• TF2 Emporium 59:
    7,636 replies, posted
[IMG]https://24.media.tumblr.com/4687664dee441b08613b228f26bab7c0/tumblr_n5c77nEpOx1smtahgo1_1280.png[/IMG] Okay, I did a ton of fixing on certain parts that were messy, yet I still have a long way to go. Still have some details to add and fix. I adjusted his size and pose to fit the rig better. This issue I have now is how I'm supposed to model the harness buckles that goes around his groin. On the original model's texture it shows some sort of ring which I don't think would work well if it was actually modeled. (just a quick note, this isn't the final texture)
[QUOTE=Cbast;44768693]Thanks for the suggestion. I think I'll try to get some ref about laser canon in TF2 universe. If I'm not mistaken there is one in Gravelpit. I also like the C shaped bracket thing. I will give a try :3[/QUOTE] hey, i really like the gun, it looks brilliant. maybe it could do with a sunbeams particle effect on the sun? i know that probably sounds stupid but just thought it was worth a suggestion.
So I'm putting this [B][U]up for grabs[/U][/B] again after a little negotiation with Neodement. [IMG]http://i.imgur.com/pUQXowh.png[/IMG]
[QUOTE=JZeeba;44766910]Probably a bit late for that since sparkwire and badgerpig will be working on Gibblemeister's concept :v: At one point I was thinking of submitting 2 styles, but I've been quite busy at work these days so only the half surfboard will be submitted. Regarding the Bonk logo. I was aiming for a more retro look with the texture, but it felt a bit empty so that's why I added it. This past week I've been working on the texture and this is what I have so far: [t]https://dl.dropboxusercontent.com/u/21260807/TF2/Scout_SurfBoard_07.png[/t] All that said... the long surfboard is open for texturing if anyone would like to give it a try. And hmmm yeah I agree I should make the teeth marks more cartoony/jagged...[/QUOTE] The bonk logo looks more pasted on than being an actual part of the board. Try giving it a fade and some parts of it chipped being off to make it look more like it's on the board.
[QUOTE=JZeeba;44766910]Probably a bit late for that since sparkwire and badgerpig will be working on Gibblemeister's concept :v: At one point I was thinking of submitting 2 styles, but I've been quite busy at work these days so only the half surfboard will be submitted. Regarding the Bonk logo. I was aiming for a more retro look with the texture, but it felt a bit empty so that's why I added it. This past week I've been working on the texture and this is what I have so far: [t]https://dl.dropboxusercontent.com/u/21260807/TF2/Scout_SurfBoard_07.png[/t] All that said... the long surfboard is open for texturing if anyone would like to give it a try. And hmmm yeah I agree I should make the teeth marks more cartoony/jagged...[/QUOTE] Shrink the BONK! logo and put it down lower as if it was a board sticker.
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[QUOTE=Inspecter;44767271]How does it look like with the sore eyes?[/QUOTE] Probably like this ; [t]http://i.imgur.com/0FL0fKQ.png[/t]
[QUOTE=kibbleknight;44767008]Attempt 10: [img]http://puu.sh/8FTSk.png[/img][/QUOTE] I dont understand most of the critique directed towards this concept. I think it looks fantastic. Its futuristic and Sci-Fi yet it still retains the class outline of the Demo. He's still recognizable and overall the design and theme of the set looks really good. But then again, opinions are purely subjective. However, I do support the nice 'holo' tuft at the back of his helmet. Its almost Starbound'ey given the Medieval Sci-Fi Demo thing going on. The only thing I'd personally change are the laces on his heavy boots. Im not sure what else you could do, but it seems odd to have Sci-Fi equipment and then bog standard lace-ups. The boots still look nice though.
Pyacolyte [t]http://i.imgur.com/ADBPe3q.png[/t] Two items. The Pyromancer's Capuchon Burned One's Robes And some [URL="http://imgur.com/a/pI6LH"]unclaimed stuff[/URL]
Nothing too complicated, the camera bit at the top right has jigglebones and will rotate up and down as you move and look around. And draws inspiration from surveying tools. [t]https://dl.dropboxusercontent.com/u/1737448/pda_untextured.jpg[/t]
[QUOTE=ElderLolz;44771279]Here's a little preview of something I've been working on for 3 (wow, 3 already) hours now. [IMG]http://puu.sh/8Gy6X.jpg[/IMG] Main menu class images mod #294235[/QUOTE] Looks awesome. How do you actually go about changing the pictures btw? I dont know where they're kept either.
[QUOTE=ElderLolz;44771305]They are kept in materials/console/characters, each class has 5 images, not counting zombie and mvm images. Edit: This one turned out pretty nicely [IMG]http://puu.sh/8GzRi.jpg[/IMG][/QUOTE] Got some funky distortion there, turn down your FOV when you take shots.
