• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Omninerd;45105719][I]*cough*[/I] [I]*cough* *cough*[/I] [IMG]http://i.imgur.com/Xv5lxKh.png?1[/IMG][/QUOTE] to be perfectly honest when is see these i don't see a space theme at all. i thought the scout was some sort of bandit with a fancy gun and the sniper one was some fancy gear with a headset. from what I've been able to tell you've been trying to do a more outlandish space theme where as in the tf2 universe, themed items actually stay close to their themes. when you think tf2 universe 1960-70's space you think metal, tubes, radars, oxygen tanks, helmets, all in a style similar to the character or the game. your ideas are nice but they aren't instantly recognizable as space items unless you tell us that they're space items or if you're familiar with other sorts of sci-fi media with cross themes like royal guards with Victoria era clothing crossed with spandex/reflective clothing. once again not hating. they're really neat ideas that could definitely be refined to fit the theme they appear too be appropriate with, but as of now they can be quite confusing to people who don't see the references.
[QUOTE=ikes;45106545]why are we getting these obscure things nowadays we could easily describe older hats with one or two words now you have to explain the entire point, reference, and direction of the set to understand what a hat even is i dont fucking get it[/QUOTE] AHEM [t]http://puu.sh/9tSNc/19d401494d.png[/t]
[QUOTE=GibbleMiester;45106579]to be perfectly honest when is see these i don't see a space theme at all. i thought the scout was some sort of bandit with a fancy gun and the sniper one was some fancy gear with a headset. from what I've been able to tell you've been trying to do a more outlandish space theme where as in the tf2 universe, themed items actually stay close to their themes. when you think tf2 universe 1960-70's space you think metal, tubes, radars, oxygen tanks, helmets, all in a style similar to the character or the game. your ideas are nice but they aren't instantly recognizable as space items unless you tell us that they're space items or if you're familiar with other sorts of sci-fi media with cross themes like royal guards with Victoria era clothing crossed with spandex/reflective clothing. once again not hating. they're really neat ideas that could definitely be refined to fit the theme they appear too be appropriate with, but as of now they can be quite confusing to people who don't see the references.[/QUOTE] word of advice: before making a space concept for TF2, watch the jetsons. [editline]14th June 2014[/editline] [QUOTE=meetthemeat;45106585]AHEM [t]http://puu.sh/9tSNc/19d401494d.png[/t][/QUOTE] im not saying all hats, but you got some seriously out-there shit it's also that hats were originally implemented as a humorous sort of thing. now they've gotten too serious and outlandish. another problem of mine is hats specifically designed to be worn with other hats. these often do not go with other hats whatsoever. Bullet buzz: buzz cut with bullet held by ear. not too bad, but it's definitely out there. little to no humor. Flapjack: Akira reference. not many people have seen Akira, worn by all the MLG scouts. Killer's kit: Camo pants and a bunch of pockets ??why the pockets?? no humor to see here Hornblower: It looks like those nutcrackers you see around christmas. funny, but it's way out there. The Hurt Locher: I dont even know how to describe this one. demolitions vest? fashioned out of what is already a demolitions vest? eh. seems like its build to go with the scotch bonnet. he reason i like older hats and miscs is because their point is easily discernible, they're normally kinda funny, and they arent meant to look "cool" because they're more of a joke. Bombing Run: Aviator Hat. Stainless Pot: Stainless Pot. Rimmed Raincatcher: Colorful Tricorn. Officer's Ushanka: Ushanka. Magistrate's Mullet: Powdered Wig. idk. rate me dumb, i guess times have changed, I'd just like to see more hats like these older ones.
