• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Mr. Jelly;45186382]Hey guys, remember way back when in Emporium 58 when I posted [URL="http://facepunch.com/showthread.php?t=1328630&p=44182115&viewfull=1#post44182115"]this[/URL], about the Bioshock weapon sound mod, how the shotgun pump didn't play the right sounds? after almost two months, I finally figured out what was wrong [IMG]http://i.imgur.com/QpbYcIQ.png[/IMG] that file needed to be "forward", not "foreward" :v: funny thing, huh?[/QUOTE] Everybody knows it needs to be cock_forward and not ass backward. :v:
[QUOTE=Mr. Jelly;45186382]Hey guys, remember way back when in Emporium 58 when I posted [URL="http://facepunch.com/showthread.php?t=1328630&p=44182115&viewfull=1#post44182115"]this[/URL], about the Bioshock weapon sound mod, how the shotgun pump didn't play the right sounds? after almost two months, I finally figured out what was wrong [IMG]http://i.imgur.com/QpbYcIQ.png[/IMG] that file needed to be "forward", not "foreward" :v: funny thing, huh?[/QUOTE] buaugh i am a dipshit
I have no idea why I drew this, but here... [img]http://i.imgur.com/xDJR9Sv.jpg[/img]
Quick update on the hitsounds extension: Fixed the missing Classic Rifle sounds.
[QUOTE=ImACrocketMan;45187112]Quick update on the hitsounds extension: Fixed the missing Classic Rifle sounds.[/QUOTE] Uh, on which mod?
[QUOTE=KayoDuck;45187150]Uh, on which mod?[/QUOTE] this one here [url]http://www.mediafire.com/download/259khf2ob7555ki/1+AAA+Fisting+II.5.vpk[/url]
Question, does the War and Love conflicts with this mod? [img]https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Promo.png[/img] Since i didn't tried the Soldier yet, i'm not sure if it's broken considering they fixed Soldier's animations
[QUOTE=KayoDuck;45187319]Question, does the War and Love conflicts with this mod? [img]https://dl.dropboxusercontent.com/u/102054761/Elbagast%20Promo.png[/img] Since i didn't tried the Soldier yet, i'm not sure if it's broken considering they fixed Soldier's animations[/QUOTE] Honestly I'd use that again of a TIP HQ W Model Rocket Jumper version was added
[QUOTE=R.M.T.B.;45187330]Honestly I'd use that again of a TIP HQ W Model Rocket Jumper version was added[/QUOTE] I did use the TIP version of the model. It should only break the sight on the Rocket Launcher currently. Wait it also doesn't reload a rocket into the default launcher now.
[QUOTE=Game Zombie;45187415]I did use the TIP version of the model. It should only break the sight on the Rocket Launcher currently.[/QUOTE] Oh. Time to redownload that awesome mod
Got a release for ya's [url=http://steamcommunity.com/sharedfiles/filedetails/?id=274572095][img]https://dl.dropboxusercontent.com/u/52618319/sweet_tooth_promo_thumb.png[/img][/url] [url=https://dl.dropboxusercontent.com/u/52618319/SweetTooth_mod_v14.06.22.zip][img]https://dl.dropboxusercontent.com/u/52618319/sweet_tooth_modpromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=274572095][img]https://dl.dropboxusercontent.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url][url=https://dl.dropboxusercontent.com/u/52618319/SweetTooth_sfmprop.zip][img]https://dl.dropboxusercontent.com/u/52618319/Workshop%20Promo%20Extention%20SFM.png[/img][/url]
[QUOTE=kenshin6;45187527]Got a release for ya's [url=http://steamcommunity.com/sharedfiles/filedetails/?id=274572095][img]https://dl.dropboxusercontent.com/u/52618319/sweet_tooth_promo_thumb.png[/img][/url] [url=https://dl.dropboxusercontent.com/u/52618319/SweetTooth_mod_v14.06.22.zip][img]https://dl.dropboxusercontent.com/u/52618319/sweet_tooth_modpromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=274572095][img]https://dl.dropboxusercontent.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url][url=https://dl.dropboxusercontent.com/u/52618319/SweetTooth_sfmprop.zip][img]https://dl.dropboxusercontent.com/u/52618319/Workshop%20Promo%20Extention%20SFM.png[/img][/url][/QUOTE] might wanna use HWM Soldier for those promos. [editline]22nd June 2014[/editline] [IMG]http://puu.sh/9G07n/36aa975d4d.jpg[/IMG] Early WIP more like brother BARFolomew am i right hahahahHAaHhAha [IMG]http://img4.wikia.nocookie.net/__cb20080312191148/timesplitters/images/a/a2/BrotherBartholomew.jpg[/IMG] only good shot i could find of him
Gamebanana's star user Natko has redistributed another item from the workshop [url]http://tf2.gamebanana.com/skins/135015[/url]
[QUOTE=ikes;45187684]might wanna use HWM Soldier for those promos. [editline]22nd June 2014[/editline] [IMG]http://puu.sh/9G07n/36aa975d4d.jpg[/IMG] Early WIP more like brother BARFolomew am i right hahahahHAaHhAha [IMG]http://img4.wikia.nocookie.net/__cb20080312191148/timesplitters/images/a/a2/BrotherBartholomew.jpg[/IMG] only good shot i could find of him[/QUOTE] I approve of these time splitters 3 based cosmetics. Now all we need is the moosehead for the pyro from the haunted mansion, the vest of Cortez for the heavy, and the assassins hood for the sniper and I'll never change that loadout again.
