• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Inspecter;45230452]Well Someone was working on the mask before but he stopped because his TF2 kept crashing for him. Maybe I should send you an image on how he did his. though the eyes on yours fit more to the concept than the eyes on his. I'll also post the side view which shows that the mask has more of his default gasmask shape. [t]https://dl.dropboxusercontent.com/u/38397602/Pyroeldergasmaskside.png[/t][/QUOTE] Well now i see it's more head shaped i can see it working, just re texture the stock head base and add some creases.
[QUOTE=Bapaul;45230565][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=277155150"][IMG]https://dl.dropboxusercontent.com/u/79226246/engi%20safety%20vest%20poster.png[/IMG][/URL] Another item by me and Square. Please feel free to vote and comment :) I'll get on my with mod releases soon(ish)[/QUOTE] interested in HLMV/non reference pose images it just seems dishonest when i see SFM only photos
[QUOTE=meetthemeat;45230623]interested in HLMV/non reference pose images it just seems dishonest when i see SFM only photos[/QUOTE] Don't worry, I check my rigging. [IMG]http://puu.sh/9MJDq/8494c0b2a5.jpg[/IMG] The sfm promo isn't painted over any clipping either
[QUOTE=meetthemeat;45230623]interested in HLMV/non reference pose images it just seems dishonest when i see SFM only photos[/QUOTE] *snip* nvm didnt read :p
[QUOTE=Bapaul;45230565][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=277155150"][IMG]https://dl.dropboxusercontent.com/u/79226246/engi%20safety%20vest%20poster.png[/IMG][/URL] Another item by me and Square. Please feel free to vote and comment :) I'll get on my with mod releases soon(ish)[/QUOTE] i love the class symbol as team colored with the dark background
[T]http://imgur.com/YbRVKol.jpg[/T] Is there a way to unscramble this? I tried Aligning it and moving it
[QUOTE=Bapaul;45230652]Don't worry, I check my rigging. [IMG]http://puu.sh/9MJDq/8494c0b2a5.jpg[/IMG] The sfm promo isn't painted over any clipping either[/QUOTE] I kinda wish someone would add extra polys to the underside of the engie's left arm, so it doesn't fuck up nearly as badly when he does that taunt.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=277120607][img]http://puu.sh/9MMym/1705399cf9.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=277120607][img]http://puu.sh/9MMDZ/34ff1b976b.jpg[/img][/url] Votes are very much appriciated!
[QUOTE=Bapaul;45230565][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=277155150"][IMG]https://dl.dropboxusercontent.com/u/79226246/engi%20safety%20vest%20poster.png[/IMG][/URL] Another item by me and Square. Please feel free to vote and comment :) I'll get on my with mod releases soon(ish)[/QUOTE] I love this. Fits so well and is different enough from the rest of the vests. also fits his character perfectly.
[QUOTE=Lium;45224564]Archimedes is too splayed out, and the stroking is sort of weird. try going up and down the back of the neck as opposed to side to side.[/QUOTE] Well I changed the petting to down his neck,[video=youtube;8mCr50a43kg]http://www.youtube.com/watch?v=8mCr50a43kg&feature=youtu.be[/video] and about Archimedes wings being too spread out, sadly the closed wings is a separate model so i thought a decent compromise would be his wings resting on medic's hand. So anything else, every bit helps!
[QUOTE=CDJO;45231108]Well I changed the petting to down his neck,[video=youtube;8mCr50a43kg]http://www.youtube.com/watch?v=8mCr50a43kg&feature=youtu.be[/video] and about Archimedes wings being too spread out, sadly the closed wings is a separate model so i thought a decent compromise would be his wings resting on medic's hand. So anything else, every bit helps![/QUOTE] Maybe have Medic stroking Archimedes under the chin?
I'm just dropping by to let people know that my gamebanana crap is updated for the Love & War update. That's about it. Some people were waiting for them so I just thought I'd make it known.
[img]http://puu.sh/9MQwr/d93804dfed.png[/img] Some daft Bread Badge idea I had.
[QUOTE=Bapaul;45230565][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=277155150"][IMG]https://dl.dropboxusercontent.com/u/79226246/engi%20safety%20vest%20poster.png[/IMG][/URL] Another item by me and Square. Please feel free to vote and comment :) I'll get on my with mod releases soon(ish)[/QUOTE] This kind of item is the most desirable kind of item. Fits the character, looks natural, interesting without tons of bells and whistles, doesn't negatively impact gameplay, and it could even convincingly pose as the character's original design. You guys did job good, take thumbs upwards.