[QUOTE=CBO0tz;45106550]If the whole thing is about the Demo being too skinny, why not give him big, bulging muscles like Hale Caesar/Terry Crews? [URL="http://www.aceshowbiz.com/images/still/the-expendables-2-pic10.jpg"]http://www.aceshowbiz.com/images/still/the-expendables-2-pic10.jpg[/URL] The wrists could be covered up by gloves and a fancy watch. His hat would make a pretty badass Demo hat too.[/QUOTE] Make it a primary weapon for demoknights that gives increased hit strength
[QUOTE=ikes;45106592]word of advice: before making a space concept for TF2, watch the jetsons. [editline]14th June 2014[/editline] Rant[/QUOTE] the majority of those items are pretty self explanatory. even though they each have some form of varying inspiration they flow well with the character design and even if you don't really know what it is, they look like part of what the character would actually wear. and before you go "Oh god yur such a hypocrite with your post that you made about themes that aren't clear just 5 minutes ago. im obviously right". what i was talking about was saying something had a certain theme when actually it doesn't look anything like the theme its claiming too represent. flapjack theme is anime/akira clothes, killers kit consists of pockets and camo which are almost some of the most common things in most military forces, buzz cut is hair with a bullet, heavy likes bullets. this game has quite a lot of humor in it but draws from other themes for the designs for the overall character design and feel of the game. why can't we have items that go along with clear themes or go well with the characters personality. I haven't ripped on you in the past but honestly you seem butt hurt over stupid reasons/issues , even some that don't exist. like this one.
[QUOTE=ikes;45106592]word of advice: before making a space concept for TF2, watch the jetsons. [editline]14th June 2014[/editline] im not saying all hats, but you got some seriously out-there shit it's also that hats were originally implemented as a humorous sort of thing. now they've gotten too serious and outlandish. another problem of mine is hats specifically designed to be worn with other hats. these often do not go with other hats whatsoever. Bullet buzz: buzz cut with bullet held by ear. not too bad, but it's definitely out there. little to no humor. Flapjack: Akira reference. not many people have seen Akira, worn by all the MLG scouts. Killer's kit: Camo pants and a bunch of pockets ??why the pockets?? no humor to see here Hornblower: It looks like those nutcrackers you see around christmas. funny, but it's way out there. The Hurt Locher: I dont even know how to describe this one. demolitions vest? fashioned out of what is already a demolitions vest? eh. seems like its build to go with the scotch bonnet. he reason i like older hats and miscs is because their point is easily discernible, they're normally kinda funny, and they arent meant to look "cool" because they're more of a joke. Bombing Run: Aviator Hat. Stainless Pot: Stainless Pot. Rimmed Raincatcher: Colorful Tricorn. Officer's Ushanka: Ushanka. Magistrate's Mullet: Powdered Wig. idk. rate me dumb, i guess times have changed, I'd just like to see more hats like these older ones.[/QUOTE] why not both? whats the point in complaining? just make some simple stuff yourself if thats what you want to see. dont tear down other peoples work just because you dont see the point :/ :\
[QUOTE=ikes;45106592]Not many people have seen Akira.[/QUOTE] k.
[QUOTE=ikes;45106592]word of advice: before making a space concept for TF2, watch the jetsons. [editline]14th June 2014[/editline] im not saying all hats, but you got some seriously out-there shit it's also that hats were originally implemented as a humorous sort of thing. now they've gotten too serious and outlandish. another problem of mine is hats specifically designed to be worn with other hats. these often do not go with other hats whatsoever. Bullet buzz: buzz cut with bullet held by ear. not too bad, but it's definitely out there. little to no humor. Flapjack: Akira reference. not many people have seen Akira, worn by all the MLG scouts. Killer's kit: Camo pants and a bunch of pockets ??why the pockets?? no humor to see here Hornblower: It looks like those nutcrackers you see around christmas. funny, but it's way out there. The Hurt Locher: I dont even know how to describe this one. demolitions vest? fashioned out of what is already a demolitions vest? eh. seems like its build to go with the scotch bonnet. he reason i like older hats and miscs is because their point is easily discernible, they're normally kinda funny, and they arent meant to look "cool" because they're more of a joke. Bombing Run: Aviator Hat. Stainless Pot: Stainless Pot. Rimmed Raincatcher: Colorful Tricorn. Officer's Ushanka: Ushanka. Magistrate's Mullet: Powdered Wig. idk. rate me dumb, i guess times have changed, I'd just like to see more hats like these older ones.[/QUOTE] for what it's worth, i always try to showcase my workshop items with combinations of existing items to display its versatility. the workshop voting community being what it is, once a blue moon someone will miss the point and say i'm trying to draw votes by confusing people about what the item is.
