[QUOTE=perrryz;45236771]That's the guide I'm using. Where does it say that you have to download the flex files?
plus, I don't think that you can apply vertices to shape keys[/QUOTE]
You can apply vertices to shape keys, that's how you make the mesh move.
[QUOTE=TrevorTheJedi;45237265]You can apply vertices to shape keys, that's how you make the mesh move.[/QUOTE]
using which key?
oh and thanks for answering, just noticed I've skipped that line "Once you decompiled them, you can load the reference mesh, then the vta file to have easy access to all the flexed versions of the player model."
[QUOTE=gabrielwoj;45237216]Delete it and verify the cache.[/QUOTE]
Thanks, that worked.
[QUOTE=perrryz;45237299]using which key?
oh and thanks for answering, just noticed I've skipped that line "Once you decompiled them, you can load the reference mesh, then the vta file to have easy access to all the flexed versions of the player model."[/QUOTE]
[t]http://puu.sh/9NTTl/2fef6a97e1.png[/t]
Its finally done. oh god backpack icons are an horrible nightmare.
[t]http://cloud-2.steampowered.com/ugc/558759332949635412/5881AC4504C0B980F7EFA27E89A251D3B418D7CF/[/T]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=277637446"]Click and vote and love and everything.[/URL] Thanks to Vsync for the sfm promo and zombieplastic for the help with the bp icon.
[QUOTE=Metaru;45237358]Its finally done. oh god backpack icons are an horrible nightmare.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=277637446&searchtext="][t]http://cloud-2.steampowered.com/ugc/558759332949635412/5881AC4504C0B980F7EFA27E89A251D3B418D7CF/[/T][/URL]
Click and vote and love and everything. Thanks to Vsync for the sfm promo and zombieplastic for the help with the bp icon.[/QUOTE]
Clickable images don't work with [t] as far as I know.
But still, very nice item!
woops, fixed
Scrap Rat:
[img]http://puu.sh/9NWmj.png[/img]
up for grabs.
[QUOTE=r_S;45235830]I call that an excuse, valve managed to do it[/QUOTE] well if this was for a sfm video i would start animating them as if they're gonna close, then cut, switch models so it looks like they closed and call it a day. a bit harder with a taunt.
[editline]28th June 2014[/editline]
[QUOTE=Combine 177;45235844]Yeah I think you could be able to do that via rotating them a little bit, dunno how visible clipping that causes.[/QUOTE]
Here's what it looks like if i close the wings by manipulating his bones
[T]http://i.imgur.com/WNMqcFn.jpg[/T]
as you can see not the nicest looking thing in the world
want to maybe try my hand at making custom taunts , is there any tutorials on animating for tf2?
[QUOTE=BonJons;45237866]want to maybe try my hand at making custom taunts , is there any tutorials on animating for tf2?[/QUOTE]
[url]https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&es_th=1&ie=UTF-8#q=how%20to%20make%20a%20tf2%20taunt[/url]
no, none at all...
[QUOTE=Hogie bear;45232951]Oh we're posting wips of taunts are we? Well here's a really early wip of the backscratcher taunt someone mentioned a while back. I still dont know if it should straight out kill them, stun then kill them, or just stun.
[media]http://www.youtube.com/watch?v=ubxswcbi5v0&feature=youtu.be[/media]
Haven't animated the fingers yet, I probably shouldn't have showed you guys until I was closer to being done but eh.[/QUOTE]
I hope you don't mind but I used this to practice taunt bp icon art.
[IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/taunt_actions/rake_kill/taunt_action_rake_kill_complete_flat.png[/IMG]
Criticism is required. being my first attempt and all.
Didn't take too long to do at least.
is it possible to make an animation in sfm and export that animation to maya?
[QUOTE=UndreamedBus;45236695]Alright I just wanted to ask a few questions because im going to try to get in to modeling and concepts.
From what I under stand if I make a hat/misc with multiple styles and have it be paintable it would need to replace some thing that is already paintable and has different styles is that correct?[/QUOTE]
I don't really know about that one.
[QUOTE]
Also can remove/replace basic stuff from a character model? For example could I make a misc that replaces the scout's duffel bag thing with a traditional backpack or shorten the sleeves on a character's shirt, Im only asking because most items add to the models rather then subtract.[/QUOTE]
It depends on which item you're talking about. Things like Scout's bag doesn't has a bodygroup, so you can't replace it with something else. Things like the Caffeine Cooler are bigger than his bag just so you can't see the duffel bag under it, but it's still there. Bodygroups is the key word here. For example, you can replace Scout's, Demo and Soldier's feet, but not other classes', only model boots that are bigger than his normal ones.
[QUOTE]Is it easier to start off with working on weapons or cosmetics?
