• TF2 Emporium 59:
    7,636 replies, posted
maybe just make him play the guitar, ON the chair?
[QUOTE=Merczy;45180860][IMG]http://i.imgur.com/fZ2QiYX.png?1[/IMG] [IMG]http://i.imgur.com/nv7XIxr.png?1[/IMG] Remodeled the poncho's mesh to fix the unwrapping confusion and rigging difficulty.[/QUOTE] There doesn't seem to be much weight to it. It looks too floaty.
[QUOTE=InfectedPotato;45180944]There doesn't seem to be much weight to it. It looks too floaty.[/QUOTE] [IMG_thumb]http://i.imgur.com/Cj87VKt.png?1[/IMG_thumb] Does this help at all? (probably not but its worth a shot)
[QUOTE=Merczy;45180978][IMG_thumb]http://i.imgur.com/Cj87VKt.png?1[/IMG_thumb] Does this help at all? (probably not but its worth a shot)[/QUOTE] It doesn't look like his body is supporting it. It looks like it's just a halo of cloth hovering around his torso.
Is it possible via scripting to make the conga's music only play if the client is doing it? It gets really annoying hearing it stacked the way it is.
[QUOTE=JayAsH;45180804]Heavy decides to be a doctor. [IMG]http://i.imgur.com/VQfaMxx.png[/IMG] He also got a new weapon. [IMG]http://i.imgur.com/ZFSrSSB.png[/IMG] Open to everyone![/QUOTE] Dibs
Random question, but would anyone have a link to Ritz's Remastered Items? I'm looking for the Cosa Nostra version, but I can't seem to find it anywhere.
Are there any tutorials on rigging out there?
[QUOTE=TrevorTheJedi;45180003]Can I get opinions on this? [IMG]http://i.imgur.com/FRxZwJZ.png[/IMG][/QUOTE] Damnit, foiled again! [url]http://imgur.com/BAwYXHD[/url] For an actual opinion, i like it
[QUOTE=Old Hermit;45181327]Is it possible via scripting to make the conga's music only play if the client is doing it? It gets really annoying hearing it stacked the way it is.[/QUOTE] Try looking at the available channels shown on [URL="https://developer.valvesoftware.com/wiki/Soundscripts"]this page[/URL] but I'm pretty sure you can only adjust it's emit location, not who it emits to.
[QUOTE=Zero_;45180026][url]http://www.mediafire.com/download/npt3643jec57phe/Belgian_Detective_vriska.7z[/url] Here's the link of the hat I'm having trouble with. It's rotated 90 degrees from the cursor (0,0,0) on X, but I still need to find a way to lower it. I would be grateful if someone could help me out.[/QUOTE] Do you want it on the head of the tentacle lady because it clips with the head tentacles. [editline]22nd June 2014[/editline] [QUOTE=Nonamezleft;45180301]Sooooo... can I ask whatever happened to this concept? :v: [t]http://i.imgur.com/FtwgM5T.png[/t][/QUOTE] I'd happily give it a go if it's not taken.
Here is an obj of the hat and mustache that come with it on the head. [url]https://www.dropbox.com/s/u6vhc6k7ri4fqaq/Ten%20Tickles.obj[/url] [T]http://i.imgur.com/u67UFh7.png?1[/T]
[QUOTE=Lightning_;45181571]Damnit, foiled again! [url]http://imgur.com/BAwYXHD[/url] For an actual opinion, i like it[/QUOTE] It's a part of a track suit I'm making for engineer.
[QUOTE=Sparkwire;45180276][B][U]The EX-Vermin 8R[/U][/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=274070688"][IMG]https://dl.dropboxusercontent.com/u/4569541/ExVermin8R/EMPORIUM PIC.jpg[/IMG][/URL] Another weapon from Rain and I :) as always, click through the pictures for the workshop! Also bonus release!: [URL="https://dl.dropboxusercontent.com/u/4569541/ExVermin8R/TheEX-Vermin8RMod.zip"][IMG]https://dl.dropboxusercontent.com/u/4569541/ExVermin8R/exverminator promo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/managepreviews/?id=274070688"][IMG]https://dl.dropboxusercontent.com/u/4569541/ExVermin8R/Workshop Promo Extention.png[/IMG][/URL][/QUOTE] Speaking of halos, there's a bright yellow/orange circular object floating above this shotgun's model for some reason. It's very visible when Soldier reloads, but you can see it on the other shotgun users too. I've got it installed to replace stock shotgun.