I feel bad for the people that made space costumes for halloween and got accepted. If they do end up adding space costumes for the moonbase, it will be sad. Bear in mind things like alien costumes and literal costume costumes are different, but i mean if valve adds things that are very costumey and not so much functional looking it will feel weird to me
Guy on my friends list just sent me this: [quote]what boredum does [url]http://i.gyazo.com/77676f2fceff795e0a08facc23f56edb.png[/url][/quote] [t]http://i.gyazo.com/77676f2fceff795e0a08facc23f56edb.png[/t] I don't know what to say to him :v:
[QUOTE=UserNotFound;45106994]Guy on my friends list just sent me this: [t]http://i.gyazo.com/77676f2fceff795e0a08facc23f56edb.png[/t] I don't know what to say to him :v:[/QUOTE] It [I]does[/I] remind me of CSGO's sticker function, which is something I kinda wanna see implemented in TF2...
[QUOTE=ElusiveBadger;45107033]It [I]does[/I] remind me of CSGO's sticker function, which is something I kinda wanna see implemented in TF2...[/QUOTE] I'd like to see many things from CS:GO and DotA 2 implemented into TF2 such as the stickers from CS:GO, the way player models and cosmetics work in DotA 2, etc. But I think that making stickers accessible only via capsules with keys (aka fucking crates) is a stupid idea. Make stickers be drops from doing shit. Give TF2 a DotA 2-style tourney watching system where you can give out stickers and items to people watching the tournaments kinda like how people watching DotA 2 live tournaments can obtain items with special qualities and shit. Oh, and I think that shotgun thing is supposed to be a furry thing. Not sure though.
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[t]http://puu.sh/9u6Ka/8692a40c62.jpg[/t] decided to put a little thing in my map not gonna show you where it is because thatd be lame lmao
The are times when 1400 triangles is a very small amount of triangles. Not even done with rough modeling and already having to think about what to lose or split into a separate item.
[QUOTE=WnR;45108308]The are times when 1400 triangles is a very small amount of triangles. Not even done with rough modeling and already having to think about what to lose or split into a separate item.[/QUOTE] Pshht. Back in the days of the contribute page/workshop start we had to do with 800* triangles! :suicide:
[QUOTE=ikes;45107772][t]http://puu.sh/9u6Ka/8692a40c62.jpg[/t] decided to put a little thing in my map not gonna show you where it is because thatd be lame lmao[/QUOTE] [video=youtube;eVrYbKBrI7o]http://www.youtube.com/watch?v=eVrYbKBrI7o[/video] add a buff banner lol
[QUOTE=ddsn;45108574][video=youtube;eVrYbKBrI7o]http://www.youtube.com/watch?v=eVrYbKBrI7o[/video] add a buff banner lol[/QUOTE] im gonna fucking do it also, whenever you get close enough or shoot it, im gonna make it make that sound
[QUOTE=Cryme Tyme;45105436]Tried to make vaas [IMG]http://i.imgur.com/vpjDxZQ.png[/IMG] He looks to buffed ...[/QUOTE] This reminds me of the old scout concept art. [IMG]http://wiki.teamfortress.com/w/images/thumb/6/67/Scoutcon4.jpg/800px-Scoutcon4.jpg?t=20110423082559[/IMG] Specifically the rightmost one, which was always my favorite variant. I actually think making the scout look a little more buffed would be a nice change, especially if he looked more like he does in that art. I also actually prefer the colored pants and the white top to the current dark pants and colored top, but I guess Valve felt it didn't read as well?
