[T]http://i.imgur.com/GhJnIfm.jpg[/T]
Maybe a little too big, but you get the idea.
[QUOTE=BonJons;45158742][T]http://i.imgur.com/GhJnIfm.jpg[/T]
Maybe a little too big, but you get the idea.[/QUOTE]
Much better than before
Well.. I'd definitely be pumped if somebody took advantage of those teleported bread models and made a few reskins for the Sandvich. Having Cinnamon Swirl bread or Borodinsky bread holding a Sandvich together would be awesome.
[QUOTE=blueNES;45158009]I wanna join "The Space Race"
But I'm out of ideas :/
[IMG]http://imgur.com/34iUfFm.jpg[/IMG]
Besides this "thing"[/QUOTE]
Uh, what is it?
[QUOTE=InfectedPotato;45158809]Uh, what is it?[/QUOTE]
I think it's a space themed ammo pouch.
dark age defender+oblooterated=jiggly metal collars.
[QUOTE=Constructor;45156382][IMG]http://puu.sh/9ADu3/13f074abff.png[/IMG]
is someone already making this?[/QUOTE]
nope, it`s up for grabs at the moment :3
wait no hold on
I guess you all didn't quite understand me
I meant use the actual model [of the beggars bazooka]
[QUOTE=ikes;45159924]dark age defender+oblooterated=jiggly metal collars.[/QUOTE]
Just checked it in TFMV - that's pretty hilarious. It's actually a problem with the demo's base collar rather than any specific item, though.
Were there any weapons changed to c_model format in the update? i dont know where i can find a list.
[QUOTE=Jhonnykiller;45160238]wait no hold on
I guess you all didn't quite understand me
I meant use the actual model [of the beggars bazooka][/QUOTE]
No we understood what you meant. Telling him to use the default model when he asked for a mod that replaces it is pretty dumb imo.
[QUOTE=coolaida14;45160849]Were there any weapons changed to c_model format in the update? i dont know where i can find a list.[/QUOTE]
I know that at least the Scattergun, Sniper Rifle, Rocket Launcher, Wrench, Shovel, Fire Axe, and Medigun were converted in this last update.
[QUOTE=CheezKurds;45160914]I know that at least the Scattergun, Sniper Rifle, Rocket Launcher, Wrench, Shovel, Fire Axe, and Medigun were converted in this last update.[/QUOTE]
thats a real shame, the new c_models are a lot lower quality
[QUOTE=CheezKurds;45160914]I know that at least the Scattergun, Sniper Rifle, Rocket Launcher, [B]Wrench[/B], Shovel, Fire Axe, and Medigun were converted in this last update.[/QUOTE]
sims_doc will be ecstatic.
They also fucked up a few things changing shit to c models.
The luger for the scout and engineer have broken draw and reloads, the sniper rifle now shakes in the Sniper's hands, strange fists that used the v_model system now don't show up, and the unreleased high noon's idle animation looks like it has parkinson's.
What the fuck.
[QUOTE=CheezKurds;45160914]I know that at least the Scattergun, Sniper Rifle, Rocket Launcher, Wrench, Shovel, Fire Axe, and Medigun were converted in this last update.[/QUOTE]
The wiki lists the following:
Scattergun, Pistol, Bat, Rocket Launcher, Shotgun, Fire Axe, Bottle, Wrench, PDA, Syringe Gun, Medi Gun, Bonesaw and Sniper Rifle
So apparently a few thousand less tris and one less model loaded into memory is worth completely ruining your game's first person animations?
Valve really needs that extra $$$ from people still playing on 2005 Dell prebuilts huh?
Shiiiit... This means all my weapon mods with custom animations are broken, and theres no way to fix them without any issues.
I hoped that they would one day use the viewmodel system like L4D2, so each weapon model can have its own animations.
All the c_models now have less animation in them as well, i.e soldier rocket launcher sight doesnt move when you shoot, shovels don't flip open and sniper rifle bolts don't move.
Well I for one am glad that pretty much everything is on the c model system now. It was annoying having to do a ton of extra work to replace the stock weapons and not just the unlocks.
[QUOTE=coolaida14;45161226]All the c_models now have less animation in them as well, i.e soldier rocket launcher sight doesnt move when you shoot, shovels don't flip open and sniper rifle bolts don't move.[/QUOTE]
They do. The shovel has been a C model for a long time now. I hate C models but these are their higher poly versions instead of just the W models and they even included a higher res texture for each one.
Okay, now how the hell did this happen :v:
[IMG]http://i.imgur.com/iSGCeNT.jpg[/IMG]
Please tell me I'm the only one getting this
guys, if we just give it some time, all these weapon models will be fixed, be it by the community, or valve with new fixes, just wait
[QUOTE=CheezKurds;45161330]Okay, now how the hell did this happen :v:
[IMG]http://i.imgur.com/iSGCeNT.jpg[/IMG]
Please tell me I'm the only one getting this[/QUOTE]
It's definitely not just you
[t]http://i.imgur.com/V7mLti5.png[/t]
If you're using TIP keep in mind they come with viewmodel edits for Engie and Soldier so you should probably remove those.
Oh great, more broken shit. The Demo's bottle no longer breaks on critical hit.
This whole transfer to c_models could have been done a lot better. This is just sloppy work.
[QUOTE=G. Verloren;45160488]Just checked it in TFMV - that's pretty hilarious. It's actually a problem with the demo's base collar rather than any specific item, though.[/QUOTE]
dont forget about jello muffler
[QUOTE=FiveEyes;45161474]Oh great, more broken shit. The Demo's bottle no longer breaks on critical hit.
This whole transfer to c_models could have been done a lot better. This is just sloppy work.[/QUOTE]
They re-added the scottish handshakes broken model to the game files so maybe they're changing the bottle to have a broken model as well and make them use two c_models?.
[QUOTE=UserNotFound;45161511]They re-added the scottish handshakes broken model to the game files so maybe they're changing the bottle to have a broken model as well and make them use two c_models?.[/QUOTE]
if you die with the scottish handshake out you can see the broken version laying on the ground.
[QUOTE=Jake Steele;45161333]guys, if we just give it some time, all these weapon models will be fixed, be it by the community, or valve with new fixes, just wait[/QUOTE]
It's been how long and the pomson still doesn't have its own hold type and world reload animations.
[QUOTE=Jake Steele;45161333]guys, if we just give it some time, all these weapon models will be fixed, be it by the community, or valve with new fixes, just wait[/QUOTE]
What, like HL2?
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