• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Ona;45254111]I can send it to you if you want.[/QUOTE] I wouldn't know the first thing about finishing it. :v: I'm curious about your other rifles you've mentioned though.
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So Hermit, are you going to release that Pip-Boy retexture? And with the Classic Bonk Cans skin [t]http://cloud-3.steampowered.com/ugc/451798841874973673/C3E78A297F0264E1A0245E7D3F16EE58B28B0FD8/[/t][t]http://cloud-4.steampowered.com/ugc/451798841874975970/EE4EA94BF87AA2C80FDE2FA361A6EDA9FAD28511/[/t] Is it supposed to look like this? And there is also the issue of the backpack icons looking phongless
Oh god, people still use that classic bonk thing? You know, I'll redo those and release them this summer along with everything else I've made in the past. Along with TIP Phlog, Bison and Mangler for the newly launching mods site.
[QUOTE=Frying Dutchman;45256869]Oh god, people still use that classic bonk thing? You know, I'll redo those and release them this summer along with everything else I've made in the past. Along with TIP Phlog, Bison and Mangler for the newly launching mods site.[/QUOTE] Yeah, I can't help but like it And you just made me hyped for the rest of the summer
[QUOTE=Flubbman;45256762][IMG]http://puu.sh/9R9P2/ae308d6ab1.jpg[/IMG] [IMG]http://puu.sh/9RatR/bec31104ec.jpg[/IMG] I did some quick base colors and rigged the JC Denton coat that Ona will texture. We'll also be making the turtleneck paintable (we might make the paint darker or less saturated to make it slightly less vulnerable to awful paints) [IMG]http://puu.sh/9Raiy/4324be5827.jpg[/IMG] I'm not entirely sure about the unpainted color, however. Should I change it to something else? [IMG]http://puu.sh/9RaLH/d5e831aa25.jpg[/IMG][/QUOTE]Reposting this. What do you think about the color?
[QUOTE=Frying Dutchman;45256869]Oh god, people still use that classic bonk thing? You know, I'll redo those and release them this summer along with everything else I've made in the past. Along with TIP Phlog, Bison and Mangler for the newly launching mods site.[/QUOTE] You actually made me go to the old emporium for just to find this. [IMG]http://puu.sh/5lwLk/ec91b4968c.png[/IMG]
[QUOTE=Flubbman;45256906]Resposting this. What do you think?[/QUOTE] This bulkiness and the "lump" in the middle are extremely weird, or is it intended? [img]http://puu.sh/9Re4G/0bc7ca318f.jpg[/img]
[QUOTE=JPRAS;45257115]This bulkiness and the "lump" in the middle are extremely weird, or is it intended? [img]http://puu.sh/9Re4G/0bc7ca318f.jpg[/img][/QUOTE]It looks weird, but it's unfortunately how it it has to be to cover up the coat flaps :/ I might make the bottom part a bit wider so it doesn't stand out so much, I dunno.
[QUOTE=AbioFlesh;45256526]They're still a work in progress. After porting them I found there was a lot of stuff I needed to redo and fix.[/QUOTE] anything new on the female demo?
[img]http://i.imgur.com/AmRMNEC.png[/img] silly model edit
[QUOTE=Flubbman;45257219]It looks weird, but it's unfortunately how it it has to be to cover up the coat flaps :/ I might make the bottom part a bit wider so it doesn't stand out so much, I dunno.[/QUOTE] add a trim to his coat tail, preferably metallic, maybe buckles or grommets for example. (or a flock of baby lt bites) then it would look visually heavier, and not so odd to see it droop down. it doesn't make sense for buckles to be so low, but cyberpunk trench coats never make sense anyway. other than that i have no idea.
[QUOTE=Omninerd;45256229]He-he-hey, don't think you're less than anyone here just because you're new! I'll take that in account and change it in the next version as soon as I figure out hot to make the lines more noisy/pixelated to match the already in-game taunt icons. By the way, CDJO is still trying to figure how to export the SFM animations to in game to release it as a mod. Any help would be appreciated.[/QUOTE] Ok, took a try at improving Archimedes: [IMG]http://i.imgur.com/xUkz75F.png[/IMG] [QUOTE=Pastel;45258158]Archimedes eye is fuzzy looking, but other than that, it looks amazing![/QUOTE] Ok, updated
[QUOTE=Omninerd;45258144]Ok, took a try at improving Archimedes: [IMG]http://i.imgur.com/iBmdGgM.png[/IMG][/QUOTE] Archimedes eye is fuzzy looking, but other than that, it looks amazing!
[QUOTE=Smashman;45256164][t]http://smash.mn/s/1404160369.png[/t] User dropdown thing. :smile:[/QUOTE] [QUOTE=AbioFlesh;45256311]Neat! I like how clean and simple it looks. This makes me want to make a site for SFM since sfmbox is down.[/QUOTE] This might be a bit of a bit much, but would it be possible to allow for user to setup SFM downloads for their items.