[QUOTE=Cryme Tyme;45105436]Tried to make vaas [IMG]http://i.imgur.com/vpjDxZQ.png[/IMG] He looks to buffed ...[/QUOTE] someone make it before :3 [IMG]http://fc02.deviantart.net/fs70/f/2013/003/7/7/vaas___scout_by_deniszizen-d5qcavt.jpg[/IMG] EDIT: sorry for that giant pic
[QUOTE=joseloco;45108822]someone make it before :3 [IMG]http://fc02.deviantart.net/fs70/f/2013/003/7/7/vaas___scout_by_deniszizen-d5qcavt.jpg[/IMG] EDIT: sorry for that giant pic[/QUOTE] that's a painted over image of scout, not an item
[QUOTE=Dr. Doughnut;45108991]that's a painted over image of scout, not an item[/QUOTE] I mean that someone already draw it
[QUOTE=BANG!;45108501]Pshht. Back in the days of the contribute page/workshop start we had to do with 800* triangles! :suicide:[/QUOTE] Pshht. Back in my day, we had to walk 40 miles to school, uphill both ways in a god damn blizzard! And if we wanted to meet up with our girlfriend for some lovin', we had to make the same trek but with an erection. What is this 800*? I'm not exactly a modeller per se, so this asterisk business throws me off.
[QUOTE=ikes;45108664]im gonna fucking do it also, whenever you get close enough or shoot it, im gonna make it make that sound[/QUOTE] Use the HD remake :v: [media]http://www.youtube.com/watch?v=2BElO-nOtuU&list=PLFcCi5gPPYsc0Y_eyONm3DRBjx91XpOSU&index=27[/media]
[QUOTE=UserNotFound;45106994]Guy on my friends list just sent me this: [t]http://i.gyazo.com/77676f2fceff795e0a08facc23f56edb.png[/t] I don't know what to say to him :v:[/QUOTE] Oh, I was supposed to mention that was a personal skin for my strange shotgun, was just looking for an opinion :zoid:
[IMG_thumb]http://i.imgur.com/RWd9vUc.png[/IMG_thumb] wip of an smg (ar 18) i'm making for mat500 critics are much appreciated :)
[QUOTE=joungster009;45110078][IMG_thumb]http://i.imgur.com/RWd9vUc.png[/IMG_thumb] wip of an smg (ar 18) i'm making for mat500 critics are much appreciated :)[/QUOTE] Personally I don't see anything wrong with it except maybe that stock blocking the ejection port, otherwise looks great! But you could also make an extended stock version
[QUOTE=joungster009;45110078][IMG_thumb]http://i.imgur.com/RWd9vUc.png[/IMG_thumb] wip of an smg (ar 18) i'm making for mat500 critics are much appreciated :)[/QUOTE] Other than the folding mechanism being quite strange, I love it.
[QUOTE=joungster009;45110078][IMG_thumb]http://i.imgur.com/RWd9vUc.png[/IMG_thumb] wip of an smg (ar 18) i'm making for mat500 critics are much appreciated :)[/QUOTE] As pointed out above the stock blocks the ejection port, mirror the body is an easy way of fixing it. all shotguns have their ejection ports on the left anyway.
[QUOTE=Frying Dutchman;45110182]As pointed out above the stock blocks the ejection port, mirror the body is an easy way of fixing it. all shotguns have their ejection ports on the left anyway.[/QUOTE] like mirroring the side with the ejection part to the left side ? [editline]15th June 2014[/editline] [QUOTE=joungster009;45110286]like mirroring the side with the ejection part to the left side ?[/QUOTE] well the stock smg from sniper has the ejector at the right* side too, so i could just manage to move the frame a bit
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