• TF2 Emporium 59:
    7,636 replies, posted
All this talk of revolver speedloaders has made me realize that my Ambassador mod doesn't have any. Would people appreciate if it got added?
[QUOTE=Game Zombie;45205200][url=https://dl.dropboxusercontent.com/u/31115055/TF2/tip_w_models.rar][img]https://dl.dropboxusercontent.com/u/31115055/TF2/tip_w_models.png[/img][/url][/QUOTE] Um, the BLU W Model sniper rifle has an error texture According to the HLMV the model is attemping to load a vmt it can't find Also, the grenade launcher doesn't load the grenades in each chamber and has a broken reload animation and the blu viewmodel disguise kit is not teamcolored
[QUOTE=bl8demast3r;45202567][img]http://puu.sh/9IoiN/c7e3674b11.jpg[/img] How's this? (ignore the textures) I've went with Old Hermit's concept this time.[/QUOTE] Unbelievably late, but Yay, someone went with a bullshit suggestion concept I made in like 10 minutes
[QUOTE=Radley;45130879]I can forward my advances. Also I'll do it for free #yolo samples: [t]http://th05.deviantart.net/fs70/PRE/f/2014/132/6/9/comrade_spaceman__origins_by_thomasmcfloy-d7i3ax8.jpg[/t] [t]http://th01.deviantart.net/fs70/PRE/f/2013/261/e/1/hush_now__by_thomasmcfloy-d6mrj75.jpg[/t] [t]http://th00.deviantart.net/fs71/PRE/f/2013/005/4/3/sir_pyromaximus_by_thomasmcfloy-d5qjkk6.jpg[/t][/QUOTE] Would it be possible to get the Spy body thing and Cape for Pyro Made for Gmod?
[QUOTE=Hero Light;45205979]well the circles are supposed to be a nod towards krylon spraypaint [t]http://s8.thisnext.com/media/largest_dimension/Krylon-Spray-Paint-Lamp-Black_11A6370B.jpg[/t] that's why I drew little tf2-tfc logos for it to refrence it, also if you could give me a sketch of what you mean by multi-colored tf2 logo for the can, that'd be great.[/QUOTE] Sorry for the lateness of my reply, but what I had in mind with a multi-colored TF2 log was something like this. [t]http://i.imgur.com/6YyXxbh.png[/t] Also [t]http://i.imgur.com/2IwnKt0.png[/t] as the mix between the two concepts. But I suppose that takes a bit away from the reference by covering the Mann-lon logo's oval. (But it gives it a bigger area of paintability)
gotta love the flip animations [IMG]http://puu.sh/9JxgH/3890a5a552.jpg[/IMG] [IMG]http://puu.sh/9JxiQ/8a2e17b15a.jpg[/IMG] [IMG]http://puu.sh/9Jxsy/98b179f48d.jpg[/IMG] [IMG]http://puu.sh/9JxCg/c25fbcbda3.jpg[/IMG] [IMG]http://puu.sh/9JxO4/2155129ba0.jpg[/IMG] [IMG]http://puu.sh/9Jy4k/e3d5ba50a5.jpg[/IMG] [IMG]http://puu.sh/9Jygu/b7eaab7ed2.jpg[/IMG]
[QUOTE=BrandoJack;45209711]Sorry for the lateness of my reply, but what I had in mind with a multi-colored TF2 log was something like this. [t]http://i.imgur.com/6YyXxbh.png[/t] Also [t]http://i.imgur.com/2IwnKt0.png[/t] as the mix between the two concepts. But I suppose that takes a bit away from the reference by covering the Mann-lon logo's oval. (But it gives it a bigger area of paintability)[/QUOTE] I kind of like the top one, the bottom one just is... nah. idk, I still have to finish the model.
[QUOTE=Flubbman;45209725] [IMG]http://puu.sh/9Jygu/b7eaab7ed2.jpg[/IMG][/QUOTE] heavy will now lay egg in your mouth
more wip [IMG]http://puu.sh/9Jzpw/ae575cbd95.jpg[/IMG] pm me if u wanna rig
[QUOTE=Ducksink;45209857]more wip [IMG]http://puu.sh/9Jzpw/ae575cbd95.jpg[/IMG] pm me if u wanna rig[/QUOTE] Looks really nice, but I think maybe you should add some bulky boots or something, his feet look really small with those trousers. [editline]25th June 2014[/editline] [QUOTE=R.M.T.B.;45209456]Um, the BLU W Model sniper rifle has an error texture According to the HLMV the model is attemping to load a vmt it can't find Also, the grenade launcher doesn't load the grenades in each chamber and has a broken reload animation and the blu viewmodel disguise kit is not teamcolored[/QUOTE] I fixed the sniper rifle bug~ [url]http://www.mediafire.com/download/c82qyvry4r059s9/Sniperrifle_VMT_Fix.rar[/url]
Guys, what would be the best 3D modelling program for making Weapons and all that shizzle? Kinda wanna try myself just for fun
Most commonly used free 3D program is Blender, other options are 3dsMax and Maya which can be attained with a free student license.
I fixed the sniper rifle bug~ [url]http://www.mediafire.com/download/c82qyvry4r059s9/Sniperrifle_VMT_Fix.rar[/url][/QUOTE] THANK YOU
[QUOTE=Frying Dutchman;45210068]Most commonly used free 3D program is Blender, other options are 3dsMax and Maya which can be attained with a free student license.[/QUOTE] Which one would be the best for a total newbie to this?
