• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Game Zombie;45171127][url=https://dl.dropboxusercontent.com/u/31115055/TF2/seperated_c_animations.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/seperate_c_animations.png[/img][/url] Source: [url]https://dl.dropboxusercontent.com/u/31115055/TF2/Backup/SCA.rar[/url][/QUOTE] This is updated to not crash the game after a few seconds right?
[QUOTE=Inspecter;45171221]This is updated to not crash the game after a few seconds right?[/QUOTE] No idea. I remade all of it so it includes the new unused animations and it shouldn't make things like the Huntsman reload take longer and added a few sound fixes to it. I also might have broken the left arm on the Sharp Dresser
[video=youtube;EcbE_9Bl_sc]http://www.youtube.com/watch?v=EcbE_9Bl_sc[/video] What am I doing anymore. It'll be done once I figure out how to loop sounds.
i keep leading my team into battle via conga line but red keeps killing us. i think it'll be pretty hard to come up with a workshop taunt that's on par with the conga.
not really. i'd be a matter of how far does tf team want to go with these. they could be the start of something big, or share the same fate as decalable items. one never knows.
[QUOTE=FiveEyes;45171345][video=youtube;EcbE_9Bl_sc]http://www.youtube.com/watch?v=EcbE_9Bl_sc[/video] What am I doing anymore. It'll be done once I figure out how to loop sounds.[/QUOTE] if youre using goldwave set cue points at the start and end of the sound.
Concepts up for grabs: [t]http://i.imgur.com/A5fgakr.png[/t] Apologies for crappy flat-color concept. I don't have my tablet at the moment. Anyone interested in knowing more can give me a PM or add me on Steam or something
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=273455840"][IMG]http://cloud-4.steampowered.com/ugc/469813240107973916/9741A7A02637A1126000B9B4B0F996915D0A4A68/[/IMG][/URL] Updated the Thumbnail!
[t]https://dl.dropboxusercontent.com/u/31418078/Capture.PNG[/t] Can anyone help me with the hat? It fits alright in Blender, and other hats work fine, yet in-game, this hat appears like this.
on a side note, someday I want to make a mod that replaces the engis wrangler with an atari 2600 joystick, and attach a 2600-esque device to the sentry wired all around to giv the allusion that engi plays his sentry with a game console.
[QUOTE=Zero_;45171853][t]https://dl.dropboxusercontent.com/u/31418078/Capture.PNG[/t] Can anyone help me with the hat? It fits alright in Blender, and other hats work fine, yet in-game, this hat appears like this.[/QUOTE] You need to rotate it back ninety degrees, blender and source use different coordinate systems
[QUOTE=Omolong;45168378]A lot of the tournaments probably have at least 10 items for them. It's pretty silly the sheer amount of them, really.[/QUOTE] I'm still waiting for them to add our medals, for the Gamers Assembly Lan (French Lan)...No answers atm :D
[QUOTE=coolaida14;45171766]if youre using goldwave set cue points at the start and end of the sound.[/QUOTE] Yeah I just downloaded GoldWave to do so. Now my only issue is that I can't test it because the guy that had the square dance isn't playing TF2 atm.
[url=http://www.mediafire.com/download/w6jtwvbmduafxdh/PBPP_Hotfix.vpk][img]http://i.imgur.com/RQAlMfm.png[/img][/url] [url=http://www.mediafire.com/download/gh4itttatq9i3h5/Scattergun_Hotfix.vpk][img]http://i.imgur.com/egC8e7G.png[/img][/url] [url=http://www.mediafire.com/download/1j8esdq11x88uut/Scout_Viewmodel_Repairs.vpk][img]http://i.imgur.com/Y2cGReP.png[/img][/url] Working on unified compile sources for weapons and viewmodels that takes the most necessary community fixes (FOV fixes, animation repairs, shell fixes, etc) and imbeds them into all the source files so whenever someone needs to compile something or update their mod, it will always be compiled on top of these important fixes without the need to mix and match mods or add support secondhand. All you'll have to do is download the latest source and bam you're good to go. Or taking it further, I'm thinking that people can "subscribe" to have their mods as part of the compile database where I and maybe anyone else who would like to assist me can just push a new compiled version out whenever necessary that is at the same compile standards as everything else hosted there. People wouldn't have to worry about keeping their mods up to date themselves and additionally, they would always include all the important fixes I mentioned earlier as a standard. This would require some serious cooperation on people's parts and I dunno how interested people might be in this idea, but if not it's all good I'm doing this for my own projects anyway I'll just upload the sources and people can use them if they choose. The third mod I posted up there is an example of what I would hope to achieve for every mod. It fixes Scout's awful grips on weapons, replaces the borderline broken shortstop animations with new ones that blend correctly and are retimed for the reload speed nerf, 70 FOV support, shell ejection fixes, and some stuff Valve broke this bread update like Scout's fingers not moving in some animations and the PBPP having flat shading. If people got behind the idea, fixes like this could be standard with every mod released here. But yeah dunno if that will happen or not. Either way here's some VPKS.
