It seems that the medic symbol on the coat should match the symbol on the helmet, just my opinion though.
[QUOTE=dongalator;45215824]
any critique on the coat texture at all?
also, if anyone wants to rig it and edit the vertex normals, let me know. been stressful workin on this set so much.[/QUOTE]
[img]http://i.imgur.com/l0CI6ub.png[/img]
[QUOTE=Blaco;45210918][url=http://www.mediafire.com/download/e74lobtxfbjr44o/Enhanced_Lugermorph.vpk][img]http://i.imgur.com/8FcvsKX.png[/img][/url]
I am literally going through these weapon decompiles just checking to make sure stuff works and I spot some blocky polycounts on random ass shit and I just stop everything Im doing for 2 hours and do these I have a serious problem
[t]http://i.imgur.com/Bq84mLn.gif[/t][/QUOTE]
Has anyone ever tried to make the Lugermorph have the same firing animation as the Luger?
[video=youtube;mn6d1rNYQso]http://www.youtube.com/watch?v=mn6d1rNYQso[/video]
so I'm getting ready to upload my first item to the workshop
[t]http://puu.sh/9KvBC/bdf16df5ca.png[/t]
the cap metallic cap part is paintable because I think it'll look better that way
[t]http://puu.sh/9Kwli/251c331a3e.png[/t]
I'll post a link to the workshop when it's finished, and a mod maybe.
thanks for all the help so far, this is why I love facepunch and the modding community :v:
[QUOTE=Upgrade;45216234]Has anyone ever tried to make the Lugermorph have the same firing animation as the Luger?[/QUOTE]
It would be nice if someone animated the pistols in general.
[QUOTE=Waffle Lord;45214550][URL="http://tf2.gamebanana.com/skins/131002"]Could someone fix this? It's broken because of the new update.[/URL]
[t]http://files.gamebanana.com/img/ss/srends/52c01f9cadcb0.jpg[/t]
I would ask the creator but it seems the account is inactive.[/QUOTE]
Will fix, sec.
Hey guys, I thought of a great idea for a Workshop item, so I decided to share it with you. It's a spy suit that makes his sleeves rolled up to his elbows. Please tell me what you think!
[t]https://dl.dropboxusercontent.com/u/1737448/bestideaever.jpg[/t]
Original thread:[url]http://facepunch.com/showthread.php?t=1404298[/url]
Okay, jokes aside.
[t]https://dl.dropboxusercontent.com/u/1737448/evenevenmorecleavy.png[/t]
Here's an update on a pretty neat Warhammer to go with that Demo Knight set shown a few pages back.
[QUOTE=Pastel;45215640]
Right View:
[IMG]http://i.imgur.com/vUzleUF.png[/IMG]
[/QUOTE]
ew comic sans
[QUOTE=AyesDyef;45216341]Hey guys, I thought of a great idea for a Workshop item, so I decided to share it with you. It's a spy suit that makes his sleeves rolled up to his elbows. Please tell me what you think!
[t]https://dl.dropboxusercontent.com/u/1737448/bestideaever.jpg[/t]
[/QUOTE]
Honestly the face needs to be a mod similar to the sanic scout mod
[QUOTE=Metaru;45216478]ew comic sans[/QUOTE]
I fucking told Ona not to do it. He just told me no and laughed like a idiot.
not only is a really small detail that will go unnoticed.
but god dammit it makes it look like a bad gamebanana reskin of something else.
[QUOTE=Metaru;45216478]ew comic sans[/QUOTE]
Also, other than the comic sans, how is it? Its my first ever model. (Ona textured it if you didn't notice yet)
[editline]26th June 2014[/editline]
[QUOTE=Metaru;45216590]not only is a really small detail that will go unnoticed.
but god dammit it makes it look like a bad gamebanana reskin of something else.[/QUOTE]
I basically told him exactly that.
I've updated the Fixed Diamondback to fix some issues and to add support for team coloring! I've updated the original post so go back and redownload to get the update.
Does someone mind fixing Napy Da Wise's [url=http://tf2mods.net/mod.php?id=421]Reanimator mod?[/url]
Might just be me, but the handle on every medigun mod I use won't move when being used.
[QUOTE=gigazelle;45215745]manlieness.[/QUOTE]
[QUOTE=Dr. Doughnut;45215756]I'd simplify the label, a lot of that is going to be covered up by sniper's hand, and the rest is just noise on a very small object.[/QUOTE]
[QUOTE=Metaru;45216478]ew comic sans[/QUOTE]
[QUOTE=Metaru;45216590]not only is a really small detail that will go unnoticed.
but god dammit it makes it look like a bad gamebanana reskin of something else.[/QUOTE]
Y'all try making a decent label texture at friggen 6am in the morning.
That said, it is a pretty trashy texture and I literally whipped it up in about 20 minutes with Pastel over my shoulder, to show him "here's how a texture translates from a flat image to the 3D model we just unwrapped" so gimmie a break you guiz ur so meen 2 me.
