• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Hogie bear;45239159]Alright I included the finger posing, and added a scene for if you don't get a kill. [media]http://www.youtube.com/watch?v=fEHdegPspUI&feature=youtu.be[/media] Also, for the specifics of the taunt, I think I might replace the backscratcher with another taller custom rake so A, you don't require the back scratcher for it to work (because none of the new taunts require a specific weapon to work) and B, so it doesn't hit them in the nuts. As funny as it is, it would be to annoying to animate right.[/QUOTE] I think the animation for him picking it back up should be something different. Maybe something more like a "Oh well, there is always next time" expression.
[QUOTE=GetGrenade;45239404]Did anyone ever wrote about this problem to valve?[/QUOTE] People did, Valve never replied back to them.
[QUOTE=meetthemeat;45238658]flexes have errors and appear incorrect client side, they look normal to other users[/QUOTE]Turn off HWM models/VCDs.
[QUOTE=perrryz;45238172]last question, I promise. the dmx button is grayed out, what's wrong? [t]http://srv2.jpg.co.il/1/53aef6f7637f6.png[/t][/QUOTE] That looks like an older version of the smd import/export tools. You might want to remove them and download the newest version.
Here's the icon I made for CDJO's Medic taunt. Tell me what you think I should improve: [IMG]http://i.imgur.com/W71P6j5.png[/IMG]
[QUOTE=Omninerd;45239712]Here's the icon I made for CDJO's Medic taunt. Tell me what you think I should improve: [IMG]http://i.imgur.com/W71P6j5.png[/IMG][/QUOTE] the orange in the taunt icons is a bit brighter than that, but other than that i'd confuse it for an official one
[t]http://puu.sh/9OfB2/48c8eb2c8b.jpg[/t] Well, I'm trying my hand at a pistol! I'm VERY new to modeling and I'd enjoy some critique from you all. Here are some more views of the pistols bulk/body! [t]http://puu.sh/9OfMB/edff6a181e.jpg[/t] [t]http://puu.sh/9OfPS/e4c8721880.png[/t]
white coat, orange gloves.
[QUOTE=Omninerd;45239712]Here's the icon I made for CDJO's Medic taunt. Tell me what you think I should improve: [IMG]http://i.imgur.com/W71P6j5.png[/IMG][/QUOTE] [t]https://wiki.teamfortress.com/w/images/9/9c/Backpack_Strange_Part_Medics_Killed.png?t=20130314020557[/t] make the colors similar to this
[IMG]http://i.imgur.com/40TTusl.png[/IMG]
As for the colors, I think I won't change it, at least not a major change like adding big white parts. I based them on the new taunts, even using the color pallet from the Meet the Medic taunt icon. The new icons use white to color to show off the taunt props or main idea, along with small details on the class' clothes. The main difference in colors that I can see is that the official ones use a really light gradient and grain, which I didn't use. Here's the MtM and CDJO's taunt side by side for comparison: [IMG]http://i.imgur.com/EkIMC9R.png[/IMG][IMG]http://i.imgur.com/W71P6j5.png[/IMG] Not saying that your point isn't valid. Just trying to explain why I've made it like that.
[QUOTE=Omninerd;45239712]Here's the icon I made for CDJO's Medic taunt. Tell me what you think I should improve: [IMG]http://i.imgur.com/W71P6j5.png[/IMG][/QUOTE] It looks too smooth and fuzzy around the outlines of the image. Take a look at these images for example, the outlines are very simple and sharp, you can see how it's pixelated. [IMG]https://wiki.teamfortress.com/w/images/9/93/Backpack_Buy_A_Life.png?t=20140620071017[/IMG][IMG]https://wiki.teamfortress.com/w/images/1/1c/Backpack_Director%27s_Vision.png?t=20140611205332[/IMG][IMG]https://wiki.teamfortress.com/w/images/6/63/Backpack_Spent_Well_Spirits.png?t=20140619181300[/IMG][IMG]https://wiki.teamfortress.com/w/images/6/6e/Backpack_Schadenfreude.png?t=20140611230524[/IMG]
[QUOTE=Omninerd;45240024][img]http://i.imgur.com/EkIMC9R.png[/img][/QUOTE] what the hell is up with his chin?
i agree with you guys now, the orange is better than the white, my bad
[QUOTE=The Kins;45239568]Turn off HWM models/VCDs.[/QUOTE] what if he's not using HWM models?
[QUOTE=Hogie bear;45240051]what the hell is up with his chin?[/QUOTE] In the next update we'll discover that Medic was Crimson Chin [I]all along[/I]!
