• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Omninerd;45286623]I would suggest using different thumbnails for these. It's really confusing.[/QUOTE] There really isn't a much better way to showcase them considering the nature of the items to be honest, it was the best way I could show off (more or less) the entire item, whilst having it on pyro. I tried to disable each item that wasnt needed for the thumb to avoid confusion, and change the perspective to distinguish them. I dont find them confusing at all though :p
*Reposted from Cosmetic Conquest* Alright, so I've been making a taunt for the scout, called Abduction. Have a looksy. [video=youtube;t5DvqtCiOLk]http://www.youtube.com/watch?v=t5DvqtCiOLk[/video] Obviously still a WIP, the leg and arm flailing looks kinda weird right now, and there's no animation for standing back up. What do you guys think, though?
Hey, can someone make this into the conga song? [video=youtube;T37eZ55Hcmc]http://www.youtube.com/watch?v=T37eZ55Hcmc[/video] Thanks for the help guy above this.
[QUOTE=Pastel;45286777]Hey, can someone make this into the conga song? [video=youtube;T37eZ55Hcmc]http://www.youtube.com/watch?v=T37eZ55Hcmc[/video] (The video BB Code dosent work)[/QUOTE] Remove the s in https, I believe.
gonna make this to go with my dynamite from the last page: [img]http://puu.sh/9VSmp.png[/img]
So I have many ideas for hats in this amazing game. Basically they're trees styled after each class. Currently I only have the Pyro's hat done. I am using blender and got the model made and bones attached and all that other wonderful crap. But now here is problem, texturing. I have no idea where to mark my seams so when I unwrap the UVs they will be easily editable and look like pieces of the hat and not cluster fu- yeah. Bunches of pieces smashed together. Derp'd by making an individual thread for this
[QUOTE=kibbleknight;45287036]gonna make this to go with my dynamite from the last page: [img]http://puu.sh/9VSmp.png[/img][/QUOTE] You sure do like revolvers.
[QUOTE=InfectedPotato;45287100]You sure do like revolvers.[/QUOTE] Yes, yes i do. Revolvers are the bomb-diggity.
Yeah, the taunt is above, sorry guys, I am apparently a snipping idiot and it will not happen again.
I'm not sure if many people will volunteer for a guaranteed backstab But then again, we have the Rock Paper Scissors taunt
[QUOTE=ThatSwordGuy;45287193]I'm not sure if many people will volunteer for a guaranteed backstab But then again, we have the Rock Paper Scissors taunt[/QUOTE] It's not a guaranteed backstab, more like play stabbing
[QUOTE=ThatSwordGuy;45287193]I'm not sure if many people will volunteer for a guaranteed backstab But then again, we have the Rock Paper Scissors taunt[/QUOTE] It says tease.
[QUOTE=ThatSwordGuy;45287193]I'm not sure if many people will volunteer for a guaranteed backstab But then again, we have the Rock Paper Scissors taunt[/QUOTE] It will not kill them, he just teases. :)
[QUOTE=Mort Stroodle;45286756]*Reposted from Cosmetic Conquest* Alright, so I've been making a taunt for the scout, called Abduction. Have a looksy. [video=youtube;t5DvqtCiOLk]http://www.youtube.com/watch?v=t5DvqtCiOLk[/video] Obviously still a WIP, the leg and arm flailing looks kinda weird right now, and there's no animation for standing back up. What do you guys think, though?[/QUOTE] Looks great. Maybe you could try and make him look like he's trying to grab the ground or anything to not get abducted. And for the rest maybe make him rub his pants with his hands to clear the dust off of it after standing back up.
I was thinking about the [URL="http://wiki.teamfortress.com/w/images/7/7a/Soldier_DominationDemoman05.wav?t=20100625232215"]"Scotland is not a real country; you are an Englishman with a dress."[/URL] line and I made a shitty concept based off it, tea party Demo! He even has an English flag! All colors used are from a TF2 palette I found online. [IMG]http://i.imgur.com/ACFC1tp.png[/IMG] Up for grabs if you really want to.
[QUOTE=ses;45283857]Hey, I got a mod suggestion for you guys. Since I'm so lazy and unexperienced, I'm unable to do it. I would appreciate if some people would be up for making it. So, now to the content of the mod. The main use for it would be making performance better for potato-computers(like mine), but as a minus side making the game look [I]ugly as hell.[/I] So what should it contain? [B]1. [U]Really simple character and weapon models.[/U][/B] This is a direction giving example of Heavy: [t]http://i.imgur.com/dAPx1Vq.png[/t] I think it should still be way more blocky and plain. The base colours should stay like they are to maintain class recognition. [B]2. [U]Plain textures for pretty much everything[/U][/B] [B]3. [U]Minimal amount of particle effects[/U][/B] No effects on things that don't need them. [B]4. [U]Minimal light effects[/U][/B] [B]5. [U]Simplified props[/U][/B] The list goes on with things I don't remember but I think you should get the base idea. I know this would take tons of time to create and is very unlikely to be made, but I'm just tossing this here if anybody wants to do it. I'm sure there's lots of people who could find this useful. Thanks for reading this. Now go do something better like reading other peoples posts.[/QUOTE] There is some mods, sorta of like this, but they are really outdated. One is called Quake Textures, simple, one color plain textures for maps and props. Outdated since i believe Pyromania if not the F2P update. Doesn't exist on GB anymore, i can provide link later if you want or someone wants to update it. About the classes one we had the NES Fortress from the Emporium: classes had simple and plaid color, like Heavy would use yellow for skin, a strong red for his team colored parts and sorta of black on the rest. It's outdated because you know, Valve added a lot of miscs and hats, updating the pack is kind of pain in the ass. Is still a good thing to remenber some good and old mods...
