• TF2 Emporium 59:
    7,636 replies, posted
[img]https://dl.dropboxusercontent.com/u/900111/sniperkanga.jpg[/img] [img]https://dl.dropboxusercontent.com/u/900111/eye-see-you.jpg[/img] Please claim my terrible concepts, I need the money.
[QUOTE='[Square];45316314'][URL="http://imgur.com/a/wrAwa#3"][IMG]https://dl.dropboxusercontent.com/u/32419971/halloween.png[/IMG][/URL] [B]SpoOOoooOOOoky[/B] I'll be updating this folder every now and again with new concepts in preparation for halloween. Contact me on steam if you wish to claim shit.[/QUOTE] [IMG]http://i.imgur.com/rpdR5nF.jpg[/IMG] I have claimed this and it will be the spookiest TV in the whole world
No idea how to post a photo
are shugo's gray head models applied in HLMV? if so, how do I apply them?
I wish we had more mods that are less "Workshopped", if you get the term, just like the old Emporiuns used to be
[QUOTE=kibbleknight;45312262]Still Work In Progress: [t]http://puu.sh/9ZRVy.png[/t] Stev and Ertz are working on finishing this up, there is 2/3 more items to go along side these.[/QUOTE] The only real issue I have with it is right here: [img]http://i.imgur.com/g53s1a9.png[/img] It makes it look as if the coat was specially designed to go above the holster, instead of being pulled back over it. A smoother curve down and around to the holster from where his original vest ends, and making it look tucked in behind the holster instead of draped over it would really sell the idea that if the holster/pouch wasn't there, it would fall exactly like the other side of the coat. Some other stylistic things I would change: (Just nitpicky things that I'd change if it were me) - Holster button is odd, not only is it a different color from the rest of the metal on the belt but it also kinda just looks out of place - Arm bands look a little too thick and the edges shouldn't flare out from the sleeves as much, makes them look haphazardly placed there - The sleeves themselves don't appear to smoothly fade into the vest, as if there's a large crease around the edge of where his vest ends And I agree with what some others have said, where the bottom of the vest and the coat connect should be a bit smoother, because right now he looks a little pudgy. Otherwise I'm really loving how this is looking, Sniper seems the type of guy who'd wear a duster like this, and the progress on it so far is awesome. Keep it up!
[QUOTE='[Square];45316314'][URL="http://imgur.com/a/wrAwa#3"][IMG]https://dl.dropboxusercontent.com/u/32419971/halloween.png[/IMG][/URL] [B]SpoOOoooOOOoky[/B] I'll be updating this folder every now and again with new concepts in preparation for halloween. Contact me on steam if you wish to claim shit.[/QUOTE] [t]http://i.imgur.com/yJWS04s.jpg[/t] I would very much like to do this
Sorry, I did tell Square he should show which ones are already claimed -_-
[QUOTE='[Square];45316314'][URL="http://imgur.com/a/wrAwa#3"][IMG]https://dl.dropboxusercontent.com/u/32419971/halloween.png[/IMG][/URL] [B]SpoOOoooOOOoky[/B] I'll be updating this folder every now and again with new concepts in preparation for halloween. Contact me on steam if you wish to claim shit.[/QUOTE] I really like the Clown faces, someone should consider making them, or atleast one of them for someone like Spy or Pyro
am i doing good [media]http://www.youtube.com/watch?v=L6s6Sdt243c[/media]
[QUOTE=The Riet;45316999] It makes it look as if the coat was specially designed to go above the holster, instead of being pulled back over it. A smoother curve down and around to the holster from where his original vest ends, and making it look tucked in behind the holster instead of draped over it would really sell the idea that if the holster/pouch wasn't there, it would fall exactly like the other side of the coat. [/QUOTE] To model that, i got out my coat and folded it over like that, and took a picture of it. that's exactly how the coat wanted to behave, and it did even stay there while i moved around. So take that for what it's worth i guess [T]https://farm4.staticflickr.com/3869/14594958984_dd4919b10b_k.jpg[/T] [URL="https://www.dropbox.com/s/puakjvi7al1aq57/The_Contingency_Kit.zip"][IMG]https://farm3.staticflickr.com/2910/14410452237_03e5c2052a_o.png[/IMG] [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282400272&searchtext="][IMG]https://dl.dropboxusercontent.com/u/8567688/ModPromo_WorkshopExtention.png[/IMG][/URL] Here, have some stuff
[QUOTE=Spectre1406;45317267]am i doing good [media]http://www.youtube.com/watch?v=L6s6Sdt243c[/media][/QUOTE] PILZ! I need that mod NOW!