[QUOTE=Hogie bear;45240051]what the hell is up with his chin?[/QUOTE] [t]http://th05.deviantart.net/fs71/PRE/f/2011/132/d/1/crimson_chin_wallpaper_by_palliepascal-d3g6rqq.jpg[/t] ? [editline]28th June 2014[/editline] Ninja'd
[QUOTE=Lexar;45237923]I hope you don't mind but I used this to practice taunt bp icon art. [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/taunt_actions/rake_kill/taunt_action_rake_kill_complete_flat.png[/IMG] Criticism is required. being my first attempt and all. Didn't take too long to do at least.[/QUOTE] My criticism would be to add a little more detail, I've got an example of one and how i did it, please excuse the models looking lifeless and the edges a bit sharp as it is an example. First of all in sfm make a scene with no shading or lighting so it's flat and easy to edit. [T]http://i.imgur.com/D1GFDW4.jpg[/T] Then turn the camera to AO outline only so you get something like this. [T]http://i.imgur.com/CT2Jq87.jpg[/T] With the first image, turn it into a silhouette, this is Layer 1. [T]http://i.imgur.com/SgiAd4O.jpg[/T] Then in a new layer, layer 2. Add the AO outline over Layer 1. (You may have to delete the white around the black edges to make the outline transparent. [T]http://i.imgur.com/BVTCF3J.jpg [/T] Then turn the outline in Layer 2 completely black, to do this hold ctrl and left click the layer, this will auto select everything in that layer, then colour it black. [T]http://i.imgur.com/aO3YwEA.jpg[/T] Do some touching up to the image so it looks smooth, and add the bright colour to things like, shoes, belts, grenades, gloves and hats, leave the rest orange. [T]http://i.imgur.com/hDdmIiy.jpg[/T] Then ctrl+click everything in layer 2 again, and then click layer 1 while it's all selected and delete. This should erase an outline around layer 1, you can delete layer 2 as you no longer need it. [T]http://i.imgur.com/xVfRMVX.jpg[/T] [URL="https://wiki.teamfortress.com/w/images/3/33/Backpack_Taunt_Blank.png?t=20140612023152"]And last of all, add it to the image provided by Omolong which is found on the offical wiki.[/URL] [T]http://i.imgur.com/I21lkPw.jpg[/T]
[QUOTE=BonJons;45240136]My criticism would be to add a little more detail, I've got an example of one and how i did it, please excuse the models looking lifeless and the edges a bit sharp as it is an example. snip[/QUOTE] i like lexars better, i think they need detail but not so much you don't make the point of the taunt clear
[QUOTE=Punchy;45240159]i like lexars better[/QUOTE] no disrespect to lexars, but the silhouettes of scouts face didn't seem to resemble his face at all his nose seemed too big and round and looked like it overlapped his mic, adding a little detail is something valve does in theirs and improves the quality so you can make out what's happening. [IMG]https://wiki.teamfortress.com/w/images/1/1c/Backpack_Director%27s_Vision.png?t=20140611205332[/IMG]
[QUOTE=Punchy;45240159]i like lexars better, i think they need detail but not so much you don't make the point of the taunt clear[/QUOTE] i agree. his lines are also more streamlined.
[QUOTE=BonJons;45240136]-tutorial-[/QUOTE] Damn, that will be really useful. I'm totally going to bookmark that post of yours for futre references.
[QUOTE=heinous;45240210]i agree. his lines are also more streamlined.[/QUOTE] It wasn't made to be better, just to show how to add more detail like valves versions, it was criticism not competition.
Has anyone updated SCA with the current animations? I need Soldier and Heavy's reload pumps to make noise and Spy's swishy knife draw. :(
[QUOTE=BonJons;45240242]It wasn't made to be better, just to show how to add more detail like valves versions, it was criticism not competition.[/QUOTE] nobody replied on the assumption that it was, i was just saying when your base image is very untouched up it's hard to judge, what with scout having a funny face and their bodies being posed very stiffly, since you just used an easy base image rather than a detailed one
[IMG]http://puu.sh/9OjpW/812a2c6616.jpg[/IMG] I'm redoing the JC coat so it can be used with grenades. I initially thought that "C'mere Cupcake" being Soldier's killphrase was a valid excuse for the kamikaze taunt happening without any grenades, but Valve might not like it. [IMG]http://puu.sh/9Ojxu/1f11e7edb1.jpg[/IMG]
Wipped up a quick concept in blender [IMG]https://dl.dropboxusercontent.com/u/19211711/engiebread.JPG[/IMG] I tried modeling the bread monster, but didnt get that far.
[QUOTE=Punchy;45240289]nobody replied on the assumption that it was, i was just saying when your base image is very untouched up it's hard to judge, what with scout having a funny face and their bodies being posed very stiffly, since you just used an easy base image rather than a detailed one[/QUOTE] It wasn't showing how to completely make a taunt icon, just a technique on how to add detail if you need it, i could of edited them to look more life like and have facial emotions in sfm but i'm lazy and i needed a quick example in-case the topic went dead.
[QUOTE=The Kins;45239568]Turn off HWM models/VCDs.[/QUOTE] ...what? flexes have errors regardless of settings. the only way i know how to fix them is by chance the server plays them correctly.
[IMG]http://puu.sh/9OjkM/45d2a6a267.png[/IMG] concept by square textures and sculpts by me stumpypenguin did everything else just gotta finish off the vest for the set
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