• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=gigazelle;45203009]I'd say a 10-sided cylinder would be an optimal number of sides for your item here - no too many to require LOD's, but not so few to make it look terribad up close.[/QUOTE] I'd say never use 10 sided cylinders for something that's going to have LoDs. 12 is fine since then the main body of it can be 6 and the nozzle can be brought down to 3
[QUOTE=bl8demast3r][img]http://puu.sh/9HQMY/7dbce39a14.jpg[/img][img]http://puu.sh/9IoiN/c7e3674b11.jpg[/img][/QUOTE] I'm sorry to say that but none of the three are fit with this gun because the real is that: [img]http://img4.wikia.nocookie.net/__cb20110908144846/deusex/en/images/9/96/Revolver-upgraded.png[/img] you can do the same thing without making horizontal break open system
how about this? [t]http://puu.sh/9Ivdv/5ffb566f51.png[/t] - flat shading [t]http://puu.sh/9Ivby/ccbe7515f3.jpg[/t] - smooth shading
Button should only be slightly smaller than the diameter if the top. Bigger means notably bigger, not just one size up
If I remember correctly, someone made a comprehensive list of all the items ingame along with their names in the files. I believe it was a steam guide but cant find it anymore. Does anyone know and have a link? would both help me out and folk im trying to help.
[QUOTE=Frying Dutchman;45203348]If I remember correctly, someone made a comprehensive list of all the items ingame along with their names in the files. I believe it was a steam guide but cant find it anymore. Does anyone know and have a link? would both help me out and folk im trying to help.[/QUOTE] BAM! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=122763613"]http://steamcommunity.com/sharedfiles/filedetails/?id=122763613[/URL]
Much love <3
Still WIP and will never look good because I'm making it, but thoughts and improvements for on my mini fedoras? [img]http://puu.sh/9IAZd/114a58f176.png[/img] [img]http://puu.sh/9IBc0/858adc5d14.png[/img] [img]http://puu.sh/9IBof/8120022ca8.png[/img]
Looks chunky and poorly textured.
[QUOTE=HazzaHardie;45203807]Still WIP and will never look good because I'm making it, but thoughts and improvements for on my mini fedoras? [img]http://puu.sh/9IAZd/114a58f176.png[/img] [img]http://puu.sh/9IBc0/858adc5d14.png[/img] [img]http://puu.sh/9IBof/8120022ca8.png[/img][/QUOTE] Frag Ashmore and One-Pin Ringwald, on the case. They're so tiny that you could afford a higher polycount on them.
Need feedback for h'wat camera to go with my heavy jacket Wrenches for Polaroid [T]http://img4.wikia.nocookie.net/__cb20120320184337/creepypasta/images/6/6a/Polaroid-camera.jpg[/T] Clocks for Nikon [T]http://whatdigitalcamera.media.ipcdigital.co.uk/11133/00000603a/4628/Nikon-P510-1.jpg[/T] Tourist shirt for heavy. gonna have a hawaiian pattern and a camera around the neck. [IMG]http://puu.sh/9IDPa/895fca8b7e.jpg[/IMG]
Has anyone thought of making the reanimation class models as high poly as LOD 0 on the classes?
I looked up some polaroid designs, and now i have a second idea for the polaroid. Rainbows for [T]http://img4.wikia.nocookie.net/__cb20120320184337/creepypasta/images/6/6a/Polaroid-camera.jpg[/T] Lightning for [IMG]http://i.ebayimg.com/00/s/NTY2WDg0OQ==/z/kdwAAOxynapRf-gn/$(KGrHqF,!qsFF71S+iH,BRf-gm2yzw~~60_12.JPG?set_id=880000500F[/IMG] I'd replace the rainbow design with a more TF-fitting theme of course! maybe the TF logo in brown with a faded orange background.
[QUOTE=GibbleMiester;45197721]one of the first things i did when designing this concept was trying to find a swimsuit appropriate for the time period. I actually found pics of the swimsuit you posted but there were 2 major issues (for me at least): 1. the area where scouts pants meet his socks is huge and tumor like, very difficult to work with in any attempt too make shorts or exposed legs above that huge area 2. i personally didn't want to do the sleeveless design because the resulting model wise tends to be a overly muscular scout with weird looking arms,which definitely wasn't what i wanted. In the end i sacrificed the attempt to base it off of clothes from the time period and tried to make a simple and recognizable wet/surf suit with a overall tf2 appearance. i appreciate the feedback of course, if Valve ever happens too add more body groups i'll be sure too make a design better suited for the time.[/QUOTE] Thanks for responding. I should have clarified that the was referring to the color design not the length at the arms and legs (as you said it would look ridiculous to attempt to cover up the scouts existing pants with skin). My main concern was the way the brown lines curve down both the sides of the body. To me it seemed modern, but It's minor complaint and you seemed to have done your due diligence when it came to researching.
