• TF2 Emporium 58: We put the PRO in procrastinate
    14,247 replies, posted
[QUOTE=Cryme Tyme;43216603][IMG]http://i43.tinypic.com/261j9ye.png[/IMG][/QUOTE] why does everyone paint that cream spirit? i always imagined gold or pants would match the engi hat.
[QUOTE=Punchy;43216694]why does everyone paint that cream spirit? i always imagined gold or pants would match the engi hat.[/QUOTE] The Engy Hat is on red a littel bit orange and on blue its Yellow
iirc cream spirit is literally sampled from engineer's texture
[QUOTE=Venezuelan;43217112]iirc cream spirit is literally sampled from engineer's texture[/QUOTE] yeah, a google and a closer look revealed that. guess i'm used to seeing blue engi
jeez theres been beards for every class made now in just this month its like its noshavedecember
[URL="https://www.dropbox.com/sh/ze2qh1ezo9jl0e2/KzwyLB75m-"]Resupply Locker Problem[/URL] Trying to fix this thing to avoid encountering such problem when making an item. Why does the phong reveal this stuff? (pic 1 and 2) I already tried to change "$basemapalphaphongmask" to "$bumpmap" but that resulted in this (3) How it looks like with a missing bumpmap (4)
i don't think $bumpmapalphaphongmask is an actual command. doesn't it just use the bumpmap by default unless you specifiy otherwise with $basemapalphaphongmask?
[QUOTE=Void Skull;43216297][url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920363][b]The Scotch Saver[/b][/url] NeoDement / Void [i]Ever think to yourself maybe you shouldn't make it? Why don't you just wait here for a little while, grow a beard, see what happens?[/i] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920363][img]http://cloud-2.steampowered.com/ugc/504699620611711432/6B728491578D1F0B48DAFF912E4A33B03D342DF2/[/img][/url] [t]http://cloud-4.steampowered.com/ugc/504699620611473063/DDB748749E86D047AD4FE9A1DE84B5F1AC517875/[/t] [t]http://cloud-2.steampowered.com/ugc/504699620611476114/2A9DD5438F0A1CC122D763ECDC7273823F58D506/[/t] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920701][b]The Antarctic Researcher[/b][/url] NeoDement / Void [i]You're a thousand miles from nowhere, man, and it's gonna get a hell of a lot worse before it gets any better. Better dress accordingly.[/i] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=204920701][img]http://cloud-3.steampowered.com/ugc/504699620611724955/249F1EBF286F80FA83D76D29BE5BF836193637B9/[/img][/url] [t]http://cloud-4.steampowered.com/ugc/504699620611453086/951BAF5D904DAD122183B9D6B55DEAC3335AF606/[/t] [t]http://cloud-3.steampowered.com/ugc/504699620611447797/3B562A3D2184A2BD1F6AC4CE876F7FA7F488AFEE/[/t] And that's it for my winter submissions. Here's hoping there's even a glimmer of hope that this isn't too late.[/QUOTE] You guys should make this hat. It would go nice with that beard. [IMG]http://www.tasteofcinema.com/wp-content/uploads/2013/09/The-Life-Aquatic-with-Steve-Zissou.jpg[/img]
This was the intended headgear of the set: [url]https://dl.dropboxusercontent.com/u/586461/Models/Xmas%202k13/engineer-maccready_creed-concept.png[/url] But time makes fools of us all...
[QUOTE=VernoGuy;43171875]Typically a company reaches out to a TF2 community modeler (or Valve) to create promos, not the other way around. [B]Edit:[/B] But, if you want to talk to someone more familiar with the process, [URL="http://facepunch.com/members/70002"]Bang![/URL] has made a lot of promo items.[/QUOTE] Already been in contact with the game's developers for 3-4 months so that parts all good, thanks
in that case, its their job to discusss with valve about getting promo items into tf2. skullgirls proved what happens if you dont.
The Bushman's Challenge [t]http://puu.sh/5QbQ9.png[/t] heh
[QUOTE=Punchy;43218714]The Bushman's Challenge [t]http://puu.sh/5QbQ9.png[/t] heh[/QUOTE] If it's possible to wear this and that apple at the same time, you really don't need to taunt anymore if the guy misses, you're like a walking taunting machine. People will loathe you just by being present on the server. :v:
[QUOTE=snookypookums;43218902]If it's possible to wear this and that apple at the same time, you really don't need to taunt anymore if the guy misses, you're like a walking taunting machine. People will loathe you just by being present on the server. :v:[/QUOTE] boy i wish, but sniper has such a traverse variety in hat's it'd be impossible to make this a misc that wasnt huge and floating off of his head. maybe if i made a necklace version..
