• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Constructor;45083025]Hey guys! Can I get some constructive (heh) criticism on this tommy gun I made? Something about it seems off, maybe it has too few distinct colours? Maybe the texture is too messy? Something is weird. [IMG]https://dl.dropboxusercontent.com/u/40395733/tf2/smr14/tommy.png[/IMG] It does not clip as much as you'd think. It also comes with three cosmetics (I cropped an old version of the gun out of the image) [t]https://dl.dropboxusercontent.com/u/40395733/tf2/smr14/fullse.png[/t] Thanks in advance![/QUOTE] It could use some more color variance in the front and first person, perhaps a grip styles like the wwI model of the thompson: [img]http://puu.sh/9qp9x.jpg[/img] [t]http://www.thespecialistsltd.com/files/Thompson-M1A1.jpg[/t]
And make it a straight magazine, not a drum.
wood looks a bit rough is there a primary weapon or melee coming with the set?
[QUOTE=Hell-met;45083159]wood looks a bit rough is there a primary weapon or melee coming with the set?[/QUOTE] I dunno, would anything fit the theme?
[QUOTE=Constructor;45083165]I dunno, would anything fit the theme?[/QUOTE] a baseball bat maybe?
wasn't there talk of valve updating the character models a year or two ago?
[QUOTE=Gentleman Cat;45042154]Body groups are affecting performance as the unoptimized slapped on cosmetic system isn't? How intriguing! Fuck you, Valve.[/QUOTE] What I said some time ago seems revelant to your post, Hawt. Valve said that additional body groups will affect the game performance badly. They did try to update the player models, but they ended up breaking it. Let the community professionals do it for you, Valve.
[QUOTE=Hawt Koffee;45083189]wasn't there talk of valve updating the character models a year or two ago?[/QUOTE] why would they update them... you'd have to work on sooo many cosmetics i dont think its really worth it, and they probably would agree. what would be better is some really broad bodygroups, like removing spies jacket entirely
More body groups would give more liberty to cosmetic mod makers and reduce horrendous model clipping. There are changes they should have made a long time ago such as the lack of body group for sniper's glasses, medic's glasses, heavy's bandolier, scout's duffel bag, etc. Other bodygroups such as the removal of spy's jacket or the heavy's vest wouldn't really change the cosmetics that were accepted such as the Heavy Lifter or Cut-throat because they can just leave the body group on for convenience.
thus the coat tails sticking out of the jacket problem is something we just have to deal with although I was pretty impressed the first time I realized how people were faking the open suit for spy
My Byzantine Pyro concepts are up for grabs. [t]http://i.imgur.com/iyZa6rw.jpg[/t] Just to complete the set I added a shotgun with cosmetic crossbow parts, but that's totally optional. I don't have names for anything except the flamethrower/greek fire siphon, which is the Callinicus Contraption.
If anyone's got images of the mercs in T-poses, send them to me. I'm trying to make some concepts for them.
Updated this thing here: [video=youtube;AfPx5wYZkBE]http://www.youtube.com/watch?v=AfPx5wYZkBE[/video] Now has: - Working gibs - Fixed critical death sound (now only plays on animation deaths) - Custom weapon which gives various buffs & debuffs
jesus coming up with new designs is harder than I remember [thumb]http://i.imgur.com/k7OLpsq.png[/thumb]
[QUOTE=Hawt Koffee;45083642]jesus coming up with new designs is harder than I remember [thumb]http://i.imgur.com/k7OLpsq.png[/thumb][/QUOTE] it looks cool in that, but it probably wont look as good on the player model because the proportions will be different. You should just draw over pictures of the characters and save some time
[QUOTE=Sparkwire;45083734]it looks cool in that, but it probably wont look as good on the player model because the proportions will be different. You should just draw over pictures of the characters and save some time[/QUOTE] I'm just sketching out roughs to get and idea of what materials/designs will look like before I piece them onto any character model, just want to do some fast iterations of different designs. Once I get some that I actually like then I'll usually start applying it on top of the character models. I understand why it'd be faster but I feel like I work more efficiently this way Another problem I'm having though is finding nice usable reference i'm trying to hunt down good shots of vintage space suits and old 90's scifi anime's where everything looked like vcr's I can only get so much from akira before everything starts to look the same
[IMG]http://imgur.com/RBxW5Xj[/IMG] Heres a rubbish concept
[QUOTE=Lightning_;45083919][IMG]http://i.imgur.com/RBxW5Xj.jpg[/IMG] Heres a rubbish concept[/QUOTE] ftfy
[QUOTE=HappyHead;45083955]ftfy[/QUOTE] Thanks, i'm still clueless about everything
[QUOTE=Dr. Doughnut;45066183]To the guy working on the scout with a spy suit, I thought you should know that there's one similar to your idea from the now defunct "Uptown" project. [t]http://i.imgur.com/wDJOIJN.png[/t] It's got some problems, as it's unfinished. [t]http://i.imgur.com/OxfCo8z.png[/t] Also, if you try to import any animations, you get that.[/QUOTE] I'm going to release the scout as a [B]standalone model[/B] soon. but I did the heavy for now. [t]http://i.imgur.com/qloC1xB.jpg[/t] Tomorrow I'll be releasing it for [B]Source Filmmaker[/B] and [B]Garry's Mod[/B]. ( The heavy only, for now )
following trends on engi jackets [IMG]http://24.media.tumblr.com/3ae49e68bdbe849ef7037304f7feaf97/tumblr_n72kjb8eNK1r43xj0o1_1280.png[/IMG]
I don't know how late I am to this, but it seems that HLMV can now load several models through the "load weapon model" and when you go to remove them it gives you a list of all models you've loaded in as a weapon to remove. I'm probably late to this or I might not be, I just found this out.
Hey so my item is pretty much finished now. If anyone wants to come up with a name and a description that would be very helpful. All if managed to come up with us the [B]Spaceboy's Visor[/B] Also how do i upload painted versions. [T]http://i.imgur.com/Rpb6uPk.jpg[/T]
[T] that suckah
-snip, Potato beat me to it-
[T] ?
[QUOTE=BonJons;45084952][T] ?[/QUOTE] wrapping an image link in t and /t tags makes it smaller
[QUOTE=MasterKade;45084960]wrapping an image link in t and /t tags makes it smaller[/QUOTE] Oh right, i thought you were all telling me to re [t]exture it or something. Done it. [editline]12th June 2014[/editline] So should i upload it?
[QUOTE=heinous;45078973]that's a little too advanced for you to feel comfortable as your first 3d model. start with a hat or something simple that doesn't require changing shape to fit the player's movements.[/QUOTE] actuallt i just began to work in a pyro misc thatwill not affect nothing maybe i can upload an advance today
[url]http://steamcommunity.com/profiles/76561198079393220/myworkshopfiles/?appid=440[/url]
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