• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=crazy-g;45113576]I finished a gasmask collab with Serious_Greg, on the workshop now! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271401581"][IMG]http://cloud-4.steampowered.com/ugc/3281184844863580172/6829ACFE6CAD779157D4280C515526BD210F2614/[/IMG][/URL][/QUOTE] Excellent gas mask there my friend but just one little thing, no pic of it with the Pickelhaube? [QUOTE=BonJons;45113453]The kid was 10 and wanted a second eyepatch for demo.[/QUOTE] Oh well, eh I think what Venezuelan said works best here.
[QUOTE=crazy-g;45113576]I finished a gasmask collab with Serious_Greg, on the workshop now! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271401581"][IMG]http://cloud-4.steampowered.com/ugc/3281184844863580172/6829ACFE6CAD779157D4280C515526BD210F2614/[/IMG][/URL][/QUOTE] it's like a mega evolution of the medi-mask
[QUOTE=BonJons;45112213]why does no one ever have good concept designs to pitch me when they add me, i then have to awkwardly tell them it's not a good idea and ask them to delete me.[/QUOTE] The last 10 or so people who add me have been like this. [IMG]http://puu.sh/9v6ME/541884634d.png[/IMG]
[QUOTE=Rotzloeffel;45112779]Working atm with an agent suit for spy. I hate it that there are almost no special-ops items for spy: [IMG]http://i.imgur.com/amcbDPX.png[/IMG][IMG]http://i.imgur.com/gGLDhTo.png[/IMG] Started recently with the textures. Im just not sure about the base texture because there are no red parts which assign the team. Or isn't that necessary in this case?[/QUOTE] It doesn't really seem like something that fits the Spy very well. It's far too large and bulky.
[QUOTE=Rotzloeffel;45112779]Working atm with an agent suit for spy. I hate it that there are almost no special-ops items for spy: [IMG]http://i.imgur.com/amcbDPX.png[/IMG][IMG]http://i.imgur.com/gGLDhTo.png[/IMG] Started recently with the textures. Im just not sure about the base texture because there are no red parts which assign the team. Or isn't that necessary in this case?[/QUOTE] I see that you're going for a solid snake-ish theme with this item to go with the deep cover operator. I'd reccomend that you either slim it down and make the vest more team-colored or give it to sniper, the other class with the deep cover operator
Sky let me redesign his double debreather. [IMG]http://i.imgur.com/rruAOXh.png[/IMG]
[IMG]http://i.imgur.com/0HI4WXX.jpg[/IMG] This is the first AND last time that I'm uploading a concept art on here. Fuck it And incase you still don't know what it is: [IMG]http://www.militaryandlaw.com.au/images/products/night_vision_pnp-m_mono_-_duo_head_harnesses.jpg[/IMG]
Would you at least draw it on whoever's head it's supposed to go on
[QUOTE=mat500;45110397]it's seems very good but i think you should modify some things on it: the front sight looks like this: with this image you can also see the handguard shape, it's not conical the shell ejector looks like this: to solve the ejection blocking by the the stock, i think you should mirror the up receiver like my concept art and turn the skeletal buttstock into a full buttstock. you could also remove the strap ring under the up receiver and the thing under the ammo clip. aside from that everything is ok mate ![/QUOTE] the front sight looks fine if you're not going after an exact replica. you only really need the center post to create a proper sight picture. in fact if you model too closely to the real thing i think you might risk a cease-and-desist if the manufacturer caught wind. no need to remodel the receiver and change the skeleton stock to a different make. just mirror it so it folds to the left instead. now you get to see the stock in first person view so the polygons are less wasted.
[IMG]http://i.imgur.com/GscUNpY.jpg[/IMG] Quick terrible Concept I was making before I went out camping and had to rush finish it before I left. I got some other stuff I was drawing up to go with it, But they are still being worked on. So rushed I didn't even draw a new can, I just used one. Iron Sight was supposed to be a Push Tab screwed on or something. Will repost this when I get the rest of the set done.
