• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Vincentor;45309618]'Been messing around with some stuff since last night, got this done just now: [video=youtube;hWNY4ztvZlU]http://www.youtube.com/watch?v=hWNY4ztvZlU[/video] Everything's done in Hammer.[/QUOTE] im not sure if it would be possible, but the transition going from the push animation -> weapon ready would look a lot better if it were push animation -> [B]weapon draw animation[/B] -> weapon ready
[QUOTE=Dr. Lazlo;45309906]Would every class be able to do that, or just Heavy?[/QUOTE] I'm not sure, if theres a class filter entity then it should definately be possible. [QUOTE=ZombiPlastiClok;45309946]A map with this kind of gimmick would be really interesting. Do you plan on doing anything with this idea?[/QUOTE] I might test some more of this, perhaps I'll come up with animation gimmicks that would work well in multiplayer. Though actually implementing it in a map for real play would be hard. [QUOTE=mphayes97;45310033]im not sure if it would be possible, but the transition going from the push animation -> weapon ready would look a lot better if it were push animation -> [B]weapon draw animation[/B] -> weapon ready[/QUOTE] That's a good idea! I should be able to tie the player to a game_ui in order to strip the player's weapons and give them back after the scene ends, hopefully making the draw animation happen.
[QUOTE=phillipc;45309483][IMG]http://i.imgur.com/lmyEsrE.png[/IMG] Figured I'd offer this up for anybody interested, semi winter hat based on Luke Skywalker's gear on Hoth, minus the scarf wrapped above the rim.[/QUOTE] I will happily take this.
Zombie, bug reports for the HQ W Models 1. The sniper rifle viewmodel shell ejection is in the center of the screen and not ejecting correctly 2. The BLU viewmodel disguise kit is not teamcolored because the model is trying to load a vmt it can't find 3. There is no HQ wrench model, is this intentional? 4. [t]http://cloud-4.steampowered.com/ugc/37468945552826425/AF09AEEBFC608049465B49AD3D9850CC9D91DE43/[/t]
[QUOTE=Vincentor;45310099]I'm not sure, if theres a class filter entity then it should definately be possible. I might test some more of this, perhaps I'll come up with animation gimmicks that would work well in multiplayer. Though actually implementing it in a map for real play would be hard. That's a good idea! I should be able to tie the player to a game_ui in order to strip the player's weapons and give them back after the scene ends, hopefully making the draw animation happen.[/QUOTE] Parkour fortress uses tons of these types of animations if my memory serves me well. Wall running/climbing
[QUOTE=Vincentor;45309618]'Been messing around with some stuff since last night, got this done just now: [video=youtube;hWNY4ztvZlU]http://www.youtube.com/watch?v=hWNY4ztvZlU[/video] Everything's done in Hammer.[/QUOTE] Is a 3rd person animation possible on this?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282234051"][IMG]http://cloud-4.steampowered.com/ugc/82504941827873268/1299571B12933BCD4C8AF785A149FADF00C03088/268x268.resizedimage[/IMG][/URL] Because Gigazelle didn't do this and it needed to be done.
[QUOTE=Vincentor;45309618]'Been messing around with some stuff since last night, got this done just now: [video=youtube;hWNY4ztvZlU]http://www.youtube.com/watch?v=hWNY4ztvZlU[/video] Everything's done in Hammer.[/QUOTE] Are there two of the map, one with a cutscene camera & the animation ready to play in the correct place, or is it done differently?
First time doing a concept, and I'm terribly sorry if it's bad. I was doing some kind of elf scout set for the next halloween. I only managed to do the hat, because I lack a tablet and an editing program. Enjoy a small concept drawn in paint with a mouse :v: [IMG]http://puu.sh/9ZG3J/419904582e.jpg[/IMG] By the way, if anybody wants to help me by redrawing my concept (I also made a few on paper, with other cosmetics) I'd be really thankful.
[QUOTE=Snood_1990;45307227][IMG]http://puu.sh/9Z4rt/5357990aef.jpg[/IMG] It's pretty much done, trying to think of a name.[/QUOTE] how about "Simply Spacey"? [editline]6th July 2014[/editline]
[IMG]http://upload.wikimedia.org/wikipedia/commons/7/73/Bust_Attis_CdM.jpg[/IMG] been wanting to do a phrygian cap for scout for a while now, but im not sure how to go about the hair. [editline]6th July 2014[/editline] [QUOTE=Vincentor;45310099]I'm not sure, if theres a class filter entity then it should definately be possible. I might test some more of this, perhaps I'll come up with animation gimmicks that would work well in multiplayer. Though actually implementing it in a map for real play would be hard. That's a good idea! I should be able to tie the player to a game_ui in order to strip the player's weapons and give them back after the scene ends, hopefully making the draw animation happen.[/QUOTE] wouldnt stripping the weapons reset any weapon-exclusive killstreaks? like if you had 6 on your shortstop and 4 on your holy mackerel, it would keep the killstreak on the leaderboard but reset the counter on the weapons? also, maybe certain classes would have certain abilities, like scout could pull others up higher ledges, and soldier could rocket jump with players.
[QUOTE=SediSocks;45310903][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282234051"][IMG]http://cloud-4.steampowered.com/ugc/82504941827873268/1299571B12933BCD4C8AF785A149FADF00C03088/268x268.resizedimage[/IMG][/URL] Because Gigazelle didn't do this and it needed to be done.[/QUOTE] Now we only need pokeballs grenades! :v: Also, I actually think this and gigazelle's item actually have a chance to get in game. I mean, I see no copyright infrigiments on any of the items yet. the pokeballs, on the other hand, may be difficult to change while keeping it's reference obvious enough. Or just release as a mod.
