• TF2 Emporium 59:
    7,636 replies, posted
[img]http://i.imgur.com/eG65b7C.png[/img] there's a snake in moy bloody boot
[QUOTE=ikes;45172455]makes me think of the "nightclub" them e from timesplitters 2 brb booting up my xbox.[/QUOTE] That reminds me, the Disco theme from Future Perfect might make a good conga sound replacement. [url]http://ndrewsemler.com/tsmusicbox/music/ts3/Disco%20A%20GoGo.mp3[/url] Is there a tutorial on how to make these Conga soundmods so I could do it?
[QUOTE=TacticalBacon;45173006]That reminds me, the Disco theme from Future Perfect might make a good conga sound replacement. [url]http://ndrewsemler.com/tsmusicbox/music/ts3/Disco%20A%20GoGo.mp3[/url] Is there a tutorial on how to make these Conga soundmods so I could do it?[/QUOTE]Here's a tutorial: [url]http://developer.valvesoftware.com/wiki/Looping_a_Sound[/url]
I think that I over reacted yesterday Sorry everyone :(
[QUOTE=ThatSwordGuy;45163841]Here it is, the fruit of my labor: [url=https://www.dropbox.com/s/j4v7c723c539q7z/Sound%20-%20Conga.zip][img]http://i.imgur.com/RzKDu4m.png[/img][/url][/QUOTE]I went ahead and made this into a loop as well as adding in [url="https://www.youtube.com/watch?v=Hn476i40pXk"]SouljaQuest[/url] [URL="https://www.mediafire.com/?dwod6ulu16qgz39"][IMG]http://i.imgur.com/sKbcjIw.png[/IMG][/URL]
what do you think about a Barrett m82a2: [img]http://www.imfdb.org/images/archive/e/ee/20100601103119%21Barrettm82a2.jpg[/img] without scope but with angled sight [quote][img]http://img2.wikia.nocookie.net/__cb20140509100457/payday/images/7/7c/Angled_Sight.png[/img][/quote] and cal .50 explosive ammo a for soldier ?
WIP Updated my model, not sure if i should add a hologram popping out. [IMG]http://i.imgur.com/mXySm3K.jpg[/IMG] [IMG]http://i.imgur.com/TidFQ9x.jpg[/IMG] [B]Also how do i fix this problem when using the import tool, it looks in the right place in Maya but it's out of place in the importer tool.[/B]
[T]http://puu.sh/9Dyap/e1a7a5f3f0.png[/T] Ugh, this is where I start to hate GB's redistribution system.
[QUOTE=Vincentor;45173661][T]http://puu.sh/9Dyap/e1a7a5f3f0.png[/T] Ugh, this is where I start to hate GB's redistribution system.[/QUOTE] Someone explain it to me Because I've been seeing a fucktonne of TF2Mods.net and Emporium skins being "redistributed" on GameBanana
[QUOTE=Crash155;45173698]Someone explain it to me Because I've been seeing a fucktonne of TF2Mods.net and Emporium skins being "redistributed" on GameBanana[/QUOTE] They don't see it as stealing because they credit you as the original creator. Meanwhile they're just hitchhiking on it to get points. I haven't had any problems with it previously but I've started adding "DoNotRedistribute" to the end of the mod file names, hopefully that'll work.
[QUOTE=TheJukebox;45173842]They don't see it as stealing because they credit you as the original creator. Meanwhile they're just hitchhiking on it to get points. I haven't had any problems with it previously but I've started adding "DoNotRedistribute" to the end of the mod file names, hopefully that'll work.[/QUOTE] i just upload a copy of all my shit there myself.
