• TF2 Emporium 59:
    7,636 replies, posted
CONGA BANDWAGON [URL="http://tf2.gamebanana.com/sounds/23126"][IMG]http://i.imgur.com/AwCSWhV.png[/IMG][/URL]
It's never too early for winter right? Strongly WIP [IMG]http://puu.sh/9C94z/039f017361.jpg[/IMG]
can anyone make a mod that makes the canteens invisible?
[QUOTE=Jake Steele;45165754]can anyone make a mod that makes the canteens invisible?[/QUOTE] There's a mod that replaces the canteen with a flask. It looks pretty good, and it's much smaller than the canteen.
[QUOTE=Zero_;45165775]There's a mod that replaces the canteen with a flask. It looks pretty good, and it's much smaller than the canteen.[/QUOTE] could i see a preview?
[QUOTE=Jake Steele;45165916]could i see a preview?[/QUOTE] [t]http://tf2mods.net/downloads/screenshots/6b6ae9ee6e.png[/t] [url]http://tf2mods.net/mod.php?id=668&do=view[/url] If you want it, click on the Mod Options button
[QUOTE=Flubbman;45165238] [CODE]$modelname "player/soldier.mdl" $model "soldier" "soldier_morphs_low.dmx.smd" { flexfile "mdldecompiler_expressions.vta" { flexpair "CloseLidLo" 1.0 frame 1 flexpair "CloseLidUp" 1.0 frame 2 flex "WQ" frame 3 flex "OO" frame 4 flex "MB" frame 5 flex "SH" frame 6 flex "Y" frame 7 flex "FV" frame 8 flex "AH" frame 9 flex "AE" frame 10 flex "UH" frame 11 flex "AW" frame 12 flex "EE" frame 13 flex "PP" frame 14 flex "OH" frame 15 flex "TH" frame 16 flex "T" frame 17 flex "ER" frame 18 flex "DS" frame 19 flex "GK" frame 20 flex "N" frame 21 flex "silence" frame 22 flex "happySmall" frame 23 flex "madUpper" frame 24 flex "specialAction01Upper" frame 25 flex "scaredUpper" frame 26 flex "painBigUpper" frame 27 flex "painSmallUpper" frame 28 flex "happyBigUpper" frame 29 flex "specialAction01" frame 30 flex "scared" frame 31 flex "mad" frame 32 flex "painBig" frame 33 flex "painSmall" frame 34 flex "happyBig" frame 35[/CODE][/QUOTE] decompiling the soldier ruins the eyelid flexes, normally they're a flexpair rather than a flex
Just dropping some concepts for a friend: [t]http://speedcap.net/sharing/files/8f/bf/8fbfc009fb74cb6896341907aa3e4a7a.png[/t][t]http://speedcap.net/sharing/files/d5/ad/d5addb62e25607fa45f72b3646e7e17e.png[/t] [t]http://speedcap.net/sharing/files/2e/36/2e36df0def54ce1f474a49152b8763d8.png[/t][t]http://puu.sh/8NvD6.jpg[/t][t]http://puu.sh/8QmGI.jpg[/t] If interested in any, chat me on Steam.
[QUOTE=Kapellmeister;45165368][URL="http://www.mediafire.com/download/94fyrr8i7v5y9zd/Conga+-+Mass+Destruction+%28Full%29.zip"][IMG]http://i.imgur.com/YICBXlb.png[/IMG][/URL] [URL="http://www.mediafire.com/download/bev74cc725ajhxe/Conga+-+Mass+Destruction+%28Loop%29.zip"][IMG]http://i.imgur.com/yOfILmq.png[/IMG][/URL] I hope I packed them correctly.[/QUOTE] The full version works at least, I didn't try the looped one.
[QUOTE=StormriderShift;45164448]So what's the progress on the seperated c_animations mod? Is it being fixed for the new update?[/QUOTE] 7/9
[QUOTE=DrPyspy;45166050]decompiling the soldier ruins the eyelid flexes, normally they're a flexpair rather than a flex[/QUOTE]Is there anything I can do about it, or does it have to look awful?