Not sure if this is the right place to post this.. But has anyone considered turning these into mods for existing items? [URL="http://imagizer.imageshack.us/a/img827/1346/00snipsfmb4.png"]http://imagizer.imageshack.us/a/img827/1346/00snipsfmb4.png[/URL] [URL="http://i1253.photobucket.com/albums/hh581/LightFlock/sfm22_zps6b2092c8.png"]http://i1253.photobucket.com/albums/hh581/LightFlock/sfm22_zps6b2092c8.png[/URL] These were leaked in SFM. They definitely were too pretty to just be left I'm the game files. Source: [URL="http://forums.steampowered.com/forums/showthread.php?t=3074901&page=3"]http://forums.steampowered.com/forums/showthread.php?t=3074901&page=3[/URL]
Oh right, people have been wanting to see the back of the hat. here's the part of my hat I'm least proud of. [IMG]http://puu.sh/9DevP/2961c1bee6.jpg[/IMG] those arent paintstrokes, let me get a profile for you [IMG]http://puu.sh/9DeET/2249ad5864.jpg[/IMG]
Yep, it's a TF2 update alright. [img]http://i58.tinypic.com/hukjuf.jpg[/img] [t]http://i57.tinypic.com/jin8fk.jpg[/t] [t]http://i57.tinypic.com/35anhwo.jpg[/t] Sorry about the HUD, couldn't replicate them on an offline server.
[IMG]http://puu.sh/9Dg2m/2b075cd20b.png[/IMG] IT'S CONFIRMED WE'LL BE SEEING 10 HEAVY SHOTGUNS IN THE FUTURE. [editline]20th June 2014[/editline] Is it possible to attach bodygroups to a weapon? like the rocket from the TF2 beta? like, itll show the rocket until you fire?
just because i desire the most realistic, immersive experience in a video game. [url=http://www.mediafire.com/download/259khf2ob7555ki/1+AAA+Fisting+II.5.vpk][img]http://i.imgur.com/ugWpgJh.png[/img][/url]
[url=https://www.dropbox.com/s/ts55p3dob17h5g8/Sound%20-%20SwingCongo.zip][img]http://i.imgur.com/T6KHsvD.png[/img][/url] [url=http://a.tumblr.com/tumblr_lei2sltKp61qzttq2o1.mp3]Sound preview[/url]
[QUOTE=ThatSwordGuy;45172370][url=https://www.dropbox.com/s/ts55p3dob17h5g8/Sound%20-%20SwingCongo.zip][img]http://i.imgur.com/T6KHsvD.png[/img][/url] [url=http://a.tumblr.com/tumblr_lei2sltKp61qzttq2o1.mp3]Sound preview[/url][/QUOTE] makes me think of the "nightclub" them e from timesplitters 2 brb booting up my xbox.
I don't know if it's been mentioned, but the Skid's lid color scheme bothers me. [t]http://i.imgur.com/sAprorR.png[/t] Really dark with no redeeming colors, can't even paint the actual helmet.
[QUOTE=StormriderShift;45172148]Yep, it's a TF2 update alright. [img]http://i58.tinypic.com/hukjuf.jpg[/img] [t]http://i57.tinypic.com/jin8fk.jpg[/t] [t]http://i57.tinypic.com/35anhwo.jpg[/t] Sorry about the HUD, couldn't replicate them on an offline server.[/QUOTE] I had these same problems but they went away after I uninstalled certain mods.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=272778853&searchtext="]Found my new favorite hat.[/URL]
[QUOTE=ThatSwordGuy;45172370][url=https://www.dropbox.com/s/ts55p3dob17h5g8/Sound%20-%20SwingCongo.zip][img]http://i.imgur.com/T6KHsvD.png[/img][/url] [url=http://a.tumblr.com/tumblr_lei2sltKp61qzttq2o1.mp3]Sound preview[/url][/QUOTE] Thanks mate, I really like it :O ,thanks for the sharing.
Turns out having the entire song in the loop sounds horrid when there's multiple instances of conga music, so releasing just the loop then. [url=https://dl.dropboxusercontent.com/u/27257325/shared/Safety%20Conga.vpk][img]https://dl.dropboxusercontent.com/u/27257325/caps/Safety%20Conga.png[/img][/url]
Anyone is making the Descartes Medic ?
[QUOTE=Jhonnykiller;45172539]I had these same problems but they went away after I uninstalled certain mods.[/QUOTE] What did you uninstall to fix the medigun? Its the only thing that's still bugging me.
Someone found out that the bread sapper has a worldmodel that may be unused ingame as it uses a modified Ap-Sap as a base. Anyone care to turn that worldmodel into a replacement mod for the bread sapper? It could be the [b]Wheat[/b]ley.
[QUOTE=Pagliacci;45170691][IMG]http://i.imgur.com/oET44kt.png[/IMG][/QUOTE] I've had the exact same idea. Going to make this after finishing a few other things.
Sorry, you need to Log In to post a reply to this thread.