• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=ThatSwordGuy;45193263]I'd actually like to see the opposite attempted; seeing the first person arms stitched onto the player models. I'm not sure if it would look good at all but it'd be interesting.[/QUOTE] [img]https://dl.dropboxusercontent.com/u/31115055/TF2/Images/Scout.png[/img]
[QUOTE=TheRealFierce;45193138]Decided to do a quick experiment to see if using the SFM player models to replace the first person models would work. Just to keep things more consistent between the third and first person models, but mainly because of beautiful gorgeous-looking fingertips. [IMG]http://i.imgur.com/3RGmqBy.png[/IMG][/QUOTE] There was a mod being developed for that except all 9 classes, but we all kinda just forgot about it, the hwm hands are delicious and fit the player models so much more nicely
[QUOTE=Colteh;45193432]the hwm hands are delicious and fit the player models so much more nicely[/QUOTE] I just wish that items that covered hands would fit them.
is there a way to do fps view in hlmv?
A sort of tank helmet. Still needs a ton of work. x.x [img]http://i.imgur.com/lkni35K.jpg[/img] Based on this, sort of. [img]http://www.norfolkmills.co.uk/images/Thetford-paper-mill-tank-helmet-02-1942.jpg[/img]
[IMG]http://puu.sh/9H0J0/824d20d116.jpg[/IMG]
Hey again y'all, while my soda bottles have some promos being done (I know they're not amazing, but you gotta finish stuff) I started a small side project, which I feel is turning out pleasantly: [img]http://puu.sh/9H0Ru/ba71199309.jpg[/img] [t]http://puu.sh/9H12J/ce860e6b10.jpg[/t] I always felt like people should do more with the Pyro's pocket, so I did something simple with it. The hat wearing man is just a placeholder until whenever, and the band is paintable (it looks exactly like you'd expect). The problem is the pocket in general is kinda obscured by the Pyro's animations, but nothing on the pocket should really be the star of the show of your outfit anyway.
[QUOTE=LightFlock;45193932] [t]http://puu.sh/9H12J/ce860e6b10.jpg[/t] I always felt like people should do more with the Pyro's pocket, so I did something simple with it. The hat wearing man is just a placeholder until whenever, and the band is paintable (it looks exactly like you'd expect). The problem is the pocket in general is kinda obscured by the Pyro's animations, but nothing on the pocket should really be the star of the show of your outfit anyway.[/QUOTE] Reposition the magazine to the opposite side of the pouch so it stays away from the Pyro's center, where it's mostly obscured by the Pyro's Flamethrower and melees. Also keep the hat wearing man, it's a neat touch, or make it decalable for some creativity to take place.
[QUOTE=TheRealFierce;45193940]Reposition the magazine to the opposite side of the pouch so it stays away from the Pyro's center, where it's mostly obscured by the Pyro's Flamethrower and melees. Also keep the hat wearing man, it's a neat touch, or make it decalable for some creativity to take place.[/QUOTE] I had it on that side originally, but it either clipped all the time when the pyro walked, or was annoyingly small. I could probably try and fit it there still though, I just figured it was easier to move it to the other side.
Anyone know how to fix it? [IMG]http://puu.sh/9H2CL/3e713163bc.png[/IMG]
[QUOTE=Champollion;45194058]Anyone know how to fix it? [IMG]http://puu.sh/9H2CL/3e713163bc.png[/IMG][/QUOTE]Ask Valve? The shotgun's c_models are always like that.
Additionally you could make it look like that magazine Pyro's always trying to burn. [t]http://puu.sh/9yJmM/87702bc3e1.jpg[/t][t]http://puu.sh/9yJry/5473ab547b.jpg[/t] Maybe include a lighter too.
[QUOTE=LightFlock;45193932]Hey again y'all, while my soda bottles have some promos being done (I know they're not amazing, but you gotta finish stuff) I started a small side project, which I feel is turning out pleasantly: [img]http://puu.sh/9H0Ru/ba71199309.jpg[/img] [t]http://puu.sh/9H12J/ce860e6b10.jpg[/t] I always felt like people should do more with the Pyro's pocket, so I did something simple with it. The hat wearing man is just a placeholder until whenever, and the band is paintable (it looks exactly like you'd expect). The problem is the pocket in general is kinda obscured by the Pyro's animations, but nothing on the pocket should really be the star of the show of your outfit anyway.[/QUOTE] I agree, the magazine should be on the opposite side of the pocket, and make it bigger. And also you should make the blue strap smaller and maybe make it the same color as the pocket. [QUOTE=Colteh;45193432]There was a mod being developed for that except all 9 classes, but we all kinda just forgot about it, the hwm hands are delicious and fit the player models so much more nicely[/QUOTE] Can we get a link? [QUOTE=Ducksink;45193904][IMG]http://puu.sh/9H0J0/824d20d116.jpg[/IMG][/QUOTE] Why's the messenger bag strap go under the tie?