[QUOTE=Snood_1990;45307227][IMG]http://puu.sh/9Z4rt/5357990aef.jpg[/IMG] It's pretty much done, trying to think of a name.[/QUOTE] The Moon Jumper
Honest opinions guy, I'm not gonna lash out at you [T]http://i.imgur.com/FJKGUrN.jpg[/T] Is this a good model?
[QUOTE=blueNES;45311521]Honest opinions guy, I'm not gonna lash out at you [T]http://i.imgur.com/FJKGUrN.jpg[/T] Is this a good model?[/QUOTE] It'd be easier to assess if we got some closeups with just that hat, and no soldier.
Look what crawled back to existence, [URL="https://dl.dropboxusercontent.com/u/89804823/Random%20TF2%20mods/CREW%20FORTRESS%202.rar"][IMG]https://dl.dropboxusercontent.com/u/89804823/Random%20TF2%20mods/CREW%20FORTRESS%202%20%28Updated%20for%20the%20Love%20%26%20War%20update%29.png[/IMG][/URL] Updated for the Love & War update, and with all text lines fixed! Blueprints are still fucked, though.
[QUOTE=Omninerd;45311300]Now we only need pokeballs grenades! :v: Also, I actually think this and gigazelle's item actually have a chance to get in game. I mean, I see no copyright infrigiments on any of the items yet. the pokeballs, on the other hand, may be difficult to change while keeping it's reference obvious enough. Or just release as a mod.[/QUOTE] team colored m67, make only the bottom half paintable and let the players paint them white themselves. same goes for the hat, it'll have better odds getting in if the pink logo was made cream spirit when unpainted. i tried to contact the artist of that meme picture to give him credit when i make the hat, but he has not added me so i have not done anything.
[QUOTE=blueNES;45311521]Honest opinions guy, I'm not gonna lash out at you [T]http://i.imgur.com/FJKGUrN.jpg[/T] Is this a good model?[/QUOTE] Yes.
I am just getting a corrupt file when I download the new item toast, anyone have a mirror? [t]http://i.imgur.com/2M1szh5.png[/t]
[QUOTE=blueNES;45311521]Honest opinions guy, I'm not gonna lash out at you [T]http://i.imgur.com/FJKGUrN.jpg[/T] Is this a good model?[/QUOTE] Seeing as the lighting on top is weird (with the black) it's either faulty smoothing or there's some inverted normals somewhere. The brim itself seems to have a non-uniform thickness and the jagged edge on the leaf (? can't quite tell what it is) is a bit noisy
[QUOTE=ikes;45311242] i wanna do this [/QUOTE] no. go finish the rest of the stuff you never finish.
[QUOTE=Gentleman Cat;45311655]no. go finish the rest of the stuff you never finish.[/QUOTE] he's got every right to postpone his [I]own[/I] projects, for better or worse
[QUOTE=Gentleman Cat;45311655]no. go finish the rest of the stuff you never finish.[/QUOTE] Just let the guy work on whatever he wants, mate. He even finished that Hawaiian shirt and that item with the golden tooth I can't really remember well.
[QUOTE=SediSocks;45310903][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282234051"][IMG]http://cloud-4.steampowered.com/ugc/82504941827873268/1299571B12933BCD4C8AF785A149FADF00C03088/268x268.resizedimage[/IMG][/URL] Because Gigazelle didn't do this and it needed to be done.[/QUOTE] This reminds me that I forgot to workshop mine while I was at home. At least I workshoped most of my other "completed" items.
[QUOTE=A_Guardian;45311806]This reminds me that I forgot to workshop mine while I was at home. At least I workshoped most of my other "completed" items.[/QUOTE] Guardian, i've wanted to bring this up for a while. you've got some amazing workshop entries but i feel like a lot of your stuff is overlooked because of your promos/thumbnails [t]http://puu.sh/9ZRj1/f9244506d7.png[/t] usually the lighting is subpar and the FOV is high making the item not the main focus of the image i'm not saying they're bad but you should show some more love to the promo process of the workshop entry since you can't sell a good product without a good cover i'm open to help you granted i'm nothing special though i've usually seen you as a one man army who tries to do most of the process himself, since i'm the exact same way.
Does anyone know how to rig TF2's current models for reanimation in Blender? I've been practicing a bit and I want to give it a shot.
flexes, bitch [t]http://srv1.jpg.co.il/9/53b9e6f3d5d67.png[/t]
[IMG]http://i.imgur.com/AaTTsat.png[/IMG] Space coats; now with 36% more collar. [IMG]http://i.imgur.com/sOisq2W.png[/IMG] Also paintable in case you want to give your enemies a nice bright pink outline of your soon-to-be-rotting-in-a-ditch body.
[QUOTE=R.M.T.B.;45310389]Zombie, bug reports for the HQ W Models 1. The sniper rifle viewmodel shell ejection is in the center of the screen and not ejecting correctly 2. The BLU viewmodel disguise kit is not teamcolored because the model is trying to load a vmt it can't find 3. There is no HQ wrench model, is this intentional? 4. [t]http://cloud-4.steampowered.com/ugc/37468945552826425/AF09AEEBFC608049465B49AD3D9850CC9D91DE43/[/t][/QUOTE] Adding to this The festive lights for the scattergun, rocket launcher, medigun, and sniper rifle do not appear
[QUOTE=Kapellmeister;45312148][IMG]http://i.imgur.com/AaTTsat.png[/IMG] Space coats; now with 36% more collar. [IMG]http://i.imgur.com/sOisq2W.png[/IMG] Also paintable in case you want to give your enemies a nice bright pink outline of your soon-to-be-rotting-in-a-ditch body.[/QUOTE] The right side of the collar looks really strange.
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