I'll get around to a not-shit texture in time.
That, or I'll delegate it to somebody who doesn't suck at texturing, because I'll be the first to admit - it's not my strong point.
[QUOTE=CBO0tz;45215417]I hope it includes the text[/QUOTE]
It will, probably, or something anyway. I just did the model and unwrap and sent it to Flubb. It'll probably need some poly reduction but it's going to be incorporated into the jacket item, so the unwrap will be left alone until it's all neatly aligned.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=276335054"][img]http://puu.sh/9KEwn/fcf5d45dc0.jpg[/img][/url]
Well it's up, thanks for helping me out and allowing me to get this done!
I must say this was an EXTREMELY FRUSTRATING AND DAUNTING TASK. but it was fun.
I hope to make another model again sometime :v:
thanks!
you might want SFM promos because they can really catch people's eyes.
[QUOTE=TrevorTheJedi;45217141]you might want SFM promos because they can really catch people's eyes.[/QUOTE]
I am terrible at sfm...
[url=https://dl.dropboxusercontent.com/u/71368030/tf2/Emporium/Ha3%20Announcer.zip][img]https://dl.dropboxusercontent.com/u/71368030/tf2/Emporium/Announcer.png[/img][/url]
Going to pack the rest of Hurricaaane's sound packs here soon
[QUOTE=Hero Light;45217181]I am terrible at sfm...[/QUOTE]
Ask around, there's usually one or more person out there who will do it for you.
[QUOTE=Ona;45217209]Ask around, there's usually one or more person out there who will do it for you.[/QUOTE]
anyone wanna make me an sfm render for this workshop release?
[url=https://dl.dropboxusercontent.com/u/71368030/tf2/Emporium/Ha3Pack.zip][img]https://dl.dropboxusercontent.com/u/71368030/tf2/Emporium/Ha3Pack.png[/img][/url]
All done
[QUOTE=Crash155;45217325][url=https://dl.dropboxusercontent.com/u/71368030/tf2/Emporium/Ha3Pack.zip][img]https://dl.dropboxusercontent.com/u/71368030/tf2/Emporium/Ha3Pack.png[/img][/url]
All done[/QUOTE]
could i ask for a preview please?
[QUOTE=Tompson1997_PL;45217495]could i ask for a preview please?[/QUOTE]
sure give me a second
[url]http://puu.sh/9KKsL/a7d38bcfe9.mp3[/url]
preview, goes in order by .vpk
[IMG]http://puu.sh/9KLPO/794b5c5314.jpg[/IMG]
I missed the workshop
[QUOTE=Ducksink;45217789]
I missed the workshop[/QUOTE]
Reminds me, I'm glad the Man in Slacks didn't get this treatment.
It's even worse than Demoman's left eye gimmick on basically all of his hats
Technically money is Mann Co's best friend because money is what keeps business alive.
[QUOTE=Colteh;45215569][IMG]http://puu.sh/9Kpnr/a6f9832e32.png[/IMG]
say cheese![/QUOTE]
I made that camera face. obv the only good looking part of the misc hahaahaahahahahaha
jk
:^)))))))
Okay I have a question for you guys.
[t]http://i.imgur.com/NZ0j3Bf.png[/t]
[t]http://i.imgur.com/O7TSf4E.png[/t]
At this point I've just completely remodeled this thing from rotzloeffel's original, but I still have the bullet up at the top like he originally had.
I'm wondering should I remove it from the magazine? If Scout is reloading, there's a chance he'd be out of ammo, but there's also a chance he wouldn't be. Basically no matter what I do I can't guarentee an accurate scenario. The other pistol magazines are just darkened out at the top so you can't really see if there is a round there or not.
My question is, should I leave it, or should I remove it?
[t]http://www.facepunch.com/fp/ratings/tick.png[/t] for remove it and [t]http://www.facepunch.com/fp/ratings/cross.png[/t] for keep it I guess
Also the round wouldn't be seen regardless when he puts the magazine back in on default animations, so this is down to a personal preference vote.
[QUOTE=Blaco;45218031]Okay I have a question for you guys.
At this point I've just completely remodeled this thing from rotzloeffel's original, but I still have the bullet up at the top like he originally had.
I'm wondering should I remove it from the magazine? If Scout is reloading, there's a chance he'd be out of ammo, but there's also a chance he wouldn't be. Basically no matter what I do I can't guarentee an accurate scenario. The other pistol magazines are just darkened out at the top so you can't really see if there is a round there or not.
My question is, should I leave it, or should I remove it?
[t]http://www.facepunch.com/fp/ratings/tick.png[/t] for remove it and [t]http://www.facepunch.com/fp/ratings/cross.png[/t] for keep it I guess[/QUOTE]
Why would you reload a gun with an empty magazine?
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