I would personally suggest Maya, however the tutorials and resources for blender and especially for TF2 are more abundant and easier to find. If you got the time have a go at each suite or read up on them. Blender is really powerful for a free suite but it gives a handicap if you intend on further branching out and eventually switching over to more "advanced" suites. [sp] this is not true for everyone, but i've seen a majority of people completely stumble when switching from blender to maya for example[/sp]
[QUOTE=Frying Dutchman;45210212]I would personally suggest Maya, however the tutorials and resources for blender and especially for TF2 are more abundant and easier to find. If you got the time have a go at each suite or read up on them. Blender is really powerful for a free suite but it gives a handicap if you intend on further branching out and eventually switching over to more "advanced" suites. [sp] this is not true for everyone, but i've seen a majority of people completely stumble when switching from blender to maya for example[/sp][/QUOTE] What do you mean by "Branching out"?
Considering serious work within a 3d environment and not just hobby. As autodesks programs are the most commonly used and widely adopted programs in the industry. Have a look and educate yourself on the topic and the pros and cons of the programs out there. Even though im scaring you off from Blender it's a great program and [B]you can't go wrong[/B] with it if you start out. Hell even google sketchup is a legitimate program and is used by professionals in the industry.
[QUOTE=Tompson1997_PL;45210235]What do you mean by "Branching out"?[/QUOTE] "Branching out" as in learning 3DS/Maya after you've become accustomed to Blender.
[QUOTE=Frying Dutchman;45210271]Considering serious work within a 3d environment and not just hobby. As autodesks programs are the most commonly used and widely adopted programs in the industry. Have a look and educate yourself on the topic and the pros and cons of the programs out there. Even though im scaring you off from Blender it's a great program and [B]you can't go wrong[/B] with it if you start out. Hell even google sketchup is a legitimate program and is used by professionals in the industry.[/QUOTE] Thanks bbyboy for awnsering, I'll try learning all the stuff about Blender and hopefully make babby's first mod
[url=http://www.mediafire.com/download/39x38sefl0qhcye/Pomson_Reload_Fix.rar][img]http://www.mediafire.com/convkey/ff85/5m8rpajal9300rbfg.jpg[/img][/url] Enjoy this little fix.
[QUOTE=Colteh;45205442][IMG]http://puu.sh/9IRQ8/9ff5e2f66f.png[/IMG] helpin ikes out w/ his heavy item[/QUOTE] I would face the camera forwards rather than down so you'd be able to see all the detail in the front imo.
[QUOTE=Flubbman;45209725]gotta love the flip animations[/QUOTE] Why, you forgot the best one! [img]http://i.imgur.com/L7wCxiG.png[/img]
[QUOTE=R.M.T.B.;45209456]Um, the BLU W Model sniper rifle has an error texture According to the HLMV the model is attemping to load a vmt it can't find Also, the grenade launcher doesn't load the grenades in each chamber and has a broken reload animation and the blu viewmodel disguise kit is not teamcolored[/QUOTE] And to add to this The BLU disguise kit worldmodel has an error texture
[url=http://www.mediafire.com/download/e74lobtxfbjr44o/Enhanced_Lugermorph.vpk][img]http://i.imgur.com/el3cVU4.png[/img][/url] I am literally going through these weapon decompiles just checking to make sure stuff works and I spot some blocky polycounts on random ass shit and I just stop everything Im doing for 2 hours and do these I have a serious problem [t]http://i.imgur.com/qwfQGZG.gif[/t] Edit: VPK now includes the magazine fix.
here's the texture so far for the spraypaint can [t]http://puu.sh/9JHTi/2757778f3b.jpg[/t] also, any idea why the shading is pitch-fucking-black in blender? [t]http://puu.sh/9JIlW/89a65cbcff.jpg[/t]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=276025107"][IMG]http://cloud-2.steampowered.com/ugc/595914029807729059/6DCC7C071EDC72E05A59090B5B7AB6857E355658/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=276025963"][IMG]http://cloud-2.steampowered.com/ugc/595914029807769169/828125F826B72CFC54E5D6324D7B88BFE1C05886/[/IMG][/URL] please click! thanks!
Can i get a fix to the sniper animations ? i'm using the glove-less-hand model mod.
[QUOTE=Hero Light;45211063] also, any idea why the shading is pitch-fucking-black in blender? [t]http://puu.sh/9JIlW/89a65cbcff.jpg[/t][/QUOTE] Have you tried deleting the lamp within blender?
[QUOTE=ApertureToast;45211249]Have you tried deleting the lamp within blender?[/QUOTE] no, but I just did, and now there's no shadows :v: thanks [t]http://puu.sh/9JKeW/a59740eaf3.jpg[/t] it's gonna be team colored, and I might put a paintable thing on there somewhere, but I need some more help deciding sopmething. should the aluminum (grey) parts have a cubemap? it would be a silver cubemap to give it a metallic look, check for yes, x for no
[URL="http://www.mediafire.com/download/299ttb0a39o430b/fixed_diamondback2.zip"] [IMG]http://i.imgur.com/d9JRvKU.png[/IMG] [/URL] This will be added to the 70 FOV Fix pack in the next update.
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