Dis is best Idea:
[img]http://puu.sh/9BpLS.png[/img]
[sp]demoman funeral suit for all the people crying over sticky nerf[/sp]
sorry to ask, anyone have a six pack abs or allbrero? seems the entire trade community is barren of either of them.
Does anybody have the Skeleton for sniper hats?
Zombie, the HQ W models needs an update
The sniper rifle's viewmodel no longer has the bolt moving on reload
The disguise kit is not team colored in the BLU viewmodel
Also valve managed to break the Sengoku Scorcher's phong.
It's vmt settings are at 0.1 instead of 5 for whatever reason, meaning that it has no phong at all.
[QUOTE=kibbleknight;45161571]Dis is best Idea:
[img]http://puu.sh/9BpLS.png[/img]
[sp]demoman funeral suit for all the people crying over sticky nerf[/sp][/QUOTE]
Might wanna rework the arms...
Since I am so hilarious/bored, I made some sfm thing with my demo things real quick. But since I couldn't decide which one to use, I won't use either and instead post it/them here.
[t]http://puu.sh/9Brpx.png[/t]
Nothing is final, but might as well share this gem instead of letting these images rot.
[QUOTE=UserNotFound;45161511]They re-added the scottish handshakes broken model to the game files so maybe they're changing the bottle to have a broken model as well and make them use two c_models?.[/QUOTE]
wait, they did? ooh.
[QUOTE=NeoDement;45161872]wait, they did? ooh.[/QUOTE]
Yep:
[t]http://i.imgur.com/BRZphOJ.png[/t]
Might be worth bugging them about it again
They added the shattered scottish handshake but broke the default bottle? Huh.
this [I]means[/I] something *strokes chin*
[QUOTE=Vincentor;45161905]They added the shattered scottish handshake but broke the default bottle? Huh.[/QUOTE]
They didn't break it
you [I]can't[/I] break it now :v:
[QUOTE=A_Guardian;45161841]Since I am so hilarious/bored, I made some sfm thing with my demo things real quick. But since I couldn't decide which one to use, I won't use either and instead post it/them here.
[t]http://puu.sh/9Brpx.png[/t]
Nothing is final, but might as well share this gem instead of letting these images rot.[/QUOTE]
Make a promo using the "wooohoo!" taunt. It should show the missing tooth detail pretty well, I guess.
For this image, I would go with the spy knife in his eye, just like in the short.
[QUOTE=Omninerd;45162109]Make a promo using the "wooohoo!" taunt. It should show the missing tooth detail pretty well, I guess.
For this image, I would go with the spy knife in his eye, just like in the short.[/QUOTE]
The knife was there to imply that demo cut down the trees with it. But it doesnt get the point across well enough. So I gave up on the phew face and scrapped this form of the idea.
May see if I can find/make a map that has a cut down tree right next to a stump.
me & gibbly are doing a ww2 medic set
[IMG]http://i.imgur.com/AxoBVnT.png[/IMG]
i'll do the rest later
might not be much, but I tried to make the "classic" more "TFC-ish"
[t]http://files.gamebanana.com/img/ss/skins/53a390286c54c.jpg[/t]
[t]http://files.gamebanana.com/img/ss/skins/53a3902323905.jpg[/t]
the grey is cubemapped to a silver sheen-ish thing, so it looks like chrome.
edit: I added another picture from the submission.
Hello! I've been gazing through two emporiums since I joined, and I wanted to ask, would anyone be interested in working on a two item set for the Pyro? A glasses and pipe combo with a comfy cardigan and handy newspaper! I tried my best to visualize retro fatherly attire.
[IMG]http://i.imgur.com/ijjDHez.png[/IMG]
Really sorry for the bad drawn parts, I lack skills to use Photoshop efficiently with a tablet :(
Any tips on what I should fix/add on this would gladly be appreciated!
