• TF2 Emporium 59:
    7,636 replies, posted
A huge step forwards for mods.tf tonight. Not really something that I can visually show, but now the website accepts workshop zips, extracts them and stores information in the database. Next step is rebuilding mods, which I've got running in a standalone instance! Here's the code that I've built over the last day, for those interested: [url]https://github.com/Smashman/mods.tf/compare/dev@%7B1day%7D...dev[/url]
[QUOTE=MrModez;45316389]I'm not dead! [URL="http://facepunch.com/showthread.php?t=1391270&p=45281478#post45281478"]link to previous post[/URL] [IMG]http://i.imgur.com/SVCAVUZ.png[/IMG] Worked a bit on TFMM today: - Added "First-time setup"; - Reworked data storage system (wasted a lot of time on that); - Added sorting. What's next: - [B]Categories![/B] (like in steam launcher); - Autodetecting the type of modification (d-oh, can't find time for this); - Installing ZIP files (maybe installing manager wit); - [B]Something that you will tell me, guys![/B][/QUOTE] if you havent, support for thumbnails.
[img]http://puu.sh/a1pOS/6d83ce6fba.png[/img] alright now i'll hold back on concepts for a bit
Whats it supposed to be?
Thing: [img]http://puu.sh/a1roI.png[/img] need some opinions on if the glove color should be changed.
[QUOTE=Punchy;45322134]That's the thing though, There's no holiday in sight, the Space update is probably months away, and even then it's difficult to come up with unique space items that arent just globes and red buttons All there really is to do now is prep for holidays or make new themes/build off existing ones for classes [editline]8th July 2014[/editline] Also badger these ref images are great, it's bugged me forever trying to set them up well. [img]http://puu.sh/a1o3I/d23fcf3db3.png[/img][/QUOTE] Yo I actually rather like that. Also, is it supposed to be like a barbarian? Cause if it is it needs more fur. Also may make this with some tweaks.
[QUOTE=Punchy;45322134]That's the thing though, There's no holiday in sight, the Space update is probably months away, and even then it's difficult to come up with unique space items that arent just globes and red buttons [/QUOTE] [t]http://i58.tinypic.com/315ogle.png[/t] *[I]sweats nervously[/I]* [sp](thisisajoke)[/sp]
[QUOTE=KayoDuck;45322402]So depends on me to make the old fun mods to come back? Wow, why i didn't think about this before :v: About the frequency, i can say we keep getting less mods, i went though the old Emporiuns and well, that used to be quite of 50-50 for each side, some people even joined together to make some project, now days it's more like the 70-30 or something close to that. And some of the old modellers that used to make some fun mods sometimes now only focus on making Workshop stuff, like it's not bad and i understand that can give you some money but well, with their experience they could pull out some cool ideas, even remake some old mods with better stuff. Like it's not necessary to them keep making only Workshop mods, give a little break and make some wacky mods, just to relax. I can make some sounds mods, i have plans on making some while i'm on vacation, textures i can give a try, just need to install Photoshop and modelling, even for having some skills, i can't make on this notebook, if that's answer your question[/QUOTE] Me personally I've never found making silly wacky things that I know wouldn't fit to be relaxing. What's the fun in not having some kind of limitations? But I've made tiny tweaks and fixes and I've made weapons which might as well be considered "not workshop" since the odds of getting one in are so small now and there's such a huge backlog of quality models already. If you want silly just hold out for Halloween I guess.
Finally rounded up the fix for this thing, I'm really glad I changed it. [t]http://i.imgur.com/L2POuua.png[/t] (workshop page [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282684086"]here[/URL])
[img]http://puu.sh/a1uvY.png[/img]
[IMG]http://i.imgur.com/pb13zlr.png[/IMG] exterminator engineer or somethingthinga round those lines. the back will have some sort of team colored extermination company logo so people don't complain about gameplay issues.
Does anyone have a video of the making of the Merc's Messenger?
[QUOTE=GibbleMiester;45323027][IMG]http://i.imgur.com/6mLKNf8.png[/IMG] exterminator engineer or somethingthinga round those lines. the back will have some sort of team colored extermination company logo so people don't complain about gameplay issues.[/QUOTE] Dell's Dead Bugs.
Workshop release. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282743019&tscn=1404794111"][IMG]http://cloud-4.steampowered.com/ugc/592538145373059207/584C6945083AD77EF7E491CF350CE1176D485C37/[/IMG][/URL] [IMG]http://cloud-3.steampowered.com/ugc/592538145373135752/A5424B3EF2D94F616948D476322F100A66514418/637x358.resizedimage[/IMG] And a mod release. [URL="http://tf2.gamebanana.com/skins/135269"][IMG]https://i.imgur.com/B1JlxK0.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282743019"][IMG]https://i.imgur.com/GMTO4rZ.png[/IMG][/URL]
[QUOTE=FiveEyes;45323096]Workshop release. [pipe bomb] [/QUOTE] so you did make it paintable in the end afterall.