Done! Was gonna go with "Samurai Sake" or "The Sake Samurai" but I decided to go with "Scottish Sake" after a friend's suggestion: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=280779604"][IMG]http://cloud-4.steampowered.com/ugc/56609394921193796/684A48F54527430CCCC9EAB0DDD4D47AB687FCD5/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=280779604"][IMG]http://cloud-4.steampowered.com/ugc/56609394921228893/F55405E464241376D490598A07DCA7A58BC36CED/637x358.resizedimage[/IMG][/URL] Images lead to submission (they're not messed up this time I swear :v:)
[URL="http://tf2.gamebanana.com/skins/135199"][IMG]http://i.imgur.com/iNyFukH.png[/IMG][/URL] Am I doing this right? I [I]think[/I] I did that right. Anyways, have this.
[QUOTE=Demon!;45287673]Done![/QUOTE] Looks great! Only problem is we simply don't have the misc slots for all the current samurai items available, much less new ones from the workshop! :v: Samur-eye + Menpo + Bushi-dou + Sangu Sleeves + [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=168936073"]"Cross-Dresser"[/URL] + "Scottish Sake" = 6 Misc Slots! PS - Dunno if this helps with other name ideas, but the name for this kind of sake flask or jug is "tokkuri", with this particular style and shape being a "hisago tokkuri".
[IMG]http://puu.sh/9W5fX/4dbbf95310.png[/IMG][IMG]http://puu.sh/9W5no/aed29585a3.png[/IMG] placeholder uv and texture
Again, this taunt idea is up for grabs if anyone wants to try their hand at making it... (10/10 best drawing skills) [t]http://puu.sh/9VSLJ/9d6c133d13.jpg[/t] [t]http://puu.sh/9VTkd/63356119ac.png[/t] [t]http://puu.sh/9VU28/3681e945ee.jpg[/t]
[QUOTE=Sparkwire;45283496]sosidge texture [img]http://puu.sh/9Vkuk/a62bad1150.jpg[/img][/QUOTE] That [I]needs[/I] to be called the meat beater.
[QUOTE=Immobilized;45288436]That [I]needs[/I] to be called the meat beater.[/QUOTE] *calls upon a full server full of scouts to annoy the world with the meat beater"
[QUOTE=Pastel;45288416]Again, this taunt idea is up for grabs if anyone wants to try their hand at making it... (10/10 best drawing skills) [t]http://puu.sh/9VSLJ/9d6c133d13.jpg[/t] [t]http://puu.sh/9VTkd/63356119ac.png[/t] [t]http://puu.sh/9VU28/3681e945ee.jpg[/t][/QUOTE] It'd be less complicated and more in character if the spy just pretended to backstab everyone, or steal their wallet or something.
[QUOTE=Pastel;45288416]Again, this taunt idea is up for grabs if anyone wants to try their hand at making it... (10/10 best drawing skills) [t]http://puu.sh/9VSLJ/9d6c133d13.jpg[/t] [t]http://puu.sh/9VTkd/63356119ac.png[/t] [t]http://puu.sh/9VU28/3681e945ee.jpg[/t][/QUOTE] Whyd you snip the exact same post that was on this same page
[QUOTE=Dr. Doughnut;45288457]It'd be less complicated and more in character if the spy just pretended to backstab everyone, or steal their wallet or something.[/QUOTE] Notice the word [b]tease[/b] my friend, and yeah it would be kinda cool if he attempted to pickpocket them. [editline]4th July 2014[/editline] [QUOTE=InfectedPotato;45288476]Whyd you snip the exact same post that was on this same page[/QUOTE] Simply because I am an idiot. (It won't happen again, I [b]am[/b] new to Facepunch and you learn more every day I guess.)
A pyro taunt: He take a chair and a comic, sit on the chair, read the comic, and try to burn it a bit.
[QUOTE=Sparkwire;45283496]sosidge texture [img]http://puu.sh/9Vkuk/a62bad1150.jpg[/img][/QUOTE] [QUOTE=Immobilized;45288436]That [I]needs[/I] to be called the meat beater.[/QUOTE] this is turning into a real sausage fest
Great, I started something stupid... Oh well, 5 scrap says I can describe a hug taunt better then Pastel can with 'Stick Spy' The person who leads the Taunt is the Hugger while the One doing it is the Huggee. Compared to the Flip taunt with one flipping and the other flipped. Most Huggee response would be the same and based on what the Hugger is doing. I'll leave this one more open, But examples could be. Scout: Puts Arm around the Huggee's shoulder and noogies them Heavy: Huggee is embraced in a crushing Bear hug Spy: Gives a normal hug as he pulls a wallet out of their back pocket. [sp] Bonus: Can-Can taunt. It will be Conga 2.0 [/sp]
[QUOTE=StormBlink;45289013]Scout: Puts Arm around the Huggee's shoulder and noogies them Heavy: Huggee is embraced in a crushing Bear hug Spy: Gives a normal hug as he pulls a wallet out of their back pocket.[/QUOTE] I remember talking about why Valve wouldn't make a hug taunt a while back. In order for it to work with all these unique things it'd be at most 90 animations and 81 for just a basic hug and working with the varying heights and sizes while avoiding holding nothing and clipping horribly. It's a decent idea but you have to think about all the work that has to be done for the taunts that have another player involved.
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