[QUOTE=Flubbman;45166711]Is there anything I can do about it, or does it have to look awful?[/QUOTE] sergeantjoe's model sources come with correct facial flex .qcs, although I don't have them on me at the moment :(
[QUOTE=JPRAS;45166228]Just dropping some concepts for a friend: -cool concepts- If interested in any, chat me on Steam.[/QUOTE] since your offline, id wanna claim that heavy thing to make after finishing other things if someone else hasnt taken it already
[QUOTE=DrPyspy;45167888]sergeantjoe's model sources come with correct facial flex .qcs, although I don't have them on me at the moment :([/QUOTE] is it this? [url]http://tf2.gamebanana.com/tools/5422[/url]
[img]http://cloud-3.steampowered.com/ugc/559884770061839042/1E0F0AB1FE4F4107BE6E85E6298A69354E8BF6E6/[/img] or [img]http://cloud-4.steampowered.com/ugc/3280058944918757813/92CB89B0765BEC6D489110B8CE80BE5AD9E79AE5/[/img] I found how to decide between: [img]http://gallery.qcat.net/data/media/56/28WHwWH_39rd.jpg[/img] i also found the real life vanilla sniper smg: [img]http://gungallery.euweb.cz/Pict/Al's autoloading pistol .22 LR.jpg[/img]
So I'm digging through the Web Schema to ascertain some info for mods.tf Just found out that there's precisely 511 individual tournament medal items. What. the. fuck.
[QUOTE=Smashman;45168306]So I'm digging through the Web Schema to ascertain some info for mods.tf Just found out that there's precisely 511 individual tournament medal items. What. the. fuck.[/QUOTE] A lot of the tournaments probably have at least 10 items for them. It's pretty silly the sheer amount of them, really.
Should mods.tf be able to replace them, or is it essentially pointless?
pointless imo.
Can i request that someone throw together a mod that replaces the Scottish handshake or bottle with a bottle of lime corona like in the the set that was added? [img]http://puu.sh/9CxlQ.jpg[/img]
[QUOTE=DrPyspy;45167888]sergeantjoe's model sources come with correct facial flex .qcs, although I don't have them on me at the moment :([/QUOTE]The QC and model in his pack contain the exact same flexes, but no right and left closeLids :/
I uploaded the shin and knee pads [url]http://steamcommunity.com/sharedfiles/filedetails/?id=273398879&tscn=1403297012[/url] But I made need someone to help me with the texture
[QUOTE=NassimO PotatO;45168495]pointless imo.[/QUOTE] I agree. Saves me some space in the database.
[QUOTE=blueNES;45168796]I uploaded the shin and knee pads [url]http://steamcommunity.com/sharedfiles/filedetails/?id=273398879&tscn=1403297012[/url] But I made need someone to help me with the texture[/QUOTE] Protip, dont upload stuff to the workshop when you havnt finished them.
Been working on this for the past hour, not sure if i should continue and if i do i might replace the moon with something else. Any suggestions. [IMG]http://i.imgur.com/57vO36J.jpg[/IMG]
I was working on a new backpack for the medic, but just now I realized that the importer doesn't allow me to hide the backpack. Does anyone know why that might be? I would assume that valve doesn't want any backpack replacements, but it seems kinda weird. There is the scrap pack after all.
HAPPY 100 PAGES WOO [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=273455840"][IMG]http://cloud-4.steampowered.com/ugc/469813240101676573/5F6BC07FEC90277056120763899F55BEBFB9CB51/[/IMG][/URL] expect a mod release in a day or two depends on when i care about modding :\
[QUOTE=ikes;45169252]HAPPY 100 PAGES WOO [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=273455840"]FINISHED IT WOO[/URL] expect a mod release in a day or two depends on when i care about modding :\[/QUOTE] I actually rlly like it for some reason, some pics of it in hlmv would be cool, and would show off the item more
claimed by ducksink [IMG]https://i.imgur.com/gKOGYJ9.png[/IMG][IMG]https://i.imgur.com/n3DjEy0.png[/IMG]
[QUOTE=ikes;45169252]HAPPY 100 PAGES WOO [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=273455840"]FINISHED IT WOO[/URL] expect a mod release in a day or two depends on when i care about modding :\[/QUOTE] You should brighten up your thumbnail a bit. It's hard to see the model.
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