[QUOTE=CDJO;45231108]Well I changed the petting to down his neck,[video=youtube;8mCr50a43kg]http://www.youtube.com/watch?v=8mCr50a43kg&feature=youtu.be[/video] and about Archimedes wings being too spread out, sadly the closed wings is a separate model so i thought a decent compromise would be his wings resting on medic's hand. So anything else, every bit helps![/QUOTE] You dont need to make his head so animated, keep it more stationary. Maybe subtlety move his head and stuff, but nowhere as much as it is now. Focus on making his petting look more natural, since thats the focus of the animation.
[QUOTE=CDJO;45231108]Well I changed the petting to down his neck,[video=youtube;8mCr50a43kg]http://www.youtube.com/watch?v=8mCr50a43kg&feature=youtu.be[/video] and about Archimedes wings being too spread out, sadly the closed wings is a separate model so i thought a decent compromise would be his wings resting on medic's hand. So anything else, every bit helps![/QUOTE] Try using one finger and using slower, gentler movements. [video=youtube;C4cfo0f88Ug]http://www.youtube.com/watch?v=C4cfo0f88Ug#t=72[/video] Take a look at the Mann vs. Machine video at 1:12. The hand movement is more subtle and relaxed. The Medic's head is focused on the bird itself. Having the head and eyes focus elsewhere than the bird conveys an entirely different gesture which is completely at odds with nuzzling the bird afterwards.
[QUOTE=Ona;45229808]I think the model is done. Already got Sedimentary on texture and Flubb on rig, cleanup and LODs. [IMG]http://puu.sh/9MB0O/9b7156db95.jpg[/IMG] [IMG]http://puu.sh/9MB3B/647db1fdce.jpg[/IMG] 3802 tris.[/QUOTE] To me, it seems like their are to many small parts which overly complicated the gun to much. I feel like either combining, removing, or simplifying some elements my help the overall design. [editline]edit:[/editline] Thickening some parts might help as well.
[QUOTE=Chaofanatic;45231199]I'm just dropping by to let people know that my gamebanana crap is updated for the Love & War update. That's about it. Some people were waiting for them so I just thought I'd make it known.[/QUOTE] I love how the rocketrails look like the ones from Little Guardian Pyro
[QUOTE=JPRAS;45166228]Just dropping some concepts for a friend: [t]http://puu.sh/8QmGI.jpg[/t] If interested in any, chat me on Steam.[/QUOTE] Hey, is this one claimed? I'd like to model it. (I would need someone to texture though, because I suck at that)
[IMG]http://puu.sh/9MWT6/dbb8a86299.jpg[/IMG] WIP fireworks cannon for soldier might give it a custom projectile and particle effects, we'll see. this is the kind of fireworks cannon youd see on ferries during the 4th of july modified to be held by a criminally insane nazi hunting american built around the shape of the black box, so it'll probably use the black box animations when it's finished.
[QUOTE=VernoGuy;45231746]To me, it seems like their are to many small parts which overly complicated the gun to much. I feel like either combining, removing, or simplifying some elements my help the overall design. [editline]edit:[/editline] Thickening some parts might help as well.[/QUOTE] Already shipped the model off to sedi for texturing, but seeing as he has a full plate I might play around a bit with the model and see if I can alter it any. Don't want to remove anything, but thickening some areas I could do.
[QUOTE=Gangstahwezel;45231861]Hey, is this one claimed? I'd like to model it. (I would need someone to texture though, because I suck at that)[/QUOTE] Jukebox took it.
[QUOTE=Pagliacci;45231959]Jukebox took it.[/QUOTE] Alright, thanks
I feel like I've asked this before, but who was the guy who suggested that back scratcher taunt where the pyro put it on the ground and people could walk into it like a trap? I think I need to see the image again.
So the new Blender update adds "The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication." What does that means? In regards to smoothing, I mean.
Having an issue with TFMV 1.2.8b, I use the scout SFM model but it loads the default model
[QUOTE=Ascar;45232290]Having an issue with TFMV 1.2.8b, I use the scout SFM model but it loads the default model[/QUOTE] Yeah, you have to put custom player models in their respective folders, instead of the custom folder, for them to appear in TFMV.
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Hi, i'm new to the this TF2 modding stuff and decided to try taunt mods. [IMG]http://i.imgur.com/UcxLERa.gif[/IMG] Right now this is what I got. Trying to get the basic things down before I do the hands and other things. I just wanna know what you guys think for a first timer. :/ Anyone know ways on making the animations looking less choppy?
[QUOTE=CDJO;45231108]Well I changed the petting to down his neck,[video=youtube;8mCr50a43kg]http://www.youtube.com/watch?v=8mCr50a43kg&feature=youtu.be[/video] and about Archimedes wings being too spread out, sadly the closed wings is a separate model so i thought a decent compromise would be his wings resting on medic's hand. So anything else, every bit helps![/QUOTE] For some reason, I want to see a version of this where the Medic chokes the shit out of Archimedes. You could call the taunt "Fuck PETA". (I know, I'm a twisted bastard :v:)
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