[QUOTE=StormBlink;45114369][IMG]http://i.imgur.com/GscUNpY.jpg[/IMG] Quick terrible Concept I was making before I went out camping and had to rush finish it before I left. I got some other stuff I was drawing up to go with it, But they are still being worked on. So rushed I didn't even draw a new can, I just used one. Iron Sight was supposed to be a Push Tab screwed on or something. Will repost this when I get the rest of the set done.[/QUOTE] maybe make the front grip wooden instead of yellow and the bonk logo?
[B]Hologram HUD[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-4.steampowered.com/ugc/3263170445176891309/F5CDD8D2F3C92BFB1688B1F1AA23DE763DF34278/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-2.steampowered.com/ugc/3263170445176921898/4F6A6C791B24846CDD048B955D9983A56FCB9CF6/637x358.resizedimage[/IMG][/URL] [URL="https://www.dropbox.com/s/1050sn29p0ijro4/HologramHUD_DoNotRedistribute.zip"][IMG]http://puu.sh/9ve00/fb32556a01.png[/IMG][/URL]
What would that look like with cl_firstpersonuseworldmodels or whatever the command is?
[QUOTE=TheJukebox;45114555][B]Hologram HUD[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-4.steampowered.com/ugc/3263170445176891309/F5CDD8D2F3C92BFB1688B1F1AA23DE763DF34278/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-2.steampowered.com/ugc/3263170445176921898/4F6A6C791B24846CDD048B955D9983A56FCB9CF6/637x358.resizedimage[/IMG][/URL] [URL="https://www.dropbox.com/s/1050sn29p0ijro4/HologramHUD_DoNotRedistribute.zip"][IMG]http://puu.sh/9ve00/fb32556a01.png[/IMG][/URL][/QUOTE] it should have been a hud of the actual in game hud
[QUOTE=TheJukebox;45114555][B]Hologram HUD[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-4.steampowered.com/ugc/3263170445176891309/F5CDD8D2F3C92BFB1688B1F1AA23DE763DF34278/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-2.steampowered.com/ugc/3263170445176921898/4F6A6C791B24846CDD048B955D9983A56FCB9CF6/637x358.resizedimage[/IMG][/URL] [URL="https://www.dropbox.com/s/1050sn29p0ijro4/HologramHUD_DoNotRedistribute.zip"][IMG]http://puu.sh/9ve00/fb32556a01.png[/IMG][/URL][/QUOTE] i hope it has a coustum HUD, because that looks neet
[QUOTE=meetthemeat;45114570]What would that look like with cl_firstpersonuseworldmodels or whatever the command is?[/QUOTE] [IMG]http://puu.sh/9vff6/68cc22abde.png[/IMG] Best I could get, only really visible with the pistol and if you look straight down. [QUOTE=Sparkwire;45114581]it should have been a hud of the actual in game hud[/QUOTE] Decided just to have it be simple. [QUOTE=Cryme Tyme;45114586]i hope it has a coustum HUD, because that looks neet[/QUOTE] One of the mods replaces the Pip-Boy, thats about as close as it gets unless someone wants to make one.
[QUOTE=StormBlink;45114369][IMG]http://i.imgur.com/GscUNpY.jpg[/IMG] Quick terrible Concept I was making before I went out camping and had to rush finish it before I left. I got some other stuff I was drawing up to go with it, But they are still being worked on. So rushed I didn't even draw a new can, I just used one. Iron Sight was supposed to be a Push Tab screwed on or something. Will repost this when I get the rest of the set done.[/QUOTE] Reminds me of a BFB version of the Soda Popper, not that its a bad thing
[QUOTE=TheJukebox;45114555][B]Hologram HUD[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-4.steampowered.com/ugc/3263170445176891309/F5CDD8D2F3C92BFB1688B1F1AA23DE763DF34278/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-2.steampowered.com/ugc/3263170445176921898/4F6A6C791B24846CDD048B955D9983A56FCB9CF6/637x358.resizedimage[/IMG][/URL] [URL="https://www.dropbox.com/s/1050sn29p0ijro4/HologramHUD_DoNotRedistribute.zip"][IMG]http://puu.sh/9ve00/fb32556a01.png[/IMG][/URL][/QUOTE] Thats really fucking cool.
