[QUOTE=GibbleMiester;45196608][B]Big Khahuna[/B]
[IMG]http://i.imgur.com/14qBWB9.png[/IMG]
Claimed by Smasters[/QUOTE]
I have one minor criticism of the design, it feels a bit too modern to me. Perhaps something more akin to the wetsuits in the image below would be better:
[t]http://1.bp.blogspot.com/_dEwYZDt09yI/S6kJGYkkFXI/AAAAAAAAD0E/cytjxxEHwCI/s1600/palos_verdes_cove_1968.jpg[/t]
Also, if you did horizontal lines by the legs, similar to the bodysuit on the far right, you could use them to reincorporate some of the color from the scouts normal pants.
[QUOTE=Venezuelan;45196107]that's not even the same kind of pants...?[/QUOTE]
so? who said tan work pants were a fine idea anyways? i'm saying the pants should of a different type.
Ive had this original mod sitting on my hard drive for some time, do you think this would be a suitable final resting place for it?
[t]http://cloud-3.steampowered.com/ugc/882991428125904479/9CBFBADD8190FEA92E82AF0AD619BE6303646509/[/t]
[QUOTE=Scoota2;45195967]Hello chaps, I had a idea for a Pyro item. It's a pink School Girls Backpack,
Le hastily Shopped concept art [url]http://img.photobucket.com/albums/v725/journey4justice/Pyro2.jpg[/url]
Thanks for reading my two sentences.
Make that three.
Now four.
Now five.
When will the maddness end!? That's six and seven. Eight, My steam name is Scoots The Conga.[/QUOTE]
Not a good start to FacePunch.
[QUOTE=Sally;45197294]Ive had this original mod sitting on my hard drive for some time, do you think this would be a suitable final resting place for it?
[t]http://cloud-3.steampowered.com/ugc/882991428125904479/9CBFBADD8190FEA92E82AF0AD619BE6303646509/[/t][/QUOTE]
Need multiple colors, sounds, projectiles
[QUOTE=InfectedPotato;45178572]From what Ive heard about Game Banana, it seems like utter shit. What are the perks to uploading there and not tf2mods?[/QUOTE]
Well it doesn't help that TF2mods ditched their reasonable layout and site design and decided they wanted to replace it with something clunky, hard to use, ugly, and that doesn't actually work.
[IMG]http://puu.sh/9HB9Z/a0d12d40a7.jpg[/IMG]
working on a Hawaiian shirt for heavy. probs gonna put a camera hanging from his neck. fucking tourists. anyone want to texture this when it's done? the entire thing is pretty much duplicated from his default shirt, so the rigging atm is 100% functional woo
this was originally going to be braces' shirt and suspenders from TS2/TSFP, but I didnt know how to go about making suspenders and it didnt seem to summer-y so i came up to this.
[QUOTE=VernoGuy;45196890]I have one minor criticism of the design, it feels a bit too modern to me. Perhaps something more akin to the wetsuits in the image below would be better:
[t]http://1.bp.blogspot.com/_dEwYZDt09yI/S6kJGYkkFXI/AAAAAAAAD0E/cytjxxEHwCI/s1600/palos_verdes_cove_1968.jpg[/t]
Also, if you did horizontal lines by the legs, similar to the bodysuit on the far right, you could use them to reincorporate some of the color from the scouts normal pants.[/QUOTE]
one of the first things i did when designing this concept was trying to find a swimsuit appropriate for the time period. I actually found pics of the swimsuit you posted but there were 2 major issues (for me at least): 1. the area where scouts pants meet his socks is huge and tumor like, very difficult to work with in any attempt too make shorts or exposed legs above that huge area 2. i personally didn't want to do the sleeveless design because the resulting model wise tends to be a overly muscular scout with weird looking arms,which definitely wasn't what i wanted. In the end i sacrificed the attempt to base it off of clothes from the time period and tried to make a simple and recognizable wet/surf suit with a overall tf2 appearance. i appreciate the feedback of course, if Valve ever happens too add more body groups i'll be sure too make a design better suited for the time.
also while im posting, here's some old engineer concept:
[IMG]http://i.imgur.com/hPPh7Yjl.png[/IMG]
[QUOTE=VernoGuy;45196890][t]http://1.bp.blogspot.com/_dEwYZDt09yI/S6kJGYkkFXI/AAAAAAAAD0E/cytjxxEHwCI/s1600/palos_verdes_cove_1968.jpg[/t][/QUOTE]
Just think, these incredibly attractive men and women are now probably grandparents with gray hair and flabby guts.
