is) doesn't even look that much like sniper's hat tbh[/QUOTE] Yeah that's true. I think i just need to make the Hardhat look different enough ?
[QUOTE=Cryme Tyme;43216312]Yeah that's true. I think i just need to make the Hardhat look different enough ?[/QUOTE] You could but I honestly don't see much reason for pyro to wear a hardhat in the first place
Would be a shame, that vest is rad as heck
[QUOTE=Venezuelan;43216327]You could but I honestly don't see much reason for pyro to wear a hardhat in the first place[/QUOTE] I like the way of helping Engineer as Pyro with the Homewrecker / Spycheck, so i was thinking about giving something that connecting them (and i dont want a Pocket Engi for Pyro)
[QUOTE=Cryme Tyme;43216364]I like the way of helping Engineer as Pyro with the Homewrecker / Spycheck, so i was thinking about giving something that connecting them (and i dont want a Pocket Engi for Pyro)[/QUOTE] Maybe take a cue from the unshanka and pick a different hat instead like the ten gallon
[QUOTE=Venezuelan;43216423]Maybe take a cue from the unshanka and pick a different hat instead like the ten gallon[/QUOTE] Good idear, i think about that one. (There is a YouTuber that use Pyro with ten gallon)
[QUOTE=Cryme Tyme;43216312]Yeah that's true. I think i just need to make the Hardhat look different enough ?[/QUOTE] Just tape a potato on it or something.
[QUOTE=HerSilverHammer;43216469]Just tape a potato on it or something.[/QUOTE] No, wait, I got it because the pyro is wacky, why not strap a radio tower on it
[QUOTE=HerSilverHammer;43216469]Just tape a potato on it or something.[/QUOTE] [IMG]http://i43.tinypic.com/261j9ye.png[/IMG]
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