[QUOTE=Blaco;45171980][url=http://www.mediafire.com/download/w6jtwvbmduafxdh/PBPP_Hotfix.vpk][img]http://i.imgur.com/RQAlMfm.png[/img][/url] [url=http://www.mediafire.com/download/gh4itttatq9i3h5/Scattergun_Hotfix.vpk][img]http://i.imgur.com/egC8e7G.png[/img][/url] [url=http://www.mediafire.com/download/1j8esdq11x88uut/Scout_Viewmodel_Repairs.vpk][img]http://i.imgur.com/Y2cGReP.png[/img][/url] Working on unified compile sources for weapons and viewmodels that takes the most necessary community fixes (FOV fixes, animation repairs, shell fixes, etc) and imbeds them into all the source files so whenever someone needs to compile something or update their mod, it will always be compiled on top of these important fixes without the need to mix and match mods or add support secondhand. All you'll have to do is download the latest source and bam you're good to go. Or taking it further, I'm thinking that people can "subscribe" to have their mods as part of the compile database where I and maybe anyone else who would like to assist me can just push a new compiled version out whenever necessary that is at the same compile standards as everything else hosted there. People wouldn't have to worry about keeping their mods up to date themselves and additionally, they would always include all the important fixes I mentioned earlier as a standard. This would require some serious cooperation on people's parts and I dunno how interested people might be in this idea, but if not it's all good I'm doing this for my own projects anyway I'll just upload the sources and people can use them if they choose. The third mod I posted up there is an example of what I would hope to achieve for every mod. It fixes Scout's awful grips on weapons, replaces the borderline broken shortstop animations with new ones that blend correctly and are retimed for the reload speed nerf, 70 FOV support, shell ejection fixes, and some stuff Valve broke this bread update like Scout's fingers not moving in some animations and the PBPP having flat shading. If people got behind the idea, fixes like this could be standard with every mod released here. But yeah dunno if that will happen or not. Either way here's some VPKS.[/QUOTE] By the way, you've included spy knife and animation files inside the pocket pistol mod.
Figured out how to compile bodygroups. Now I will go about making playermodels with handy bodygroups for bp icons and shiz. [t]http://puu.sh/9DDwf.png[/t] Compiled with team colors + doll for everything but the head while I figure out how to fix it not going doll. May need to just disable the head and shugos if you need a doll head. Also learning is fun, too bad there isn't a way to make an item with a bodygroup. I also, also need to set the collar up to be a group.
Hello everyone! I made another concept art [IMG]http://imgur.com/bgY1JDX.jpg[/IMG] It's supposed to be a balaclava hoodie for Spy Please note, the hoodie is supposed to cover the whole nose, so please excuse the part of the Spy's nose that's hanging out in the picture Cheers :3
[t]http://i.imgur.com/3rAlG5H.png[/t] What now? I know I need to lower the hat, but I don't know how lower it to the point it was before, so it fits the head.
Anyone have a download of this skin for the Razorback? [t]https://dl.dropboxusercontent.com/u/20389014/razorpromo.png[/t]
[QUOTE=R.M.T.B.;45174464]Anyone have a download of this skin for the Razorback? [t]https://dl.dropboxusercontent.com/u/20389014/razorpromo.png[/t][/QUOTE] Here: [url]https://www.mediafire.com/?26c66dgm86d5bfk[/url] By the way, anyone knows where can i get this old soundmod, link on description is dead. [video=youtube;JSOUOvnZl0w]https://www.youtube.com/watch?v=JSOUOvnZl0w[/video]
[QUOTE=Riley75;45174609]Here: [url]https://www.mediafire.com/?26c66dgm86d5bfk[/url] By the way, anyone knows where can i get this old soundmod, link on description is dead. [video=youtube;JSOUOvnZl0w]https://www.youtube.com/watch?v=JSOUOvnZl0w[/video][/QUOTE] Thanks man
[QUOTE=Blaco;45171980]Working on unified compile sources for weapons and viewmodels that takes the most necessary community fixes (FOV fixes, animation repairs, shell fixes, etc) and imbeds them into all the source files so whenever someone needs to compile something or update their mod, it will always be compiled on top of these important fixes without the need to mix and match mods or add support secondhand. All you'll have to do is download the latest source and bam you're good to go. Or taking it further, I'm thinking that people can "subscribe" to have their mods as part of the compile database where I and maybe anyone else who would like to assist me can just push a new compiled version out whenever necessary that is at the same compile standards as everything else hosted there. People wouldn't have to worry about keeping their mods up to date themselves and additionally, they would always include all the important fixes I mentioned earlier as a standard. This would require some serious cooperation on people's parts and I dunno how interested people might be in this idea, but if not it's all good I'm doing this for my own projects anyway I'll just upload the sources and people can use them if they choose. The third mod I posted up there is an example of what I would hope to achieve for every mod. It fixes Scout's awful grips on weapons, replaces the borderline broken shortstop animations with new ones that blend correctly and are retimed for the reload speed nerf, 70 FOV support, shell ejection fixes, and some stuff Valve broke this bread update like Scout's fingers not moving in some animations and the PBPP having flat shading. If people got behind the idea, fixes like this could be standard with every mod released here. But yeah dunno if that will happen or not. Either way here's some VPKS.[/QUOTE] I think sort of stuff could be a pretty good idea, though it'd probably be a good idea to find out what sort of mods people want to be included. For instance, I noticed that the animations you included are just in the standard format, rather than having support for Game Zombie's separated c_animations (which I think Paysus uses for his animations now anyway?). Other than that though, the unified compile sources at the very least sounds like something that could be really useful to have.
