[QUOTE=knifekeeper;45177638]That would be a pretty bad idea, since not everyone will own the item.[/QUOTE]
The idea would involve the certain item having a unique taunt that would be listed into your menu if you equip it. I know it´s a risky idea, but there has been plenty of concepts Dota 2 workshopers made that made it into the game.
[QUOTE=Sparkwire;45177102]its very noisy for how small it is, i would just give it literally flat colors with an ao[/QUOTE]
[img]http://puu.sh/9Ecbb/bacc18e653.png[/img]
Like so?
[QUOTE=Snood_1990;45177757][img]http://puu.sh/9Ecbb/bacc18e653.png[/img]
Like so?[/QUOTE]
way better! give the top just a tiny bit more phong and its perfect
[QUOTE=A_Guardian;45177164]Now while I did mess with the eyes cause I found it funny, its not too different from normal. His eyes are just too open.
tl:dr leave derp heads, or just leave heads up to shugo heads?
I think I may just make the eyes doll. Dont really need the iris at all with the intended use being for body items.[/QUOTE]
Can it not be fixed by messing with $eyeposition or the $model eyeball commands?
-snipped my UV comment, I forgot eyes use decals in source-
So i still have 300 tri's to spare and i feel it resembles the pip boy a little too much so i was hoping for something else, maybe a hologram popping out the screen or a battery on the smaller cylinder to show power comes from it. If so what kind of battery?
But anyway advice and such would be nice.
[T]http://i.imgur.com/NAiTbA0.jpg[/T]
[IMG]http://i.imgur.com/RcWEqu1.png[/IMG]
[IMG]http://i.imgur.com/H1o9S8U.png[/IMG]
The Classic gave me a Half-Life vibe instead of TFC(The firing sound gave me so many memories of playing peek-a-boo with HECU snipers), so I came up with some concept art. It's up for grabs, so PM me if you want to claim it.
I'm very tempted to make the Bread Monster into an actual boss for VSH/FF2 but have no clue of making animations for it and creating the animation set. Anyone happen to know a source of how to do so?
[QUOTE=UberMunchkin;45177973]Because I found out that I cannot in fact draw a bucket, I resorted to making a quick, simple concept using SFM.
[t]http://i.imgur.com/qzM7UWq.png[/t]
I'd happily texture it, I haven't textured in a while and I'm just in the mood![/QUOTE]
if there's no pictures of spy in post-coitus with the eiffel tower its 0/10 :tinfoil:
[QUOTE=Vincentor;45173661][T]http://puu.sh/9Dyap/e1a7a5f3f0.png[/T]
Ugh, this is where I start to hate GB's redistribution system.[/QUOTE]
Well, damn. I sure hope an admin doesn't flag this and have them tediously cite every single source.
[sp]No I kinda dont.[/sp]
From what Ive heard about Game Banana, it seems like utter shit. What are the perks to uploading there and not tf2mods?
[QUOTE=InfectedPotato;45178572]From what Ive heard about Game Banana, it seems like utter shit. What are the perks to uploading there and not tf2mods?[/QUOTE]
More attention. That's it.
[QUOTE=FiveEyes;45178592]More attention. That's it.[/QUOTE]
Reminds me, I should make a promo image for a little fix I made months ago and post it here.
I'd be lying if i said i don't use gamebanana
[QUOTE=UberMunchkin;45177973]Because I found out that I cannot in fact draw a bucket, I resorted to making a quick, simple concept using SFM.
[t]http://i.imgur.com/qzM7UWq.png[/t]
I'd happily texture it, I haven't textured in a while and I'm just in the mood![/QUOTE]
The original bucket texture was actually in the leak testinglol made a while back.
[t]http://i.imgur.com/pde37XQ.png[/t]
Or at least it looks like the bucket texture.
[t]http://puu.sh/9EmOZ/464aaf2b86.png[/t]
Makes you curious about all the other copyrighted tracks they leave untouched
[URL="https://www.dropbox.com/s/r83uw8zbx9zan9b/SlamJamConga.rar"]here's a download by the way[/URL]
[QUOTE=Steel & Iron;45178771]The original bucket texture was actually in the leak testinglol made a while back.
[t]http://i.imgur.com/pde37XQ.png[/t]
Or at least it looks like the bucket texture.[/QUOTE]
Do you have a link to said leak?
[QUOTE=EArkham;45177820]Can it not be fixed by messing with $eyeposition or the $model eyeball commands?
-snipped my UV comment, I forgot eyes use decals in source-[/QUOTE]
It could, but I dont really want to.
I am making these for ease of making bp icons and shiz later on.
Mainly for jackets/grenades/feet and junk where one would want to show like feet but not the chest/arms and the like.
Eyes aren't a big issue for what I want to do, but them being derp/creepy bugs me to no end.
I mean I do plan to release these to the public so others opinions would need to taken into account, but I don't know what use getting the eyes working would serve.
I'm doing basically the exact same project but my eyes work
I'm providing normal and "_nohead" variants of the models for people
[QUOTE=NeoDement;45179115]I'm doing basically the exact same project but my eyes work
I'm providing normal and "_nohead" variants of the models for people[/QUOTE]
Variety is the spice of life.
Yours will most likely be more used however as it has more customization.
I made a Conga sound mod that has a loop from the Woodkid song "The Great Escape."
I'll upload it if enough people request it.
[QUOTE=UberMunchkin;45178836]There isn't much, just a bunch of textures, but still. [url=https://dl.dropboxusercontent.com/u/45622839/fixedshorts.7z]Go knock yourself out[/url].[/QUOTE]
Ooooh, found some higher resolution Breadmonster textures in there. They're 2048x, up from the orignal 512x textures in game. Totally excessive, but they look a lot nicer. Anybody interested?
Clint Eastwood hat WIP. The model turned out way better than I thought it would.
[IMG_thumb]http://i.imgur.com/wbfgU1F.jpg[/IMG_thumb]
Can someone make a mod that makes destroyed buildings and any gib that can be picked up as ammo into bread?
-snip-
Not entirely certain what this is, but it started as a revolver inspired rocket launcher:
[img]http://puu.sh/9EyOu.png[/img]
back to concepts i suppose
[t]http://puu.sh/9EzgX/b17e16518e.png[/t]
Does anyone happen to know the format wave sound files need to be in for vo lines to work properly? My console's giving me errors saying it doesn't recognize the format.
[QUOTE=Old Hermit;45179966]Does anyone happen to know the format wave sound files need to be in for vo lines to work properly? My console's giving me errors saying it doesn't recognize the format.[/QUOTE]
.wav?
Can I get opinions on this?
[IMG]http://i.imgur.com/FRxZwJZ.png[/IMG]
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