[QUOTE=Champollion;45194058]Anyone know how to fix it? [IMG]http://puu.sh/9H2CL/3e713163bc.png[/IMG][/QUOTE] Judging from a few pixels I'm guessing you're using the TIP models? If not some sort of old shotgun mod since they changed what bone the shell is rigged to so any outdated mod ends up with that.
[QUOTE=CBO0tz;45194132]I agree, the magazine should be on the opposite side of the pocket, and make it bigger. And also you should make the blue strap smaller and maybe make it the same color as the pocket. Can we get a link? Why's the messenger bag strap go under the tie?[/QUOTE] he put the tie on after he put the bag because he was in a hurry
[QUOTE=heinous;45193816]is there a way to do fps view in hlmv?[/QUOTE] [img]http://puu.sh/9H3Yx/19897bbef5.png[/img] Is that what you're meaning?
Had a go at compiling those animations I posted here recently, and they look way better than the renders: [T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/nf_sniper_01.jpg[/T] [T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/nf_sniper_02.jpg[/T] [T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/nf_sniper_03.jpg[/T]
[QUOTE=TheRealFierce;45193940]Reposition the magazine to the opposite side of the pouch so it stays away from the Pyro's center, where it's mostly obscured by the Pyro's Flamethrower and melees. Also keep the hat wearing man, it's a neat touch, or make it decalable for some creativity to take place.[/QUOTE] [QUOTE=CBO0tz;45194132]I agree, the magazine should be on the opposite side of the pocket, and make it bigger. And also you should make the blue strap smaller and maybe make it the same color as the pocket.[/QUOTE] I've repositioned it anyway (and recoloured so it blends more with the pocket), and this is the best I can do without major clipping (there's pretty much some no matter where I put it though, which is sad). [t]http://puu.sh/9H3VR/8e19df1645.jpg[/t][t]http://puu.sh/9H3Wm/3b9a523aa3.jpg[/t] [QUOTE=TheRealFierce;45194092]Additionally you could make it look like that magazine Pyro's always trying to burn. [t]http://puu.sh/9yJmM/87702bc3e1.jpg[/t][t]http://puu.sh/9yJry/5473ab547b.jpg[/t] Maybe include a lighter too.[/QUOTE] I'd absolutely love to do that, although I'm not too bothered about what texture the magazine is yet (the green features would certainly make it better on the blue team too).
[QUOTE=TheRealFierce;45194092]Additionally you could make it look like that magazine Pyro's always trying to burn. [t]http://puu.sh/9yJmM/87702bc3e1.jpg[/t][t]http://puu.sh/9yJry/5473ab547b.jpg[/t] Maybe include a lighter too.[/QUOTE] i like to think engineer gave pyro a fireproof magazine to keep him occupied that's adorable
[QUOTE=Hogie bear;45188277]I approve of these time splitters 3 based cosmetics. Now all we need is the moosehead for the pyro from the haunted mansion, the vest of Cortez for the heavy, and the assassins hood for the sniper and I'll never change that loadout again.[/QUOTE] I plan on making one cosmetic based on each character from TS3, so look out in the future. [editline]23rd June 2014[/editline] [QUOTE=heinous;45189792]so, not a single one of us here is a lawyer who has what it takes to take them to court to stop them once and for all? i'm sure the uploading-your-stuff-on-their-site-to-grant-themselves-any-right wouldn't fly since the uploader obviously didn't create it. the key is to upload to another site earlier so you have proof on your part.[/QUOTE] my grandfather is a lawyer. I could talk to him about this.
Friend and I are going to do this soonish: [img]http://puu.sh/9H514.png[/img] Old Man Degroot
I'm looking at this jacket here, and I keep thinking that this would be better suited for winter. I also feel I've jumped ahead of myself. I havent done shirts like this before or much of anything close.