[QUOTE=MrModez;45317301]PILZ! I need that mod NOW![/QUOTE] [url="http://speedy.sh/J2pyS/pillsnade.vpk"]vpk version, not tested yet[/url]
Fixed the "low-ammo"-warning image to fit better with my counters. [IMG]http://i.imgur.com/mtYOia2.gif[/IMG][IMG]http://i.imgur.com/YkDUdo6.gif[/IMG]
[QUOTE=Trilby Harlow;45317277]To model that, i got out my coat and folded it over like that, and took a picture of it. that's exactly how the coat wanted to behave, and it did even stay there while i moved around. So take that for what it's worth i guess [T]https://farm4.staticflickr.com/3869/14594958984_dd4919b10b_k.jpg[/T] [URL="https://www.dropbox.com/s/puakjvi7al1aq57/The_Contingency_Kit.zip"][IMG]https://farm3.staticflickr.com/2910/14410452237_03e5c2052a_o.png[/IMG] [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282400272&searchtext="][IMG]https://dl.dropboxusercontent.com/u/8567688/ModPromo_WorkshopExtention.png[/IMG][/URL] Here, have some stuff[/QUOTE] Is the sleeves in Cream Spirit? (Changes between teams)
Yeah, the cuffs are cream spirit
[QUOTE=KayoDuck;45316898]I wish we had more mods that are less "Workshopped", if you get the term, just like the old Emporiuns used to be[/QUOTE]What do you mean?
[QUOTE=Flubbman;45317528]What do you mean?[/QUOTE] Fun Mods
[QUOTE=KandyMan;45311598]Look what crawled back to existence, [URL="https://dl.dropboxusercontent.com/u/89804823/Random TF2 mods/CREW FORTRESS 2.rar"][IMG]https://dl.dropboxusercontent.com/u/89804823/Random TF2 mods/CREW FORTRESS 2 (Updated for the Love %26 War update).png[/IMG][/URL] Updated for the Love & War update, and with all text lines fixed! Blueprints are still fucked, though.[/QUOTE] This can't be placed on the custom folder, correct?
[QUOTE=Flubbman;45317528]What do you mean?[/QUOTE] I think he means items that aren't created to be put up on the workshop, but are created just for the hell of it.
This is the place for TF2 maps right? I've been making a spytech based map based around police lineup rooms. Any feedback? Anything I can add? [t] http://oi59.tinypic.com/hsrnko.jpg [/t]
[QUOTE=KandyMan;45311598]Look what crawled back to existence, [URL="https://dl.dropboxusercontent.com/u/89804823/Random%20TF2%20mods/CREW%20FORTRESS%202.rar"][IMG]https://dl.dropboxusercontent.com/u/89804823/Random%20TF2%20mods/CREW%20FORTRESS%202%20%28Updated%20for%20the%20Love%20%26%20War%20update%29.png[/IMG][/URL] Updated for the Love & War update, and with all text lines fixed! Blueprints are still fucked, though.[/QUOTE] I was dumb enough to not backup my tf_English, does anyone can post it?
[QUOTE=Vincentor;45309618]'Been messing around with some stuff since last night, got this done just now: [video=youtube;hWNY4ztvZlU]http://www.youtube.com/watch?v=hWNY4ztvZlU[/video] Everything's done in Hammer.[/QUOTE] Reminds me of Mecha the Slag's Parkour Fortress, burstin' through doors. Only thing I dislike about yours is the snapping to the Shotgun after the "bustin' through this door" animation finishes. Pretty damn sweet nonetheless and I'd love to use it in a map (provided it doesn't require extra FastDL downloads and such). Then again I am having issues using bspzip/Pakrat/any custom content packing tool (issue being they don't effin' work for me for some reason), so I may have to hold off on figuring out how and where to incorporate cinematics into a map.
[QUOTE=Cryme Tyme;45317547]Fun Mods[/QUOTE] In terms yes. Mods that people create just because they can make it or because it was some idea they had and they were like "Well, i believe this can work on TF2", not like "Hm, if i can create this i can put on Workshop and maybe get some money", which in my opinion is sorta of the most recent mods we have been getting lately. Some examples: [img]http://img853.imageshack.us/img853/6254/promopotatolauncher.png[/img] [img]http://img823.imageshack.us/img823/6132/silhouettepromo.png[/img] [img]http://dl.dropbox.com/u/27687338/lemonpromo.png[/img] [img]http://dl.dropbox.com/u/4379567/tf2/modelling/gnome/promognomeshades.png[/img] [img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_bionic_promo.png[/img]
[QUOTE=KayoDuck;45317725] [img]http://img823.imageshack.us/img823/6132/silhouettepromo.png[/img][/QUOTE] is a revival for silhouette fortress possible?
[QUOTE=mphayes97;45317784]is a revival for silhouette fortress possible?[/QUOTE] It's, the problem is updating all the miscs and hats. BUUUT i believe it's nothing so hard, just good time taker task. Maybe i can give a try, since i'm on vacation
[QUOTE=KayoDuck;45317725][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_bionic_promo.png[/img][/QUOTE] glad to see my old mod as fun mods
[URL="https://www.dropbox.com/s/puakjvi7al1aq57/The_Contingency_Kit.zip"][IMG]https://farm3.staticflickr.com/2910/14410452237_03e5c2052a_o.png[/IMG] [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282400272&searchtext="][IMG]https://dl.dropboxusercontent.com/u/8567688/ModPromo_WorkshopExtention.png[/IMG][/URL] Its great but it has no materials included
Yeah i didn't pack the materials seperately, forgot to check that box. The mods work fine [T]http://puu.sh/a0LYq/2d229d0136.jpg[/T]
A winter set for sniper [t]http://i.imgur.com/YTgIZEy.jpg[/t] 1 item for the beard 1 item for the shirt 1 item for boots and gloves Up for grabs! I think I will release rest of my winter stuff on November - December on an album and will have these in it too if nobody is currently interested. That's all I have to say. Have a nice day!
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