Concept art? More like concept [I][B]fart![/B][/I] Amirite? [IMG]http://puu.sh/9DJTT/7390ed8976.jpg[/IMG] I suck at digital painting, but here's a J.C Denton inspired jacket to go with Flubb's face augments because I like to muscle myself in on other people's ideas.
[img]http://i.imgur.com/x7msmFS.png[/img] [i]The Texan Wheeze[/i]. It's a harmonica init. The colour scheme sort of blends in too much with the Engi, anyone got any ideas for alternative schemes? Harmonica itself is painted Value of Teamwork.
[QUOTE=Snood_1990;45174860] The colour scheme sort of blends in too much with the Engi, anyone got any ideas for alternative schemes? Harmonica itself is painted Value of Teamwork.[/QUOTE] Try drawing from the metal and team colours on the Gunslinger: [IMG]http://i469.photobucket.com/albums/rr53/voorheesmaster_2008/TF2/RED_Gunslinger.png[/IMG]
[img]https://dl.dropboxusercontent.com/u/1737448/Puu.sh/ss%20%282014-06-22%20at%2001.52.50%29.jpg[/img] For the spike on top.
[QUOTE=TheJukebox;45173842]They don't see it as stealing because they credit you as the original creator. Meanwhile they're just hitchhiking on it to get points. I haven't had any problems with it previously but I've started adding "DoNotRedistribute" to the end of the mod file names, hopefully that'll work.[/QUOTE] I am putting a license agreement with mine.
[IMG]http://puu.sh/9DPCD/dfe9cbc150.jpg[/IMG] wip, based on metabolics concept
I'd like to ask something... Is modeling hard? I mean, i have some ideas, but never actually thought of making them, because i was told it is hard.
[QUOTE=Ducksink;45175148][IMG]http://puu.sh/9DPCD/dfe9cbc150.jpg[/IMG] wip, based on metabolics concept[/QUOTE] Oh MAN, I always love to see the stuff you post here in the Emporium. Your models always stand out from everything else, and I just don't know why.
[QUOTE=Vincentor;45175232]Oh MAN, I always love to see the stuff you post here in the Emporium. Your models always stand out from everything else, and I just don't know why.[/QUOTE] thanks man! I wish I had more to show!
[IMG]http://puu.sh/9DScB/b5a3763ed9.jpg[/IMG] Some progress on the jacket, this is surprisngly easy, I gotta say. [QUOTE=knifekeeper;45175158]I'd like to ask something... Is modeling hard? I mean, i have some ideas, but never actually thought of making them, because i was told it is hard.[/QUOTE] Like everything, it's difficult and confusing when you first start. It takes a lot of practice, but it's not "Hard" once you get the hang of it, per' say. Complicated, tedious, occasionally frustrating and time consuming, yes, but not really difficult after some practice.
Something i'm currently modeling, if someone would like to help me animate it and turn it into a weapon when i'm finished that'd be great because i have little knowledge of how to do that, i think the current bow animation would work with it anyway. Not great at concept btw, this was originally intended to be just for my eyes anyway. [T]http://i.imgur.com/JU3lsPV.jpg[/T] [T]http://i.imgur.com/0xB2jpx.jpg[/T]
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