• TF2 Emporium 59:
    7,636 replies, posted
CONCEPT: The Holy Calamity item set [t]http://img.ctrlv.in/img/14/05/08/536adda3626af.png[/t] [t]http://img.ctrlv.in/img/14/05/08/536addcd5de72.png[/t] I SHOULD MENTION That cross in the upper right is meant to be a melee weapon. 2 versions in case the long robes would cause problems. bishop soldier. any takers? for some reason my bowl cut hat is making me think of porky from earthbound.
Is a dress that long even possible to rig on the Soldier? I'd imagine it would be a nightmare, given how his legs would probably clip through it.
I wonder what the lowest amount of tris on an accepted community item is
these babies are up for grabs. [IMG]http://i.imgur.com/9ynHAVp.png[/IMG]
[QUOTE=Mellowbloom;44750841]I wonder what the lowest amount of tris on an accepted community item is[/QUOTE] Could be the Special Eyes? [editline]8th May 2014[/editline] 40 tris
[QUOTE=Metaru;44750884]these babies are up for grabs. [IMG]http://i.imgur.com/9ynHAVp.png[/IMG][/QUOTE] the burny spats of burning?
More like the Scorched Spats of Scorching oh look, gibble thinks its dumb.
I really think with items that are similar to existing items (like the sneaky spats of sneaking) it'd be nice if someone just made a multi-class one instead of multiple single class ones.
So valve gives us a tri limit of 1400 with lods, while valve themselves made a hat with 3388 tris with no lods at all. Pretty wierd.
Plastic asked me to post this to get some opinions: [img]http://puu.sh/8DBeA.jpg[/img] he doesn't really like the wings, but wants to see what others think. if you also don't like them, we need some suggestions for wing shapes, trying to avoid being too much like Buzz Lightyear's.
why do you need wings to begin with. these look rather wacky instead of stylized. i'd rather give that backpack a proper set of afterburners, like the ones used by [URL="http://www.collectorsquest.com/blog/wp-content/uploads/buck_rogers_gohero_jetpack.jpg"]buck rogers[/URL].
[QUOTE=Vincentor;44751044]So valve gives us a tri limit of 1400 with lods, while valve themselves made a hat with 3388 tris with no lods at all. Pretty wierd.[/QUOTE] im guessing those hats were made before they established the gold star standard?
pyroliacci [IMG]http://i.imgur.com/vedcPo9.png[/IMG]
Any suggestions for giving a much more formal look to Sniper? [t]https://dl.dropboxusercontent.com/u/965202/SNOIPA.png[/t] I want to make something that will compliment my sniper rename: [img]https://dl.dropboxusercontent.com/u/965202/atticusfinch.png[/img]
[QUOTE=Pagliacci;44751699]pyroliacci [IMG]http://i.imgur.com/vedcPo9.png[/IMG][/QUOTE] Fits Heavy more honestly. That is if we're talking about the same opera.
[QUOTE=wauterboi;44751758]Any suggestions for giving a much more formal look to Sniper? [t]https://dl.dropboxusercontent.com/u/965202/SNOIPA.png[/t] I want to make something that will compliment my sniper rename: [img]https://dl.dropboxusercontent.com/u/965202/atticusfinch.png[/img][/QUOTE] Stereotypical dad arm hair?
[img]https://dl.dropboxusercontent.com/u/22707688/thumbnail_sungun.jpg[/img] [url]https://dl.dropboxusercontent.com/u/22707688/fullsize_sungun.jpg[/url] Hey guys, I guess I missed a lot once more eeeh. I finally got around making something for TF2. It's been month since I wanted to but I couldn't manage to get anything done related to our crazy hat simulator :C It's a kind of laser flare gun (think Man Melter) powered by a little sun. I plan on getting some jiggleboned sunray moving from it. Never really worked with Jigglebones but I'll probably ask for some assistance if I can't get it working properly. Also, if you have any idea to make it more TF2-ish or some criticism to really make it fit the art style. I'd be glad to hear it ! Thanks guys c:
With that sun powered flare gun, I would expect the sun itself to be self-illum, but why not give the surrounding area the illusion that it's giving off light, like the quickfix? [t]http://wiki.teamfortress.com/w/images/e/e0/RED_Quick-Fix_Pack_SFM.png?t=20130720171048[/t]
[QUOTE=Pagliacci;44751699]pyroliacci [IMG]http://i.imgur.com/vedcPo9.png[/IMG][/QUOTE] [t]http://www.omgninja.com/img/dott-color.png[/t] Edit: I forgot that People dont know that game
[QUOTE=NeoDement;44750924]Could be the Special Eyes? [editline]8th May 2014[/editline] 40 tris[/QUOTE] target acquired
[QUOTE=Cryme Tyme;44752629][t]http://www.omgninja.com/img/dott-color.png[/t][/QUOTE] Look up Sad Clown Opera. All you need to know. And that's why I said Heavy would fit better than Pyro. Infact I have a concept of that that I did lying around somewhere.