[QUOTE=DrPyspy;45257786][img]http://i.imgur.com/AmRMNEC.png[/img] silly model edit[/QUOTE] Sorta unrelated, but I'm so glad they added the other hand to the animations for Soldier
[QUOTE=VernoGuy;45258167]This might be a bit of a bit much, but would it be possible to allow for user to setup SFM downloads for their items.[/QUOTE] That'd just require a download that gives the item(s) unique model names, i'm in favor of this
How can I apply existing textures to an object in Blender?
[B][U]The Alcoholic All-Father[/U][/B] [URL="http://steamcommunity.com/workshop/filedetails/?id=279133347"][img]http://puu.sh/9Rv3K/bfdea8f137.jpg[/img][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=279126088"][IMG]http://cloud-3.steampowered.com/ugc/3300326711542216911/5100DF89D56179E2F5E44362DC93A5BDC73607DF/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=279128261"][IMG]http://cloud-3.steampowered.com/ugc/3300326711542335198/187FE727168077FEA3020575CCBD7B46C6E91F38/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=279131376"][IMG]http://cloud-4.steampowered.com/ugc/3300326711542492988/C9BCF212BC8E1770F0C6FC4EF86C2DA0E8FDDB80/[/IMG][/URL] Votes are appreciated!
[QUOTE=InfectedPotato;45258968][B][U]The Alcoholic All-Father[/U][/B] Votes are appreciated![/QUOTE] Great looking set, I have one suggestion (although it might be too late), possibly make the helmets trimming silver, it looks a lot like the Tyrants Helm or whatever its called, other than that it looks awesome!
Couldn't think of a better name for these than the Bushman's Binos so I just went with that: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=279120266"][IMG]http://cloud-4.steampowered.com/ugc/597041094563413892/98626571414400B23E7573D8896ED73F93C898C8/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=279120266"][IMG]http://i.imgur.com/S7q8A4A.jpg?1?4539[/IMG][/URL] Images lead to the submission, and thanks again for everyone's input!
[QUOTE=Demon!;45259009]Couldn't think of a better name for these than the Bushman's Binos so I just went with that: Images lead to the submission, and thanks again for everyone's input![/QUOTE] You cant link images that have [T].
I got an idea that I'm just gonna throw out there that probably won't get picked up at all. A BLU-82 Bomb Cart. [IMG]http://upload.wikimedia.org/wikipedia/commons/8/89/BLU-82B_Daisy_Cutter_Bomb.jpg[/IMG] Better angle: [IMG]http://www.combatreform.org/blu82schematic.jpg[/IMG] Just felt it would be a better prop than the regular Payload Bomb Cart because A: this bomb isn't an atom bomb, so it would make more sense that the mercs would survive after delivering the bomb to a pit. And B: the bomb has BLU in the name :V:
[QUOTE=SediSocks;45259023]You cant link images that have [T].[/QUOTE] Woops :v: Everything should be fixed now
I really wish people would make HLMV pictures more. Any item will look great in the reference pose or in SFM, i want to be able to judge it from its actual ingame view
[QUOTE=Punchy;45259127]I really wish people would make HLMV pictures more. Any item will look great in the reference pose or in SFM, i want to be able to judge it from its actual ingame view[/QUOTE] HLMV shots aren't really like ingame views. The lighting is really different, there can be huge differences in the quality of the AA/textures/other settings and there's no access to particles. Along with probably a few other things I can't think of right now.
[IMG]http://puu.sh/9RxLt/a385387f29.jpg[/IMG] wuick silhouette comparison between the demoman and my current WIP items for him. too big on the pants?
[QUOTE=Punchy;45259127]I really wish people would make HLMV pictures more. Any item will look great in the reference pose or in SFM, i want to be able to judge it from its actual ingame view[/QUOTE] I feel like there's quite a few SFM posters that I think actually made the item look worse when the HLMV shots looked great.
[IMG]http://puu.sh/9Ryws/3bb468f56c.jpg[/IMG] put the sweater over the crotch flap. rigging is perfect even to a 90 degree angle
Hey guys, I made this [B][I]incredibly[/I][/B] shitty looking MS Paint* concept art so I guess I'll just drop it here and let it gather dust [URL="http://i.imgur.com/4FJIKC4.png"]it's a Pikeman Soldier set of cosmetics[/URL], and I based it heavily off of [URL="http://i.imgur.com/TBKMFm6.jpg"]these[/URL] two [URL="http://i.imgur.com/zIzvzqC.jpg"]images[/URL]. I didn't make a helmet because the Conquistador is pretty much identical to one of the few helmets associated with pikemen *[sp]eh, Paint.net, MS Paint, same thing, right?[/sp]
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