[QUOTE=ElderLolz;44771305]They are kept in materials/console/characters, each class has 5 images, not counting zombie and mvm images. Edit: This one turned out pretty nicely [IMG]http://puu.sh/8GzRi.jpg[/IMG][/QUOTE] [QUOTE=Hideous;44771591]Got some funky distortion there, turn down your FOV when you take shots.[/QUOTE] I second that, Hideous. Plus, Spy has sort of an awkward stance in that picture. If he's ever posing for something, he usually seems to keep his legs somewhat together, and have a slightly arched back stance. [t]http://media.steampowered.com/apps/tf2/artwork/ac_spy.jpg[/t] [t]http://hdwallpappers.com/images/wallpapers/Team_Fortress_2_Wallpaper-HD.jpg[/t] [t]http://media.steampowered.com/apps/tf2/artwork/mobsters.jpg[/t] Don't get me wrong, lighting's good, your resolution seems alright, and you seem to have a pretty decent understanding of how to make these, I just think you might want to adjust the poses and the FOV on the camera. Maybe try taking a look at the pre-existing main menu shots? Also, just a minor note on the side, usually you're gonna wanna adjust the pose if you see something like this in it: [t]https://dl.dropboxusercontent.com/u/102054761/sfm%20arm.png[/t] Or at least touch it up in photoshop. Either way, it doesn't look bad so far, I'm interested to see how it'll all turn out.
[t]https://dl.dropboxusercontent.com/u/1737448/pda_basetexture.jpg[/t] [t]https://dl.dropboxusercontent.com/u/1737448/pda_thirdperson_basetexture.jpg[/t] Slapped on some base textures, going for a cleanish spacey-look with the color scheme. It's not mind numbingly awesome or detailed, but I think it's good in a simple sorta way.
Ayes, you make some really attractive items, I tell you hwat
[QUOTE=Old Hermit;44771743]snip[/QUOTE] If you also have trouble with posing, just pose yourself in front of a mirror, or look up reference pictures. You can also just edit the stock animations.
Finally getting somewhere with this thing. [IMG]http://puu.sh/8GIjU.jpg[/IMG] [IMG]http://puu.sh/8GI9m.jpg[/IMG] Model by me, texture by Texman, normal by JPRAS. Still a few things left to do before I submit it.
[QUOTE=TheRealRudy;44745028]Have you videos of them?[/QUOTE] Sorry it took so long, HD Pro was being an shit. [video=youtube;_f_3o1SG6CE]http://www.youtube.com/watch?v=_f_3o1SG6CE[/video] [editline]10th May 2014[/editline] I really need to buy the Orange Box for PS3. For reasons.
[QUOTE=Flubbman;44772194]Finally getting somewhere with this thing. [IMG]http://puu.sh/8GIjU.jpg[/IMG] [IMG]http://puu.sh/8GI9m.jpg[/IMG] Model by me, texture by Texman, normal by JPRAS. Still a few things left to do before I submit it.[/QUOTE] If this got in, I may finally be motivated to give my Spy a proper loadout. Since I hardly play the class, he's languished with a Gibus and badge for ages now.
[QUOTE=Flubbman;44772194]Finally getting somewhere with this thing. [IMG]http://puu.sh/8GIjU.jpg[/IMG] [IMG]http://puu.sh/8GI9m.jpg[/IMG] Model by me, texture by Texman, normal by JPRAS. Still a few things left to do before I submit it.[/QUOTE] Curious, can we get a white painted version with Exorcizor and a black Spectre's Spectacles?
[QUOTE=Vipes;44772596]Curious, can we get a white painted version with Exorcizor and a black Spectre's Spectacles?[/QUOTE][IMG]http://puu.sh/8GMrH.jpg[/IMG] almost works :(
[QUOTE=Flubbman;44772637][IMG]http://puu.sh/8GMrH.jpg[/IMG] almost works :([/QUOTE] Regardless, found my new loadout. It looks great. Thank you very much.
[QUOTE=Flubbman;44772637][IMG]http://puu.sh/8GMrH.jpg[/IMG] almost works :([/QUOTE] shit, just now I noticed the upside-down cross on the Exorcizor are actually two knives
[QUOTE=Bynine;44771765]Ayes, you make some really attractive items, I tell you hwat[/QUOTE] Indeed they are. By the way, is your PDA free on next friday, Ayes? I want to take it out on a date.
[QUOTE=ElderLolz;44772827][t]http://puu.sh/8GLJG.png[/t] So this happened[/QUOTE] Knick knack, patty whack, give a dog a boner.
[QUOTE=ElderLolz;44772827][t]http://puu.sh/8GLJG.png[/t] So this happened[/QUOTE] Expand doge
[QUOTE=ElderLolz;44772827][t]http://puu.sh/8GLJG.png[/t] So this happened[/QUOTE] i tried to do it with TFMV but forgot you can't get full screen pictures, so you're really limited towards the heigh of the image. :C
good for health, bad for education. [t]http://i.imgur.com/W5T5i0l.png[/t] EDIT: Well fuck, guess no one wants this. Disagrees don't lie.
may i suggest the bonk can instead and "good for health bad for objetives"
[QUOTE=Metaru;44773332]may i suggest the bonk can instead and "good for health bad for objetives"[/QUOTE] I thought about that earlier this morning, that's a good one. Dunno if I want to put the text on it though.
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