[QUOTE=Snood_1990;45194198][img]http://puu.sh/9H3Yx/19897bbef5.png[/img] Is that what you're meaning?[/QUOTE] yeah, that's the one. what models do i load to imitate the ones in-game? it's for a c_model flare gun, and i'd like some more variety in lighting than the itemtest map. edit nevermind, found it. it's just in the c_models folder and named c_pyro_arms. thanks for the heads up again. you guys aren't going to like [URL="http://gamebanana.com/threads/154469"]where google showed me the answer.[/URL] [QUOTE=ikes;45194368] my grandfather is a lawyer. I could talk to him about this.[/QUOTE] nice. i was thinking, do you guys think we can all try getting our lawyer friends/classmates hooked on making workshop items? because then it would only be a matter of time until their own items are redistributed. at that point they would have personal investments to do something about it.
[QUOTE=TheRealFierce;45193138]Decided to do a quick experiment to see if using the SFM player models to replace the first person models would work. Just to keep things more consistent between the third and first person models, but mainly because of beautiful gorgeous-looking fingertips. [IMG]http://i.imgur.com/3RGmqBy.png[/IMG][/QUOTE] Please do all 9 classes, the other guy that was doing his sorta left. Edit: Also sorry to bring up something so old but has all the problems on the sfm model replacements been fixed i.e. smoothing and missing collar for the sniper zombie?
[QUOTE=Dr. Lazlo;45192854][url]http://gamebanana.com/members/pms/2105913[/url][/QUOTE] Screenshot it, I can't view it. I tried on my phone (which is not IP banned) but only you and the admins can view that.
[QUOTE=TheRealFierce;45193138]Decided to do a quick experiment to see if using the SFM player models to replace the first person models would work. Just to keep things more consistent between the third and first person models, but mainly because of beautiful gorgeous-looking fingertips. [IMG]http://i.imgur.com/3RGmqBy.png[/IMG][/QUOTE] [video=youtube;jPb4oryoRMw]http://www.youtube.com/watch?v=jPb4oryoRMw&feature=kp[/video]
[QUOTE=ikes;45195141][video=youtube;jPb4oryoRMw]http://www.youtube.com/watch?v=jPb4oryoRMw&feature=kp[/video][/QUOTE] I cannot stop watching this video and I don't know why.
So I saw the videos of those Dance Fortress taunts that one dude made for Valve which ended in the deal falling through because he wouldn't make the changes Valve had requested.... ...and I gotta say I think he was completely wrong in "sticking to his guns" on that and not making the requested changes. Something about those taunt animations just seems.....off....and I honestly don't see them fitting into TF2 very well unless serious modifications were made to them, such as lowering the god damn speed of them (they seem way too fucking fast as is). So congrats to that guy for losing out on a potential fuck-ton of Mann Co Store money from people buying his taunts, and all because he wouldn't follow up with Valve's requests.
[QUOTE=UserNotFound;45195249]So I saw the videos of those Dance Fortress taunts that one dude made for Valve which ended in the deal falling through because he wouldn't make the changes Valve had requested.... ...and I gotta say I think he was completely wrong in "sticking to his guns" on that and not making the requested changes. Something about those taunt animations just seems.....off....and I honestly don't see them fitting into TF2 very well unless serious modifications were made to them, such as lowering the god damn speed of them (they seem way too fucking fast as is). So congrats to that guy for losing out on a potential fuck-ton of Mann Co Store money from people buying his taunts, and all because he wouldn't follow up with Valve's requests.[/QUOTE] well, that's $5 he didn't get from me.
[QUOTE=UserNotFound;45195249]So I saw the videos of those Dance Fortress taunts that one dude made for Valve which ended in the deal falling through because he wouldn't make the changes Valve had requested.... ...and I gotta say I think he was completely wrong in "sticking to his guns" on that and not making the requested changes. Something about those taunt animations just seems.....off....and I honestly don't see them fitting into TF2 very well unless serious modifications were made to them, such as lowering the god damn speed of them (they seem way too fucking fast as is). So congrats to that guy for losing out on a potential fuck-ton of Mann Co Store money from people buying his taunts, and all because he wouldn't follow up with Valve's requests.[/QUOTE] [video=youtube;txHrJmmZdBo]http://www.youtube.com/watch?v=txHrJmmZdBo[/video] these?
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