• TF2 Emporium 59:
    7,636 replies, posted
[URL="http://puu.sh/9UXBt/0e0a7b1ee2.zip"][IMG]http://puu.sh/9UXDc/51dee6047d.png[/IMG][/URL] Bill Nye hitsound. it's the repeating "Bill!" from the theme song. not sure if hitsounds belong here but, what the hell. video demonstration coming in like 20 minutes. youtube is being real fuckin' slow. Video is here [video=youtube;AJWlq3V4azk]http://www.youtube.com/watch?v=AJWlq3V4azk&feature=youtu.be[/video] oh come o n shitty computer has to record at low settings.
In the demonstration video hop on a tank and shoot at it with max firerate upgraded minigun. [editline]3rd July 2014[/editline] Your ears will cry tears of joy.
Oh shit, we're already on the last extension. looks like this emporium might end by page 200 or so. maybe earlier.
[QUOTE=Lexar;45280418]reckon i could do a backpack icon for it?[/QUOTE] i'll wait til a awesome animation vidio is done up, then i'll use it as reference (or just prinstcreen and get to work, whatever works best). As much as i want to begin this now, i need to have an animation which is at least 75% complete to make anything decent. I look forward to this icon.
[QUOTE=Lexar;45281360]i'll wait til a awesome animation vidio is done up, then i'll use it as reference (or just prinstcreen and get to work, whatever works best). As much as i want to begin this now, i need to have an animation which is at least 75% complete to make anything decent. I look forward to this icon.[/QUOTE] I'll be done with a preview soon man. Just gotta iron some things out.
Hey guys! It's me again with [B]Team Fortress Modification Manager[/B]. [URL="http://facepunch.com/showthread.php?t=1391270&p=45265964#post45265964"]link to previous post[/URL] [IMG]http://i.imgur.com/Jw3KDpO.png[/IMG] Yes, I have continued work on the project and there's what I've done already: - List of your installed mods; - Extracting VPK to the foldier and vice versa; - Disabling/Enabling mods; - Installing/Deleting mods; - Installing (only VPK yet) mods by drag&drop. What's next: - Autodetecting the type of modification; - Installing ZIP files. Do you guys have any advise what can I do next? Which feature do you want my program to have?
Make it pretty and integrate it with Smashmans mods.tf
[QUOTE=Hogie bear;45281431]I'll be done with a preview soon man. Just gotta iron some things out.[/QUOTE] it's cool, i know animations can be painful, i onlt wish i could do that (but even if i could i might not do too well ahaha) Just make sure you're as happy as you can be with it, take weeks if you think you needs it, no one is in a rush.
[QUOTE=MrModez;45281478]Hey guys! It's me again with [B]Team Fortress Modification Manager[/B]. [URL="http://facepunch.com/showthread.php?t=1391270&p=45265964#post45265964"]link to previous post[/URL] [IMG]http://i.imgur.com/Jw3KDpO.png[/IMG] Yes, I have continued work on the project and there's what I've done already: - List of your installed mods; - Extracting VPK to the foldier and vice versa; - Disabling/Enabling mods; - Installing/Deleting mods; - Installing (only VPK yet) mods by drag&drop. What's next: - Autodetecting the type of modification; - Installing ZIP files. Do you guys have any advise what can I do next? Which feature do you want my program to have?[/QUOTE] Automatically converting directory based mods to vpk would be cool
[QUOTE=Venezuelan;45281651]Automatically converting directory based mods to vpk would be cool[/QUOTE] Already made that :) [QUOTE=MrModez;45281478]- Extracting VPK to the foldier and vice versa;[/QUOTE]
[QUOTE=MrModez;45281478]Hey guys! It's me again with [B]Team Fortress Modification Manager[/B]. [URL="http://facepunch.com/showthread.php?t=1391270&p=45265964#post45265964"]link to previous post[/URL] [IMG]http://i.imgur.com/Jw3KDpO.png[/IMG] Yes, I have continued work on the project and there's what I've done already: - List of your installed mods; - Extracting VPK to the foldier and vice versa; - Disabling/Enabling mods; - Installing/Deleting mods; - Installing (only VPK yet) mods by drag&drop. What's next: - Autodetecting the type of modification; - Installing ZIP files. Do you guys have any advise what can I do next? Which feature do you want my program to have?[/QUOTE]What's that Better Sky Boxes mod?