snip wrong thread
[QUOTE=Crash155;45188265]Gamebanana's star user Natko has redistributed another item from the workshop [url]http://tf2.gamebanana.com/skins/135015[/url][/QUOTE] Makes me believe that my plan of having "DoNotRedistribute" in the mod filename works, all 3 of my space weapons were at the top of the workshop at some point for a good bit and he/she didn't redistribute those. I urge everybody else to do the same if you're against Natko's ways.
I was hoping someone could make a backpack icon for this mod [IMG]http://cloud-2.steampowered.com/ugc/560954765775942593/CE1FF2DA1C3A3818357796A578488F02EA1E96DD/268x268.resizedimage[/IMG] here's the actual mod [URL="https://www.dropbox.com/s/ablbqexcrirluej/Action%20Hale.vpk"]https://www.dropbox.com/s/ablbqexcrirluej/Action%20Hale.vpk[/URL] thanks!
quick question: would you be interested in a voicepack for the fempyro? as in having a more femenine voice to replace the default one?
[thumb]https://dl.dropboxusercontent.com/u/586461/Models/2014/scout-one_man_boy_band-concept.png[/thumb] i guess i'll post this here, hopefully i don't regret it it's unclaimed, so, if you're good at modeling, let me know if you're interested being able to sculpt cloth well is a plus [b]Edit:[/b] aaaaand claimed by sky and donhonk
So my 70 FOV Bat arms for the Scout got broken with this update due to the bat being moved to c_models and I want to fix it, but I haven't any experience with modifying c_models or the animations associated with them. Assuming I use Seperated C_Models, is there a method to modifying the bat's animation file? Basically, I need a tutorial or some guide to follow.
Being able to sculpt at all should be standard at this point
[QUOTE=Hawt Koffee;45188607]Being able to sculpt at all should be standard at this point[/QUOTE] i quit
Anybody happen to know the name of the click made when the engineer draws his PDA? I was under the impression that it was "draw_pda.wav" under sound/weapons, but it's identical to the spy's disguise kit draw sound. I can't seem to find the click sound anywhere. I've looked under weapons, player, ui, misc, and hell, even vo. Anybody know where it is?
[QUOTE=Hawt Koffee;45188607]Being able to sculpt at all should be standard at this point[/QUOTE] it's really helpful to know how to sculpt for tf2 items, but it isnt a requirement for a nice item imo [QUOTE=Hawt Koffee;45188688]well there is absolutely no reason not to learn[/QUOTE] gonna agree with you there, super important to learn, was just thinking of times ive personally just drawn normals myself in photoshop instead of going thru sculpting the mesh, and getting results i wasnt particularily unhappy with
[QUOTE=Colteh;45188685]it's really helpful to know how to sculpt for tf2 items, but it isnt a requirement for a nice item imo[/QUOTE] well there is absolutely no reason not to learn
[QUOTE=Hawt Koffee;45188688]well there is absolutely no reason not to learn[/QUOTE] As a blender user i have a basic idea of sculpting with puffing out the model but i haven't seen a nice tutorial on sculpting for things like items. then again, i guess i haven't really pushed to look either. I was also thinking of switching to something like maya or 3dsmax, what's the general consensus on programs?
Is it possible to redo the texture of the play gibs so it would be less crushed like a playdoh disaster and more consistent to the current textures? Because they look like ass. Better but more time consuming thought, is it possible to cut up the current models to replace the outdated gibs?
-snip-
[QUOTE=Gentleman Cat;45188719]Is it possible to redo the texture of the play gibs so it would be less crushed like a playdoh disaster and more consistent to the current textures? Because they look like ass. Better but more time consuming thought, is it possible to cut up the current models to replace the outdated gibs?[/QUOTE] there's a gib mod out there that makes them into an updated form i believe
30 mins in Blender + Edge splitting for maximum laziness. [t]http://i.imgur.com/ymFsqb3.png[/t] [t]http://i.imgur.com/9enBULA.png[/t]
Sorry, you need to Log In to post a reply to this thread.