• TF2 Emporium 59:
    7,636 replies, posted
Sorry if I sound clueless. I'm not very experienced with texturing. Usually I would just paint the entire texture, but then I found out about ambient maps. I tried baking a few maps for some models, the triangles within the mesh are always visible and overall it doesn't look that good. Can anybody help me out. Are there certain settings I should use?
[QUOTE=FiveEyes;44773292]good for health, bad for education. [t]http://i.imgur.com/W5T5i0l.png[/t][/QUOTE] wanna know why we didnt put a pill patch on the flapjack? [i]because the scout wears a backpack[/i]
[QUOTE=Void Skull;44773421]wanna know why we didnt put a pill patch on the flapjack? [i]because the scout wears a backpack[/i][/QUOTE] Make it a backpack replacement. Bam! Done. I should work at Valve. :v:
[QUOTE=Omninerd;44773490]Make it a backpack replacement. Bam! Done. I should work at Valve. :v:[/QUOTE] i dont think you know how backpack replacements work
[QUOTE=Void Skull;44773421]wanna know why we didnt put a pill patch on the flapjack? [i]because the scout wears a backpack[/i][/QUOTE] And? I realize this, but it doesn't make it invisible. [t]http://i.imgur.com/LaLeZ6W.png[/t] It looks fine and adds a bit more to it. "Oh no! some of it is barely cover! Its the end of times!" [QUOTE=Omninerd;44773490]Make it a backpack replacement. Bam! Done. I should work at Valve. :v:[/QUOTE] The scout has no backpack bodygroup.
[QUOTE=Void Skull;44773521]i dont think you know how backpack replacements work[/QUOTE] [QUOTE=FiveEyes;44773530]And? I realize this, but it doesn't make it invisible. [t]http://i.imgur.com/LaLeZ6W.png[/t] It looks fine and adds a bit more to it. "Oh no! some of it is barely cover! Its the end of times!" The scout has no backpack bodygroup.[/QUOTE] I know that, guys. I tried a joke, and failed at it. I dishonored my family and must redeem myself by sacrificing a raffle to the TF2R gods.
Hey everyone, I'm looking for someone willing to texture this sniper rifle :) [t]http://i.imgur.com/69lmExq.png[/t]
[QUOTE=AyesDyef;44771746][t]https://dl.dropboxusercontent.com/u/1737448/pda_basetexture.jpg[/t] [t]https://dl.dropboxusercontent.com/u/1737448/pda_thirdperson_basetexture.jpg[/t] Slapped on some base textures, going for a cleanish spacey-look with the color scheme. It's not mind numbingly awesome or detailed, but I think it's good in a simple sorta way.[/QUOTE] Just add the screen and some letters/digits on the buttons and it'll be perfect. I'll definitively replace the stock PDA with this.
[t]http://i.imgur.com/jxhH4Zy.png[/t] It's two items, the Glasses/Cig combo is allclass I'm having so much fun horribly drawing concepts
[QUOTE=ElderLolz;44774476]I would release it now, but I think I need to redo one pose. [IMG]http://puu.sh/8H1MO.jpg[/IMG] It's not like I want to delay the release b-baka...[/QUOTE] rotate his chest further back and raise his shoulders a bit. Maybe have him looking to the top left instead of straight forward.
[QUOTE=ElderLolz;44775104]I changed the pose completely, I think it's better this way. [t]http://puu.sh/8H51L.jpg[/t] I'll rotate him a bit more then it should be good to go.[/QUOTE] rotate him clockwise and make sure he is not breaking the fourth wall and staring into us
[QUOTE=Vipes;44773980][t]http://i.imgur.com/jxhH4Zy.png[/t] It's two items, the Glasses/Cig combo is allclass I'm having so much fun horribly drawing concepts[/QUOTE] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=183861106&searchtext=]friendly competition[/url]
[QUOTE=Void Skull;44775366][url=http://steamcommunity.com/sharedfiles/filedetails/?id=183861106&searchtext=]friendly competition[/url][/QUOTE] I'd like to request that you update this so the glasses aren't messed up on pyro. I hate that gimmick almost as much as the demo broken left eye thing.
I hate it more! It's occasionally passable on Demo, but on Pyro that positioning completely makes the glasses useless for anything but the derpiest loadouts
[QUOTE=ElderLolz;44775531]Okay, one thing before I get back to work Should I keep the Mvm robots as robots or replace them with the classes wearing robotic boogaloo hats?[/QUOTE] keep robots imo.
[QUOTE=NeoDement;44775459]I hate it more! It's occasionally passable on Demo, but on Pyro that positioning completely makes the glasses useless for anything but the derpiest loadouts[/QUOTE] [t]http://wiki.teamfortress.com/w/images/thumb/3/36/Pyro_That_%2770s_Chapeau.png/87px-Pyro_That_%2770s_Chapeau.png?t=20121122130525[/t] Hey, They may not be practical, but they're definiately fashionable. [t]http://wiki.teamfortress.com/w/images/thumb/4/49/Graybanns_Pyro.png/120px-Graybanns_Pyro.png?t=20130712151838[/t] DURRREDE FUCKING HELLOHIAM PYRO
[QUOTE=ElderLolz;44775531]Okay, one thing before I get back to work Should I keep the Mvm robots as robots or replace them with the classes wearing robotic boogaloo hats?[/QUOTE] or you could use robots wearing boogaloo hats? :p
What exactly is this mod? If it's meant to just be alternative main menu images, some boogaloo hats as an option at least would be nice.