[QUOTE=Flubbman;45281680]What's that Better Sky Boxes mod?[/QUOTE] Extracted skyboxes from [URL="http://tf2.gamebanana.com/skins/131741"]TF2 Complete HD Retexture Mod[/URL] I don't like textures from that mod, but skyboxes are amazing. If you want I can send you vpk file. EDIT: [URL="https://www.dropbox.com/s/lz7kwhagkkh3emg/BetterSkyboxes.vpk"]There it is[/URL]
Anyone know what this HUD is called? I forgot its name and was wondering if anyone could help me out. [t]http://cloud-4.steampowered.com/ugc/432658080904878850/379F9982BB696F4DDF6558484E08F77A3D1F1173/[/t] edit: I think its a modified RaysHUD actually
(Shitty)Taunt concept: [IMG]http://i.imgur.com/KEfC1xa.png[/IMG] The taunt itself would be based off on one of the response when eating a sandvich. First frame: What was that Sandvich? (Puts Sandvich closer to ear as if to hear it better) Second frame: Kill them all? (Pulls Sandvich in front as if surprised) Third frame: Good idea! (Eats Sandvich)
[QUOTE=StumpyPenguin;45281809]Anyone know what this HUD is called? I forgot its name and was wondering if anyone could help me out. [t]http://cloud-4.steampowered.com/ugc/432658080904878850/379F9982BB696F4DDF6558484E08F77A3D1F1173/[/t][/QUOTE] Its Rayshud
It could be omphud
[QUOTE=LittleBabyman;45281857]It could be omphud[/QUOTE] Thank you. It does seem to be this.
-snip late af sorry team-
Hey everyone, I know this thread focuses more on modding and modeling, but I decided to post a quick thing about an issue I'm having in Team Fortress 2. I prefer posting here rather than creating a thread just for it. Moved: [url]http://facepunch.com/showthread.php?t=1267058&p=45282437&viewfull=1#post45282437[/url]
Yeah that bug is known, and I still get it with certain miscs. Also, TF2 General would probably fit more.
[QUOTE=Grandzeit;45282365]Yeah that bug is known, and I still get it with certain miscs. Also, TF2 General would probably fit more.[/QUOTE] I don't visit Facepunch much, only for the Emporium. Where would the TF2 General be? Thanks.
[QUOTE=gabrielwoj;45282396]I don't visit Facepunch much, only for the Emporium. Where would the TF2 General be? Thanks.[/QUOTE] It's the thread named [URL="http://facepunch.com/showthread.php?t=1267058"]Team Fortress 2 General Chat - 1930's Noire Edition[/URL]
[QUOTE=Grandzeit;45282430]It's the thread named [URL="http://facepunch.com/showthread.php?t=1267058"]Team Fortress 2 General Chat - 1930's Noire Edition[/URL][/QUOTE] Thanks. Moved already!
Why has no one made a monocle for the spy? Think I'm going to try whipping a picture up later today. It won't just simply be a monocle either.
[QUOTE=scotty-furs;45282622]Why has no one made a monocle for the spy? Think I'm going to try whipping a picture up later today. It won't just simply be a monocle either.[/QUOTE] [url]http://steamcommunity.com/workshop/browse?searchtext=monocle&childpublishedfileid=0&section=items&appid=440&browsesort=trend&requiredtags%5B%5D=Spy[/url] There's a couple. :V
[QUOTE=Grandzeit;45282667][url]http://steamcommunity.com/workshop/browse?searchtext=monocle&childpublishedfileid=0§ion=items&appid=440&browsesort=trend&requiredtags%5B%5D=Spy[/url] There's a couple. :V[/QUOTE] oh Golly how did I forget about JPRAS
Here it is. [media]http://www.youtube.com/watch?v=WVRYnC8QMZk&feature=youtu.be[/media] I'm aware there is some problems with the look, and I haven't finished the end sequence yet, but if there is anything you think I can change/improve, ask away. Also, I feel like if this were to be in game, the glasses part would have to be cut out due to clipping with miscs and all. Might change that.
[QUOTE=Hogie bear;45282891]Here it is. [media]http://www.youtube.com/watch?v=WVRYnC8QMZk&feature=youtu.be[/media] I'm aware there is some problems with the look, and I haven't finished the end sequence yet, but if there is anything you think I can change/improve, ask away. Also, I feel like if this were to be in game, the glasses part would have to be cut out due to clipping with miscs and all. Might change that.[/QUOTE] he has to make a big show out of opening the book, not just have it click open
[QUOTE=Hogie bear;45282891]Here it is. [media]http://www.youtube.com/watch?v=WVRYnC8QMZk&feature=youtu.be[/media] I'm aware there is some problems with the look, and I haven't finished the end sequence yet, but if there is anything you think I can change/improve, ask away. Also, I feel like if this were to be in game, the glasses part would have to be cut out due to clipping with miscs and all. Might change that.[/QUOTE] oh golly this looks good it sure feels weird to see a random concept i thought of actually happening [QUOTE=Mort Stroodle;45282992]I'd advise getting an actual book model, that opens and has pages and stuff. Don't know if you were planning to do that later, or just don't do models or something, but I doubt it would get into the game without a book model. Nonetheless, great animation.[/QUOTE] oh and yeah, we're probably gonna need someone to do a book model with working pages and that opens
[QUOTE=Hogie bear;45282891]Here it is. I'm aware there is some problems with the look, and I haven't finished the end sequence yet, but if there is anything you think I can change/improve, ask away. Also, I feel like if this were to be in game, the glasses part would have to be cut out due to clipping with miscs and all. Might change that.[/QUOTE] the hands are really floppy, you need to nail expression they are going for before you start adding smoother motions. same goes for the rest of it too. try and do what heavy is doing in real life, and then base his motions off your own, and then exagerate it for greater weight and expression.
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