[QUOTE=Cryme Tyme;43216159]I got a little inspired to draw that myself after i saw all the googels: [img]http://oi44.tinypic.com/280ry3l.jpg[/img] [IMG]http://i42.tinypic.com/ma80h5.png[/IMG] It´s a Little Engy set for Pyro. I must say i was to lazy to draw the Hardhead. I wanted to do that way earlyer, but im Lazy. It´s up for grab, VaultScout will redraw my Set later.[/QUOTE] This is a pretty cute idea. id like to see it actually made.
[QUOTE=Punchy;43218714]The Bushman's Challenge [t]http://puu.sh/5QbQ9.png[/t] heh[/QUOTE] If I had a dollar every time this idea was done... But I still like it. Continue making it.
Why does the eyes on TFMV look like this? [t]http://i.imgur.com/d0TxQ2M.png[/t] While in-game they look like this? [t]http://i.imgur.com/idYZIRm.png[/t] (which is kind of what they are supposed to look, need to fix the left eye, though)
A concept I made, sorry if it's not that original but I felt like sharing it, thanks... Edit: If any one is interested in modeling this please message me on steam, thanks. [t]http://oi40.tinypic.com/2j0gzrl.jpg[/t]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=205011128][img]http://i.imgur.com/hwJd6ty.jpg[/img][img]http://i.imgur.com/bLOwfYc.jpg[/img] Little Match Pyro[/url] I'll finish the second version as soon as I can since almost everyone wanted both versions to be made. The concept will be altered a little to make it a separate item though.
Someone make this a Pyro backpack please. [t]http://31.media.tumblr.com/139f31e4880b050b3556d215778a6881/tumblr_mhdkv9gsPl1rdn2awo1_1280.jpg[/t] [url]http://youtu.be/TTygajaWaR0[/url] The Knork itself can be jiggleboned and maybe hang at about knee level?
Allright, let's do this. [IMG]http://www.jepix.fr/images/guniqzemw.png[/IMG] [sp]wip[/sp]
[QUOTE=NassimO PotatO;43221329]Allright, let's do this. [IMG]http://www.jepix.fr/images/guniqzemw.png[/IMG] [sp]wip[/sp][/QUOTE] That side handle/tool... its too tiny, man. That whole side of the camera doesn't feel TF2-ish for me at all. Lack cartoony proportions, and I think they are not even paired with the character's proportions. Feels too detailed and realistic, and tiny, to be honest. Other than that is a great idea. This is my opinion though, I haven't even seen it in action or compared to anything.
[QUOTE=Petachepas;43221426]That side handle/tool... its too tiny, man. That whole side of the camera doesn't feel TF2-ish for me at all. Lack cartoony proportions, and I think they are not even paired with the character's proportions. Feels too detailed and realistic, and tiny, to be honest. Other than that is a great idea. This is my opinion though, I haven't even seen it in action or compared to anything.[/QUOTE] Indeed, i'll have a talk with Swiss then. [B]EDIT:[/B] Maybe it's a good idea to start from the beginning. Have a 3mins silhouette rush. [IMG]http://www.jepix.fr/images/testqjkfel.png[/IMG]
Instead of looking to the Memory Maker for guidelines, look to the Arr! Camera. I'm sorta sick of beige ones, personally.
[QUOTE=heinous;43217613]i don't think $bumpmapalphaphongmask is an actual command. doesn't it just use the bumpmap by default unless you specifiy otherwise with $basemapalphaphongmask?[/QUOTE] $normalmapalphaphongmask is the only one that works for me. Try using that.
Tf2 needs moar birds. [T]http://i.imgur.com/vutqgsi.jpg[/T] Still up for grabs. EDIT : How the bloody hell did this get a dumb rating? Pending for Uncle Grumpskin.
All I think of when I look at that mask is how awkward the sex scene in Watchmen was.