Someone did the exact same thingy:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=6444][img]http://cloud-3.steampowered.com/ugc/630736391309603254/AFC66BE7B43216BB879F88F4E18B1CFB5400A8F3/[/img][/url]
[editline]20th June 2014[/editline]
[QUOTE=Vincentor;45161905]They added the shattered scottish handshake but broke the default bottle? Huh.[/QUOTE]
oh, it even has lods now? looks like they might actually be planning to fix it then
We should make a bunch of party themed items....
something just feels festive.
[QUOTE=NeoDement;45162446]Someone did the exact same thingy:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=6444][img]http://cloud-3.steampowered.com/ugc/630736391309603254/AFC66BE7B43216BB879F88F4E18B1CFB5400A8F3/[/img][/url]
[editline]20th June 2014[/editline]
oh, it even has lods now? looks like they might actually be planning to fix it then[/QUOTE]
Aww darnit. Thanks for informing me though!
I have a theory that's possibly stupid but items with facial flexes in the game are inverted right? what if you imported the item with already inverted flexes, so that way when the item gets in, the game inverts them again then flexes would be normal?
[QUOTE=coolaida14;45163009]I have a theory that's possibly stupid but items with facial flexes in the game are inverted right? what if you imported the item with already inverted flexes, so that way when the item gets in, the game inverts them again then flexes would be normal?[/QUOTE]
Well then they won't work serverside. Valve just needs to fix them from being inverted clientside.
[QUOTE=ApertureToast;45162385]Hello! I've been gazing through two emporiums since I joined, and I wanted to ask, would anyone be interested in working on a two item set for the Pyro? A glasses and pipe combo with a comfy cardigan and handy newspaper! I tried my best to visualize retro fatherly attire.
[IMG]http://i.imgur.com/ijjDHez.png[/IMG]
Really sorry for the bad drawn parts, I lack skills to use Photoshop efficiently with a tablet :(
Any tips on what I should fix/add on this would gladly be appreciated![/QUOTE]
Technically the glasses are different.
The concept features a keyhole design with rounder lenses, more commonly used for prescription glasses.
A famous variant was worn by Gregory Peck in [I]To Kill a Mockingbird[/I]
[t]http://www.leofuchs.com/wp-content/uploads/2012/12/13_0702_peck_to_kill_a_mockingbird_glasses_portrait.jpg[/t]
[QUOTE=NeoDement;45162446]Someone did the exact same thingy:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=6444][img]http://cloud-3.steampowered.com/ugc/630736391309603254/AFC66BE7B43216BB879F88F4E18B1CFB5400A8F3/[/img][/url]
[/QUOTE]
The Graybanns borrow heavily from the Wayfarer frame design and is meant for sunglasses.
Of course, there is the issue of not being able to distinguish them from far way, but they are distinctive coming from a person who habitually wears glasses.
[QUOTE=coolaida14;45163009]I have a theory that's possibly stupid but items with facial flexes in the game are inverted right? what if you imported the item with already inverted flexes, so that way when the item gets in, the game inverts them again then flexes would be normal?[/QUOTE]
I already sent them an email about it.
Never got a reply.
[editline]19th June 2014[/editline]
Wheres the location of the BASE Jumper and its parachute? I can't seem to find it. (nvm, found it)
I'm trying to replace the congo music ingame with something else, but for some reason the song won't loop after it finishes. Does anyone have an idea of what might be wrong?
[QUOTE=FiveEyes;45163281]
Wheres the location of the BASE Jumper and its parachute? I can't seem to find it. (nvm, found it)[/QUOTE]
Speaking of locations of items, where would be the chair that the engie sits in in his rancho relaxo taunt.
[QUOTE=Inspecter;45163585]Speaking of locations of items, where would be the chair that the engie sits in in his rancho relaxo taunt.[/QUOTE]
Edit: player/items/taunts
[QUOTE=ThatSwordGuy;45163521]I'm trying to replace the congo music ingame with something else, but for some reason the song won't loop after it finishes. Does anyone have an idea of what might be wrong?[/QUOTE]
[url]https://developer.valvesoftware.com/wiki/Looping_a_Sound[/url]
Sorry, you need to Log In to post a reply to this thread.