[QUOTE=gigazelle;45197733]Just think, these incredibly attractive men and women are now probably grandparents with gray hair and flabby guts.[/QUOTE]
or 6 feet under. :eng101:
Welp, time to search for dated things to make concept line art out of for tomorrow. Guess I might redo my [URL="http://i.imgur.com/PsQJKVT.png"]dog gasmask concept[/URL] and get a front perspective.
[IMG]http://puu.sh/9HCa2/b98a0bbeee.jpg[/IMG]
I also have this, if anyone would like to texture it, I'll try to do flexes for it but they might not work. if anyone else would give me hand, all help is appreciated.
Big Kill fix is almost out. Thinking of doing a vanilla version and a enhanced version where the barrel is modelled correctly instead of being a flat texture y/n
[QUOTE=UserNotFound;45195133]Screenshot it, I can't view it. I tried on my phone (which is not IP banned) but only you and the admins can view that.[/QUOTE][T]http://fc07.deviantart.net/fs71/f/2014/174/e/b/leaving_gamebanana__by_talcharles-d7npj3t.png[/T]
so you left a site. cool.
can we get back on mod development?
[url=http://www.mediafire.com/download/t76t6ylff81y4lh/The+Big+Fix+Vanilla.rar][img]http://i.imgur.com/dIA120i.png[/img][/url]
Didn't take me too long - all I had to do was adjust and resize the speedloader (because the bullets were massive as you could see in my wip shots). Clipping here and there, but the animation is so fast that you barely notice, as you'll barely notice the awful looking bullets I made to not bloat the file size.
The source files are included in the archive too, so if you wanna mess around with it or point out any fuckups I've done, go ahead. I'm gonna test my skills and attempt a remodel of the barrel and bullets soon enough for the enhanced version.
Thanks to Taco for fixing the horrendous bugs this Mod got after the Breadining happened.
[URL="https:/dl.dropboxusercontent.com/s/f154t1vxvjbr7n2/Instructor_POCKET_PISTOL_REPLACEMENT.zip?dl=1&token_hash=AAFpKehXJvP8ggqTBAfqJcfmw08o3OzOjH7q0HVAJxzPiA"][IMG]http://i.imgur.com/Swj3Xzp.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=231501136"][img]http://puu.sh/8wvUx.png[/img][/URL]
Still trying to fix this problem.
[img]http://i58.tinypic.com/hukjuf.jpg[/img]
Were medigun/kritz models in any of the LOD Projects that Gamezombie made?
Also if it helps, those are the only two mediguns that are glitching out. The Quick-fix and Vaccinator both work fine.
EDIT: Turns out there WERE medigun models in the LOD project that were causing this glitch. Removed them and now it doesn't glitch anymore.
[QUOTE=DrPyspy;45196774][img]http://i.imgur.com/5ee2jB8.png[/img]
[img]http://i.imgur.com/6xVcpQb.png[/img]
egypt pyroland wip, it's gonna be made of chocolate once I finish the textures[/QUOTE]
Oh thank goodness.. I thought everybody forgot about Pyrovision. I'm so glad someone's looking after it.
[editline]24th June 2014[/editline]
Does anybody know what happened to a majority of the Polycount Contest weapon designers? Because I really want a few skins. Namely the Straight Shooter as an Air Strike replacement:
[IMG]http://i85.photobucket.com/albums/k80/graffpirate/1-10.jpg[/IMG]
I am very surprised no one has done this yet. Well here you go. If something screws up or adjustment has to be made, let me know.
[URL="http://download1075.mediafire.com/7d1i3gepdvpg/kct3g6b213sl6kr/Conga.zip"][IMG]http://i.imgur.com/nSj1vA2.png[/IMG][/URL]
[QUOTE=DrPyspy;45195688]the song sounds very familiar, what is it?[/QUOTE]
Don't know if somebody already replied, but it's the wedding theme from littlebigplanet.