[IMG]http://puu.sh/9IFws/ae620ede57.jpg[/IMG] Is this a good design? agree/disagree? just a quick job in GIMP but it gets the idea across
Another progress shot on the badges & magazine for Pyro's pocket. [img]http://puu.sh/9IFQo/645f439386.jpg[/img] [img]http://puu.sh/9IFSd/9218b28891.jpg[/img] I feel like the popsicle badge could be a little low, and I've no idea what's wrong with the face on the band but that could be an issue with the size I'm working at. As well, I do not know if it's majorly noticable in the picture, but there's a custom Hat-Wearing Man! magazine made by BlindSniper17 with team variations. [t]http://i.imgur.com/TCb8bqL.png[/t]
[QUOTE=Hero Light;45203196]how about this? [t]http://puu.sh/9Ivdv/5ffb566f51.png[/t] - flat shading [t]http://puu.sh/9Ivby/ccbe7515f3.jpg[/t] - smooth shading[/QUOTE] make the nozzle comically large like a cartoon look at the odor-b-gone can for inspiration
[QUOTE=ikes;45204260][IMG]http://puu.sh/9IFws/ae620ede57.jpg[/IMG] Is this a good design? agree/disagree? just a quick job in GIMP but it gets the idea across[/QUOTE] Maybe try a team color? I feel that brown would blend into heavy's jacket. Anyways, shouldn't the model take priority over the texture?
[IMG]http://i.imgur.com/bLc1JRd.png[/IMG] Hey guys, I'm VERY new to modeling (meaning I have about a weeks knowledge in 3Ds Max.) I made this weapon as a test and I know that hammers have been made for engineer already but this is basically an alpha stage. I'd like some constructive criticism from you pros. Have a good one.
OOoohhooohhoho spoOOookkkkYYYY [img]http://puu.sh/9IHz1.gif[/img]
[QUOTE=Pastel;45204461][IMG]http://i.imgur.com/bLc1JRd.png[/IMG] Hey guys, I'm VERY new to modeling (meaning I have about a weeks knowledge in 3Ds Max.) I made this weapon as a test and I know that hammers have been made for engineer already but this is basically an alpha stage. I'd like some constructive criticism from you pros. Have a good one.[/QUOTE] Chamfer the edges of the handle to round it out a bit, and try to condense the tip to use less polys.
[QUOTE=A_Guardian;45204466]OOoohhooohhoho spoOOookkkkYYYY [img]http://puu.sh/9IHz1.gif[/img][/QUOTE]Rayman crossover confirmed.
The neck and face of the hammer need some work, especial the transition between the the two. the space between the two should be much more gradual and deep, rather then the tiny indent currently there. Also welcome to the emporium. It's always great to see new TF2 modelers.
[QUOTE=Frying Dutchman;45203348]If I remember correctly, someone made a comprehensive list of all the items ingame along with their names in the files. I believe it was a steam guide but cant find it anymore. Does anyone know and have a link? would both help me out and folk im trying to help.[/QUOTE] I just use BANG!'s TFMV and click on the icon of the item I want to see. The .mdl name and filepath appears in the lower left corner. It's automatically updated when you download the schema as well.
[QUOTE=LightFlock;45204317]-snip-[/QUOTE] I love the magazine and the badges, but the popsicle one seems off to me. But if this one does goes in, make the RED version strawberry flavor or something else that's not blue. Also, it would be really cool if the magazine was paintable, along with the badge icons, if that's possible, of course.
[QUOTE=Dr. Doughnut;45204376]Maybe try a team color? I feel that brown would blend into heavy's jacket. Anyways, shouldn't the model take priority over the texture?[/QUOTE] The shirt is going to be a brighter, hawaiian themed shirt, so it wont have any problems with a brown color. I also pretty much finished both models. if anyone would like to have a go at texturing this, I'll try to unwrap it. [IMG]http://puu.sh/9IKSN/38b5f5e966.jpg[/IMG] Final tri count is 1196 there's a little clipping under his collar, but it shouldnt be an issue since it only happens when he bends his spine back, and since he's almost always hunched, it's not going to be a common problem. plus, the clipping is in a pretty small area.
[QUOTE=ikes;45204260][IMG]http://puu.sh/9IFws/ae620ede57.jpg[/IMG] Is this a good design? agree/disagree? just a quick job in GIMP but it gets the idea across[/QUOTE] Too saturated imo.
Just wondering how you peeps would make this kind of beard: [t]https://dl.dropboxusercontent.com/u/98733953/beard and hat concept.jpg[/t] I'm strongly leaning towards the camera beard style. [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] for alpha planes+polygonal base [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] pretty much rest of the beards in the game
Camera beard and the Mutton Chops and Pipe are disgusting. So please not that. Makes me wonder how the mutton chops would be if they were sculpted a bit or done differently.
[QUOTE=Venezuelan;45204804]Too saturated imo.[/QUOTE] I think I might go with a dark grey background with a yellowish TFC logo. obvious homage to the game that started it all
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