[QUOTE=Void Skull;44775366][url=http://steamcommunity.com/sharedfiles/filedetails/?id=183861106&searchtext=]friendly competition[/url][/QUOTE] Whoops, sorry. Is the shirt already done too?
[QUOTE=Vipes;44776210]Whoops, sorry. Is the shirt already done too?[/QUOTE] dont be sorry man, he didn't invent aviators. :p
[B]The Country Conquerer Set[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258591903"][IMG]http://cloud-2.steampowered.com/ugc/792942789483649331/E84FAD9DB5829B699A1908F20FF8E49919B37BF2/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258583866"][IMG]http://cloud-2.steampowered.com/ugc/792942789483595335/45EFFAB5E282A32D45677428BB191CB4DD6621FA/268x268.resizedimage[/IMG][/URL] Boss-man's Beret [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258586323"][IMG]http://cloud-2.steampowered.com/ugc/792942789483719793/6521A50AB2A860A29345659C74BBC6F07502FADF/268x268.resizedimage[/IMG][/URL] The Rebel's Casuals [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258584717"][IMG]http://cloud-4.steampowered.com/ugc/792942789483635916/1383EB94ECCA8DAE8865B765676B1F9586ED866F/268x268.resizedimage[/IMG][/URL] The Political Pouches Votes are appreciated!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258591555"][IMG]http://i.imgur.com/2usT705.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258591555"][B]The Modern Mastermind[/B][/URL] [B]In this line of work, you have to show your enemies that you mean business. If this trendy scarf doesn't do the trick, you could always try having said enemies thrown out of a plane and then hoping that they don't survive and start gradually destroying your entire criminal network.[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258591555"] [IMG]http://cloud-2.steampowered.com/ugc/579021807186900721/B5DCC81ADE5A081C0F749CD36AB75F2A0D7F8DE4/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258591555"][IMG]http://cloud-4.steampowered.com/ugc/579021807186998150/F053A5A097F7419EC7D1A960C6ED50D2E7DE5296/[/IMG][/URL]
[QUOTE=Sparkwire;44776490]dont be sorry man, he didn't invent aviators. :p[/QUOTE] and i didn't say i did but the two items are very obviously based off the same idea, and i was just showing that there'd be some friendly competition once his go up on the workshop :p
2 wonderful submissions at roughly the same time!
[QUOTE=Hogie bear;44776577]2 wonderful submissions at roughly the same time![/QUOTE]Four, actually.[QUOTE=SediSocks;44776504][B]The Country Conquerer Set[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258591903"][IMG]http://cloud-2.steampowered.com/ugc/792942789483649331/E84FAD9DB5829B699A1908F20FF8E49919B37BF2/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258583866"][IMG]http://cloud-2.steampowered.com/ugc/792942789483595335/45EFFAB5E282A32D45677428BB191CB4DD6621FA/268x268.resizedimage[/IMG][/URL] Boss-man's Beret [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258586323"][IMG]http://cloud-2.steampowered.com/ugc/792942789483719793/6521A50AB2A860A29345659C74BBC6F07502FADF/268x268.resizedimage[/IMG][/URL] The Rebel's Casuals [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=258584717"][IMG]http://cloud-4.steampowered.com/ugc/792942789483635916/1383EB94ECCA8DAE8865B765676B1F9586ED866F/268x268.resizedimage[/IMG][/URL] The Political Pouches Votes are appreciated![/QUOTE]Love these!
[t]http://i58.tinypic.com/14so0hg.jpg[/t] It was at this moment that I realize I can't make glasses. Wanted Ozzy. Got Morpheus instead. [t]http://i58.tinypic.com/2v9byab.png[/t] In the trash it goes, horrible either way. Actually if I go the Morpheus route, might be salvageable.
Holy shit this is torture, at least release the mods instead of just showing them off
Does anyone know how to properly rig demo feet? I'm rigging them just like they're rigged on the default model but anything that I rig to the knee bones makes it look like this. [IMG]http://i.imgur.com/0aKD3D0.png[/IMG]
[QUOTE=ElderLolz;44776009]I would do that if there was a bigger variety for robots or "useless" player images which I could replace, I'd rather use vanilla robots than robots with hats. Although, I could show some common bot variants using their respective gear, but then again, most of those don't wear boogaloo hats. :C What do you think, vanilla robots (zing) or boogaloo hat robots (useful)?[/QUOTE] iirc you can add more character images through a .res file so you could have both I dabbled with the files a while ago, lemme check again [editline]11th May 2014[/editline] "scripts/characterbackgrounds.txt" I think, let me know if it works
[t]http://i59.tinypic.com/2v2dyy9.png[/t] Agree for salvaged, disagree for trash it
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