[QUOTE=Jhonnykiller;45323187]so you did make it paintable in the end afterall.[/QUOTE] Kibble convinced me. Plus after looking at how the special eyes did it it because 200 time easier. Forgot to include the paint chart, here it is: [t]http://cloud-4.steampowered.com/ugc/592537599653381911/45CF588AB9759282998ABE2ACF8A37A6BCF2C176/[/t]
[IMG]http://puu.sh/a1xJx/06bb14227d.png[/IMG] as if you can have a honey coated beard without someone getting butt naked
[QUOTE=FiveEyes;45323096]Workshop release. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282743019"][IMG]http://cloud-4.steampowered.com/ugc/592537599653362291/8B98D99B03A8E1D85A3703C1642D8F11F4CD35C5/268x268.resizedimage[/IMG][/URL] [IMG]http://cloud-3.steampowered.com/ugc/592537599653379748/C37E2FAFF151F6799660DC26D4C10ED825B0E6D3/637x358.resizedimage[/IMG] And a mod release. [URL="http://tf2.gamebanana.com/skins/135269"][IMG]https://i.imgur.com/B1JlxK0.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282743019"][IMG]https://i.imgur.com/GMTO4rZ.png[/IMG][/URL][/QUOTE] i feel like the pipe can afford to be 2 or 3 times as big. [t]http://i.imgur.com/VSDBMNa.jpg[/t]
Anyone happen to know the name of the breathing sound that occurs when the player resurfaces after drowning? I'm working on a soundpack, and that was one of the main things I was hoping to replace.
[QUOTE=FiveEyes;45323096]Workshop release. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282743019"][IMG]http://cloud-4.steampowered.com/ugc/592537599653362291/8B98D99B03A8E1D85A3703C1642D8F11F4CD35C5/268x268.resizedimage[/IMG][/URL] [IMG]http://cloud-3.steampowered.com/ugc/592537599653379748/C37E2FAFF151F6799660DC26D4C10ED825B0E6D3/637x358.resizedimage[/IMG] And a mod release. [URL="http://tf2.gamebanana.com/skins/135269"][IMG]https://i.imgur.com/B1JlxK0.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=282743019"][IMG]https://i.imgur.com/GMTO4rZ.png[/IMG][/URL][/QUOTE] Any chance for a Sfm release?
[IMG]http://i.imgur.com/wYahK1W.png[/IMG] Boo it's a marsupial
[QUOTE=CDJO;45323465]Any chance for a Sfm release?[/QUOTE] If I can figure out how the SFM workshop works, then yes.
[QUOTE=heinous;45323341]i feel like the pipe can afford to be 2 or 3 times as big. [t]http://i.imgur.com/VSDBMNa.jpg[/t][/QUOTE] Maybe not [I]that[/I] big but I agree it could definitely be bigger. [editline]8th July 2014[/editline] [QUOTE=FiveEyes;45323223]Kibble convinced me. Plus after looking at how the special eyes did it it because 200 time easier. Forgot to include the paint chart, here it is: [t]http://cloud-4.steampowered.com/ugc/592537599653381911/45CF588AB9759282998ABE2ACF8A37A6BCF2C176/[/t][/QUOTE] You should show the paintability without the demo, just so its easier to see the pipe.
[QUOTE=GibbleMiester;45323512][IMG]http://i.imgur.com/wYahK1W.png[/IMG] Boo it's a marsupial[/QUOTE] *Marsboopial
[QUOTE=Lexar;45316128]Making some strange part bp icons. Most for parts that i want to exist. [IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/strange_parts/strange_cosmetic_mvm_times_a_plus/a_plus_mvm_flat.png[/IMG] Strange cosmetic part: Amount of times A+ a wave Just practicing this too along with taunt bp icons. I will need to figure out some minor details to make it look more official and actually look perfect but until then, this is my starting point.[/QUOTE] May I ask how you managed to make the lines with those pixelated borders? I'm really trying to figure out a way to do these kind of icons without it looking shitty, and yours seem just fine. Also, I wonder if anyone would use a mod that changes the current taunt icons to something more high quality. It wouldn't take too much time to make, but I guess it'll be unnoticeable...
[QUOTE=kibbleknight;45318508]Decided to practice concepts on blaholtzen's bases: [img]http://puu.sh/a0NUD.png[/img] scout and medic shirts are claimed.[/QUOTE] [IMG]http://skullgirls.com/wp-content/themes/skullgirls/images/characters/filia.png[/IMG] skullgirls/team fortress 2 fanfic confirmed
[QUOTE=Lord of Boxes;45323740][IMG]http://skullgirls.com/wp-content/themes/skullgirls/images/characters/filia.png[/IMG] skullgirls crossover confirmed[/QUOTE] Literally nothing there looks like anything from SkullGirls What are you talking about
[QUOTE=Lord of Boxes;45323740][IMG]http://skullgirls.com/wp-content/themes/skullgirls/images/characters/filia.png[/IMG] skullgirls/team fortress 2 fanfic confirmed[/QUOTE] If you don't know, the creator of Skullgirls made TF2 items that are related to his game, and they're on the workshop: [URL="http://steamcommunity.com/id/ravidrath/myworkshopfiles/?appid=440"]Ravidrath Workshop Items[/URL]
[IMG]http://puu.sh/a1D3N/1b5c0a8f59.jpg[/IMG] WIP textures, super proud of the eyes.
[QUOTE=gabrielwoj;45323827]If you don't know, the creator of Skullgirls made TF2 items that are related to his game, and they're on the workshop: [URL="http://steamcommunity.com/id/ravidrath/myworkshopfiles/?appid=440"]Ravidrath Workshop Items[/URL][/QUOTE] Man, that big band set is so perfect. They really need to run the good ones through the importer.
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