[img]http://puu.sh/9HQMY/7dbce39a14.jpg[/img]
Voting! I couldn't decide which one to use for the fix so I wanna know which one looks better.
The one on the right leans more towards how deus ex does the clip and the one on the left does it my way. The only problem I have with the right is that the middle piece is just floating there.
Ignore the textures because I haven't made them yet.
[QUOTE=bl8demast3r;45199113][img]http://puu.sh/9HQMY/7dbce39a14.jpg[/img]
Voting! I couldn't decide which one to use for the fix so I wanna know which one looks better.
The one on the right leans more towards how deus ex does the clip and the one on the left does it my way. The only problem I have with the right is that the middle piece is just floating there.
Ignore the textures because I haven't made them yet.[/QUOTE]
How 'bout this?
[img]https://dl.dropboxusercontent.com/u/102054761/diamondback.png[/img]
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/pm_heavy_01.jpg[/T][T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/pm_heavy_02.jpg[/T][T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/pm_heavy_03.jpg[/T]
Now we're talkin'. I just need to figure out how walkframe works so I can have root movement without even having a root bone.
I've started re-making the texture {after I changed the band to a flat colour there was extra UV space}, and I've added an extra badge to this:
[img]http://puu.sh/9H3VR/8e19df1645.jpg[/img]
{old picture, but it's better than a flat white one for now}
I want people to vote on their favourite of these badges:
n/a TF logo badge (keeping definitely)
n/a Pyro logo badge (makes sense)
[img]http://www.facepunch.com/fp/ratings/tick.png[/img] Team coloured & paintable flat / simple design badge
[img]http://www.facepunch.com/fp/ratings/cross.png[/img] Monkeynauts logo badge
[img]http://www.facepunch.com/fp/ratings/funny2.png[/img] TFC logo badge
[img]http://www.facepunch.com/fp/ratings/winner.png[/img] Saxton Hale badge
[img]http://www.facepunch.com/fp/ratings/zing.png[/img] Some kind of payload badge
[img]http://www.facepunch.com/fp/ratings/information.png[/img] Jimijam badge (was previously on there)
[img]http://www.facepunch.com/fp/ratings/heart.png[/img] Clem's Corn badge
[img]http://www.facepunch.com/fp/ratings/wrench.png[/img] Binder's Popsicles badge
[img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] Pyro achievement badge (not sure which)
[img]http://www.facepunch.com/fp/ratings/palette.png[/img] Bonk! badge
Or finally, alternatively:
[img]http://www.facepunch.com/fp/ratings/clock.png[/img] Just do all the badges in flat colours
The 3 most popular I will add. {If the last is most popular I'll just do that obviously}
[b]Edit: Not accepting any more votes![/b]
[QUOTE=Constructor;45191340][url=http://puu.sh/9GzRi/1164701b31.zip][IMG]https://dl.dropboxusercontent.com/u/40395733/tf2/mod.png[/IMG][/url]
do not redistribute anywhere thanks<3
cheers to Karma Charger for packing up the mod and making the sounds[/QUOTE]
I want a Stock SMG version.
[QUOTE=iAmaNewb;45200079]I want a Stock SMG version.[/QUOTE]
I had to do that myself.
Remember kids, never label what your mod replaces.
That's how pros do it.
[QUOTE=Vincentor;45195495]I don't know what I'm doing but I'm liking it. MONSTERS OF SCIENCE
[video=youtube;M-nHaO_DAwo]http://www.youtube.com/watch?v=M-nHaO_DAwo[/video]
Again, uses the original class's model and bones. I should be able to fix the arms/feet without a hassle, but I'm not really planning to do so.[/QUOTE]
Is that fucking Ursa? :v:
PS: And Roshan
[IMG]http://puu.sh/9I3sI/b9317ef351.jpg[/IMG]
wip (gonna be all class)
[QUOTE=Ducksink;45200306][IMG]http://puu.sh/9I3sI/b9317ef351.jpg[/IMG]
wip (gonna be all class)[/QUOTE]
Needs to have style where it is empty and the style is called something along the lines "victim of steam sale".
Sorry, you need to Log In to post a reply to this thread.