[QUOTE=Pfysicyst;45181707]Speaking of halos, there's a bright yellow/orange circular object floating above this shotgun's model for some reason. It's very visible when Soldier reloads, but you can see it on the other shotgun users too. I've got it installed to replace stock shotgun.[/QUOTE] that's actually the shotgun shell, i think the latest update changed the bone name and now it doesn't animate correctly. i'll get that fixed up asap [editline]22nd June 2014[/editline] alright fixed, just redownload the zip and it should work! :)
[QUOTE=Jesus Crits;45180102]Thats actually what I'm trying to do. [IMG]https://dl.dropboxusercontent.com/u/19211711/breadmonster.gif[/IMG] Took that in the SFM model viewer, works fine. However, when I try to slide it into a VPK, it breaks. [IMG]https://dl.dropboxusercontent.com/u/19211711/brokenbread.JPG[/IMG] With this error in the console: Not sure what Full Header means, or Minor Version.[/QUOTE] Hex edit the texture version from 7.x to 5.0. The numbers in HxD will be like "07 00", just change "07" to "05", they're right in the very first line. Once you've hex edited, simply click "Save" so it saves it as a VTF without breaking it. TF2 should be able to load up the VTF properly then. I had to do this using HxD Hex Editor for all the textures in the SFM leak so I could use the models from Meet the Medic/etc in TF2. I did ZIP everything up for public download: [url=http://unfgaming.net/public/downloads/TF2%20Beta%20%26%20Cut%20Content/SFM%20Props%20for%20TF2%20Mapping.zip]SFM Props for TF2 Mapping.zip @ UNFGaming.net[/url] Of course, some stuff in the SFM leak was versions 3.0 - 5.0 so I left those VTFs alone because they worked just fine. The main stuff that I needed to hex edit was anything used in Meet the Medic. Those VTFs had the same version as Portal 2 VTFs (7.something). TF2 (and older versions of VTF Edit) aren't built to properly read version 7.0 textures. Could someone provide me with the SFM leak containing the bread stuff so I can hex edit the textures and update the above ZIP file?
I decided to make a pocket hat from this crappy concept that I drew [T]http://imgur.com/HEe2wwr.jpg[/T] [T]http://imgur.com/BEZisd5.jpg[/T] Any feedback?
[QUOTE=blueNES;45181999]I decided to make a pocket hat from this crappy concept that I drew Any feedback?[/QUOTE] Yes, switch the IMG tags to "T" to shrink the bloody images.
Cleaning up Ona's JC Denton coat, I've reworked the jacket flaps so they're part of the coat itself now. [IMG]http://puu.sh/9EXmV/63dc9b0686.jpg[/IMG] I'm going to try adding an actual turtleneck later on, but I've got a problem. [IMG]http://puu.sh/9EXld/6ed84f7324.jpg[/IMG] This part of the default flap sticks out a lot, and I can't figure out how to make anything cover it without making it all look really bulky. Any ideas on how I should go about this?
[QUOTE=Flubbman;45182108] This part of the default flap sticks out a lot, and I can't figure out how to make anything cover it without making it all look really bulky. Any ideas on how I should go about this?[/QUOTE] Can't you make it look like part of the undershirt?
[QUOTE=UserNotFound;45182020]Yes, switch the IMG tags to "T" to shrink the bloody images.[/QUOTE] Sorry, I didn't know D:
[QUOTE=Snood_1990;45182129]Can't you make it look like part of the undershirt?[/QUOTE]Well, it'd have to look something like this. [IMG]http://puu.sh/9EYKh/49e14d3f71.jpg[/IMG] [IMG]http://puu.sh/9EYNB/40be3f16c7.jpg[/IMG] It just sticks out way too much.
Hey ,anyone can help me ? [url]http://tf2.gamebanana.com/sounds/23179[/url] I downloaded that sound replacement, but it doesn't loop (on the conga)
I also decided to model this coal shovel for Soldier [T]http://imgur.com/JArIjse.jpg[/T] Any feedback?
[QUOTE=Flubbman;45182208]Well, it'd have to look something like this. [IMG]http://puu.sh/9EYKh/49e14d3f71.jpg[/IMG] [IMG]http://puu.sh/9EYNB/40be3f16c7.jpg[/IMG] It just sticks out way too much.[/QUOTE] Make the jacket stick out more in a natural looking way and see if that fixes it
Here's a silly concept. [t]https://dl.dropboxusercontent.com/u/65370244/The%20absolutelyest%20%20greatest%20suggestions/NerdScout.png[/t] Up for grabs if anyone is a bad enough dude.
[QUOTE=Colteh;45182412]Make the jacket stick out more in a natural looking way and see if that fixes it[/QUOTE]Nothing's really going to change that stuff like this will happen: [IMG]http://puu.sh/9F21i/6d11625d08.jpg[/IMG] The body armor is going to float two inches from his neck. I could always try giving the turtleneck a zipper and just leaving it open, that way I can make it blend into the default collar. It will look pretty bad, but I can't really see any other way. [editline]June 2014[/editline] I think I've decided how to do it. I'll give him a second jacket underneath the coat (you can never have enough jackets when you're a nano-augmented super soldier) and a turtleneck underneath all that. The default jacket flaps around his waist also make sense if I give him a second jacket.
[QUOTE=blueNES;45182334]I also decided to model this coal shovel for Soldier [T]http://imgur.com/JArIjse.jpg[/T] Any feedback?[/QUOTE] I think those razor-sharp corners and bends would look better with some smoothing, and there should be some subtle asymmetries and dents and stuff here and there to make it look more worn and authentic. I'm definitely gonna use that as a mod when you finish it, by the way! It's a good idea with a nice design.
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[QUOTE=BonJons;45181590]Here is an obj of the hat and mustache that come with it on the head. [url]https://www.dropbox.com/s/u6vhc6k7ri4fqaq/Ten%20Tickles.obj[/url] [T]http://i.imgur.com/u67UFh7.png?1[/T][/QUOTE] Blaco already helped me with it. But thanks anyways ^^.
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