And finally how can I avoid pissing off other people in the community? (besides not writing 20 page long paragraphs about dumb questions.)[/QUOTE]
I don't know a lot about modeling, but I'd say cosmetics, because some weapons may need custom animations and more polys than cosmetics, depending on the item. As to not piss off people in the community, just don't be a jerk. Respect other people, read the rules, and if you see someone getting banned for a reason, don't do the same thing as he did. If you got a lot of dumb ratings (x5+) it's because you did something wrong. And take advice and constructive criticism of the people on the forum. They want to help, really.
Eh, sorry for the wall of text, y'all.
[QUOTE=Metaru;45237358]Its finally done. oh god backpack icons are an horrible nightmare.
[t]http://cloud-2.steampowered.com/ugc/558759332949635412/5881AC4504C0B980F7EFA27E89A251D3B418D7CF/[/T]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=277637446"]Click and vote and love and everything.[/URL] Thanks to Vsync for the sfm promo and zombieplastic for the help with the bp icon.[/QUOTE]
I'm proud of this item.
Also the promo is pretty good, many thanks Vsync!
last question, I promise. the dmx button is grayed out, what's wrong?
[t]http://srv2.jpg.co.il/1/53aef6f7637f6.png[/t]
Zombie, bug reports with the HQ W Models
The festive Scattergun, Rocket launcher, sniper rifle and possibly more do not have festive lights
The viewmodel of the BLU disguise kit is not teamcolored, according to the HLMV it is because the model is trying to load one or more VMTs it can't find
[QUOTE=Lexar;45237923]I hope you don't mind but I used this to practice taunt bp icon art.
[IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/taunt_actions/rake_kill/taunt_action_rake_kill_complete_flat.png[/IMG]
Criticism is required. being my first attempt and all.
Didn't take too long to do at least.[/QUOTE]
That's brilliant.
That's god damn brilliant.
No I don't mind at all, not one bit!
[QUOTE=Hogie bear;45232951]-backscratcher taunt-[/QUOTE]
I feel like he should simply drop the weapon rather than slowly laying it down.
Also will it be toggle-able? Will there be an x amount of time before he picks it up even without getting a kill?
Animation should be smoother.
Otherwise great job.
Does this happen for everyone?
[IMG]http://i.imgur.com/zqee5SJ.png[/IMG]
[QUOTE=Gordonator;45238641]Does this happen for everyone?
[IMG]http://i.imgur.com/zqee5SJ.png[/IMG][/QUOTE]
flexes have errors and appear incorrect client side, they look normal to other users
[QUOTE=Gordonator;45238641]Does this happen for everyone?
[IMG]http://i.imgur.com/zqee5SJ.png[/IMG][/QUOTE]
flexes don't work in the loadout screen.
Wanna hear a taunt idea?
Coin toss/flip.
[QUOTE=Combine 177;45238703]Wanna hear a taunt idea?
Coin toss/flip.[/QUOTE]
i think the coin should be red and blue so that if it's against an enemy you know who won.
Alright I included the finger posing, and added a scene for if you don't get a kill.
[media]http://www.youtube.com/watch?v=fEHdegPspUI&feature=youtu.be[/media]
Also, for the specifics of the taunt, I think I might replace the backscratcher with another taller custom rake so A, you don't require the back scratcher for it to work (because none of the new taunts require a specific weapon to work) and B, so it doesn't hit them in the nuts. As funny as it is, it would be to annoying to animate right.
[QUOTE=R.M.T.B.;45238210]Zombie, bug reports with the HQ W Models
The festive Scattergun, Rocket launcher, sniper rifle and possibly more do not have festive lights
The viewmodel of the BLU disguise kit is not teamcolored, according to the HLMV it is because the model is trying to load one or more VMTs it can't find[/QUOTE]
Adding to this
The festive medigun has no lights
[QUOTE=R.M.T.B.;45239178]Adding to this
The festive medigun has no lights[/QUOTE]
I just want my festives to look all fancy :v:
[video=youtube;ShuuiEwbxf8]http://www.youtube.com/watch?v=ShuuiEwbxf8&feature=youtu.be[/video]
Alrighty, i think it's about done. anyone know any good tutorials how to convert sfm animations to in-game animations? I know it can be done, "crazy halo" does it all the time
[QUOTE=meetthemeat;45238658]flexes have errors and appear incorrect client side, they look normal to other users[/QUOTE]
Did anyone ever wrote about this problem to valve?
[QUOTE=Hogie bear;45239159]Alright I included the finger posing, and added a scene for if you don't get a kill.
[media]http://www.youtube.com/watch?v=fEHdegPspUI&feature=youtu.be[/media]
Also, for the specifics of the taunt, I think I might replace the backscratcher with another taller custom rake so A, you don't require the back scratcher for it to work (because none of the new taunts require a specific weapon to work) and B, so it doesn't hit them in the nuts. As funny as it is, it would be to annoying to animate right.[/QUOTE]
I feel like it would be more natural and functional if Pyro places the rake facing forward and then moves to the side.
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