[QUOTE=TheJukebox;45114555][B]Hologram HUD[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-4.steampowered.com/ugc/3263170445176891309/F5CDD8D2F3C92BFB1688B1F1AA23DE763DF34278/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=271433684"][IMG]http://cloud-2.steampowered.com/ugc/3263170445176921898/4F6A6C791B24846CDD048B955D9983A56FCB9CF6/637x358.resizedimage[/IMG][/URL] [URL="https://www.dropbox.com/s/1050sn29p0ijro4/HologramHUD_DoNotRedistribute.zip"][IMG]http://puu.sh/9ve00/fb32556a01.png[/IMG][/URL][/QUOTE] shoulder bits are kinda unnecessary
What's it look like ubered? :v:
OK so most of you have probably seen both of these. The heavy item set is currently being textured and the gun is almost ready for texturing as well. Now I'm pretty find of the speaker and tape deck built into the gun but I wanted to get other peoples opinions on it. It's a bit out there but I think it fits the punk rocker outfit. Should I ditch the speaker and just cap the end? If it's sticking around what name should I give it? Funny: Bass Beast Zing: Russian Rocker Rainbow: Soviet Subwoofer Friendly (heart): Boomsday Other? [IMG]http://img.photobucket.com/albums/v170/DarkTwist/Thump_zps42f0ceb2.png[/IMG]
The Soviet Subwoofer is a fine name.
Does anyone have the link to the Headless Bodies Mod? Can't seem to find it in the earlier Emporiums;) Thanks in advance;)
[QUOTE=Rotzloeffel;45112779]Working atm with an agent suit for spy. I hate it that there are almost no special-ops items for spy: [IMG]http://i.imgur.com/amcbDPX.png[/IMG][IMG]http://i.imgur.com/gGLDhTo.png[/IMG] Started recently with the textures. Im just not sure about the base texture because there are no red parts which assign the team. Or isn't that necessary in this case?[/QUOTE] I think you'll have to use something like Balaclavas Are Forever to make it properly team-colored. It's gonna be hard to make that not look like some odd karate outfit when you add color, though.
[QUOTE=Rotzloeffel;45112779]Working atm with an agent suit for spy. I hate it that there are almost no special-ops items for spy: [IMG]http://i.imgur.com/amcbDPX.png[/IMG][IMG]http://i.imgur.com/gGLDhTo.png[/IMG] Started recently with the textures. Im just not sure about the base texture because there are no red parts which assign the team. Or isn't that necessary in this case?[/QUOTE] It just looks so bulky and awkward on the spy.
[t]http://i.imgur.com/Lxa3D4J.jpg[/t] I guess it's done, I just need to rig it now
Just a friendly notice, over at tf2maps I'm doing an (unofficial) content expansion pack for the Autumn theme (harvest, maybe yukon sorta stuff) and it's lacking in contributors. Sparkwire (cool guy) says it's a good idea to drop something here to say something. [URL="http://forums.tf2maps.net/showthread.php?t=22618"]link[/URL] I'm not the best at texturing or modelling, but I've enjoyed putting together what we have so far so I'm hoping something will come of this.
Got a vote for people. Also, I might be able to make the honey paintable so tell me if I should do so or not. [img]https://dl.dropboxusercontent.com/u/52618319/sweet_tooth_scoutvote.jpg[/img]
[QUOTE=kenshin6;45115621]Got a vote for people. Also, I might be able to make the honey paintable so tell me if I should do so or not. [img]https://dl.dropboxusercontent.com/u/52618319/sweet_tooth_scoutvote.jpg[/img][/QUOTE] If you're using the saxxy cubemap then probably better to have the tops paintable instead, otherwise dark paints are gonna have an odd and noticeable gold cubemap on top of them. Honey seems a tad light atm too.
[QUOTE=kenshin6;45115621]Got a vote for people. Also, I might be able to make the honey paintable so tell me if I should do so or not.[/QUOTE] Paintable honey just seems weird. The pattern on the lid seems perfect for paint.
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