[QUOTE=kidsingrul;43221847]Tf2 needs moar birds. [T]http://i.imgur.com/vutqgsi.jpg[/T] Still up for grabs. EDIT : Hehe. "I tried".[/QUOTE] Hehehe. [T]http://i.imgur.com/T0TS2Or.jpg[/T] [T]http://i.imgur.com/hTP6YeV.jpg[/T]
First pass: [IMG]http://www.jepix.fr/images/testbpkpuz.png[/IMG]
[QUOTE=VernoGuy;43171875]Typically a company reaches out to a TF2 community modeler (or Valve) to create promos, not the other way around. [B]Edit:[/B] But, if you want to talk to someone more familiar with the process, [URL="http://facepunch.com/members/70002"]Bang![/URL] has made a lot of promo items.[/QUOTE] Aside from the Total war promos, which I first got into because Valve recommended me/SVDL or because Sega just saw some of our top rated items in the workshop, the following Total War promos we just got picked simply because we had Sega's trust and so they probably simply preferred to work again with the same people they had a good experience with, seems just about like any job or recommendation in the job market, that's just how it is, you work with people you previously worked and had a good experience with rather than looking for new people who have no experience with you, at least for this kind of [I]particular[/I] work. The rest of the promos, I did little and was invited to by other contributors: Sleeping dogs (2 items with SVDL) and Hitman (1 item with SVDL). So that's 3 promos. I believe since then there's been more promos, charity items/promos and competitive-reward items created by other regular contributors, which I haven't been involved in and contributors who have worked on more promos, not talking about the number of items, but number of promos. There's nothing secret about getting into promos, I think I got lucky and was there at the right time, I had several top rated items in my workshop, participated and won in the TF2 polycount contest and that probably helped as far as the SEGA and Total War promo goes. The other smaller promos (Sleeping Dogs) if I recall I was invited in mid-process by Psyke which seemed to be ahead and in touch with the community manager of the game, so Psyke might know more on how to get into promos. For the Hitman promo, it was the same person who was the community manager of Sleeping Dogs who contacted contributors who he liked to work with on the Sleeping Dogs promo. Also promo items take A LOT longer to make than any random workshop item because of all the back and forth feedback and waiting. You will get more items ingame by making a bunch of items for the workshop and make more profit from it than working on promos, if that's what you are after, as some people seem to be pretty disappointed about not getting into promos, it may not be what you think, there's a lot more constraints and challenges and its a much longer process. The Total War promos were definitely the most interesting to work on given artistical and technical challenges of making MVM content though, especially things like the tank. I might have gotten into some promos, but I didn't get invited to create items for DOTA 2 when Valve wanted to develop its workshop and a bunch other of TF2 contributors did get invited (who didn't work or did already work on promos), its just randomness of life. I would most likely have turned down the TW promo work if it didn't involve the MVM content, because its not as profitable as regular items and preferred to work on personal projects. I could produce much more items and get much more ingame by making random workshop items, but I am more interested in the type of content that can be created, things like the MVM tank were more interesting than a hat or a misc item, I didn't pass on that promo because of the art/tech challenges were more interesting than your regular hat/misc. Personally I have always preferred to do quality>quantity, this doesn't get you as many items in game nowdays, mass producing TF2 items isn't too hard and if I wanted to make and get tons of items ingame I would much rather be making tons of items through the workshop than promos, because its much faster/productive, that's for sure, I have never mass produced for TF2, you'd know if I did. Just see my workshop and look at other well know contributors who have been making many more items than I did, while I was busy working on promos, they created and got as many if not more items ingame meanwhile. So I don't think you miss much by missing in promos, other than just working for another company + Valve which end up being ingame items. [QUOTE=VenomousBeetle;43218624]Already been in contact with the game's developers for 3-4 months so that parts all good, thanks[/QUOTE] As far as I know for the promos I got to work on, it seems that first hand, the publisher was already in touch with Valve and had Valve's approval before anything is done and before contacting contributors. Only once they have a deal with Valve should they contact contributors and start working on concepts, then do back and forth feedback on the concepts (contributors >< publisher person >< valve) Then once concepts are approved by Valve and the publisher, contributors model the items, there might be more feedback needed from the publisher and Valve to make sure its all good. I am guessing Valve may only OK certain promos depending if they are interested in the game/publisher Or not and again I am [B]guessing[/B] it also depends on whatever plans Valve has for their own updates, also depends on what kind of items they may allow (misc/hat/weapons) at the time. It seems logical that the publisher needs Valve's approval first, since they also need Valve overview and see what the publisher wants and what they can allow for the promo, also if they have the time to work on the promo (aka give feedback, process the items to put them ingame etc) and set a deadline that fits somewhere between updates, I guess. Basically, and this is just my assumption, it seems a pretty bad idea to do the work aka create the item models without Valve's approval of any promo. Why? because of how many things I guessed, above, I don't think its just Valve saying "ok you can do a promo Publisher X", Valve needs to spend time on planning the thing, setting limitations or giving directions and following/giving feedback during the whole process to make sure items fit visually, in terms of gameplay etc Most promo items that never got put ingame and that were done without Valve's approval look completely unfitting in terms of art style and for some even don't fit with the character. I think its pretty bold to assume you can make promo items without Valve and then try to shove it into Valve's face. Valve needs to be involved from the start, first see if Valve is even interested or has time for a promo, not to mention to spend your time creating models that many never have a chance to get picked, unless they could still fit outsite of a promo and be posted in the workshop in the hopes to get picked like any regular item.
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