[QUOTE=Vipes;44752650]Look up Sad Clown Opera. All you need to know. And that's why I said Heavy would fit better than Pyro. Infact I have a concept of that that I did lying around somewhere.[/QUOTE] What are you even on about?
[QUOTE=otterwolfy;44752703]What are you even on about?[/QUOTE] [t]http://1.bp.blogspot.com/-wOhBuLMg_Nk/URVWNqRO5jI/AAAAAAAAFOY/JzASWaYal4A/s1600/Pagliacci.jpg[/t] You all need to educate yourselves. The Pyro loadout he designed is based on the classic Italian opera, [url=http://en.wikipedia.org/wiki/Pagliacci]Pagliacci[/url], often called the Sad Clown Opera. It's pretty much about a clown who gets depressed because his clown wife cheated on him, and he kills her, and the guy she cheated on him with. Said main clown is often portrayed as fat, tall, and/or bald, ie perfect for Heavy which, I actually drew.. Here, enjoy a snippit of it, in a creepy claymation. [video=youtube;xOR1P35GzJc]http://www.youtube.com/watch?v=xOR1P35GzJc[/video] [editline]8th May 2014[/editline] [QUOTE=Cryme Tyme;44752629]Edit: I forgot that People dont know that game[/QUOTE] No, I'm well aware of the game.
[QUOTE=Pagliacci;44751699]pyroliacci [IMG]http://i.imgur.com/vedcPo9.png[/IMG][/QUOTE] if this is a concept for someone to model i'll take a stab at it. otherwise if you're modeling it then sweet. the concept is quite funny and nice. either way i want to see this as a mod soon.
Aha. Found mine [t]http://i59.tinypic.com/2mdqrdy.png[/t] [t]http://i59.tinypic.com/zweq6p.jpg[/t]
[QUOTE=Vipes;44753017]Aha. Found mine [t]http://i59.tinypic.com/2mdqrdy.png[/t] [t]http://i59.tinypic.com/zweq6p.jpg[/t][/QUOTE] every day we edge closer to becoming this [t]http://img14.imageshack.us/img14/3489/tf2clowns.jpg[/t]
[QUOTE=Vipes;44751889]Fits Heavy more honestly. That is if we're talking about the same opera.[/QUOTE] [QUOTE=Vipes;44752650]Look up Sad Clown Opera. All you need to know. And that's why I said Heavy would fit better than Pyro. Infact I have a concept of that that I did lying around somewhere.[/QUOTE] How are these dumb and why do people disagree? It's even in the set's name, as well as the poster's name. Pyroliacci, [I]Pagliacci[/I]. It's not a Day of the Tentacle reference, and it is from an opera. Or am I just a hated/disliked person?
redoing the tfc medimask Previously [IMG]https://dl.dropboxusercontent.com/u/32668357/medpaintedred.png[/IMG] How its shaping at the moment [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/Mods/TFCmask/tfc_medi_mask.png[/IMG] With my stahlhelm reskin.(fyi the stahlhelm renders alot better in hlmv) [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/Mods/TFCmask/with_stahlhelm.png[/IMG]
[QUOTE=Lexar;44753740][IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/Mods/TFCmask/tfc_medi_mask.png[/IMG][/QUOTE] It looks off. Doesn't really look like it belongs in TF2. The vents/holes are very distracting and seem out of place.
[QUOTE=Vipes;44753773]It looks off. Doesn't really look like it belongs in TF2. The vents/holes are very distracting.[/QUOTE] this is the kinda stuff im looking for, ways to improve. the model i know needs more refining, so what do you suggest i do with the vent holes?
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